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7 Magic Garments

F
ollowing on from the clothing-related variant Loincloth of Oni Magic
rules I posted last week, here are some magical Wondrous item (common clothes), very rare (requires
outfits for those characters who can't or don't attunement by a barbarian)
want to benefit from magical armour. While it's While attuned to this blood-red loincloth, you can cast and
not standard practice to give wondrous items concentrate on any spells you know, even while you are
subcategories, I have put notes against each of raging.
these to indicate what type of outfit it is based Furthermore, the loincloth has 6 charges. While attuned to
on. it, you can use an action and expend 1 or more charges to
cast one of the following spells (spell save DC 17): charm
Ballgown of Effortless Movement person (1 charge), sleep (1 charge), darkness (2 charges),
Wondrous item (fine clothes), rare (requires attunement) invisibility (2 charges), gaseous form (3 charges) or cone of
This attractive ensemble contains an enchantment that cold (4 charges). The loincloth regains 1d6 expended charges
enables you to dance away from your enemies. While attuned daily at sunset.
to these clothes, you do not trigger opportunity attacks when
you move out of a creature's reach. Raiment of Glam
Wondrous item (costume), rare (requires attunement)
Goku Uniform, 1-, 2- or 3-Star This sequin-encrusted outfit is made for stage performers.
Wondrous item (soldier's uniform), rare (1-star), very rare (2- It sheds bright light in a 10-foot radius, and dim light for a
star) or legendary (3-star) (requires attunement) further 10 feet beyond that. While attuned to this outfit, you
This expertly-tailored uniform grants you an AC of 14 + can use a reaction when you are hit by an attack to force the
your Dexterity modifier (to a maximum of 2) + a magical attacker to make a DC 15 Constitution saving throw or be
bonus equal to its number of stars, and it can be donned or blinded until the end of its next turn.
doffed as an action. Furthermore, you can add the bonus to
any Athletics checks you make while wearing the uniform. Vest of the Jungle
Wondrous item (lightweight clothes), uncommon (requires
Gown of Lushness attunement)
Wondrous item (sumptuous regalia), common (requires Thanks to a number of clever enchantments, this vest
attunement) provides exceptional functionality in tropical environments.
This long gown is made of impossibly fine silk and lace. While attuned to this item, you have advantage on saving
Wherever its train sweeps across the ground, beautiful throws against disease, only have to drink half as much water
flowers spring up. The flowers bloom continuously and will as normal to avoid dehydration, and if a swarm of beasts
never die as long as you remain attuned to the gown. attempts to attack you, it must succeed on a DC 13 Wisdom
saving throw or become stunned until the end of the turn.
Knave's Robe
Wondrous item (robes), uncommon
This robe is designed to protect wizards who find
themselves forced to venture into shady taverns and narrow
alleyways late at night. You gain a +1 bonus to your AC
against attacks that would deal piercing damage and have
advantage on saving throws against poison.

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