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This tool is to augment the Creating Your City and The Dusk
stages of Session 0. Additionally, the GM could use it at any time
to create a new base or help populate the world around your base
as play progresses.
The point of this tool is not to meticulously plot out everything that
is going on. Play and telling stories need flexibility and empty
space. Instead, this tool is going to help you define some key
landmarks and characters in The City.
Likewise, the lists within are not definite or complete. Rather they
help create categories of features or locations that may exist. You
could certainly pick something that is not on a list so long as it fits
the theme of the category the player rolled.
Preparation
In order to use this tool, you will need:
• A paper with a large grid on it. I recommend 3/4 inch or 2cm
2 2
The tool utilized in each of the following game steps are based on
the bagua. This is the system of eight trigrams used in fung shui
and the I Ching. If you do not have a d8, you can use three coin
flips instead like below. In each stage, the Game Master (GM)
should be participate equal to the players in with the exception of
the second half of Stage 3.
2 風 - Wind T-H-
3 火 - Fire H-T-
4 澤 - Lake H-H-
5 山 - Mountain T-T-
6 水 - Water T-H-
7 雷 - Thunder H-T-
8 地 - Earth T-T-
Scale of The City
The first step in settlement creation will be to determine the size
and feeling it will have. These bases of operations the Sparks use
are supposed to be bastions of survival and renewal for Humanity.
They might be made of largely new constructions or built up on the
urban/suburban ruins that the Sun Shards had landed on. Normally,
a City is a mixture of 20th/21st century infrastructure with
advanced tech and newer infrastructure purpose-built to run on the
live-sustaining energy of the Sunwells. However, your city may
have a more unique feeling.
As part of this, the players should decide if the Sparks live in:
• a Village (100s of inhabitants)
• a Town (1000s of inhabitants)
• a City (10,000s of inhabitants)
• a Metropolis (100,000s of inhabitants)
Only a couple of hundred years after the NOVA event and with the
effects of The Dusk inhibiting growth, the largest settlements are
likely at or under a million people. However, they may still have a
centralized population density akin to modern Hong Kong or
Mumbai to capitalize on the Sunwells and their energy as much as
possible.
Once each player has rolled, then decide together were they should
go on the map. Some features will be one square while others will
be larger.
FEATURES TABLE
d8 result Suggested Feature
1 Pre-NOVA ruins of Gover
Religious structures; Old
2 Old roads & bridges, Old co
spaces (markets, malls,
3 Ruined residential areas, S
Amphitheatre
4 Lakes, Calm freshwater s
Swamp/Boglands, Geotherm
5 Mountains & hills, Old min
6 Canyon, Coastline, Strong riv
7 Devastation, Rough wild
8 Fertile land, Pastures, Perseve
spaces
This stage will be two parts. In the first part, each of the players
roll on the City Locations table to determine a major location in
The City and create a non-player character (NPC) associated with
it. This character should be known to the player's character (PC)
and have a critical role in the city.
For example, if we create a dam, the NPC could be an engineer or
mechanic in charge of maintaining it and was the PCs mentor in
mechanics.
Be sure to record the information for each NPC and note each
location on the map. If you are working with a small group (GM &
1 to 2 Sparks). you may want to repeat this stage to create a fuller
city.
For the second part of this stage, the players then create
relationships between their Sparks and a major location in The
City. This could be a location that we just created or this the player
can roll again if none of the existing locations speak to them. Make
sure to note the PC-Location relationships down for future
reference. For example, a PC may play for a water polo team that
meets at The City's aquatics complex (an entertainment space).
Final Thoughts
Now The City and its environs are complete enough to create a
number of compelling stories for our players to be involved in. If
you have not already named The City, be sure to do so.
Starting Features
All four players roll to determine the Features they will start with
in the city.
• 2: An old Ruined Department Store/Mall complex
• 7: A Gorge, formed by a major earthquake from the NOVA
period
• 8: Fertile lands
• 5: A Cave complex that channels deep underground, uncovered
by the Gorge's creation
Now the Sparks' players decide what connections their sparks have
with locations in the city.
• The Warden decided to be connected with the Entertainment
District. Their lover works there a barkeep and artisanal
brewer.
• The Drifter decided to create a new location. They rolled a 2
and decide to place a Marketplace. Their parents have a shop
in the marketplace, so they grew up working there.
• The Scorch decided to be connected with the Temple. They
were taught and largely raised by the people there.
The rail line is represented on the map by a railroad station and rail
marking running out of the city toward the edge of the map.
Meanwhile the other locations are placed along the edged of the
map to indicate their presence “beyond the horizon,” so to speak.