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ARTIFICIAL INTELLIGENCE
For example, in an image classification task, the algorithm is given a set of labeled images and
learns to recognize patterns in the images that correspond to different categories, such as
"dog," "cat," or "bird." Once the algorithm has learned to recognize these patterns, it can be
used to classify new, unseen images.
For example, in a clustering task, the algorithm is given a set of data points and must group
them into clusters based on their similarities. The algorithm does not know beforehand what
the clusters should be, but must instead discover them based on the similarities between the
data points.
For example, in a game-playing task, the algorithm is given a set of possible moves it can make
and must learn to make the moves that result in the highest score. The algorithm receives
feedback in the form of a score after each move, and it adjusts its policy based on this feedback
to try to maximize its score over time.