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Coni

Holographic Grating to Improve the Efficiency of Windshield HUD


Philippe Coni, Jean-Luc Bardon, Natacha Damamme
Seth Coe-Sullivan*, Fedor I. Dimov*
Thales Avionics, Mérignac, France
*Luminit LCC, Torrance, CA, USA

Abstract But much less activity has been deployed on the Combiner.
A Windshield Head-Up Display (WHUD) using an The Combiner is an essential part of a HUD, as it combines
embedded optical thin film to improve the system efficiency the virtual HUD image with the direct view of the external
is presented. world. Its impact on this direct view (transmission,
Most of today’s WHUDs, including the most advanced coloration, distortion) has to be minimized, as defined in
devices, use the windshield as a simple half-mirror, so that AS8055 [3] for aerospace applications.
the main part of the optical flow is not reflected toward the In its simplest shape, the combiner is a thin sheet of glass,
eye-box. flat or curved depending on the optical architecture. As a
Even with recent work, aiming to increase the optical basic component, without any coating, Fresnel’s laws will
efficiency of the Picture Generating Unit, or the set of enable a minimal reflection ratio, from a few percent to
mirrors or light-guides, reflectance efficiency is not greater about 15 to 20% depending on the angle of incidence on the
than 20%. surface, as seen in some automotive HUDs. To go further,
thin film coatings will be required, from a single layer
Experiments performed on the first prototype using metallic coating to multilayer dielectric coatings.
Transparent Holographic Optical Components show an
optical efficiency of 85%. With high see-through transmission requirements, it is
possible to take advantage of the different spectral
This result will open the way for a more compact green characteristics of the image and of the outside world. With a
product device (with a huge reduction in power narrow spectrum image source (or narrow bands for color
consumption). applications), a notch type coating (or multiple notch),
1. Objective suitably adjusted, will enable a very high reflection
efficiency for the HUD image, while ensuring high
Head-Up Displays (HUDs) have been used in aircraft for transmission of the see-through image outside the notch. [4].
several decades, and now in automotive. Initially designed This kind of coating is well suitable for a combiner based
for military applications as a means of targeting, they are HUD, but if we want to use the windshield as a combiner,
now used to improve situational awareness, thanks to the complying with Snell / Descartes reflection law, it may be
ability to superimpose information in conformity with the impossible to find a suitable position for the projector: the
external landscape. In a way, the HUD was the first local orientation of the windshield is constrained by
application of what is now called Augmented Reality (AR). aerodynamics. Another aspect is the cost of the coating,
In order to reduce accommodation time, eye strain, and to applied to a large piece of glass, such as a car windshield.
reduce parallax issues, images are collimated, so that
symbols are perceived as being far away. 3. Holographic approach
On aircraft, a combiner is used to reflect the image toward 3.1 HUD box
the pilot eye-box, overlaid on the external scenery. Automotive HUD field of view (FOV) is currently limited by
On automotive vehicles, such a combiner can be used, but the size of the HUD box. This limitation is coming from the
the trend is to use the windshield. necessary large mirror to reflect the image on the windshield,
Several issues are raised by this solution. Mainly, the as shown on figure 1.
windshield is used as a partly reflective mirror, but with a With such an optical architecture, the HUD box size will
weak reflection ratio, typically less than 20%. vary with the FOV as shown in figure 2, mainly due to
Our objective is to increase the reflection ratio for the virtual horizontal (X) and vertical (Y) mirror dimensions.
image above 80% while minimizing the see-through effects, Typically, a HUD with a field of view of 14°x6° will require
in order to save power and obtain a “greener” product. a mirror size of 325 mm x175 mm.
2. Background But Augmented Reality applications will require the ability
to present images in much a larger field of view,
Most of the activity in the HUD domain is currently focused
corresponding roughly to 35° in horizontal and 25° in
on the optical architecture and on the installation within the
vertical, as in commercial aircraft. HUD box architecture
cockpit, trying to enhance the user’s experience, with a
would then require mirrors larger than 500 mm, not
larger image presented, or accessible from a larger EyeBox,
compatible with car or aircraft cockpit installation
or making a more compact system, less intrusive in the
constraints.
cockpit [1]. Holographic projection, using laser and spatial
light modulator displaying a thick phase-only hologram, is
another promising technology [2].

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But with a THOE, it is possible to use a diffraction order that


will not follow the Cartesian condition, and reflect the light
at higher incidences. Figure 4 shows a simple schematic
example, showing an outstanding reduction of the HUD box
size.
If we combine optical power and off axis reflection recorded
on a single THOE, we can reduce the HUD box size and
increase the optical efficiency by a factor of 5.

Figure 1. Field of view is limited by the HUD box size (Source:


[5]) With
THOE

Figure 4: HUD mirror size reduction by using THOE reflecting


the light at high incidence and magnifying
As for the Figure 4, in the regular HUD shown on the left we
need a Large HUD Mirror, because the windshield doesn’t
provide enough optical power to create a virtual image at a
convenient location. A Holographic Windshield can provide
the required optical power, so we won’t need anymore the
large mirror, as depicted on the right.
With a very narrowband HUD image source (laser), the
Figure 2. Field of view and HUD box mirror size (Source: [6]) THOE will need to be recorded at that same wavelength to
Another approach could be a HUD box as described on avoid chromatic aberration. In the case of a wideband
illumination source (as with LED), chromatic dispersion will
figure 1, without the issue of very large mirror.
occur in proportion with the diffractive angle (distance to
To overcome this geometric issue, it is possible to use Cartesian reflection).
Transparent Holographic Optical Elements (THOEs). The To overcome this chromatic dispersion with a LED source
optical function of a HOE can be different from the optical and enable a large FOV, an elegant solution is use two
function of its substrate, enabling new degrees of freedom in THOEs working in reverse, as represented in figure 5 [8].
HUD installation [7]. For instance, we can record a
paraboloid mirror on a flat substrate as per figure 3.
HOE1

HOE2

Figure 5. Z architecture, to compensate chromatism


Chromatic dispersion generated by THOE1 is strongly
reduced by THOE2. Grating vector at THOE2, uniform on
the whole surface of the component is the opposite of the
grating vector at the center of THOE1. This compensation
scheme can be generalized to more complex architectures,
using more than two THOEs.

Figure 3. Optical function of HOE / Principle 3.2 Combiner


Modern HUD uses the windshield as a combiner, for a better
With an ordinary mirror as used today on HUD boxes, the user experience and a more integrated system. But the
size of optical elements depends on ray’s incidence that windshield needs to have specific properties to reflect images
follows Snell-Descartes reflection laws. as we see on §2.

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Another issue is the double image, as the picture is reflected


both by the inner and the outer side of the glass. A solution is
to wedge the glass, and so, align the two images. It needs a
specific and expensive windshield, increasing the cost of the
system.
An intermediate approach is to integrate in the windshield
the optical function of a concave mirror, as presented by
Okumura et al in paper [9]. This will result in wider field-of-
view capability for the HUD within a constrained space
envelope. The Fresnel reflector can be seen as an
intermediate step towards a fully holographic combiner: the
active pattern dimensions of the Fresnel component are
sufficiently small to minimize see-through adverse effects,
but sufficiently large to work only in classical Snell-
Descartes reflection.
Figure 6. Experimental setup
An outstanding improvement could be the use of Transparent
Holographic Optical Elements. Such devices include a
surface or volume grating with optical properties like
reflecting light in a specific direction, or adding an optical
power. Such optical components are today used on
Augmented Reality helmets, with a huge reduction of weight
and size [10].
With the use of THOE, we work on the spectral dimension of
light and can then take advantage of a narrow bandwidth
illumination source for the HUD by adjusting the reflection
efficiency of the screen to this specific narrow bandwidth.
When the HUD illumination spectrum is adapted with this
reflection peak (both in position and width), then most of the
energy coming from the HUD box will be reflected towards
the pilot, with limited loss in transmission. Figure 7. Measurement setup (EMB/FOV measurement)
With a THOE, it is possible to direct the light beams without 3.4 Results
the constraint of Snell Descartes reflection laws, and
avoid/reduce the need for complex traditional optics. The mean spectral transmission is 85%, with a photopic
For a car windshield, the use of THOE as combiner increases value of 78% on a reference white background (D65), with a
efficiency by a factor of 5 (and reduces the power THOE laminated on a bare glass, without AR coatings. This
consumption in the same way), and avoids the need for is representative of what we can get through a windshield
complex optical design to eliminate double images (Wedged with an embedded THOE.
glass). The reflection ratio at 540 nm (measured bandwidth 535-540
nm at FWHM) is 85%, more than 4 times the reflection ratio
3.3 Experiment of a current HUD windshield (Figure 8).
The goal of our experiment was to evaluate the optical
performances of a windshield using a THOE as a
transparent/reflective element.
The set-up comprises (Figure 6):
 A transparent/reflective THOE
 A Lens THOE
 A Picture Generation Unit (PGU)
The PGU is made up of a DLP engine unit [11] and a holographic
projection screen that shapes the light toward the THOE lens.
The light source is adapted to the working spectrum of the THOE,
with the capability to tune the wavelength [12]
The following performances were measured:
 Spectral transmission
 Luminance/Contrast
 Eye Motion Box (EMB)
Figure 8. THOE Spectral Transmission
 Field of View(FOV)
 Collimation distance The peak luminance, in the center of the EMB, was measured
 Parallax error at 13000 Cd/m², with a mean value of 7000 Cd/m² inside the
These measurements were performed using a theodolite and a FOV.
spectro-radiometer (Figure 7).

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The FOV was measured at 18°H and 13°V, and the EMB was 7. References
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Today, the design of efficient HUD is limited by the poor
reflective efficiency of the windshield, used as combiner, and
the need of powerful and expensive HUD box, to compensate
the fact that up to 80% of optical power is lost and passes
through the windshield.
The use of Transparent Holographic Optical Elements is the
answer to these issues, and could be the future enabler of a
green product that uses five times less power, in a more
compact size, lighter weight and longer lifetime.
6. Acknowledgements
The authors are grateful to Tim PIKE for his careful review
of the manuscript.

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