Professional Documents
Culture Documents
Rowena L. Santos
Table of Contents
Hypothesis …………………………………………………………………………… 7
Method …………………………………………………………………………………….... 10
Proposed Intervention/Strategy…………………………………………..………….. 11
Instruments ………………………………………………………………………..... 11
References …………………………………………………………………………….……. 20
Appendices …………………………………………………………………………………. 21
List of Figures
List of Tables
Game-based learning (GBL) refers to the borrowing of certain gaming principles and
applying them to real-life settings to engage users (Trybus, 2015). The motivational psychology
involved in game- based learning allows students to engage with educational materials in a
proverb says: "Tell me, and I'll forget. Show me, and I may remember. Involve me, and I'll
understand." However, the gap continues to grow between antiquated, passive training methods
and a workforce that lives an ever more interactive, multimedia, user-controlled lifestyle. With
game-based learning tools to bridge that gap comes the promise of vastly more productive and
There are two approaches to games and learning, namely, Game-Based Learning (GBL)
and gamification. GBL, also referred to as ‘Serious Games', which are computer or video games
designed for a primary purpose (education or solving a problem) other than entertainment. This
involves the use of simulations to support teaching and learning. Gaming simulation is an
interactive-learning environment that makes it possible to cope with authentic situations that
closely mimic reality. According to Kip Kelly (2013) “serious games can allow players to apply
what they have learned in an L&D [Learning and Development] experience and apply it in a
safe, simulated environment. For example, health care professionals can practice a new medical
There have been several studies conducted on learning and serious games, for example, a
recent study by the Office of Naval Research found that video game players performed ten to
twenty percent better in perceptual and cognitive ability than non-game players, and that video
games helped adults process information faster (Steinberg,2012). Another study by the
Federation of American Scientists found that the motivation and attentiveness of the students and
specifically, games can become a facilitator for self-directed study and research; when students
enjoy a specific area in a game, they become more inclined to search it online, read a book about
Research has shown that gaming, in the right context, can be just as, if not more, effective
than traditional e-learning. It improves problem-solving, creativity, risk assessment, and risk
taking. Gaming also supports B.F. Skinner’s Behavioral Theory: that behavior is a function of its
consequences. As in real life, when most people have a negative consequence to something they
According to the ALS teachers in this study, the use of game was effective because it was
experiential in nature, offered a new way to present and experience learning, gave the students
context and motivation to work on the grammar, and made learning fun. The purpose of the
current action research study is to determine the effectiveness of Game-Based Learning for ALS
learners.
Given the potential positive effects of Game-Based Learning as identified by the related
literature, the teacher-researcher determined to implement and examine the use of Game-Based
With these, the researcher discovered that based on the result of the first quarter
performance and grades of the learners, the need in learning grammar is immensely necessary. It
prompted the researcher to conduct a study where diversified Game-Based Learning will be
utilized as an intervention tool and developed their grammar based on the learners’ needs. The
baseline data of the researcher is their previous grades in the first grading period.
Research Questions
The study will aim to determine the effectiveness of the Game-Based Learning in
2. Is there significant difference between the pretest and posttest results of the ALS
3. Is there as significant difference between the posttests of the control and experimental
groups?
Hypotheses
1. There is no significant difference between the pretest and posttest in the experimental
group.
2. There is no significant difference between the posttest of the control and experimental
group.
Students. The study will increase the students’ interest in learning grammar. They will
enjoy the game prepared by the teacher and learn grammar at the same time.
Teachers. This will enable them to be more committed and dedicated in being teachers in
teaching their students. They will be more innovative and resourceful at the same time.
Parents. They will realize that play can also be incorporated in classroom. Their children
Schools Administrators. Results of this study will also help them realize that students
and teachers also learn with the use of games inside the classroom.
Curriculum Writers. They will realize how enjoyable playing is to students. With this,
Future Researchers. They can use the provided data and other literature as reference for
their own studies. Replicated or similar studies in different settings and population or sample is
also encouraged as doing so can make achieved results generalized if provided with sufficient
amount of evidences related to Game-Based Learning in teaching English subject or any other
The study will focus on the Game-Based Learning in teaching grammar for ALS learners
in Pandi, Bulacan who are presently enrolled in the school year 2021-2022. This study will
The total number of learners in ALS is 70. These participants’ age ranges from 17 years
old and up. The Game-Based Learning will be utilized for the entire third grading period. The
table below shows the competencies that will be covered by the Diversified Game-Based
Learning.
Game-Based
Lesson and Code GBL Objectives Date
Learning
I. Gerund identify the gerund
in a given sentence Draw Card
underline the
gerund in each Students take turns in
picking cards and put October 28,
sentence and label
down cards until they 2021 to
how they function
can build a sentence November 15,
in the sentence
that is grammatically 2021
fill in the blank
with the correct correct and makes
gerund sensible sentence.
The winner of the
II. Infinitive identify each game is the first November 18,
underlined word person to build three 2021
group as a sentences. to
prepositional December 9,
phrase or infinitive Sorting Verbals 2021
underline the
The verbals are placed
infinitive in each
Method
Type of Research
This study will use the developmental research in developing the Game-Based Learning.
This type of research focuses on the evaluation orientation of the material rather than the process
on which it will be developed. The developed GBL will be used by a group of learners to test its
effect to the grammar achievement of ALS learners. Data collection will follow form the Quasi-
Experimental design with experimental and control groups pretest-posttest design to determine
Participants
The participants of this study will be composed of ALS total population of 70 learners.
These participants are from Bunsuran 1st Elementary School located in Barangay Bunsuran 1st,
Pandi, Bulacan. The participants’ age ranges from 17 years old above and they are heterogeneous
Sampling Method
sample that is selected based on characteristics of a population and the objective of the study.
sample will be utilized because the researcher targets a particular group of people who are the
ALS students. These two groups of ALS learners are being handled by the researcher.
Assignment of the sections to control and experimental group shall be done randomly through a
toss coin.
Proposed Intervention
learners that the researcher is teaching. The GBL will serve as an intervention material to
enhance ALS grammar achievement in the first grading period, School Year 2021-2022.
The learners will be provided with the game activity sheet that provides the leaners the
(1) title of the game, (2) objectives, (3) timeframe, (4) tasks, (5) procedures, and (6) written
exercise. The games that will be played by the learners include modified cards and board games
that are available in the market. Other games are developed by the researcher that will enhance
The experimental group will be exposed to the use of the GBL in the following scheme:
(1) individual work during class, (2) in pairs or with peer tutor during their Integrative and
cooperative learning (ICL) period, and (3) in group dynamics as a performance task.
Instruments
The researcher will assess the participants’ achievement in grammar through pretest and
posttest. The researcher will develop a Table of Specifications (TOS) containing the
competencies indicated in the curriculum guide in ALS. A fifty-item multiple choice pretest and
posttest will be made based on the TOS. The pretest will be given to the 70 students of ALS
leaners before the start or the experimental phase. A posttest that is also based on the developed
TOS will be administered to the learners after the completion of the experiment to determine the
In gathering data for this study, questionnaires will be the instrument to be used.
Permission to administer the questionnaires will be sought by the researcher from the Schools
Division Superintendent, Zenia G. Mostoles, Ed.D., CESO V, through School Governance and
Operations Division (SGOD). The researcher will present the approved endorsement letter to the
principal and will conduct to the school where the researcher is presently connected.
The pretest will be administered to the participants of the study. The participants will be
given a corresponding code to keep their identity confidential. The test papers will be coded and
no name nor anything that will divulge the identity of the participants will be indicated. After the
intervention, the posttest will be administered. The results will be encoded using spreadsheet
Ethical Considerations
This study will strictly follow the ethical guidelines for educational research. The
researcher will write a letter of request and endorsement to the school principal. Upon the school
principal’s approval, a letter of request to proceed will be written, addressed to the School
Division Superintendent (SDS) together with the research proposal. This study will commence
once the endorsement of SDS and the following procedures will be done:
2. no information of participants will be divulged during and after the study, their
4. observers will be delegated to oversee all the procedures to avoid any conflict of
interest; and
5. the results of the study will be validated by the school head and will be presented to
Data Analysis
The choice of appropriate statistical tools for the treatment of data is an important
component of research. The difference in the results of the pretests and posttests experimental
group and results of the posttest of the control and experimental groups will be determined by the
paired t-test. To determine if there is significant difference between the posttests of the control
and experimental groups, independent sample t-test will be used. These are under the assumption
that data that will be gathered are normally distributed, otherwise, non-parametric tests will be
used.
Work Plan
Cost Estimates
After the result of the posttest, the participants will share their personal experiences about
the blended learning approach, their most liked strategy or technique in gaining knowledge of
grammar. A copy of the research will be submitted to the principal’s office for future use. During
school’s Learning Action Cell seminar, this paper will also be explained by the researcher how it
is done. The results of the study will be shared to the learners, their parents, and teachers. A letter
of invitation will be given to the student participants for the presentation of results to their
parents.
Reference
575.
Deterding, S., Dixon, D., Khaled, R. and Nacke, L. (2011). From game design elements
environments. 9-15
Heinich, R. (1996). Instructional media and technologies for learning. New York:
Kim, B. (2015). Designing Gamification in the Right Way. Library Technology Reports.
51(2), 29-35.
Liang, C., Lee, Y.Z., and Chou, W.S. (2010). The design consideration for game-based
Prensky, M. (2001). Digital natives, digital immigrants part 1. On the horizon. 9(5), 1-6.
Retrieved from
https://www.academia.edu/1113207/Computer_games_and_
learning_Digital_game-based_learning.
Romero, M. (2015). Work, games and lifelong learning in the 21st century. Procedia-
Appendix A – Instrument
According to your perceptions, answer following question as associated with playing on-line
computer games and language learning. Please mark: 1 for strongly disagree, 2 for disagree, 3 for
Neither
Strongly Strongly
Agree agree nor Disagree
Statements Agree Disagree
(+4) disagree (+2)
(+5) (+1)
(+3)
I can make progress in
language learning
through computer
games.
It is good suggestion I
should play games like
pet society or guessing
songs on Facebook
My motivation of
learning can be
stimulated by computer
games.
The interesting games
make me feel relaxing
in language learning
and I feel it established
native- speaking
environments for me
learn English.
I have learned new
vocabularies from
on-line computer
games.
Some grammatical
structures can be
learned through on-line
computer games.
The educational value
in computer
games are quiet high
from my learning
experiences.
My listening ability
can be raised
through playing games
like guessing
songs on Facebook.
Computer games are
fun and
beneficial for language
learning.
Playing computer
games can be
included in the formal
English classes since it
really works for
education and
language acquisition.
Playing games
improved my ability to
form winning
strategies.
On-line games improve
my ability to
form winning
strategies.
I enjoy demonstrating
and instructing
how to play a game for
classmates and
English teacher.
Playing games for one
hour each day
for learning is
appropriate.
My knowledge of
language can be
better prepared from
practicing on
computer games.
I am able to use
school’s computer
and play games with
ear phone in library.
Playing games from
one hour each
day for learning is
appropriate.
My knowledge of
language can be
better prepared from
practicing on
computer games.
It is easy to filter away
some
meaningless games
involving violence,
sex or gambling.
It will be better if my
English teacher
can name some
computer games for me
to play. She has
mentioned pet society
and guessing songs on
Facebook, which
are beneficial and
valuable for my
language learning.
Division of Bulacan
Dear Madam:
I have the honor to request permission to conduct an action research entitled “ALTERNATIVE
Anticipating that this will merit your kind attention and approval, rest assured that you will be
informed on the findings of this research and they will be treated confidentially.
Respectfully,
ROWENA L. SANTOS
Researcher
NAME
School Principal IV
ALS Pandi
Dear Ma’am:
I have the honor to request permission to conduct an action research entitled “ALTERNATIVE
Anticipating that this will merit your kind attention and approval, rest assured that you will be
informed on the findings of this research and they will be treated confidentially.
Respectfully,
ROWENA L. SANTOS
Researcher
Dear Student,
Greetings!
best practice.
You are selected to provide important data need for the completion of the research thus, we
Kindly answer all items. Your answers shall be dealt with confidentiality.
Respectfully,
ROWENA L. SANTOS
Researcher
DECLARATION OF ANTI-PLAGIARISM
1. I, ROWENA L. SANTOS, understand that plagiarism is the act of taking and using
another’s ideas and works and passing them off as one’s own. This includes explicitly
copying the whole work of another person and/or using some parts of their work without
2. I hereby attest to the originality of this research proposal and has cited properly all the
references used. I further commit that all deliverables and the final research study
emanating from this proposal shall be of original content. I shall use appropriate citations
3. I understand that violation from this declaration and commitment shall be subject to
SIGNATURE:
DATE:
2. I hereby declare that I do not have any personal conflict that may arise from my
proposal may be returned to me if found out that there is conflict of interest during the
initial screening.
3. Further, in case of any form of conflict of interest (possible or actual) which may
inadvertently emerge during the conduct of my research, I will duly report it to the
4. I understand that I may be held accountable by the Department of Education for any
5.
SIGNATURE:
DATE: