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:
•
S ( cheat sheet . 3.6
•
a
'
B g. ng
mis
r
km/h
T T d 3.6
:
im in iim
Projectile
mm
motion : .
÷ .
g
-
g
*
vy=Vsin0 • I direction : distance speed ✗ time
-
-
energy 0
+ :
'
V, , Vcos -0 never assume final vis Acceleration : mis
Force : N
pbefore collision Patter Collision
J
Energy
=
:
"
Momentum :
kgms
M1U1+M2Uz=MzVy ,
1-
Ma V2 Impulse : Ng
KE before = KE after •
for elastic collisions Graphs :
Position time
gradient
v -
1am
V
£ Maui =£m,v
-
tamari
-
, vii. ,
'
+
Velocity ✓ time
gradient :O Area displacement
-
, .
Circular Motion :
Force ✓Area Impulse
time -
__
'
net Mrd
force v extension / compression -
- •@•
.
-
,
= -
ne,
=
g-
•
section 1 :
Mvd
• =
-
=
= ,
net c
•
N W g.
you feel
heavier
1
Section 2:
•
"
•
•
W
v. Tgr
you feel lighter
Banked Curve: Impulse :
•
all horizontal forces add to
equal F.net I :-[ ✗ t
I =
Ip
-
net
=
Fns;nOtFgcosO
Work :
• 9 M¥ =
Fu Sin D- f-g.+
cos 0
W= f-✗ distance
•
When there is no
friction GPE :
V=
gitano
GpE=mgh
tano -
-
Varg Kf :
KE=£mv&
Hooke 's law :
Epf
bjectsona
:
slope :
compression normal
ÉpE= hood
F.
force
kx→
F- ¥
Force spring
constant
f. 12h %
=
compression
mgsiri
3g
* ¥ '
Epe %
g
spring
constant
Remember :
slowly
*
go
*
read all the parts
Draw
*
diagrams
logically
*
think about it
Abbey Weinstein