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GUTS_0F_CY

CY is a living creature, if a cancerous, filthy, emaciated, insane


and parasite-infected one, and like every living creature, CY
produces waste. A crazy spider-web of noisome tunnels and leaking
sewers spans the depths beneath this metropolis of the damned,
forever gushing and dripping with the filth of millions. These are
the bowels of CY, awash in putrescence, lit by bare bulbs and
patrolled by dead-eyed Cynergy maintenance workers trying to keep the
ancient and stingily built systems at pace with the calls of nature
across the city. They call it the Sub-Urb- the Under-City.

But where there are dank tunnels that few will bother to brave the
stench of, there will always be those who look past their noisome
exterior and see them for their true potential: the perfect hideout,
flophouse, or secret shortcut across the city. Obviously, it’s not
completely safe. Nowhere is. This is CY. Cynergy patrols enforce the
corp’s grip on the Sub-Urb. Bounty hunters patrol the maze of tunnels
like spiders waiting in their webs for any wanted pvnk to just try
and escape pursuit by going subterranean. Gangs have staked out
claims down here, in the old forgotten sections that Cynergy doesn’t
even try to pretend they upkeep anymore. Lunatic cults lurk in these
filthy labyrinths.

CY SUB-URB ENCOUNTERS.
11. An exec who looks to have been on the losing side of an
internecine corporate war; stripped to their underwear, gagged and
hogtied with zip-ties. They’ve got names, and if you get them out of
here, they’ve got a fortune for anyone who can cross those names off.
12. Sewer trawler scum, combing the filth for any lost valuables.
Amazing what gets flushed away or tossed down a convenient manhole-
earrings, rings, dead bodies with body armor ripe for resale and
extra mags. They’ve got a hodgepodge of still-filthy gear for sale.
13. Cynergy maintenance patrol at the tail end of their shift.
Incredibly bored and tired. They make it clear that they’ll pretend
they didn’t see you for 4d6 creds, or they’ll wait ten minutes after
you leave and then call security. They’re too burnt out to fight.
14. Trigger-happy Sub-Urb security crew who’ve been patrolling for
days without a single vagrant to perforate. They won’t even shout
about trespassing before opening fire. However, if they start taking
casualties they’ll fall over themselves to retreat.
● [SUB-URBAN SEC OPS] [HP 8] [HEAVY-DUTY VEST -d3] [MORALE 6]
[ASSAULT RIFLE d8a, FLASHBANGS x2]
15. Maniac cultists hiding from pursuit on the surface, clustered in
worship around an idol of a rune-carved dog skull. They serve
KERBEROS, guardian of the underworld, and will kill any who refuse to
bow and pay obeisance.
● [KERBEROS CULTIST] [HP 6] [ARMORED GARB -d2] [MORALE 11] [9MM
PISTOL d6a, RITUAL BLADE d6/d8 vs. unarmored targets]
16. A wanted pvnk and a bounty hunter who both had their guns jam at
once, now down to trying to strangle each other on the concrete
floor. The bounty hunter promises 1K creds if you help them kill the
pvnk, the pvnk says that you’re a rat if you do and also they’ve got
more than that if you kill the hunter. (They’re lying about the money
but quite sincere about you being a rat.)
● [DESPERATE PVNK] [HP 10] [MORALE 9] [SHREDDED JACKET -1] [SECRET
BRASS KNUCKLES d4]
● [BOUNTY HUNTER] [HP 10] [MORALE 8] [SHATTERED ARMOR -d3]
[UNARMED] [EMERGENCY SMOKE BOMB, fills the place with smoke]
21. Feral kid with a bottle-shard shank who threatens to yell real
loud for security if you don’t give them d10x10 creds. They really
mean it. Has a grimy little nest nearby with 6d10 creds and a
half-broken VR set.
● [FERAL BRAT] [HP 4] [BOTTLE SHANK d3] [YOWL: kicks up enough of
a ruckus that nearby sec patrols will investigate.]
22. Sewer spitter, mutated abomination like a limbless frog with too
many teeth about the size of a sedan. Invisible in the muck- waits
for people to get within range of its sticky tongue to yank them in
and munch down.
● [SEWER SPITTER] [HP 12] [UNNATURALLY TOUGH -d6] [MORALE 9]
[TEETH 2d6] [TONGUE: test STR DR 14 or get yanked into its jaws]
[LURKER: invisible while half submerged in sewage]
23. Rotting wood door into an abandoned hacker nest. Two random APPS,
an emergency shotgun and a few weeks’ worth of cup noodles inside.
The rig itself has been ripped out. Long-rotted body on the floor
with a hole through the skull and a boot-print on the door.
24. Self-proclaimed Sub-Urban guide. Claims they’ve got maps to just
about everywhere in CY by way of the sewers and sells them for one
hundred creds apiece. 1 in 3 chance the map is accurate.
25. Wannabe stim pusher who couldn’t get a big break in any of the
proper syndicates, selling down here so they don’t get gunned down
for being on the wrong person’s turf. They’ll buy or sell.
26. Pair of teens who for some reason chose this place for their
tittering, clumsy makeout session. Camera drone has been set up to
capture the moment. They won’t notice anything unless approached,
whereupon they’ll run immediately.
31. Veteran maintenance team who’ve gone a bit stir-crazy in their
years of grinding, malodorous work. They’ve got chemical cleaner
spray guns and they’re just itching to use them if only to break up
the monotony.
● [CLEANUP CREW] [HP 10] [HAZMAT GEAR -d3] [MORALE 9] [CHEMICAL
SPRAYER d10, ignores armor, can’t damage you if you’re in
hazmat gear.]
32. Unnerving sewer scvm selling cybered ratborgs. Controlled via
SmartJack, capable of following commands within a 100m radius,
gnawing through wires, pulling pins on grenades, etc. 2d6x10 creds.
33. Cyberreader currently laying low after their predictions for a
gang boss turned out almost lethally inaccurate. They’ll perform
bizarre numerology from serial numbers or read patterns in the rust
on your cyberware to tell your future. 50 creds, or a dose of one
drug you’ve got on you.
34. Half-burned decker pvnk avoiding pursuit by posing (not very
believably) as random sewer scvm. They lost their rig; they’ll buy a
SmartDeck or Apps off of anyone, for double the usual price, even if
it’s glitched.
35. Hooker offering organic services for unreasonably high prices.
Claims the Sub-Urbs are an untapped market for their kind of work, as
some fugitives stay down here for months while they wait for the heat
to burn off, and are always eager for something to take their minds
off matters- even at higher rates.
36. Squalid crash pad hidden in an old maintenance storage area,
chemical sprayers and hazmat gear tossed out to make way for hammocks
and bedrolls. No fee to hide out here, but if you raise a ruckus
you’ll be out on your ear.
41. Mutant salamander nest, at least a dozen of the little horrors.
Probably caught whatever warped them coming up the putrid stream from
G0. Territorial but not hostile; they’ll only attack if you’re within
5m of their nest or so.
● [SEWER SALAMANDER] [HP 6] [MORALE 8] [BITE d4] [BIO-BIZARRE if
they deal damage to you, your Infestations instantly trigger.]
[NEST DEFENDER morale unlimited while within 10m of their nest.]
42. Maintenance crew actually trying to do some work on the water
lines. They don’t want to fight and if you aren’t a jerk to them
they’ll tip you off about a Cynergy SecOps crew patrolling the
perimeter.
43. Heist team of pvnks returning successful from an op. They’ll
offer you a cut of their loot, 2500 creds, in apparent magnanimity,
but it’s got a tracer program on it- they’re just trying to divide
the SecOps’ attention until they can get a decker to clean it.
44. Exasperated and angry Alliansen mercs sweeping the sewage with
metal detectors for an all-important MemStick dossier that got
flushed by pvnks trying to shake pursuit after they stole it. The geo
program’s gone glitched and now they’ll need to search hundreds of
meters of filth to find the thing. They won’t attack first, assuming
you to be some miscellaneous sewer scvm.
45. Cyberdroid sewer worker model being tested. Attentive gaggle of
Cynergy and TG Labs observers watching it at work. The TG Labs
roboticists say it’s brilliant, the Cynergy analysts say it’s
expensive garbage. Arguments are getting fierce.
46. Heirs of Kergoz crash pad, stuck in a disused sewer line, hidden
amongst the trash and discarded maintenance equipment. Air reeks of
cheap incense and resounds with mumbled mantras. You’re not welcome
if you’re not infested.
51. Sub-Urb Leviathan, most people thought they were just a myth.
This one’s about twenty feet long and looks like a cross between a
crocodile and a pus-oozing wound. Surges out of the sewage like a
freight train to attack if it spots you.
● [SUB-URB LEVIATHAN] [HP 30] [SCALES -d6] [MORALE 9] [CHOMP 2d10]
[LURKER invisible while half submerged in sewage] [DEATH ROLL if
it hits you with a Chomp you’re grasped in it’s jaws; get out
by next turn or it’ll rip you apart, instant death. Dealing 10+
damage in a single attack makes it drop you.]
52. Sewer scvm ‘trolls’ holding the sole maintenance walkway across
one of the effluent rivers. Pay up (100 creds per pvnk) or they
threaten to blow the IED they’ve got wired to the bottom of the
bridge. One in three chance the explosive is a dud.
53. Gaunt, bloodied and filthy fugitive still in Borghold uniform,
claims to have escaped by crawling through a sewage line. Doesn’t
have any creds, begs for food or a weapon.
54. Gang of sewer scvm squatting around a garbage fire, listening to
bad music on a half-busted speaker. They don’t mind you crashing here
for a bit, if you’ve got food or drugs.
55. Gang hit squad anxiously waiting for a target from a rival gang
to try and make a getaway from the squad on the surface down a nearby
Sub-Urb entrance. There’s six of them. If you save the mark they’ll
give you 2500 creds in thanks.
● [GANGSTER AMBUSHER] [HP 8] [HEAVY VEST -d3] [MORALE 9] [ASSAULT
RIFLE WITH GRENADE LAUNCHER d8a, grenade- d6 to d3 targets]
56. Cynergy sec decided to cut costs on guards by lining this part of
the tunnel with flashing cognitohazard displays. Test TOU DR 10 (+1
per minute) every minute or take d3 damage and a feeling like you got
punched inside the head.
61. Abandoned gangster bleeding out after a gunfight. Doesn’t want
help but they’ll insist on you taking their gun (MEMENTO, pistol, d6,
triple damage on a crit).
62. Wannabe anarchist rigging up a bomb they claim will paralyze an
entire sector of CY once it goes off. (Examination by anyone with
experience with explosives will reveal this thing is likely to,
maybe, dent the concrete sewer wall.)
63. Shoplifter-smuggler with a collection of massively cut-price
designer outfits and brand-name apparel. Eager to sell and go,
they’ll sooner just drop their prices than waste time haggling.
64. Quickcut surgeon offering ten-minute face scrambles if you’re
looking to get away from pursuit, just 200 creds. They do
surprisingly good work. Pay 200 more and wait a half-hour and they
can even work over your throat to prevent voice recognition.
65. This section’s been zoned off for a film. Private SecOps
patrolling the perimeter. You can hear gunfire and hammy dialogue
from within. If you wanted to sneak through you could try and huddle
in with the teeming light and camera crews.
66. Prototype tunnel-hunter weapons platform being tested out here by
UCS, gunning down whatever sewer scvm it comes across. It’ll be
pulled back up by the control crew on the surface if it’s at half HP
or less.
● [W0LF_SPIDER WEAPONS PLATFORM] [HP 30] [ARMORED PLATES -d6]
[MORALE --] [DUAL PRECISION CANNON, 2 attacks per turn, d10
each] [MANDIBLE AUTOCANNON 2d6a] [SCUTTLER can crawl on walls
and ceilings] [ADVANCED SCANNERS you can’t get away, not even
invisible.]

Tunnel Graffiti.
1. Random maintenance notes, numbers and arrows.
2. “1EDX ULT BIAS ALL-KILL COMEBACK”. Below: “SHUT THE HELL UP”
3. In hot pink flowing script, flanked on both sides by curvaceous
silhouettes: “LOOKING FOR A GOOD TIME?” Below, in minute letters:
“LOOK SOMEWHERE ELSE”.
4. Picture of robotic arm with clenched fist, above: “MEAT OUT”
5. Official Cynergy “THESE SYSTEMS MAINTAINED BY CYNERGY WATER & POWER
CO” advertising. Above: image of pharaonic figure holding a chalice
aloft, contemptuously pouring a few drops onto a mass of smaller
figures below.
6. Heirs of Kergoz gang tag.
7. Written spiraling inwards in a circle past the point of legible
letters: “WORK TO EARN THE RIGHT TO WORK TO EARN THE RIGHT TO WORK…”
8. Chibi-style figure in a gas mask gazing at a mushroom cloud. Below:
“WE SHOULD HAVE BURNED THIS CITY CENTURIES AGO”.
9. “TIME SENSITIVE QUESTION HOW OFTEN DO THE SECCIES PATROL HE”. Below:
“ENVIRONMENTAL STORYTEL”. Two old, messy bloodstains splattered
across the wall.
10. Virid Vipers gang tag.
11. “AUTOCORRECT CAN GO DUCK ITSELF”.
12. UCS logo styled as a spiked collar around a cybered, slavering,
vicious-looking bulldog.
13. “TULLES & DiVERT, OTHER PEOPLE’S FAKE LIVES TO DISTRACT YOU FROM
YOUR REAL ONE”.
14. In ancient, eroded paint: “KNOCK KNOCK”. In newer lettering:
“COME ON. NOBODY?” In newest lettering: “INTERRUPTING COW MOOO.”
15. “JUST IMAGINE THAT THIS IS REALLY WITTY CYNICAL GRAFITI.
GRAFFITTI? GRAFITTI? WHATEVER”.
16. “THIS DAY IN HISTORY: GRAVF, MELLBERG AND TOSK INVENT COPPER WIRE
BY FIGHTING OVER A PENNY”.
17. “AST ENDLESS SEAS IS PEOPLE”.
18. Hobo scrawl indicating that this place doesn’t get patrolled by
SecOps often.
19. Bawling, naked infant surrounded by mechanical arms tipped with
scalpels, circular saws, and similar surgical implants. Above: “I
WASN’T BORN THIS WAY”.
20. “1213” surmounted by a raised fist. Below: “SOMEONE GET GRANDPA
BACK TO THE NURSING HOME”.
GUTS_OF_CY is an independent production by Ross_Hollander and is not
affiliated with Stockholm Kartell. It is published under the CY_BORG
Third Party License. CY_BORG IS ©2022 STOCKHOLM KARTELL.

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