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yourself to give it advantage on Charisma

Divine Domain (Persuasion) or Charisma (Performance) checks.


At 1st level, a cleric gains the divine domain This blessing lasts for 1 hour or until you use
feature. Here is a new option for that feature: this feature again.
the Gathering domain.

Channel Divinity: Good Will


Starting at 2nd level, you can use your Channel
Gathering Domain Divinity to change the attitude of one person in
Where people come together, the gods are your vicinity.
there also. In togetherness, there is a kind of As an action, you present your holy symbol and
divinity that some clerics can channel. Gods of evoke an energy of good will. One hostile
the gathering may include gods of luck, joy, or person within 60 feet must make a Wisdom
song, such as Lliira, Tymora, Milil, and saving throw. On a success, they become
Vergadain. Gathering may also fall within the indifferent to you. On a failure, they become
purview of hearth and home gods, such as friendly to you. This effect lasts for 1 minute.
Chauntea, Berronar Truesilver, and Cyrollalee. When it ends, the person becomes hostile again
Followers of the gods in this domain may be unless the DM rules otherwise.
dismissively be referred to as party clerics, and
parties are a natural place for them, but they
also specialize in rites of passage, like weddings, Life of the Party
coming of age, even funerals. A reason for At 6th level, your skill with people grants you
people to come together is reason enough to several new abilities:
call a Gathering cleric. • You gain resistance to psychic damage.
• Your proficiency bonus is doubled when
Gathering Domain Spells making Charisma saving throws.
Cleric Spells
Level Divine Strike
1st Bless, Charm Person At 8th level, you gain the ability to infuse your
weapon strikes with divine energy. Once on
3rd Calm Emotions, Detect each of your turns when you hit a creature with
Thoughts a weapon attack, you can cause the attack to
deal an extra 1d8 psychic damage to the target.
5th Clairvoyance, Tongues When you reach 14th level, the extra damage
increases to 2d8.
7th Aura of Life, Guardian of Faith

9th Dream, Legend Lore Trusted Mind


At 17th level, your affinity for people becomes
even more powerful, providing you with several
Bonus Cantrip new abilities:
When you choose this domain at 1st level, you • You gain immunity to psychic damage.
gain the friends cantrip if you don’t already • You cannot be interrogated or forced to
know it. divulge information that you do not
wish to disclose by any means, including
Disciple of Peace magical methods such as the detect
Also starting at 1st level, you can use your thoughts spell.
action to touch a willing creature other than

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