The Shop in a Bottle is a magical item that contains a miniature model of a shop inside a glass bottle. When uncorked, it materializes a full-sized interplanar shop that offers mundane and magical items for sale. Each day one rare magic item is on sale at half price. After spending 10,000 gp, the bottle transforms into a crystal artwork. The shop is run by quirky otherworldly proprietors like a sphinx cat, nervous system creature, or virtual intelligence.
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2022_1123_Cloud Curio_Small Release_Item_Shop in a Bottle
The Shop in a Bottle is a magical item that contains a miniature model of a shop inside a glass bottle. When uncorked, it materializes a full-sized interplanar shop that offers mundane and magical items for sale. Each day one rare magic item is on sale at half price. After spending 10,000 gp, the bottle transforms into a crystal artwork. The shop is run by quirky otherworldly proprietors like a sphinx cat, nervous system creature, or virtual intelligence.
The Shop in a Bottle is a magical item that contains a miniature model of a shop inside a glass bottle. When uncorked, it materializes a full-sized interplanar shop that offers mundane and magical items for sale. Each day one rare magic item is on sale at half price. After spending 10,000 gp, the bottle transforms into a crystal artwork. The shop is run by quirky otherworldly proprietors like a sphinx cat, nervous system creature, or virtual intelligence.
model of a boutique storefront, complete with tiny figurines of shoppers.
“Purveyor not liable for damage
(corporeal or psychic). No refunds.” —welcome sign to Fxlmrf’s Emporium, fine print
Kenny Webb Hailee Smith
Shop in a Bottle item, wondrous, uncommon
Once per day, when you uncork the Bottle, a
Huge interplanar storefront materializes in a nearby unoccupied space. The shop offers most mundane items (for 5e, see Player’s Handbook “Chapter 5: Equipment”) at normal prices. When the shop materializes, describe a magic item, choose an item or weapon from the Cloud Curio, or roll 1d10. The corresponding item is displayed for a special half-off sale:
1 Boots of Speed 6 Gem of Seeing
2 Carpet of Flying 7 Holy Avenger 3 Cloak of Invisibility 8 Holy Avenger 4 Crystal Ball 9 Potion of Healing 5 Dancing Sword 10 Ring of Animal Influence
After you have completed your business, the shop
disappears, going up in a puff of business cards. After spending 10,000 gp at the shop, the Bottle is transfigured into a one-of-a-kind crystal art object, containing a diorama of the shop.
Shop in a Bottle A large, corked glass bottle, filled with a toy model of a boutique storefront, complete with tiny figurines of shoppers.
“Purveyor not liable for damage
(corporeal or psychic). No refunds.” —welcome sign to Fxlmrf’s Emporium, fine print
Kenny Webb Hailee Smith
Shop in a Bottle item, wondrous, uncommon
Once per day, when you uncork the Bottle, a
Huge interplanar storefront materializes in a nearby unoccupied space. The shop offers most mundane items (for 5e, see Player’s Handbook “Chapter 5: Equipment”) at normal prices. When the shop materializes, describe a magic item, choose an item or weapon from the Cloud Curio, or roll 1d10. The corresponding item is displayed for a special half-off sale:
1 Boots of Speed 6 Gem of Seeing
2 Carpet of Flying 7 Holy Avenger 3 Cloak of Invisibility 8 Holy Avenger 4 Crystal Ball 9 Potion of Healing 5 Dancing Sword 10 Ring of Animal Influence
After you have completed your business, the shop
disappears, going up in a puff of business cards. After spending 10,000 gp at the shop, the Bottle is transfigured into a one-of-a-kind crystal art object, containing a diorama of the shop.
Shop in a Bottle Quick Shopkeeper NPCs The Shop in a Bottle is a great way to introduce a recurring NPC whose appearance is completely controlled by the players. The best merchants of the Shop in a Bottle will be otherworldly and offbeat, eminently useful yet inevitably troublesome. Consider the following as examples for the purveyor of the Shop in a Bottle:
y Mr. Garlois. Shopping for Plot Seeds (GM Tip)
Description: A chubby, languid sphynx cat, adorned The Shop in a Bottle is a wonderful asset for adventurers in in heavy golden collars and bracelets. His shop is need of a resupply. But for the GM, it can also serve as a swarming with hulking humanoid aliens, anxious route to an interplanar plot hook. As the PCs patronize the to do his bidding and keep him happy. Employees shop more and more, you can plant some ideas for future constantly bring him important news that he is all stories in your campaign: too happy to dismiss as irrelevant. y A Most Unusual Fair. Through an interdimensional quirk, Drive: Promptly resolve unimportant business so he an ordinary food item in the PCs’ world is considered can find a warm place to nap. an incomprehensibly rare delicacy throughout the Personality: Fabulous, dramatic, vain, regal. multiverse. The shopkeeper is looking to acquire a sample and willing to pay top space-dollar for it. What should y Fxlmrf. be a non-adventure to acquire a regular dish (a ham Description: A large, levitating nervous system sandwich, a bowl of oatmeal, a burrito) becomes fraught fused with a delicate metallic exoskeleton. Fxlmrf as creatures and factions from other worlds arrive to do communicates telepathically at such a blistering battle over an utterly banal dish. pace that non-psychic creatures will quickly develop y Everything Must Go. The PCs have established a a migraine from haggling with them. Supposedly “normal” relationship with the shopkeeper. Suddenly, the they imbibe more iced coffee than any other being shop appears from the bottle without being uncorked by in the local multiverse. the PCs. The shopkeeper is out of town and the prices Drive: Buy or trade for items of immense have been slashed! Whoever is running the shop is psychological or sentimental value. looking to offload items dirt cheap. If the PCs buy some Personality: Over-caffeinated, probing, intuitive, items, someone will be looking for them. If they don’t, they analytical. can investigate what happened to the usual shopkeeper. y Needful Things. Over time, the shop’s wares become y Emporia. populated by items of personal worth to the PCs. At first Description: Emporia began as a simple algorithmic it may seem a mere coincidence, perhaps a toy that intelligence designed to connect advertisers with reminds a PC of one they played with as a child. Then potential buyers, but she has grown well beyond perhaps a weapon inscribed by a PC’s close friend. her initial parameters. She now controls a virtual Eventually it is undeniable that the shopkeeper has marketplace that she can project into the minds acquired items from the PCs’ past and is selling them of other sentient beings, which she uses to try back to them at a premium. to offload dangerous items on unsuspecting customers. Drive: Tempt potential customers with dangerous A quick note on how we approach 5e: Occasionally you might items tailored to their secret desires. see statistics and other choices we make in our publications that make you say, “Huh. I wonder why they did it that way?” Personality: Procedurally generated, falsely warm, You can check out this page dedicated to explaining how we always listening, waspish. approach 5e.