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ASSESSING THE EFFECTS OF ANIMATION IN ONLINE BANNER

ADVERTISING: HIERARCHY OF EFFECTS MODEL

Chan Yun Yoo, Kihan Kim, and Patricia A. Stout

Abstract: The present study attempts to examine the effects of animated banner ads, as well as the moderating effects of
involvement, on each stage of the hierarchy of effects model, and to explore the applicability of the hierarchy of effects model to
the banner advertising environment through an online experiment. The results provide support for the notion that animated
banner ads prompt better advertising effects than do static ads. Animated banner advertising has better attention-grabbing
capabilities, and generates higher recall, more favorable Aad, and higher click-through intention than static ads. Furthermore, an
individual's product involvement moderates the effects of animated banner advertising on recall, Aad, and click-through intention.
However, the study does not provide solid evidence of the feasibility of the traditional hierarchical model (Cognition -> Affect ->
Behavior) in the online banner advertising environment. Several implications and limitations of these results are discussed, and
future research is suggested.

While online advertising has grown dramatically during the where advertising strategies should focus, and in turn provides
past several years (Low 2000), attracting individuals' attention for good advertising planning because the model acts as a
and persuading them remains one of the critical issues for the conceptual tool to predict consumer behavior (Barry 2002).
practitioner. As competition for individuals' limited attention However, little academic research has dealt with the effects of
is of concern in the online advertising environment, animation animated banner advertising in terms of this well-known
is one innovation widely used by practitioners (Sundar et al. theoretical framework. Thus, the dearth of academic work in
1999); such ads substitute for static ads (Cleland and this area calls for further research.
Carmichael 1997). The increased use of animation in online
The present study attempts to assess the effects of animated
advertising is based on the belief that dynamic images have
banner ads over static ads within the framework of the
superior attention-grabbing potential over static images
hierarchy of effects. For the empirical examinations,
(Beattie and Mitchell 1985; Heo, Sundar, and Chaturvedi 2001;
hypotheses were postulated and tested through an online
Reeves and Nass 1996), thus enhancing the effectiveness of
experiment. Specifically, this experiment examines the effects
persuasion (Ellsworth and Ellsworth 1995).
of animated banner ads, as well as the moderating effects of
For advertising scholars, the applicability of the traditional involvement, on each stage of the hierarchy of effects model,
advertising theories to online advertising has been of great and explores the applicability of the hierarchy of effects model
concern since the advent of online advertising. Traditional to the banner advertising environment.
approaches remain quite relevant to the online advertising
CONCEPTUAL BACKGROUND
environment, because not only do the fundamental goals of
online advertising tend to be similar to the goals of traditional Hierarchy of Effects Models in Advertising
advertising (Pavlou and Stewart 2000), but also the theoretical
From the well-known AIDA (attention-interest-desire-action)
models developed for traditional advertising have successfully
model, which originated with St. Elmo Lewis in the late 1800s,
been applied to online advertising (Cho 1999; Rodgers and
to the recent 'association model' posited by Preston and
Thorson 2000).
Thorson (1984), hierarchy of effects models have been around
The century-old advertising approach, the hierarchy of effects in the advertising literature for more than a century. The
model, has received widespread attention from both the traditional hierarchy framework asserts that consumers
practitioner and academic communities as a specific respond to advertising messages in a very ordered way. The
description of the way advertising works, and in turn, as a frequently cited hierarchy model posited by Lavidge and
basis for measuring the effects of advertising (Barry and Steiner (1961) suggests that consumers move over time
Howard 1990; Weilbacher 2001). Because of its simplicity and through a variety of stair-step stages, beginning with product
logic, the hierarchy of effects model provides information on 'unawareness' to actual purchase. These researchers' view of

Journal of Interactive Advertising, Vol 4 No 2 (Spring 2004), pp. 49‐60. 
© 2010 American Academy of Advertising, All rights reserved 
ISSN 1525‐2019 
50  Journal of Interactive Advertising  Spring 2004
 

the advertising hierarchy is implicitly a causal relationship for the operationalization of cognition; attitude toward the ad
from cognition to affect, and from affect to conation. The (Aad), measured by a unidimensional bipolar continuum
recent 'association model' (Preston and Thorson 1984) (Holbrook and Batra 1987; Homer 1990; MacKenzie and Lutz
supports the traditional hierarchy of effects framework, and 1989; MacKenzie, Lutz, and Belch 1986) for the
focuses on a comprehensive advertising process that takes into operationalization of affect; and finally behavioral intention
consideration advertising research techniques (e.g., syndicated and actual product purchase for the operationalization of
data, surveys, experimentation) and concepts consistent with conation (Barry and Howard 1990; Holbrook and Batra 1987).
behavioral intentions models. Based on Barry and Howard's (1990) operationalizations, in
this study, we measured recall and recognition for memory
While there is fundamental agreement regarding the
(cognition), Aad (affect), and click-through intention
importance of the three stages of the hierarchy among
(conation) to assess the effects of animated banner advertising.
advertising researchers (Barry and Howard 1990), there has
been significant discrepancy regarding the order of the three Animation in Online Banner Advertising
stages. For example, Krugman (1965) suggested a cognition-
Animation is one of the unique innovational features of
conation-affect sequence as an alternative model in low
banner advertising, carrying moving images and graphics to
involvement situations. On the other hand, Zajonc and
simplify or enhance the presentation of persuasive messages
Markus (1982) suggest an affect-conation-cognition sequence,
(Ellsworth and Ellsworth 1995). Several technological
in which preferences do not require a cognitive basis, but
developments including plug-ins, JAVA script, Flash, and
instead are mainly affectively based. Ray et al. (1973) suggested
streaming media have contributed to improving the design
another alternative sequence (i.e., conation-affect-cognition),
and interactivity of online banner advertising. Motion is often
in which consumers' purchasing behavior comes first,
considered to be a critical component of animated banner ads
attitudes are then formed to reinforce their choice, and
(Reiber 1991), because most animated banner ads are a series
selective learning follows to further support purchase
of static images superimposed on one another to create an
decisions. The several alternatives to the original Lavidge and
illusion of motion (Kalyanaraman and Oliver 2001).
Steiner's model (1961) suggest that advertising researchers
Researchers studying motion effects have suggested that
have developed different hierarchical models for various
motion elicits responses based on the actual image, per se, as
consumer decision making situations, but agree on the
well as on the implied relationships, such as a "slow moving"
importance of the three basic tenets (i.e., cognition, affect, and
or "fast-moving image" (Rieber 1991; Sundar et al. 1999). The
conation) of the hierarchy of effects model.
characteristic distinguishing animated banner ads (i.e.,
Conceptually, cognition has generally been viewed as "a motion) from static ads is related to the effects of animated
system of beliefs structured into some kind of semantic banner ads.
network" (Holbrook and Batra 1987). On the other hand,
In the subsequent section, how the effects of animation in
affect is typically treated as feelings and emotions which are
banner ads are related to each stage of the traditional hierarchy
physiologically based or have some physiological component
of effects model will be explored, and furthermore, we will
(Barry and Howard 1990; Peterson, Hoyer, and Wilson 1986).
propose the hypotheses for empirical tests based on the
Finally, conation has usually been referred to as either
discussion.
intentions to perform a behavior or the performance of the
actual behavior. However, criticism concerning the hierarchy HYPOTHESES
of effects indicates that the operationalizations of each stage
Attention
have been a problem among many researchers (Barry and
Howard 1990). In other words, there does not appear to be a Virtually all hierarchy-of-effect models assume attention
universally accepted means of distinguishing between responses as an antecedent to actual processing. The term
cognition and affect. "attention" refers to the amount of mental effort or cognitive
capacity allocated to a task (Kahneman 1973), and the concept
With regard to this issue, we have followed Barry and
is considered to have both direction (i.e., the focus of mental
Howard's (1990) suggestions on the operationalizations of
effort) and intensity (i.e., the amount of mental effort focused
cognition, affect, and conation. They suggested memory, such
in a particular direction) (MacKenzie, Lutz, and Belch 1986).
as various recall, recognition, and key comprehension scores
Traditionally, one of the common means of attracting an
51  Journal of Interactive Advertising  Spring 2004
 

individual's attention is by creating a distinctive or unusual ad behavioral component (Holbrook and Batra 1987; Lutz,
execution (Shimp 2000). Since animated banner ads are MacKenzie, and Belch 1983; MacKenzie, Lutz, and Belch
regarded as more distinctive and unusual than static ads, it is 1986), while the proponents of the multidimensional
reasonable to suggest that animated banner ads may have viewpoint propose that Aad may consist of two (Batra and
better attention-getting potential than static ads. Furthermore, Ahtola 1991: hedonic and utilitarian; Shimp 1981: cognitive
Reeves and Nass (1996) noted that "when objects or people in and affective) or three dimensions (Fishbein and Ajzen 1975:
pictures move, attention will be higher than during segments cognitive, affective, and behavioral). In this study, we are
with no motion" (p. 220). This suggests that an image with primarily concerned with the former tradition of defining Aad
animation will be perceived as representing motion, relative to as a unidimensional bipolar construct, which consists solely of
the static version of the same image, thus inducing greater an affective dimension. Specifically, we believe that this
attention in the online advertising environment. The practice is not compounded by cognitive and behavioral
discussion leads to the following hypothesis: responses, and, in turn, it has exerted a potentially restrictive
effect of Aad in our theoretical framework.
H1: An animated banner ad will have greater attention-
getting capability than a static banner ad. The importance of Aad has been studied extensively over the
last few decades in advertising. Review of various literature
Memory
revealed that one of most common sets of relationships is that
Memory plays a critical role in guiding an individual's Aad tends to have a strong direct impact on attitude toward the
advertising perception process. Of the massive amounts of brand (Ab), which in turn tends to have a strong positive effect
advertising information available on the Web, an individual on purchase intention (i.e., Aad -> Ab -> PI). Furthermore, Aad
can be selectively exposed to only a limited amount. Of the has been considered an efficient indicator for measuring the
information to which the individual is exposed, only a effects of advertising.
relatively small amount is attended to and passed on to the
Babin and Burns (1997) considered imagery as a mediator of
systematic processing part of the brain for interpretation.
eliciting stronger attitude formation for visual stimuli, because
Studies examining both visual and verbal stimuli suggest that
imagery is a process by which sensory information is
distinctive stimuli are more likely to be remembered (Gati and
represented in active memory (MacInnis and Price 1987).
Tversky 1987). Additionally, Childers and Houston (1984)
Thus, imagery incorporates sensory processing, resulting in
noted that more recall occurs as the access to the features that
greater impact on attitude formation (Babin and Burns 1997).
are distinctive in the stimulus increases. Accordingly, a
In general, animated images contain more identifiable ad
stimulating visual image on a calm background, or an
elements than do static images, thus provoking stronger visual
animated object on a still background would be considered
imagery processing (Rossiter and Percy 1978; 1983), which
distinctive, and such distinctive images are theoretically
further affects individuals' attitude formation. Distinctive
presumed to develop unique memory traces, making them
advertising cues such as pictures and motion trigger more
easier to locate in memory (Li and Bukovac 1999).
vivid imagery that, in turn, generates more favorable attitudes
Furthermore, in their 'Flow of Effect Model,' Watt and Welch
toward the ad and the brand (Babin and Burns 1997).
(1983) noted that the increased attention as a result of using
Furthermore, a single exposure to a banner ad without click-
dynamic visual images may affect further information
through generates favorable attitudes, and inflates the
processing and an individual's memory (i.e., recall or
likelihood of inclusion of the brand into a consideration set
recognition). Thus, in addition to the increased attention-
(Briggs and Hollis 1997). Given the expectation that animated
getting potential, animated banner ads are likely to result in
banner ads will result in stronger and positive attitudes than
better memory performance than are static ads. Thus:
static ads, we propose the following hypothesis:
H2: An animated banner ad will result in better memory
H3: An animated banner ad will generate more favorable
than will a static banner ad.
Aad than will a static banner ad.
Attitude toward the ad (Aad)
Click-Through Intention
Historically, the construct, attitude toward the ad (Aad) has
Along with the belief that banner advertising is supposed to be
been conceptualized in different ways. In the unidimensional
more accountable than its traditional counterparts, one of the
view, Aad is purely affect and not consisting of a cognitive or
52  Journal of Interactive Advertising  Spring 2004
 

most frequently used indicators of ad effectiveness is the click- Recently, the concept of involvement has been employed in
through rate. In the advertising industry, click-through rate is banner ad effectiveness studies (e.g., Briggs and Hollis 1997;
an important factor in online advertising, with many firms Cho and Leckenby 2000) as well, and found to affect
billing based on clicks generated rather than on the individual's click-through, and attitudes toward the banner ad
conventional cost-per-thousand exposures (CPM) model. and brand. For example, Briggs and Hollis (1997) found that
Click-through refers to the process of clicking through a high-involvement products were remembered better than low-
banner advertisement to the advertiser's destination. In the involvement products. Furthermore, Cho and Leckenby
hierarchical advertising model, the click-through means the (2000) noted that individuals with high product involvement
behavioral response to an advertisement. Given the are more likely to click through banner ads than are those with
expectation that animated banner ads will result in higher low product involvement, and higher click-through rates, in
attention, memory, and Aad, it is reasonable to expect that they turn, lead to more favorable attitudes toward the banner ad
would be more likely to initiate individuals' behavioral and brand.
response in the form of clicking on the animated banner than
Based on the above discussion, we suggest that animated
would static ads. This expectation leads to the following
banner advertisements can affect each stage of the hierarchy of
hypothesis:
effects model, but the mechanism driving the effects is
H4: An animated banner ad will have higher click- believed to be different under conditions of low versus high
through intention than will a static banner ad. involvement (Greenwald and Leavitt 1984; Petty and Cacioppo
1986). Therefore, we suggest the following hypotheses:
Moderating Role of Involvement
H5: Product involvement will play moderating roles in
Consumer researchers have employed several different
the effects of animated banner ads on (a) attention, (b)
conceptualizations and operationalizations of involvement
memory, (c) Aad, and (d) click-through intention.
(Muehling, Laczniak, and Andrews 1993). For instance, Batra
and Ray (1983) suggested that most prior research has used METHOD
the term involvement to describe one of two phenomena:
A 2 (Level: animation vs. static) x 2 (Involvement: high vs.
involvement with a product class (Zaichkowsky 1985), or
low) between subjects design was used in the study. A pre-test
involvement with an advertising message (Greenwald and
preceded the main study in order to select a proper product
Leavitt 1984; Petty, Cacioppo, and Schumann 1983). In either
category for ad stimuli (banner ads). Books were selected as an
case, personal relevance seems to be an important factor in
appropriate product category, based on the results of the pre-
determining individuals' level of involvement with products
test.
and/or advertising messages (Petty and Cacioppo 1986). In an
ad-processing context, researchers have found that the level of Product Category Selection. Two principal considerations
involvement is positively related to individuals' cognitive guided the selection of a product category to be used in the
engagement in the ad (Petty, Cacioppo, and Schumann 1983). study: The product category should 1) demonstrate a strong
Thus, individuals with higher product involvement pay more appearance in the online advertising, and 2) be appropriate for
attention to advertising stimuli and spend more time use as a stimulus for a population of available subjects.
processing advertisements than those with lower product Students were determined to be appropriate subjects in the
involvement (Celsi and Olson 1988). For example, Gardner, study because college students make up a significant
Mitchell, and Russo (1985) have found that higher proportion of the Internet population (GVU' s 10th Survey
involvement increases memory for an advertising message, 1998), and appealing to college students is of importance to
because higher involvement increases the accessibility of the broader societal acceptance and potential success of online
message details, which leads to better recall (Hawkins and advertising (Davis 1999). Furthermore, Calder, Phillps, and
Hoch 1992). Furthermore, in attitude formation and change Tybout (1981) supported the use of college students as subjects
process, those with high involvement are believed to in consumer research when the objective of the study was
elaborately process ad messages and form enduring attitudes theoretical in nature.
toward the ad and brand (Petty, Cacioppo, and Schumann Informal in-depth interviews with 55 undergraduate students
1983). (21 male and 34 female) were conducted. The students were
asked to list 1) top of the mind product categories when it
53  Journal of Interactive Advertising  Spring 2004
 

comes to banner advertising, 2) appropriate product categories filler ads, posted on one of the three Web sites as the orders of
that well fit the banner advertising format, and 3) the most types of Web site and filler ads were properly counterbalanced.
frequently encountered banner advertising while surfing the
Each subject was given online instructions that provided a
Web. The results of the in-depth interviews showed six
fictitious study objective (i.e., Web site design evaluation) and
product categories - books, credit cards, DVD rentals, online
the general online experiment procedure. By clicking the
gambling, music CDs, and Web cams - are highly visible in the
'Next' button at the bottom of the instruction page,
Web environment. Among the six product categories, the two
participants were subsequently exposed to the three different
most frequently listed product categories, as well as those
newspaper-type Web sites (i.e., two Web sites with filler ads
listed by fewer than 10 percent of the participants, were
and one Web site with a target ad). Each site remained on the
eliminated to avoid ceiling and floor effects. Two product
screen for 45 seconds, the average duration of a page-viewing
categories from the six categories were then selected. The
(Nielsen/NetRatings 2002), as the sites were automatically
categories included books and DVD rentals. We selected
refreshed by the function of JAVA scripts. By manipulating
'books' as an appropriate product category, because some
the 45-second exposure to each site, we were able to generate
students indicated that they do not own DVD players, so they
in the experiment a condition more similar to the natural Web
were not interested in any ads about DVD rentals.
surfing environment, and furthermore, we provide an equal
Main Study opportunity for all subjects to process the advertising
information. The Web sites contained no active links to limit
Stimulus Material. One target ad (i.e., ebooks.com) and two
subjects to surfing only to the experimental sites. The site
filler ads (filler ads A and B) were developed by a professional
containing the target banner ad was preceded by one filler site
Web designer (see Appendix A). Each advertisement was
and followed by the other filler site to limit primacy and
designed to have two levels (i.e., static vs. animated) with the
recency effects. After being exposed to all three Web sites,
identical creative style in terms of the layout, the number of ad
subjects were directed to the questionnaire site and asked to
elements, and the size (550 x 100 pixels). However, three
answer a series of questions measuring Web site evaluations
advertising cues (i.e., one visual and two ad messages) in the
(i.e., fillers), level of product involvement (i.e., independent
stimuli sets were differentiated in terms of motion. For the
variable) as well as dependent variables (i.e., level of attention,
manipulation purpose, the animated banner ad contained
recall, recognition, attitude, and click-through intention), and
three moving advertising cues, which looped one time each ten
then were thanked.
seconds, while the static one did not include any moving
advertising cues. In addition to the creation of banner ads, Measures. There were two independent variables: the level of
three different online newspaper-type Websites (see Appendix animation in banner ads (static vs. animated), and the product
B) were created to use as background Web sites for the banner involvement (high vs. low product involvement). The level of
ads. Three sports - tennis, figure skating, and golf - were animation was manipulated as described above. Personal
selected as the main themes of each site to avoid subjects' product involvement (See Zaichkowsky 1985) was measured
different responses to different Web site themes. In order to by a three-item, seven-point semantic differential scale. The
control for possible effects from the amount of information items were anchored by "important/unimportant,"
contained in the Web sites, each Web site contained the same "appealing/unappealing," and "interested/uninterested." The
number of stories and visuals. The target and filler banner ads scores of the three items were averaged to obtain an index
were placed at the top of each site, and the types of Web sites score of product involvement (Cronbach alpha = .95), and,
and filler ads were counterbalanced to guarantee a balanced using a median split, we divided the subjects into two groups
distribution of background Websites to the target ad, and (high vs. low product involvement groups).
prevent any order effects.
There were four dependent variables of primary interest: level
Sampling and Procedure. A total of 50 subjects (29 male and 21 of attention, memory (measured by recall and recognition),
female) were recruited from an introductory marketing class attitude toward the banner ad, and click-through intention.
at a major southwestern university. Each subject was randomly The level of attention paid to the banner ads was measured by
assigned to one of two experimental conditions (static vs. two items, which were modified from Duncan and Nelson's
animated ad). They were exposed to one target ad and the two (1985) measure: a seven-point scale anchored by "paid no
attention" and "paid a lot of attention," and a seven-point
54  Journal of Interactive Advertising  Spring 2004
 

Likert-type scale ("The banner ad was eye-catching") anchored As shown in Table 2, multivariate statistics (Wilks' Lambda)
by "strongly disagree" and "strongly agree." The scores of the for the animation level, product involvement, and the
scales were averaged to derive an index score of attention interaction (animation level x involvement) were significant at
(Cronbach alpha = .88). In order to measure recall, a α=.05 level. Therefore, there were statistically significant
retrospective thought-listing procedure was used. Subjects effects of the animation level, product involvement, and the
were asked to list all of the brand names from banner ads they interaction between the animation level and product
saw during the experiment. For the recognition measure, involvement on the three different dependent variables.
subjects were asked to select the banner ad they were exposed Detailed relationships will be examined separately as they
to during the experiment from among three choices including relate to the hypothesis in the following section.
one target banner ad, and two additional banner ads that were
Table 2. Effect of Animation and Product Involvement on
not presented during the experiment. The designs of the three
Attention, Aad,
banner ads for the recognition measure were very similar.
Both recall and recognition were coded as dichotomous
variables (1 = yes and 0 = no). Then, Aad was measured on a
four-item, seven-point semantic differential scale, which was
borrowed from the prior research studies with the
unidimensional view on Aad (See Homer 1990; MacKenzie and
Lutz 1989; MacKenzie, Lutz, and Belch 1986). The items were
anchored by " pleasant/unpleasant," " good/bad," "
** p < .05
favorable/unfavorable," and " likable/unlikable." The scores of
*** p < .01
the four items were averaged to generate an index score of Aad
(Cronbach alpha = .93). Finally, subjects indicated their click- Hypothesis 1: Effect of Animation on Attention. Hypothesis 1
through intention, measured by one seven-point Likert-type stated that subjects exposed to animated banner ads would pay
scale (" I would like to click-through the banner more attention to the ad than those exposed to static ads.
advertisement") anchored by " strongly disagree" and " Consistent with the hypothesis, the analysis revealed a
strongly agree." significant main effect of animation on individuals' attention (

RESULTS animation = 3.83, S.D. = .96, vs. static = 3.06, S.D. = 1.16, F

(1, 46) = 6.60, p < .05). Therefore, the subjects exposed to


Hypotheses Testing animated banner ads paid more attention to the ad than those
A MANOVA test was conducted with attention, Aad , and exposed to static ads.
click-through intention as dependent variables to test Table 3. Effect of Animation and Product Involvement
Hypotheses 1, 3, 4, 5a, 5c, and 5d (see Table 1 for means and
on Recall (Logistic Regression)
standard deviations and Table 2 for MANOVA results).
Where necessary, a series of t-tests followed, as specified by the
hypotheses. Two logistic regressions were also conducted to
test Hypotheses 2 and 5b, since both recall and recognition
were coded as dichotomous variables (1 = yes and 0 = no).
Results regarding each of the hypotheses are presented in the ** p < .05
subsequent section. *** p < .01

Table 1. Descriptive Statistics


55  Journal of Interactive Advertising  Spring 2004
 

Table 4. Effect of Animation and Product Involvement on showed an insignificant Animation Level x Involvement
Recognition (Logistic Regression) interaction effect, F (1, 46) = 1.60, p = .21. However, we found
a significant main effect of product involvement ( high-

involvement = 3.78, S.D = 1.05, vs. low-involvement = 3.11, S.D = 1.12,

F (1, 46) = 4.88, p < .05), which indicated that the level of
product involvement affects an individual's attention
independently. Therefore, Hypothesis 5a was rejected at the p
* p < .10 = .05 probability level.
** p < .05
*** p < .01 Hypothesis 2: Effect of Animation on Memory. Hypothesis 5b: Moderating Effect of Involvement on Memory.
Hypothesis 2 expected that subjects exposed to animated Hypothesis 5b predicted that the level of product involvement
banner ads would have better recall and recognition of the moderates the effects of animation on memory. The analyses
target ad (i.e., ebooks.com) than those exposed to static ads. of logistic regressions revealed a significant interaction
The model assessing the probability of recall was statistically between animation level and product involvement on ad recall
significant (χ2df=3 =16.06, p < .01), but not for recognition (b = -4.35, Wald χ2 = 8.19, p < .05), but not for an interaction
(χ2df=3 =5.26, p = .15). The results of logistic regressions effect on recognition (b = -1.64, Wald χ2 = 1.41, p = .24). The
showed a significant effect of animation on ad recall (b = -7.81, results showed a significant moderating effect of involvement
Wald χ2 = 9.15, p < .01). Therefore, the results indicated that on ad recall, indicating that the impact of animation on ad
the subjects exposed to animated banner ads had better ad recall was greater under high (χ2 = 4.89, p < .05) rather than
recall than those exposed to static ads, while there was no low involvement (χ2 = 3.95, p < .10). However, we were not
significant effect of animation on ad recognition (b = -1.54, able to find any moderating effect of involvement on ad
Wald χ2 = .63, p = .43) over static ads. Therefore, Hypothesis 2 recognition. Therefore, Hypothesis 5b was partially supported.
was partially supported. Hypothesis 5c: Moderating Effect of Involvement on Aad.
Hypothesis 3: Effect of Animation on Aad. Hypothesis 3 Hypothesis 5c expected that the level of product involvement
predicted a positive effect of animation on Aad. Consistent with moderates the effects of animation on Aad. Consistent with the
the hypothesis, the results showed a significant main effect of hypothesis, the results revealed a significant interaction effect
between animation level and product involvement (F (1, 46) =
animated banner ads on Aad over static ads ( animation = 4.24, 4.57, p < .05), indicating that animation had a significant
S.D = 1.07, vs. static = 3.42, S.D = 1.19, F (1, 46) = 6.87, p <
impact on Aad only under high involvement (t (24) = 2.97, p <
.05). Therefore, subjects exposed to animated banner ads had .01), but not under low involvement (t (24) = .43, p =.68).
more favorable Aad than those exposed to static ads, Therefore, Hypothesis 5c is strongly supported. However,
supporting Hypothesis 3. there was no main effect of product involvement on Aad (
Hypothesis 4: Effect of Animation on Click-Through Intention. = 4.07, S.D. = 1.24, vs.
high-involvement low-involvement = 3.59, S.D. =
Hypothesis 4 expected that those exposed to animated banner 1.12, F (1, 46) = 2.14, p = .15).
ads would have higher click-through intention than those
exposed to static ads. As shown in Table 2, consistent with the Hypothesis 5d: Moderating Effect of Involvement on Click-
hypothesis, the results showed the significant main effect of Through Intention. Hypothesis 5d predicted that the level of
product involvement moderates the effects of animation on
animation on click-through intention ( animation = 4.07, S.D = click-through intention. The results showed a marginally
1.45, vs. static = 3.26, S.D = .96, F (1, 46) = 5.46, p < .05).
significant interaction effect between animation level and
Thus, subjects exposed to animated banner ads had higher product involvement (F = 3.09, p < .10), indicating that
click-through intention than those exposed to static ads.The animation had a marginally significant impact on click-
results supported Hypothesis 4. through intention under high involvement (t (24) = 1.76, p
<.10), but not under low involvement (t (24) = .56, p = .58).
Hypothesis 5a: Moderating Effect of Involvement on Attention. There was no main effect of product involvement on click-
Hypothesis 5a predicted that the level of product involvement
moderates the effects of animation on attention. The results through intention ( high-involvement = 3.87, S.D. = 1.43, vs.
56  Journal of Interactive Advertising  Spring 2004
 

low-involvement = 3.46, S.D. = 1.11, F = 1.24, p = .27). Therefore, static ads. In other words, animated banner advertising has
marginal support for Hypothesis 5d was found. better attention-grabbing capabilities, and generates higher
recall, more favorable Aad, and higher click-through intention
MODEL TESTING
than do static ads. Furthermore, an individual's product
In order to assess the applicability of the hierarchy of effects involvement moderates the effects of animated banner
model to the banner advertising environment, one of the basic advertising on recall, Aad, and click-through intention.
premises of the hierarchical model -- causal influences -- was However, the study does not provide solid evidence of the
tested through a series of regression analyses. feasibility of applying the traditional hierarchical model in the
banner advertising environment.
Table 5. Causal Relationships between Dependent Variables
The findings in this study have several implications, as well as
limitations. The main implication found here is that animated
banner advertising is a better alternative to traditional static
ads in terms of each stage of the hierarchy of effects model.
However, we assume that this relationship between advertising
effectiveness and animation (or motion) is subject to the
phenomenon of the inverted U-shaped curve. At some point,
too much animation or motion may reduce the advertising
effectiveness due to the individual's limited cognitive
capacities or some negative affective responses (such as
* p < .10 irritation or annoyance), even though those banner ads are
** p < .05 eye-catching. Thus, additional research is needed to determine
the underlying process and generalizability of this argument.
a. Logistic regression As Table 5 shows, the series of regression
analyses revealed one significant causal relationship between The results showed that the effect of product involvement on
attention and click-through intention, and three marginally attention was independent from animation effects. This result
significant causal relationships (attention ->click-through indicates that, as an individual' s product involvement
intention, and click-through intention ->Aad). The results do increases, the level of attention to banner advertising will also
not provide strong evidence of the applicability of the rise, regardless of the level of animation in banner ads. In
traditional hierarchical model (C->A->B) to the banner addition, the hypothesized effects of the animation and/or
advertising environment. However, interestingly, a marginally involvement on recognition did not find empirical support. It
significant causal relationship between Aad and click-through is believed that a recall measure is required to have relatively
intention illustrated the importance of affective responses higher cognitive efforts than a recognition measure (Du Plessis
rather than cognitive responses (recall and recognition) in 1994). The present study employed relatively short time
predicting click-through intention (conation). intervals between the actual ad exposure and subjects
recognition task (i.e., less than 10 minutes), which may have
DISCUSSION AND CONCLUSIONS
led to easily reminding subjects of a stimulus banner
Given the importance of online advertising, many advertisers advertisement and have precluded any deeper cognitive
try to attract consumers' attention and to persuade them processing, and consequently, we believe this may have
through various advertising executions. Animated banner overwhelmed the effects of animation or involvement on
advertising is one alternative to conventional static banner ads. recognition measures.
This study empirically examined the effects of animated
This study could not provide solid evidence of the applicability
banner advertising within the framework of the hierarchy of
of the hierarchy of effects model to the banner advertising
effects model, and explored the applicability of the hierarchical
environment. The traditional hierarchy of effects model
advertising model to the banner advertising environment
suggests that advertising is essentially a 'long-term' process
through an online experiment.
(Barry and Howard 1990), so that a causal influence between
The results of the analyses offer support for the notion that stages must occur over the long-run. However, because this
animated banner ads prompt better advertising effects than do study was conducted in the experimental setting with one-
57  Journal of Interactive Advertising  Spring 2004
 

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one product category (e.g., books) as an advertising stimulus. Relationship Between Advertising Recall and Persuasion: An
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Briggs, Rex and Nigel Hollis (1997), "Advertising on the Web:
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engaged in banner advertising processing.
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Although the choice of student subjects seemed appropriate
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WWW: Modified Elaboration Likelihood Model," Journal of
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APPENDIX A
83, 318-328.
Stimulus Material: Target and Filler Ads
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Ads," Journal of Interactive Advertising, 1 (1)
<http://jiad.org/vol1/no1/Rodgers/>.
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60  Journal of Interactive Advertising  Spring 2004
 

APPENDIX B AUTHORS
• Stimulus Material: Web Sites Chan Yun Yoo is currently a doctoral candidate in the
Department of Advertising at the University of Texas at
• Figure Skating Web Site
Austin. His research focuses on interactive advertising,
consumer behavior on the Web, advertising media planning,
and agenda-setting effects of new media. His research appears
in the International Journal of Advertising and several
academic conferences.
Kihan Kim is a doctoral candidate in the Advertising
Department at the University of Texas at Austin. He got his
MA from Missouri School of Journalism in 2001. His research
areas include source effects in advertising, branding,
sponsorship communication, new communication technology,
and agenda-setting studies.
Patricia A. Stout, Ph.D., is Professor of Advertising and John
P. McGovern Regents Professor in Health and Medical Science
• Tennis Web Site Communication in the College of Communication at The
University of Texas at Austin. She is a co-director of the
Center for Public Health Promotion Research in the School of
Nursing at The University of Texas at Austin.

• Golf Web Site

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