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Journal of Mathematical Behavior

20 (2001) 21 – 31

Manipulatives: when are they useful?


Constance Kamii*, Barbara A. Lewis, Lynn Kirkland
School of Education, University of Alabama at Birmingham, Birmingham, AL 35294-1250, USA

Abstract

This article examines the usefulness of manipulatives in light of Piaget’s theory of how children
acquire logicomathematical knowledge. It argues that since children construct logicomathematical
knowledge through their own thinking, manipulatives are desirable when they encourage children
to think (i.e., to make relationships through constructive abstraction) in problem solving. A specific
object can therefore be beneficial if used in certain ways but not in others. The same object can
also be useful at a certain time in the child’s development but not at others. We conclude by
pointing out that mathematical relationships do not exist in objects and that children do not acquire
these relationships through empirical abstraction from objects. D 2001 Elsevier Science Inc. All
rights reserved.

Keywords: Manipulatives; Manipulatives and thinking; The use of fingers; The use of counters; The value of base-
ten blocks; The value of Unifix Cubes

1. Introduction

To counteract the traditional practice of symbol manipulation by rote, mathematics


educators strongly recommended the use of manipulatives. However, we have not heard
much about how children learn from or with manipulatives, and teachers have simply
assumed that children learn abstract concepts by touching and moving these objects.
The purpose of this article is to examine which manipulatives are good to use, how they
are best used, and why. We do this by arguing that manipulatives are useful to the extent that
they encourage children to think in problem solving. To explain why children’s thinking is

* Corresponding author.
E-mail address: ckamii@uab.edu (C. Kamii).

0732-3123/01/$ – see front matter D 2001 Elsevier Science Inc. All rights reserved.
PII: S 0 7 3 2 - 3 1 2 3 ( 0 1 ) 0 0 0 5 9 - 1
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important, it is necessary to review the distinction Piaget (1971) made between physical and
logicomathematical knowledge and between empirical and constructive abstraction.

2. Physical and logicomathematical knowledge

Physical knowledge is knowledge of objects in the external world. Examples of physical


knowledge are our knowledge of the weight and color of an object and of the fact that a ball
usually comes to rest after rolling. This kind of knowledge has its source partly in objects in
external reality, and children acquire physical knowledge empirically by observation. (Our
reason for saying ‘‘partly’’ will be explained shortly.)
Logicomathematical knowledge has a very different source. It consists of mental relation-
ships, which each child creates from within. For example, we can look at a red chip and a blue
one and think that they are different or similar. ‘‘Different’’ and ‘‘similar’’ are relationships
we create between the chips. The color of each chip is physical knowledge, but the difference
between them does not exist in the external world. The chips become different only when we
think about them as being different. If we think about them as being similar, they become
similar. Relationships are not empirical knowledge because they originate in each person’s
mind. A third example of a mental relationship we can create between the two chips is two.
Each chip is observable with our eyes, but the number two is not.
It is thus possible to say theoretically that physical knowledge has a source in objects and
that the source of logicomathematical knowledge is in each child’s mind. However, in the
psychological reality of young children, the two kinds of knowledge exist inseparably. For
example, physical knowledge plays an important role in the child’s construction of number
because if objects behaved like two drops of water that combine to become one, it would be
impossible for the child to construct the relationship two. Conversely, logicomathematical
knowledge is essential for the children’s construction of physical knowledge because it would
be impossible to know that a red chip is a red chip if we could not make categories such as
‘‘colors’’ and ‘‘chips.’’
Physical and logicomathematical knowledge are thus impossible to separate in early
childhood, but logicomathematical knowledge progressively becomes independent. For
example, when we say ‘‘four apples,’’ we are still talking about apples (physical knowledge).
By the time we get to ‘‘4 + 4,’’ ‘‘5  4,’’ and ‘‘5 + 4x,’’ however, this logicomathematical
knowledge is independent of physical knowledge.
Piaget (1971) also made a distinction between two types of abstraction: empirical
abstraction and constructive abstraction. (Empirical abstraction is also known as simple
abstraction, and constructive abstraction is also known as reflective or reflecting abstraction.)
The abstraction of color or weight (physical knowledge) from objects is an example of
empirical abstraction. In empirical abstraction, we focus on one or more properties that are in
objects (such as color) and ignore the others (such as weight and the fact that the object is
made of plastic).
In constructive abstraction, by contrast, we create mental relationships such as ‘‘two,’’
‘‘different,’’ ‘‘the same,’’ and ‘‘more.’’ We thus construct logicomathematical knowledge
C. Kamii et al. / Journal of Mathematical Behavior 20 (2001) 21–31 23

through constructive abstraction. The child makes the number ‘‘four’’ by constructive
abstraction and later puts two ‘‘fours’’ into a relationship through constructive abstraction
when he or she goes on to 4 + 4. When the child then calculates 5  4, this multiplication is
constructed out of repeated addition (4 + 4 + 4 + 4 + 4) through constructive abstraction.
With these theoretical distinctions that Piaget and others verified with 60 years of research
all over the world, it becomes clear that each child must construct mathematics through
constructive abstraction. It also becomes clear that what we commonly call ‘‘thinking’’ or
‘‘reasoning’’ is constructive abstraction.
The distinction between physical and logicomathematical knowledge and between
empirical and constructive abstraction suggests a dichotomy we can make between manip-
ulatives with which children can learn mathematics and those from which children are
expected to learn. We begin our discussion of manipulatives by focusing on the first category.

3. Manipulatives with which children can learn mathematics

Three examples will be discussed with respect to this group: Tangrams, counters, and
playing cards used in games.

3.1. Tangrams

Tangrams can be very useful for spatial reasoning if children are encouraged to think to
solve problems such as the one in Fig. 1 (Educational Teaching Aids). To solve this problem,
children have to figure out which two, four, or five of the seven pieces to use. They also
engage in trial and error to figure out why a piece that looked promising does not work. They
thus learn from the relationships they made unsuccessfully and go on to make better ones.
While Tangrams can be an excellent teaching tool, it is easy for a teacher to reduce their
value. For example, if the teacher ‘‘helped’’ struggling students by saying, ‘‘I do not think that
piece will work,’’ ‘‘Try turning it,’’ and so on, children will be deprived of the possibility of
doing their own thinking. Some teachers are afraid of frustrating children and ‘‘help’’ them
too much. If a student is frustrated, a better intervention is to suggest an easier problem.
Children use the knowledge they already have to solve harder problems. Therefore, when a
problem seems too hard, a good intervention is to help children make the lower-level
relationships they need to make higher-level relationships (constructive abstraction).

3.2. Counters

When young children are introduced to addition and subtraction problems and have no
idea what to do, counters can be very helpful. Teachers often offer counters to children as
pretend cookies to do four cookies plus four cookies, for instance.
While counters can be very helpful, they can also be used in overly prescriptive ways that
interfere with children’s thinking. For example, one of us once wondered why some first
graders were getting answers like 3 + 5 = 5. The reason soon became apparent: The children
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Fig. 1. An example of a Tangram problem.

were putting out three counters for the first addend and five counters for the second addend
including the three that were already out. They then counted all the counters as they had been
instructed to do. In adding two numbers, children at a higher level of abstraction put two
wholes together (3 and 5) to make a higher-order whole (8) in which the previous wholes
become two parts (see Fig. 2a). Children who cannot yet make this part–whole relationship
through their own thinking often make two sets that are not disjoint (see Fig. 2b).
Children are sometimes encouraged to use counters when they are no longer useful.
Olivier, Murray, and Human (1991) made the following observation about young children in
a constructivist program they developed in South Africa:
Although informal writing materials as well as counters are always available, it seems that
students seldom use counters to model a problem. Rather, the problem context is drawn in
greater or lesser detail, and then solved by further drawing in the actions needed (p. 17).
One of us (Kamii, 2000) asked many kindergarten and first-grade teachers in various parts
of the United States and Japan to conduct research in their classrooms to test the validity of
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Fig. 2. (a) The addition of two wholes that are disjoint and (b) the counting of two overlapping wholes.

Olivier et al.’s (1991) statement. The teachers were asked to remind their students frequently
that they (the students) were free to use the counters, paper, pencil, or anything else in the
classroom to solve word problems.
The teachers reported that, most of the time, children preferred to draw rather than to use
the counters that were equally accessible. The only exception, they said, was at the beginning
of the school year, when the students were unfamiliar with word problems. The other
observation the teachers made was that young children prefer to use their fingers. When the
numbers got bigger than 10, however, the students switched to tally marks, a different kind
of symbol.
The term ‘‘symbol’’ requires clarification. In Piaget’s terminology, examples of symbols
are counters used as pretend cookies, fingers, and tally marks. Symbols bear a resemblance to
the objects being represented and are invented by each child. For conventional forms of
representation such as spoken and written numerals and mathematical signs (+ and =), Piaget
used the term signs. When children solve word problems, they should be allowed to choose
the symbols or signs that best help them think.
Fig. 3 illustrates the drawings three first graders made early in September to answer the
question, ‘‘How many feet are there in your house?’’ Fig. 3a shows great details of physical
knowledge such as people’s heads, arms, hands, clothes, and hair. Fig. 3b, on the other hand,
represents only the child’s logicomathematical knowledge of number. When the child is at a
higher level of constructive abstraction, the physical knowledge of heads, arms, and clothes
becomes irrelevant to the question about how many feet there are. Fig. 3c can be categorized
in between. This child represented her physical knowledge of feet but focused only on the
body parts that she thought were relevant to the problem.
Drawings thus permit children to use their own representations of their ideas at their
own levels of constructive abstraction. Counters do not allow this kind of personal
representation and have properties that interfere with the child’s representation of his or
her ideas. Fingers are likewise highly personal symbols that children use with their
mental images.
Some teachers forbid the use of fingers and make children use counters instead. This is
another example of an undesirable way of using counters. Fingers permit children to
represent their numerical ideas more directly than counters, thereby facilitating their
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Fig. 3. Three drawings made by first graders to answer the question ‘‘How many feet are there in your house?’’

thinking. Besides, children can take their fingers much more easily than counters when they
go shopping!
A good use of counters is as game pieces in games like Cover-Up. This two-person game
is played with two dice and the board shown in Fig. 4. The players sit on opposite sides of
the board, take turns rolling the dice, and use a counter to cover the number corresponding to
the total of the two numbers rolled. If a number has already been covered, the turn is wasted.
The player who covers all the numbers on his or her side first is the winner.

Fig. 4. A gameboard for Cover-Up.


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In short, the mathematics is not in the manipulatives. The value of the manipulative
depends on how it is used by the child to solve problems.

3.3. Cards used in games

The game called Leftovers can be played with the cards shown in Fig. 5. In this game,
cards numbered 1–9, 10, 11, or 12 are aligned as shown. The first player rolls two dice and
turns over the card(s) that make the same total. For example, if the player rolled a 4 and a 2,
the cards that can be turned over are the 6, the 5 and the 1, or the 4 and the 2. The player then
rolls the dice again and continues to play until he or she is stuck without cards to turn down.
This player’s score is the total of all the points on the leftover cards.
The turn passes to the next player, and the winner is the person with the lowest total score
when everybody has had three (or more) turns.
This game can thus be played with cards, but the commercially made game called Shut the
Box or Wake Up, Giant is more appealing to most children because they can flip wooden
pieces instead of turning cards down. However, the cards and wooden pieces are not
indispensable because children can write all the numbers on a piece of paper at the beginning
of each turn and cross them out as the game progresses. The value of the cards or wooden
pieces lies in the fact that they facilitate the child’s thinking such as the addition of two
numbers rolled (4 + 2, for instance), the partitioning of the total (into 5 and 1), and the
strategy of using numbers that are advantageous to use first (6 in this case). Having to write
numerals and cross them out slows children’s thinking. This is why we say that these
manipulatives are not indispensable but desirable.
In this game, too, the teacher can give too much ‘‘help,’’ thereby interfering with the
children’s thinking. If a child rolls a 6 and a 4, for instance, he or she may want to turn down a
2 and an 8. Some teachers at this point teach the advantage of using a large number like 10 (to
save smaller numbers for future use). Such teaching may be helpful in the short run, but it
deprives the child of a chance to do his or her own thinking.
We have so far been discussing manipulatives with which children can learn mathematics.
However, some manipulatives were invented by educators for the specific purpose of
teaching certain aspects of mathematics. We now turn to these didactic materials from which
children are expected to learn.

4. Manipulatives from which children are expected to learn mathematics

Two examples will be discussed: A balance designed to teach addition and base-ten blocks
and Unifix Cubes intended to teach tens, ones, and so on.

Fig. 5. The arrangement of cards to play Leftovers.


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4.1. A balance

The catalog describing the balance in Fig. 6 states that children learn that 3 + 5 = 8 by
hanging weights on ‘‘3’’ and ‘‘5’’ on one side and on ‘‘8’’ on the other side.
This balance uses weight, which is physical knowledge. Aside from the fact that balances
ordered through catalogs are often not accurate enough to balance, balance is a physical
phenomenon. If we put 3 + 5 people on one side of an accurate, big balance and 8 people on
the other side, we can be fairly sure that the two sides will not balance. Children would
fortunately not learn that 5 + 3 6¼ 8 in this situation because no one learns addition from a
balance. An elephant is one, and a mouse is also one.
As stated earlier (see Fig. 2a), addition is a mental operation in which we combine two
wholes (3 and 5 in this situation) to make a higher-order whole (8), in which the original
wholes become two parts. As can be seen in Fig. 2a, the 3 and the 5 stay in the total (8). On a
balance, however, the total is on the right-hand side, separate from the 3 and the 5. Balance, a
physical phenomenon, is not the same thing as the logicomathematical relationship of
equality. Balances may therefore be useful to teach the measurement of weight, but they
are completely useless for teaching addition.

4.2. Base-ten blocks and Unifix Cubes

Base-ten blocks, Unifix Cubes, and bundles of 10 toothpicks are examples of manipu-
latives that give the impression of being useful when teaching place value, ‘‘carrying,’’ and
‘‘borrowing.’’ However, they are usually not useful. We begin by reviewing the conservation-
of-number task to show that children do not abstract ones empirically from objects, and they
do not abstract tens empirically from objects either.
In the conservation-of-number task, 4-year-olds can usually make a one-to-one corre-
spondence to put out the same number of counters as the interviewer has aligned. However,
when one of the rows is spread out and the other row is pushed together, most 4-year-olds
think that the longer row has more. By the age of 6–7, however, most children have
developed their logic sufficiently to deduce, with the force of logical necessity, that the two

Fig. 6. A balance designed to teach addition.


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rows have the same number. The conservation task is a test of children’s logicomathematical
knowledge, which results from constructive abstraction.
It follows that there is no such thing as a ‘‘concrete number.’’ Two cookies are concrete and
observable, but the number ‘‘two’’ is neither concrete nor observable.
When first graders say ‘‘34,’’ the number they usually have in mind is 34 ones, and the
structure of their thinking is illustrated in Fig. 7a. When adults say ‘‘34,’’ on the other hand,
they have three tens and four ones in their minds as illustrated in Fig. 7c. Fig. 7c also shows
that when adults think ‘‘one ten,’’ they are simultaneously thinking about ‘‘ten ones.’’ The key
word here is ‘‘simultaneously,’’ and first graders often reveal their inability to think
simultaneously at two hierarchical levels when they count by tens as follows.
If we ask first graders to put ten beads into each cup as shown in Fig. 8 and ask them to
count all the beads by tens, they often say ‘‘10, 20, 30’’ as they count the cupfuls and go on to
count the loose ones by saying ‘‘40, 50, 60, 70.’’ Adults and older children know when to
shift to ones in this situation because they are thinking about the ones while counting by tens.
The structure of base-ten blocks, Unifix Cubes, and bundles of 10 toothpicks is illustrated
in Fig. 7b. This structure shows that these manipulatives are made by merely partitioning the
system of ones. Note that there are no higher-order units (tens) in this structure.
Adults, who can think about ‘‘one ten’’ and ‘‘ten ones’’ simultaneously, can look at a long
base-ten block and see ‘‘one ten’’ and ‘‘ten ones’’ in it simultaneously. First graders, who have
not constructed a system of tens out of a system of ones, can see ‘‘one ten’’ and ‘‘ten ones’’
only successively in time. ‘‘One ten’’ has to be constructed by the child from within, by
constructive abstraction, out of his or her own system of ones. Therefore, it is not possible for

Fig. 7. The structure of (a) 34 ones, (b) 34 ones partitioned into tens, and (c) 3 tens and 34 ones function-
ing simultaneously.
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Fig. 8. The way many first graders count three cupfuls and four loose beads.

children to acquire a system of tens empirically from base-ten blocks, Unifix Cubes, or
bundles of straws or toothpicks.
We say that these manipulatives are ‘‘usually not useful’’ because they can be useful (a) to
children who do not have an intuitive feel for the approximate magnitude of ‘‘ten,’’ ‘‘a
hundred,’’ and ‘‘a thousand’’ and (b) to those who are at a fairly high level of constructive
abstraction and on the verge of constructing tens. The teachers with whom we work, however,
never use base-ten blocks, Unifix Cubes, or bundles of toothpicks. The children they work
with construct tens out of their own system of ones that are in their heads.
How teachers can encourage the construction of tens is beyond the scope of this article, but
we would like to say that this construction occurs when children are encouraged to think
(constructive abstraction). For example, the teacher can ask, ‘‘What is a quick and easy way
to do 9 + 6?’’ Most second graders respond with (9 + 1) + 5, thinking about a ten and the ones
simultaneously. Likewise, when second graders are asked to invent a way to deal with

Fig. 9. The board used in the Towers Game.


C. Kamii et al. / Journal of Mathematical Behavior 20 (2001) 21–31 31

19 + 12, they invent a variety of ways such as (19 + 1) + 11, (10 + 10) + (9 + 2), and
10 + 10 + 9 + 2. When children are asked to invent ways of adding two-digit numbers, they
struggle to deal with tens and ones simultaneously. This struggle (constructive abstraction)
constitutes the process of construction, and the result is solid ideas of tens (Kamii, 1989;
Kamii & Joseph, 1988).
Although we do not recommend Unifix Cubes for teaching tens and ones, these can be used
beneficially for other purposes. For example, some teachers use Unifix Cubes as markers in
path games. They also use them in a game called the Towers Game (source unknown).
In this game, Unifix Cubes are used to make towers of various heights as shown in the
gameboard in Fig. 9. The numbers in this figure indicate the numbers of Unifix Cubes to
stack (only one cube on ‘‘1,’’ two cubes on ‘‘2,’’ and so on). It can be seen that the tall towers
are generally in the middle of the arrangement. The players take turns rolling two dice and
collecting towers to equal the total rolled. For example, if a player rolls a 5 and a 3, he or she
can take two towers (4 + 4), three towers (3 + 3 + 2), four towers (2 + 2 + 2 + 2), five towers
(1 + 1 + 2 + 2 + 2), or six towers (1 + 1 + 1 + 1 + 2 + 2). The person who has collected the most
towers at the end is the winner.

5. Conclusion

What is important for children’s construction of logicomathematical knowledge is that they


think (constructive abstraction). We recommend the use of Tangrams because these objects
encourage children to think and make spatial relationships. Card games such as Leftovers
stimulate numerical thinking. In short, the mathematics we want children to learn does not
exist in manipulatives. It develops as children think, and manipulatives are useful or useless
depending on the quality of thinking they stimulate.
We recommend games such as Leftovers and the Towers Game for first and second
graders, but there comes a point when these games become too easy and of little value.
Teachers’ theoretical understanding is therefore essential, as well as their ability to infer what
is taking place in individual children’s heads.

References

Educational Teaching Aids. Tangram cards. Chicago: Educational Teaching Aids.


Kamii, C. (1989). Young children continue to reinvent arithmetic 2nd grade. New York: Teachers College Press.
Kamii, C. (2000). Young children reinvent arithmetic (2nd ed.). New York: Teachers College Press.
Kamii, C., & Joseph, L. (1988). Teaching place value and double-column addition. Arithmetic Teacher, 35 (6),
48 – 52.
Olivier, A., Murray, H., & Human, P. (1991). Children’s solution strategies for division problems. In: R. G.
Underhill (Ed.), Proceedings of the 13th annual meeting, North American chapter of the International Group
for the Psychology of Mathematics Education (vol. 2, pp. 15 – 21). Blacksburg: Virginia Polytechnic Institute.
Piaget, J. (1971). Biology and knowledge. Chicago: The University of Chicago Press (B. Walsh, Trans.; original
work published 1967).

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