Professional Documents
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Game Theory II
Xu Le
National University of Singapore
Outline
Ø Nash equilibrium
Ø Repeated Games
Ø Sequential Games
̶ Backward Induction/Subgame Perfection
̶ Centipede Game
Ø Strategic Moves
The Nash Equilibrium Revisited
Dominant Strategies: I’m doing the best I can no matter what you do. You’re doing
the best you can no matter what I do.
Nash Equilibrium: I’m doing the best I can given what you are doing. You’re doing
the best you can given what I am doing.
Example: You (Y) and a competitor (C) plan to sell soft drinks on a beach.
If sunbathers are spread evenly across the beach and will walk to the closest vendor,
the two of you will locate next to each other at the center of the beach. This is the
only Nash equilibrium.
THE PRISONERS’ DILEMMA
Prisoner B
Confess Don’t confess
The ideal outcome is one in which neither prisoner confesses, so that both get 1 year
in prison. However, if A chooses “Don’t confess”, B’ll have an incentive to deviate
from “Don’t confess” to “Confess”.
Step 1:
Find one player’s best response to each of the possible strategies played by the
other.
Circle the payoffs of this player that result from his/her best response and the
given play of the other.
The combination of strategies that result in two circles in one cell is a Nash-equilibrium.
Prisoners’ Dilemma: Solve the Game
Prisoner B
Player 2
F G H I J
A 9 , 9 7 , 1 5 , 6 3 , 4 1 , 1
B 7 , 8 5 , 2 3 , 6 1 , 4 3 , 3
Player 1 C 5 , 6 3 , 3 1 , 8 9 , 7 1 , 5
D 3 , 9 1 , 9 9 , 4 7 , 9 5 , 9
E 1 , 2 9 , 8 7 , 7 5 , 6 3 , 7
Ø If the two players communicate with each other before they take every action,
they will follow what they agree with when they take their action, because…
• They have common interest!
• Their agreement is a Nash equilibrium.
Ø The best choice depends on what each player thinks the other party is likely to
do.
Suppose this game is repeated over and over again—for example, you and your
competitor simultaneously announce your prices on the first day of every month. Should
you then play the game differently?
Tit-for-Tat Strategy
Ø Consider the following “trigger strategy” by each firm:
• “High Price, provided the rival has not chosen Low Price in the past year. If
the rival has ever done that, ‘punish’ it by engaging in Low Price forever
after.
Ø In effect, each firm agrees to “cooperate” so long as the rival hasn’t “cheated” in
the past.
• “Cheating” triggers punishment in all future periods.
Now suppose the game is repeated a finite number of times—say, N months. (N can be
large as long as it is finite.)
Example: Oligopolistic Cooperation in the Water Meter Industry
For some four decades, almost all the water meters sold in
the United States have been produced by four American
companies: Rockwell International, Badger Meter, Neptune
Water Meter Company, and Hersey Products.
Most buyers of water meters are municipal water utilities,
who install the meters in order to measure water
consumption and bill consumers accordingly.
With inelastic and stable demand and little threat of entry by new firms, the existing four
firms could earn substantial monopoly profits if they set prices cooperatively. If, on the
other hand, they compete aggressively, profits would fall to nearly competitive levels.
The firms thus face a prisoners’ dilemma. Can cooperation prevail?
Example: Competition and Collusion in the Airline industry
Was it really to “help reduce fare confusion”? No, the aim was to reduce price
competition and achieve a collusive pricing arrangement. Prices had been driven down
by competitive undercutting, as airlines competed for market share. The plan failed, a
victim of the prisoners’ dilemma.
How to induce and sustain cooperation
We represent the game in extensive form to account for the timing of moves:
A Game Tree
Nodes and Branches
Ø Branch: leading from a node represents the possible choices the player has.
Ø
Ø Payoffs: the left number indicates the first mover's payoff for an outcome; the right
number indicates the second mover's payoff.
Ø We call the subsequent strategic interaction starting from a single and separate
node a “subgame”.
How to solve such a game
Ø How would you make your decision if you were the pilot?
Ø Backward induction: starting from the last stage of the game, find the best response
to each previous action.
Use Backward Induction to Solve the Game
Ø Get back to the nodes on the preceding levels of the tree. Find the best actions
the player can take at those nodes. Highlight the branches that represents those
best actions. Do not stop until you reach the root of the game tree
R R R R R R
(8,6)
D D D D D D
♦ = A’s moves
• = B’s moves
Payoffs: (A’s, B’s)
How would you play the game if you were A? How about B?
END of LECTURE NOTES 11