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Implements and Powers: Abjuration ______________

Resonant Power: Warding Talisman (Su): The implement wards Mental Focus Invested: 0’th: Resistance
against adverse effects. Whoever wears the imple- 1’st: Shield
ment gains a +1 resistance bonus on saving throws 2’nd:
for every 2 points of mental focus invested in the 3’rd:
implement, to a maximum bonus of 1 + 1 for every 4 4’th:
occultist levels you possess. 5’th:
6’th:
Focus Powers: Mind Barrier (Sp): As a swift action, you can Focus Powers: Energy Shield (Sp): As a swift action, you can Notes:
expend 1 point of mental focus to create a shield of expend 1 point of mental focus to surround yourself
mental energy around you that protects you from with a shield that protects you from energy damage.
harm. The shield prevents a total of 2 points of dam- Whenever you take acid, cold, electricity, or fire dam-
age per occultist level you possess. It lasts until the age, the shield absorbs the damage (as protection
start of your next turn or until exhausted. For exam- from energy). The energy shield can absorb up to 5
ple, if you are 5th level, the mind barrier protects you points of energy damage per occultist level you pos-
from 10 points of damage; if you are hit by an attack sess. This shield lasts for 1 minute or until its power
that would deal 12 points of damage, the mind barrier is exhausted. Its effect doesn’t stack with itself, with
is exhausted and you take 2 points of damage. You protection from energy, or with resist energy. You
can activate this ability as an immediate action, but can activate the energy shield as an immediate action
doing so costs 2 points of mental focus instead of 1. by expending 2 points of mental focus instead of 1.
You must be at least 3rd level to select this focus
Aegis (Su): As a standard action, you can expend power.
1 point of mental focus and touch a suit of armor
or a shield to grant it an enhancement bonus. The
bonus is equal to 1 + 1 for every 6 occultist levels you
possess (to a maximum bonus of +4 at 18th level).
Enhancement bonuses gained via this ability stack
with those of the armor or shield, to a maximum total
enhancement bonus of +5. You can also imbue the
armor or shield with any one armor or shield special
ability that has an equivalent enhancement bonus less
than or equal to your maximum bonus granted by this
ability by reducing the granted enhancement bonus
by the appropriate amount. The item must have an
enhancement bonus of at least +1 (from the item
itself or from aegis) to gain an armor or shield special
ability. In either case, these bonuses last for 1 minute.

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