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HERO ID front

Name Code Name: Beach Head


EVERYDAY HEROES™ Class Commando archetype Tough
background Military tradition Profession GI JOE (Military) p46
PLAYER name
Level 5 Wealth 2 speed 30
Eric languages: English, French, Spanish

STRENGTH save
Acrobatics dex

HIT DICE HIT POINTS Temp Death saves
Arts and Crafts
14 +2 hp
wis
+5 +8 5d12 65 (DR3) Success
Athletics str ● ●

Fail
Computers int Spent Damage
DEXTERITY
Deception cha

16 +3 +3
Endurance con Proficiency
Bonus
Defense Initiative Passive
Insight wis Perception

CONSTITUTION Intimidation
Investigation
cha

int
3 17 +3 13

16 +3 +6 Mechanics int

Genius Focus Influence


Medicine int Inspiration
INTELLIGENCE Natural Sciences int

Perception wis ● +3 ●
12 +1 +1 Performance cha

Persuasion cha ● +2
WISDOM Security int
Equipment Proficiences
Sleight of Hand dex ● Basic
11 0 0 Social Sciences int
● Advanced Historical Improvised
Stealth dex ● +6
CHARISMA Streetwise wis
● Military

Survival wis ●

8 -1 -1 Vehicles dex ●
+6
Weapon: Rifle, assault Rounds 30 PV Attack Damage
Bonus & Damage Type
Properties Reload Bonus 3
Proficiency Expertise
Burst 3, Full-auto, Loud, Restricted, Two-handed
Range 900 1,800
6 1d12+3
Ballistic

shortcut TALENTS & feats Weapon: Pistol, 9mm semi Rounds 21 PV Attack Damage
Military solidarity Properties Reload Bonus 2 Bonus & Damage Type

loud, semi-auto Range 6 1d10+3


Ballistic
Payback
Tough as Nails (DR3)
Weapon: Grenade Frag Rounds 2 PV Attack Damage
Fighting Spirit Properties Reload None 3 Bonus & Damage Type

Watch your six Grenade, Loud, Restrited Range 20 6 4d8


Explosive

Extra effort
Armor: Medium Balistic Vest Armor Value
Grenadier
Properties p.235 armor saving throw 3
Advance combat training
Fortune's Fool (Feat p.182) (reroll 3x/jour) VEHICLE: GI Joe Hangar p.170 Top Spd AV

Healthy (Feat p.191) (2pts par niveau) Properties

Body DMG
Blown Tires STR DEX CON
Loss of Control
Totaled
Loss of Power
TALENTS & feats Plans & Tricks

Special Feature: Military Solidarity. You gain Beach-Head is a tough-as-nails US Army Ranger, with
advantage on Charisma (Persuasion) and indomitable will, high pain tolerance and excellent military
Charisma (Intimidation) checks when interacting gear.
with members of the armed forces. Sometimes I think it's all an act. Beach head is the most
unpleasant person I've ever met. He doesn't wear
Payback (Level 1). You gain a +2 bonus on one deodorant, he gets in your face more than your gilfriend,
attack roll against an opponent who has damaged and he spits when he talks. Not that he ever talks. He
you since the end of your last turn. You can use this yells. And it's always insults. Maybe I'm fooling myself.
talent once during your turn. You can decide to use Maybe I want to think it's an act because I have to believe
Payback after making your attack roll, but before the only way someone can be that awful is on purpose."
determining the result.
Half the battle
Though the threat Cobra posed to the world had
Tough as Nails (Level 2). You gain damage supposedly been defused, they had come back with a
reduction (against all damage types) equal to your vengeance. Cobra had almost taken over the whole of
proficiency bonus. (DR3) the United States – almost, in that there were but a
handful of Joes standing in their way. After this event,
Fighting Spirit (Level 1). You can take the Second Wayne was invited back onto the G.I. Joe team.
Wind action as a bonus action.
His current duties involve training most of the new
’greenshirts’ on the team, helping them to become as
Watch Your Six (Level 1). You gain a +1 bonus to effective as the existing Joes are at the many things they
your Defense. do. And, since Sergeant Slaughter is now living the good
life as a pro wrestler, he’s helping his fellow, older Joes to
Extra Effort (Level 3). By pushing yourself to the KEEP in shape, as well…!
limit, you can take an additional action during your
turn. You can do this only once before you finish a
short or long rest. Carried equipment
bulk
Soldier pack
Grenadier (Level 3). You can draw, arm, and throw
a grenade as a bonus action. You must have a free Assault carbine rifle
hand or already be holding the grenade to do this. 9 mm semi-auto pistol
combat knife
Advanced Combat Training (Level 5). Once during
your turn, when you take the Attack action, you can 2 fragmentation grenades
make two attacks as part of that action. armor: heavy ballistic vest
Soldier's Kit p.137
2 minor FEATS or a Major: Fortune's Fool (Major)
Reroll three attacks, saving throws, or ability checks
per day

EVERYDAY HEROES™
persona
HERO ID back
Motivations
Survival

Attachments
G.I. Joe

Beliefs
Kill, or be killed

Ancestry unknown
Quirks Egotistical
Virtues
Flaws Remorseless killer
Role Soldier

name Wayne R. Sneeden. Biography


weight 6,1 skin white History
Wayne is a fourth-generation military man. He is very big
height 180 lbs eyes light brown on personal discipline. He likes marching ten miles before
breakfast. He enjoys sitting in the bush for three days
hair Brown age 35 waiting to ambush an opponent who may or not pass him
by. Most of all, he loves pushing himself to his very limits.

marital status His policy of personal excellence helped him to win one
prestigious position after another in the Army. First he
pronouns Fuck you became a Ranger, then an instructor at the Army’s Ranger
School at Fort Benning. He’s earned numerous special
awards due to his exacting service over the years.

Yo Joe !
Notes His exemplary performance earned him a position on the
military’s ever-expanding elite G.I. Joe team. There, he
immediately saw combat on a mission to Cobra Island
designed to rescue an errant Ripcord from a
reconnaissance mission gone wrong. He fought several
Cobra Eels there, alongside Wet-Suit and Hawk.

After proving himself on this first mission, Wayne became a


mainstay on several vital Joe operations. These included
the Joe team’s invasion of Springfield (a Cobra front) and
the Cobra Island Civil War. He also took part in several of
the team’s highly classified “special missions”.

Wayne served with the Joe team for the long haul, only
leaving them when the group was disbanded back in ’94. 
He returned to the Army at this time, presumably performing
duties similar to those he left behind when he was first
admitted to the team. Of course, this was not to last.

EVERYDAY HEROES™
EVERYDAY HEROES
place name:

Place lvl price lvl

notes

stored equipment bulk

Location

place name:

Place lvl price lvl

notes

stored equipment bulk

Location

EVERYDAY HEROES™
Vehicle

Vehicle Str Dex Con Av

Top Speed Pax Price Level Properties

Damage Levels: BODY CONTROL POWER Blown Tires

Notes Vehicle Conditions Body Damage


BLOWN TIRES Level Effect
• Crash Check, +2 levels of Loss of Control and 1 -2 on Vehicle damage saving throw
Loss of Power
2 Disadvantage on vehicle damage
TOTALED saving throw
• Cannot move under its own power 3 The vehicle is Totaled
• Cannot be controlled
• If moving, the vehicle crashes and comes Vehicle Damage
to a full stop STEPS TO DETERMINE DAMAGE
• The source of damage must have a PV higher
Loss Of Power
than the vehicle’s AV.
Level Effect
• Make a Vehicle Damage saving throw
1 -2 on Vehicle’s Strength modifier • Success = Roll location for damage
2 Disadvantage on rolls using vehicle’s • Failure = Vehicle totaled
Strength modifier VEHICLE DAMAGE SAVING THROW
3 Vehicle has no power, slowing one D20 + Vehicle’s Constitution modifier
speed category each round. Vehicle
risks a crash Vehicle Damage (roll 1d6)
Roll Part Effect
Loss of Control Damaged
Level Effect 1 Cargo Random cargo hit
1 -2 on Vehicle’s Dexterity modifier 2 Body +1 level Body Damage
Crashes 3 Control +1 level Loss of Control
2 Disadvantage on rolls using vehicle’s 4 Power +1 level Loss of Power
CRASH CHECK
Dexterity modifier 5 Tire Blown Tires
• Dexterity (Vehicles) check + Vehicle’s
3 Vehicle risks a crash at the start of its 6 Passenger Random passenger hit
Dexterity Modifier
driver’s turn
CRASH DC Vehicle Dexterity modifier cannot be
• Conditions DC + Speed Modifier higher than 0

EVERYDAY HEROES™

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