Divine Domain (Persuasion) or Charisma (Performance) checks.
At 1st level, a cleric gains the divine domain This blessing lasts for 1 hour or until you use feature. Here is a new option for that feature: this feature again. the Gathering domain.
Channel Divinity: Good Will
Starting at 2nd level, you can use your Channel Gathering Domain Divinity to change the attitude of one person in Where people come together, the gods are your vicinity. there also. In togetherness, there is a kind of As an action, you present your holy symbol and divinity that some clerics can channel. Gods of evoke an energy of good will. One hostile the gathering may include gods of luck, joy, or person within 60 feet must make a Wisdom song, such as Lliira, Tymora, Milil, and saving throw. On a success, they become Vergadain. Gathering may also fall within the indifferent to you. On a failure, they become purview of hearth and home gods, such as friendly to you. This effect lasts for 1 minute. Chauntea, Berronar Truesilver, and Cyrollalee. When it ends, the person becomes hostile again Followers of the gods in this domain may be unless the DM rules otherwise. dismissively be referred to as party clerics, and parties are a natural place for them, but they also specialize in rites of passage, like weddings, Life of the Party coming of age, even funerals. A reason for At 6th level, your skill with people grants you people to come together is reason enough to several new abilities: call a Gathering cleric. • You gain resistance to psychic damage. • Your proficiency bonus is doubled when Gathering Domain Spells making Charisma saving throws. Cleric Spells Level Divine Strike 1st Bless, Charm Person At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on 3rd Calm Emotions, Detect each of your turns when you hit a creature with Thoughts a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. 5th Clairvoyance, Tongues When you reach 14th level, the extra damage increases to 2d8. 7th Aura of Life, Guardian of Faith
9th Dream, Legend Lore Trusted Mind
At 17th level, your affinity for people becomes even more powerful, providing you with several Bonus Cantrip new abilities: When you choose this domain at 1st level, you • You gain immunity to psychic damage. gain the friends cantrip if you don’t already • You cannot be interrogated or forced to know it. divulge information that you do not wish to disclose by any means, including Disciple of Peace magical methods such as the detect Also starting at 1st level, you can use your thoughts spell. action to touch a willing creature other than