Professional Documents
Culture Documents
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Shar’s Trophy (v)
This simple black tunic is modest yet functional.
When attuned to this Vestige it molds against your body into to beautifully crafted black
+3 leather armor which grants its wearer Advantage on stealth checks. As it bends the
shadows around the users form.
In its awakened form it grants the ability to walk through the shadow plane, effectively
teleporting twice the user's speed as an action. Shar’s Trophy allows its user to Speak
With Dead at will.
This armor Awakens when it’s user fails 2 Death saving throws. When this happens the
Player Character perceives time stop… Shar appears before them asking for her
servitude in exchange for life. As one of her champions you will gain power in the ways
of death, But loss will humble you. The PC is then brought back to consciousness and
levitated to their feet fully restored for combat.
Shar invading on the PC’s life is really just a DM Choice. But the Vestiges can awaken
in any way really. It should feel natural not invasive.
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Glove of Labelas (v)
This dull brown leather glove is filled with holes and even
once attuned gives no magical abilities but radiates a very
strong Magical Aura that can be felt without detect magic.
Not for resale. Permission granted to print or photocopy this document for personal use only.
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Moradin’s Mark (v)
This Vestige must be worn by a dwarf.
Not for resale. Permission granted to print or photocopy this document for personal use only.
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Cyric’s Protection (v)
This leather facemask cover the bottom half of the wearer's
face and fastens behind the head. It is fashioned from plain
old leather but radiates a very strong magical aura.
Once a week the wearer may cast the Modify Memory spell.
Without any Somatic Components
Not for resale. Permission granted to print or photocopy this document for personal use only.
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