Professional Documents
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Strategies
Vera Sharunova
Examples of Commitment
The following two videos from a British TV show called Golden Balls give us an idea of
how players can use commitment to stir the game towards the outcome they prefer.
Player 2
Split Steal
Split £20,000, £20,000 £0, £40,000+
Player 1
Steal £40,000, £0 + £0, £0 +
Q: What are the Nash equilibria of this game? This game has three Nash equilibria
(Steal, Split), (Split, Steal), (Steal, Steal).
Q: How can you rationalize someone choosing Split from a behavioral perspective? Play-
ers may think something like: “Ok, but what if there is a small chance that the other
will split with me?” However, if that is the case, the player is better off by stealing!
Q: Do you think cooperation in this case is a one-off thing? It turns out no. Van
den Assem et al. (2012) use the data generated by this TV show in order to study
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ECON3308.01: Game Theory in Economics Summer 2021
agents’ cooperative behavior outside of laboratory settings. This game presents a unique
opportunity because the stakes are a lot higher than in a typical lab experiment. In their
sample, individual players on average cooperate 53% of the time.
3.1 Rock-Paper-Scissors
Let’s start by representing this game in normal form, assuming that winning yields a
payoff of 1, drawing – a payoff of 0, and losing – a payoff of -1.
Player 2
Rock Paper Scissors
Rock 0, 0 -1, 1| 1, -1−
Player 1 Paper 1, -1− 0, 0 -1, 1|
Scissors -1, 1| 1, -1− 0, 0
After analyzing best responses for both players, we conclude that there is no pair of
strategies that are best responses to each other, therefore this game has no pure-strategy
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Nash equilibria.
Q: Have we found another drawback of the Nash equilibrium concept and disproved Nash’s
existence theorem? No, we can make it all work again if we extend our scope to mixed
strategies as well.
Q: What should you not do in the Rock-Paper-Scissors game? The absence of pure Nash
equilibrium tells us what not to do: Each player should neither always nor systematically
pick the same strategy when faced with a zero-sum game.
Q: What can we notice about the payoff structure of such games? The sum of payoffs in
each cell adds up to zero. Such games are called zero-sum games and describe general
payoff structures in which there are typically no pure-strategy Nash equilibria.
Q: What kind of economic incentives does this payoff structure capture? Recall that
coordination games describe situation in which players have common, completely or
partially, interests. Zero-sum games capture purely competitive situations, where one
player’s gain is another player’s loss. Zero-sum games are games in which there are no
pure-strategy Nash equilibria.
• One-shot game: If a player follows a mixed strategy, it means that they are
using some kind of random device, e.g. flipping a coin or rolling a die, to decide
which pure strategy to use. The mixture is then the probability distribution over
states that the random device can be in (e.g. 50%-50% for two faces of a coin or
1/6 probability for a six-sided die to show a particular number).
• Repeated games: A mixed strategy of a player can be interpreted as a frequency
with which the player is choosing a particular pure strategy over a series of the
games.
• Fraction in a population: If a game is played multiple times in a general pop-
ulation among different players (rather than being repeated multiple times among
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the same set of players), mixed strategies can be interpreted as fractions of players
that choose a particular pure strategy across all games.
CBS
Sitcom Sports
−
Sitcom 56%, 44% 47%, 53%|
NBC |
Sports 46%, 54% 48%, 52%−
After going through the best response analysis for both TV networks, we see that this
game, like the Rock-Paper-Scissors game, has no pure-strategy Nash equilibria.
Q: Is there any similarity in the payoff structures of the two games? We can notice that
the market share percentages for each outcome add up to 100 percent, making this a
constant-sum game.
It turns out that it is not a coincidence that this constant-sum game behaves similar
to the zero-sum Rock-Paper-Scissors game. We can show that every constant-sum
game can be transformed to a zero-sum game without changing the nature
of the contest.
Consider any outcome pair in the constant-sum game. Let’s denote this pair (u1 , u2 ).
Since the game is constant-sum, every such outcome pair adds up to the same constant
c. Let us transform the outcome (u1 , u2 ) into an outcome (v1 , v2 ) by using the following
trick: let v1 = 2u1 − c and let v2 = 2u2 − c. Verify that v1 + v2 = 0,
Therefore, we have just shown that each constant-sum game is equivalent to a zero-sum
game. I wanted to make this point explicit because, often times, you will see zero-sum
games contrasted with non-zero-sum games; the actual distinction should be made along
the constant-sum vs. non-constant-sum dimension.
1
See Chapter 3 of Complete Idiot’s Guide to Game Theory by Edward C. Rosenthal.
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ECON3308.01: Game Theory in Economics Summer 2021
CBS
Sitcom Sports
−
Sitcom 12, -12 -6, 6|
NBC
Sports -8, 8| -4, 4−
Q: What interpretation do the new numbers have? The pairs of numbers in each cell
represent the number of percentage points one of the networks is ahead or behind the
other network.
References
[1] Van den Assem, M. J., Van Dolder, D., and Thaler, R. H. (2012). Split or steal?
Cooperative behavior when the stakes are large. Management Science, 58(1), pp.2-
20.