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L5R15DLC01aEN Blood of The Lioness Booklet
L5R15DLC01aEN Blood of The Lioness Booklet
alter egos although what they do with that truth is up to them. Part
Three returns the PCs to the present, where they use
In Part Two, the players take on the roles of other charac- what they’ve learned to prevent or ignite further conflict
ters for a short time before returning to their usual PCs, between the Unicorn, Scorpion, and Lion. The PCs’ new-
and the GM should forewarn the players (without spoilers found knowledge may also compel them to right other
as to how or why) that this will happen before the adven- wrongs, appease disgruntled ancestors, or set out on
ture begins. (See also How to Start a Campaign on new adventures seeking further knowledge.
page 282 of the core rulebook.) The GM doesn’t need to
explain the nitty-gritty details, just that it will be an inset
story, important to the players’ usual characters but not
Living in the Past
strictly about them. The GM should not ambush the play- The nature of the vision in Part Two is left up to the
ers with a character-swap in the middle of the adventure, GM. For groups that want to portray a more grounded
as this can rub many players the wrong way. setting, the vision can be considered a shared spiritual
When Part Two arrives, the GM should discuss with experience in which the PCs’ actions do not “alter” the
the players whether they would rather use premade timeline. In this case, the players should be presented
characters (see The Advisors on page 12) or make up with agency over the characters they are controlling in
their own unique historical characters for this part. Some the past, but their usual PCs are not actually making
players might relish the chance to try a new school or different decisions from their past counterparts. Such
roleplay a character concept wildly different from their visions of past or future are uncommon, to be sure,
normal character. To reinforce the theme of ancestry, the but not unheard-of in Rokugan. For groups interested
players might consider whether and how their two char- in more deeply exploring the supernatural elements of
acters could be related. If using the rules for Legacies Rokugan, the PCs may be mentally transported to the
from the Blood of the Lioness online supplement, the past, and can thus make different choices than their past
GM can also tell the players that they have a chance to counterparts, “altering” details in the time at which the
acquire a Legacy, a special new advantage linking their PCs exist. The GM can also leave this matter ambigu-
historical character to their contemporary one. ous. For instance, if the PCs’ actions “alter” a known fact
about the past, can they be certain that the fact wasn’t Generic Motives
simply recorded incorrectly? To ensure that this adven-
One reason a PC who is not a Crane or Unicorn might
ture is playable either way, any changes the players cause
be invited (or sent) to the Castle of the Swift Sword
in the timeline should be minor and optional, but even
could be to have their tale (or the tale of their daimyō
small changes might affect the adventure’s conclusion.
or another official in their clan who is too busy to go)
Whatever type of vision the GM describes, an ele-
recorded by the talented scholars of the Ikoma Hall of
ment of mystery is encouraged, and while inside the
Scribes. Similarly, a PC might be summoned to lend their
vision, the PCs should feel like their actions and words
expertise on a particularly niche subject currently being
make a difference. In the vision, the PCs witness events
researched or recorded by the Ikoma. If the PCs accom-
that Lion ancestors lived through, which is itself a mys-
plished something noteworthy in a previous adventure
tical experience. How the PCs perform in Part Two has
or game session, this can serve as a way to highlight
personal consequences in terms of gaining XP, honor,
their successes and deepen the emotional stakes of vis-
and glory, even if they cannot change the past. How-
iting the castle.
ever, the most important consequences of the vision
take the form of secrets that are uncovered and informa-
tion that is gained, which can be used to affect the final Crab Clan
outcome in Part Three. PCs of the stalwart Crab Clan may be sent to the Castle
For the sake of clarity, the PCs’ foray into the past is of the Swift Sword to search for historical documents
referred to as a vision throughout this text, whatever the that might uncover outstanding food, armament, and
GM decides it really is. personnel agreements with the Lion or other clans
(which could help reinforce the Wall). Alternatively, their
Player Character lord could see the Scorpion-Unicorn dispute as the per-
Motives fect opportunity to align the Crab with the Unicorn or
the Scorpion (whatever makes sense for the
If the PCs played through the In the Palace of the Emer- GM’s story and the group’s playstyle) in
ald Champion adventure and became Emerald Magis- hopes of securing favorable trade
trates, they have been sent to the Castle of the Swift deals to support the nev-
Sword at the behest of the acting Emerald Champion, er-ending battle against
Agasha Sumiko, to help arbitrate the Unicorn-Scorpion the Shadowlands.
dispute. Champion Agasha expects them to inquire
about the Battle of Snow Plain and scour the Lion’s Crane Clan
historical records for anything that might shed light on
the truth and prevent unnecessary bloodshed. If the With tensions high
PCs are not Emerald Magistrates, players may make up in the Castle of the
their own motives for traveling to the Castle of the Swift Swift Sword (see
Sword together with their GM, or they may choose from The State of the
the following suggestions, most of which are designed Lion on page 7),
to be appropriate for a particular clan. Crane Clan PCs must
tread carefully and
Cooperation and Competition wear politeness like
a suit of armor. Invitations
If the PCs are not working together as Emerald Magis- are difficult but not impossible
trates or for another Imperial entity, the conflict between to secure, especially if the lord of
the Scorpion and Unicorn in Part Three lends itself to one of the PCs calls in an outstand-
potential divisions in the party. When helping players ing favor owed to the Crane by the
incorporate their motives in this section, the GM should Lion, who are nothing if not good for
consider whether the group wants its playstyle to be their word. Crane Clan samurai may
cooperative or competitive. If the former, the GM should be sent to the War College to uncover
try to align the PCs’ motives from the outset. See also additional evidence to strengthen the
Conflicting Duties on page 294 of the core rulebook. Crane Clan’s claim to the Osari Plains,
Having PCs with wildly different motives can be such as through genealogies and
difficult, but GMs should remember that communicat- old titles.
ing with their players and working out those motives
together can make gameplay and integration of the dif-
ferent player characters much easier.
SUBSKILLS IN BLOOD
Dragon Clan Minor Clans and Others
OF THE LIONESS
A Dragon PC may travel to the Castle of the Swift Sword Minor Clan and non-clan PCs might be sent to support
For this adventure, for myriad reasons, many of which could pertain to that the efforts of one of the Great Clans, above. For example,
GMs may wish to use PC’s ninjō. Alternatively, the PC’s lord could assign them a Falcon or Mantis might help the Crab, a Deer might
the optional rules for a specific task, such as to scout potential nuptial matches help the Dragon or Crane, and a Badger might help
subskills on page 143
to boost the dwindling Dragon numbers, to seek out the Lion or Unicorn. Imperial family characters could be
of the core rulebook.
The subskills for the information on the Perfect Land Sect, or to search for given the same duty as Emerald Magistrates. Some of the
Martial and Scholar skill clues concerning the past life of an ise zumi, a monk of generic motives listed on page 3 may also work for
groups, particularly the Togashi Order. such characters. Rōnin and other outsiders could simply
those for the Fitness be independent operators, hired for their unique skills
and Government skills,
are well suited for this Lion Clan to assist one side or another, or they might already be
experience. Adding friends or confidantes of one or more other PCs.
subskills in the midst of A Lion PC may be sent to the Castle of the Swift Sword
Part One:
an ongoing campaign to investigate the matter of the Unicorn and Scorpion
is not recommended. If dispute, particularly if Scorpion or Unicorn PCs are also
the GM wishes to use at the castle. It is important to the Lion that they main-
Castle of the
sergeant is quietly thankful, and the PCs responsible
for convincing Yayoi are each awarded 1 honor for the
Bushidō tenet of Compassion (Jin). Swift Sword
The Castle of the Swift Sword rests above the Drowned
Conflicting Motives Merchant River and the Plains of Bloodied Honor, loom-
If the PCs have conflicting motives or arrive separately at ing over the landscape as a bastion of Lion might. The
the Castle of the Swift Sword, they are similarly greeted castle is jointly operated by the Kitsu and the Akodo,
by Yayoi in an amicable fashion. Regardless of the PCs’ two families that are very different but generally comple-
motives (seeking information, favors, intelligence, or ment rather than compete with each other. The castle is
the seat of the Kitsu family and acts as the home of the
Historical
KITSU AYAKO
Kitsu daimyō when she is not fulfilling her duties else-
Adopted by Kitsu Taigen,
Ayako has always felt like
where. The Akodo family’s presence stems from their
maintenance of the prestigious Akodo dōjō, the Akodo
Inconsistencies
an outsider. Given her
War College, where the traditions of the Akodo Com-
peasant background, she The history of Rokugan is not an exact record of
has never been trusted mander School and Akodo Soldier School are passed the past, but instead a narrative woven together
with Kitsu secrets, and on. The secret Golden Lantern Dōjō is also located on from the accounts of individuals with agendas,
when she showed inter- the premises, but is known only to its students. ideals, and imperfect knowledge. As such, the
est in becoming a shrine Both families keep records in the castle and work
keeper, she was told she official histories stored in the High Histories of
together to ensure that the clan’s past, military and
would have to study else- the Ikoma (the Ikoma Libraries in Sacred Watch
where. Instead, she chose otherwise, is remembered. Within the castle’s walls lies Palace; see page 21 in Fields of Victory) and in
to become a librarian the Tomb of the Five, rumored to possess the blessed the Akodo Military Library often differ in some
and maintains records bones of the Kitsu family founders. The Ikoma Hall of
within the Akodo Military respects from the events they record. Some dif-
Scribes, a smaller but well-maintained offshoot of the
Library. This means she fer vastly from the truth, and for this reason the
has never had anyone Ikoma Libraries of Kyūden Ikoma, is also located there, PCs encounter a moral dilemma in this adven-
recognize—much less so the castle is an important center of learning and his- ture. They have a choice: they can preserve
investigate—her unusual tory for the Lion and the Empire as a whole. It is the harmony and say they agree with the official
abilities. She is of peasant perfect place for the PCs to search for answers.
lineage, and is unaware account of the battle, or they can attempt to
correct its falsehoods. For most Rokugani samu-
Akodo War College
of her direct ancestry
going back to the ancient rai, truth itself is not what is valued most, but
kitsu. She has felt sug-
rather peace, harmony, and political influence.
gestions of Yū’s presence The Akodo War College takes up more than half of
before, and it is thanks However, this social convention is just that—a
the space within the vast, sprawling Castle of the Swift
to Yū’s intervention that convention—and an individual might choose to
Sword. Built like a castle within a castle, it has its own
Ayako was noticed by break it due to their personal convictions.
main keep and defenses, though these are rarely used
Taigen in the first place, In the official scroll describing the events of
which ultimately led for more than educational purposes. Within the main
the battle, at least one crucial detail is left out:
to his adoption of her. building, screens are moved to make rooms larger or
Small-statured, young, Kitsu Yū invoked the spirits of her ancestors,
smaller depending on the needs of the teachers. The
and soft-spoken, she is who charged forth into battle beside the Lion
outside spaces are set up for training in summer and
used to being overlooked Clan soldiers.
by most other than her autumn with equipment such as archery targets. These
father. She does not spaces are cleared in the winter and made ready for war
know that Kitsu Yū is her games in the spring. Unless the PCs’ visit must happen
ancestor, nor that Kitsu in another season, such as if this adventure is being stand on display. Only one figure moves, a slight and
Yū possessed the capacity
played as part of a larger campaign, it is early summer. hesitant young woman dressed in scholar’s robes.
for ancestral summoning:
a trait from their shared As the group enters the college proper, read or para- “Welcome to the library,” she says, bowing. “I am
leonine yōkai ancestors phrase the following: Kitsu Ayako. It is a pleasure to meet you. Daimyō
that she also possesses. Takeko sent word of your arrival, and I am grateful to
Inside the college, you pass through long halls and pris-
assist you however I can.”
tine rooms. In some, there is nothing but silence as stu-
dents sit in meditation. In others, the clack of wooden Each PC with at least 1 rank in Theology must make a
bokken (practice swords) and chorused answers are TN 3 Theology (Void) check. A PC who succeeds notices
testament to the training within. a visible, shimmering shape hovering near Ayako; a PC
who fails still senses the presence of a spirit but does not
The PCs pass through the halls (page 8) before
perceive it near Ayako. The figure fades just as the PC
they reach the military library, where Atsushi leaves them
glimpses it. A PC may spend from this check to sense
in the care of Kitsu Ayako (see left margin).
that the spirit does not seem hostile. An additional
$ The Lion Clan once ruled over the lands of Snow (see page 11), but she cannot take the PCs there until KITSU SHUGENJA
Plain, but when the Unicorn Clan returned in they have had their meeting with the daimyō.
the year 815 from its long journey across other In the meantime, Ayako suggests taking the PCs to The Kitsu family is
lands, the Emperor gave the plain and several visit the Ikoma Hall of Scribes. She shows them another renowned for its well-
kept secrets and unique
other territories to the Unicorn. scroll, which lists Ikoma Hideri as the historian assigned
bloodline. While all the
to Matsu Sakura’s army when she set out. Hideri’s members of this family are
$ Five years later, in 820, the Lion had grown so
account should be there. dedicated to remember-
bitter about the loss of territory that they insti-
ing their ancestors and
gated the Battle of Snow Plain with the aim of
retaking that land. Exploring the Library keeping records of the
past, some of their number
serve an even more revered
$ To reclaim the Lion’s lost lands and repay Before the PCs leave the military library, they may explore it
purpose. Those shugenja
the blow to the clan’s pride it represented, a further, such as to look for more information about the bat- who carry the blood of the
renowned Lion general, Matsu Sakura, con- tle that Ayako may have missed or to search for informa- lionlike creatures known
fronted the Unicorn general, Shinjo Kamu, but tion on subjects or characters relevant to other adventures. as the kitsu are capable
his tactics surprised her. Sakura had prepared If the PCs have taken part in any notable battles, the of communing with the
blessed ancestors of Yomi
to face mounted warriors but instead faced foot records of those battles should be here, and if asked,
and even serving as medi-
soldiers. The Unicorn had unexpectedly sought Ayako is happy to help the PCs find them. The GM may ums for those spirits. Even
aid from the Scorpion in exchange for rights use this opportunity to seed further adventures; perhaps rarer is the gift of being
to several defunct mines. With the Scorpion’s a detail of a battle is incorrect or incomplete. As the PCs able to summon ancestor
spirits into the Realm
advice and assistance, the Unicorn were able to look around, read or paraphrase the following:
of Mortals. The most
defeat the overconfident Matsu. powerful manifestations
As you take in the carefully organized rows of scrolls,
of such an invocation
This scroll is signed by a Kitsu by the name of Yū. It is you notice a printing room that adjoins the library. An allow these summoned
the contents of this scroll that keep Yū from resting (see older man chimes in from nearby: “They are making ancestral spirits to fight
A Restless Spirit on page 9). copies of Akodo’s Leadership . Ayako, will you intro- alongside the Lion Clan
in battle. The abilities of
If the PCs ask about Kitsu Yū, Ayako explains that duce me to our guests?”
these shugenja are innate,
there may be information about her in the Kitsu archives though they must be nur-
tured like any gift. Family
members born without
these abilities are typically
Ayako introduces Kitsu Taigen, her father (through another small ill omen appears before them. Once these
KITSU TAIGEN,
INSTRUCTOR adoption, though she would not mention this), to the conditions are met, read or paraphrase the following:
PCs. Taigen is old, wise, and helpful. He asks the PCs if
This aged instructor they would like to visit the castle’s ancestral shrine with As soon as you place the offering, the candle flickers.
can be represented by Suddenly, a woman in heavy armor appears behind
him after they are finished in the library. To refuse his
the Seasoned Courtier the altar, clutching her katana with one hand and a
profile on page 313 of request would violate the Bushidō tenet of Courtesy
(Rei), and so a PC must forfeit honor equal to their honor fresh wound in her side with the other. She looks
the core rulebook, with
the addition of the Sage rank to refuse. Ayako happily joins them if they go. almost real, but you can see the wall through her,
template and Detached and she does not seem to see you with her glowing
demeanor (see page 310 golden eyes—the eyes of a great hunting cat. She
of the core rulebook). The Halls
opens her mouth to speak, and then she vanishes.
Often found in the mili-
tary library, he was once When the PCs leave the military library after meeting
Ayako, read or paraphrase the following: A successful TN 3 Sentiment (Void 1) or TN 4 Theol-
a bard but now teaches
military history and ogy (Void 2) check reveals that the spirit has something
knows the records better When you leave the library, the halls feel strangely to say but is unable to. Ayako says the spirit is Kitsu Yū,
than anyone. In fact, he cold, as though a chill wind has just passed through. but she does not know why she knows this. This allows
knows there’s more to
A purple banner ripples in the breeze as you pass. the PCs to recognize her in Part Two. Taigen is startled by
the Battle of Snow Plain
than the official version, this vision, and he tells the PCs he will stay in the shrine
The halls of the Akodo War College are decorated with to pray and try to commune with the spirit once again.
though he’s never uncov-
ered the whole truth. He banners won from opposing armies. The banner that moves
is a Unicorn banner. If the PCs investigate, they discover it
is a descendant of Matsu
Golden Lantern Dōjō
Sakura. He adopted bears the Shinjo family crest. A successful TN 3 Culture
Ayako because he sus-
check (Water 2, Fire 5) identifies it as dating from the Bat- This dōjō is unique in Rokugan, as it only trains Kitsu
pected her ancestry, and
her ancestor, Kitsu Yū, tle of Snow Plain. Lion and Unicorn characters reduce the TN shugenja in the secret technique that Kitsu Yū discovered
saved the honor and life of this check by 1. The presence of this banner is strange, at Snow Plain in 820 (see Historical Inconsistencies,
of his own. He does not since history claims the Lion lost, and normally they only dis- page 6), as the PCs will learn in Part Two. While the
think it possible for the play opposing clans’ banners from battles they won. If none main dōjō for Kitsu shugenja teaches the techniques for
history to be changed
of the PCs notice this, Taigen offhandedly comments on the mediumship, the students of the Golden Lantern Dōjō
and Yū’s disgrace lifted,
however. inconsistency (something he noticed many years ago). learn to fight and how to summon the spirits of their
None of the NPCs can explain the oddity of the ban- ancestors to fight alongside them as a ghostly army. Kitsu
If Taigen is asked about
ner’s presence, but the PCs learn about the banner in who have mastered the Ancestral Summons invocation
Ayako, a successful
TN 2 Courtesy check Part Two, and may even be responsible for claiming it. are rare, but a single such shugenja can turn the tide of
(Earth 3, Fire 3, Void 1) Depending on how the GM is running the adventure, a battle.
earns his good faith, the PCs could change history by failing to claim this ban- The dōjō itself is quite unremarkable; when not in
and he offhandedly
ner in Part Two, in which case it could be absent when use, the inside appears to be no more than a large empty
mentions that Ayako is
his adopted daughter. they return (see Living in the Past, page 2). room, like any training area in the castle. When the few
She once requested to If the PCs are concerned about the strange presence students are present, the shōji screen doors and win-
become a shrine keeper drawing their attention to the banner, they may seek dows are kept closed. On auspicious nights, when the
for the Kitsu but was advice (see A Restless Spirit on page 9). training grounds are empty, the dōjō’s students attempt
refused. She became a
to summon the honored spirits of the dead, who appear
librarian instead so she
could stay and help her Ancestral Shrine as phantasmal troops patrolling the grounds.
aging father.
If the PCs honor Taigen’s request and go the ancestral
Alternatively, the PCs can The Golden Lantern Technique
shrine to pray with him, they will likely make their way
discover that Ayako is
Taigen’s adopted daugh- there after finishing their work in the library. This simple The Ancestral Army invocation is included for GMs and
ter and learn about her shrine near the Golden Lantern Dōjō is maintained by players who would like to enrich their adventures by
rejection by the Kitsu the Kitsu students and is open to all visitors. having one or more PCs study at the Golden Lantern
shugenja by speaking Once inside the shrine, the PCs must make a TN 1 Dōjō and learn its technique. Only Lion Clan characters
with Ayako and succeed-
Courtesy check or TN 1 Culture check to realize they can take the following invocation, as the Kitsu family is
ing at a TN 3 Courtesy
check (Fire 2). are expected to place an offering of sake or rice on the very secretive about its arts.
altar, in addition to lighting a candle. Any PC with rank 1
or greater in Theology automatically knows an offering
is required, and any Kitsu NPC can inform them of the
preferred offering if asked. If a PC fails to present an
offering, the kami of the shrine bristle at the slight, and
that PC receives 2 strife as a chill runs down their spine or
HISTORICAL FIGURES
Ayako knows the scholar at the table. They are Ikoma Barracks
Ichigo, a bard who spends countless hours there and is
As the PCs investigate currently poring over details of famous events so they can The barracks are large communal living areas for the
the Battle of Snow retell them by heart later. The scroll Ichigo has on the table soldiers-in-training. If the PCs visit the barracks, the
Plain, they come across bushi can be represented by the Loyal Bushi profile from
is a map of Snow Plain. They had heard of the dispute over
the names of several
the mines and were curious to see where they were. This page 312 of the core rulebook, without armor or weap-
historical figures:
is an excellent opportunity for the GM to show players the ons. A pair of bushi are playing Go on a travel set. The
In the Akodo Military confident winner, Hanna, challenges the PCs, offering
poster map of Snow Plain provided with this adventure.
Library, the PCs read
Ichigo is very willing to help the PCs, though when the the Go set as a prize if any PC can beat her. Any PC can
about Matsu Sakura,
a Lion general, who is name Hideri is mentioned, a TN 2 Sentiment (Water 1, take up this challenge but must name the item they will
described as rash and Fire 3) check reveals the bard’s slight reluctance. If the PCs give the bushi if they lose. The PC must succeed at a
prideful in the official ask, Ichigo admits that Ikoma Hideri is their ancestor, and as TN 3 Games (Air 1, Earth 5) check to win.
records. Matsu Hisoka If the PCs ask anyone in the barracks about the Bat-
she failed to record the details of Snow Plain, she is a dis-
was her husband.
grace to the family. Ichigo takes the PCs to where any record tle of Snow Plain, the bushi tell them what they have
Shinjo Kamu is men-
tioned as a Unicorn would be, but there is none. Hideri failed to record the learned in their lessons: that General Matsu Sakura’s
general who required battle, and so the details are lost. Ichigo offers the PCs an pride allowed the enemy to use her expectations against
Scorpion assistance her, and that is why the Unicorn won. Sakura anticipated
account of the version of the battle they have been taught.
to win the battle. This
Read or paraphrase the following aloud when the mounted samurai, not infantry, and she did not take the
document is signed by
Kitsu Yū. PCs are ready to hear the Ikoma’s tale: terrain into account. The students learn these things so
that they will never make the same mistakes.
In the Ikoma Hall of The Ikoma stands before you, head bowed and arms If Atsushi invited the PCs, they share a meal of rice
Scribes, the PCs learn
wide. Those that are in the Hall of Scribes, students, and sake, and Atsushi tells them that they had an ances-
that although Ikoma
Hideri was the historian teachers, and even a few servants, gather around to tor at Snow Plain, Akodo Aoi. Aoi wrote prodigiously,
tasked with recording listen. Softly, the Ikoma begins, but soon the crowd and Atsushi has read their many letters, but oddly
the events of the battle is swept away in the tale. never wrote anything about the battle, even if asked,
as it happened, she
Tears run down the Ikoma’s face as they speak of as though it was forbidden to discuss. Atsushi believes
left no records behind.
Hideri’s descendant, the Unicorn stealing the Lion’s land; then, they look there is more to the battle than the college teaches.
Ikoma Ichigo, is ashamed fierce as the army marches forth, and frightened
of her, as she failed in
this task.
when describing the battlefield. They make no men- A Fitful Night
tion of the Scorpion, but the Unicorn gain victory,
In the Kitsu archives, As the sun sets and the PCs retire to their guest quarters, a
and a caricature of General Sakura losing her temper
the PCs learn that Kitsu heavy tiredness falls over them. Each PC may make a TN 4
at her defeat causes a fight to break out in the audi-
Yū fought at the Battle Fitness check (Earth 2, Fire 5) to shake off the weari-
of Snow Plain. She is ence, students backing away from a bristling pair of
ness. If they fail, that night they are plagued with images
the restless spirit they young Lion clan samurai.
of blood, hooves, and snow. They do not remove strife or
encounter in the castle
(see page 9). Finding fatigue as usual, and awaken with the Exhausted condition
her peculiar death poem (see page 272 of the core rulebook). If a PC succeeds, they
Exploring the Hall of Scribes
plunges the PCs into the sleep normally and may spend on their check to rec-
vision of Part Two.
The PCs have plenty of time to explore the Hall of Scribes ognize the armor and eyes of Kitsu Yū in their dreams.
further if they wish to (for information on what the Hall
of Scribes may offer, see Historical Inconsistencies on Meeting the Daimyō
page 6). Ayako is eager to help the PCs find any gene-
alogy or record they might wish to see, and this offers the After the PCs sleep, read or paraphrase the following aloud:
GM an opportunity to reveal Lion ancestors in the PCs’
You awaken to the sound of bushi drilling outside. After
pasts, creating a personal link. If any of the PCs are of the
you dress, you discover a messenger waiting politely
Akodo or Kitsu family, they are invited to explore the rele-
outside your room with a summons to the dining hall.
vant wings of the library. Here they might find mention of
an ancestor who disappeared in a particular location but When the PCs arrive at the dining hall, they are
was never found, or one who fought at Snow Plain. greeted by the young, gentle-looking Kitsu daimyō,
The GM may wish to make Yū’s presence felt by hav- Takeko. Any PC may make a TN 2 Government (Earth)
ing her spirit rustle papers or knock scrolls from shelves, check to recall that Takeko has only recently become
as well as sweeping the map from the table. A TN 1 The- head of the Kitsu family and is renowned for her potent
ology check confirms that these happenings appear to connection with the kami, specifically fire kami. Any
be related to the other odd occurrences (see A Restless Lion PC automatically knows this. Read or paraphrase
Spirit on page 9). the following:
10
“Greetings, honored guests. I am pleased to have Shortly after arriving, Ayako finds a scroll by Kitsu Yū. KITSU TAKEKO
the fortune of your presence. I wanted to make She unrolls it to see a strangely worded death poem.
sure I met with you personally before you were too As soon as Ayako reads this aloud, she and the PCs are The Kitsu family daimyō
engrossed in your research about the dispute in drawn into Part Two (see page 11). can be represented by
the Scholarly Shugenja
question. Please, have some tea. It is a blend Kitsu
profile on page 314 of
Taigen grows himself.” Exploring the Archives the core rulebook, with
the addition of the Spir-
This meeting should be relatively brief, as the daimyō Until Ayako finds Yū’s poem, the PCs may search for any itualist template and
has many other matters to attend to. She is amicable, but information they wish, including a poem by Tadahisa the Assertive demeanor
she is the Kitsu daimyō for a reason; though she is young, for the guard outside. Memorizing that poem requires (see page 310 of the
core rulebook). Takeko
she is intelligent and cunning. Should a PC make a request a TN 2 Composition check (Earth 1, Water 3), and suc-
is small woman with
of her, she is open to speaking about such matters (within cessfully reciting it back requires a TN 2 Performance striking red hair, golden
reason) after their investigation has concluded. She makes check (Fire 1, Air 3). Successfully doing so earns the eyes, and a feline
no veiled suggestions that the investigation should go one gratitude of the guard to the PCs, along with an award grace. She genuinely
way or another, but any Lion PC (or any PC who succeeds of 1 glory. wants the PCs to feel
welcome, regardless of
at a TN 2 Government check [Fire 1, Earth 4]) knows
their affiliation.
that if the investigation should reveal that the Imperial Yū’s Scroll
histories may be inaccurate, this would disturb one of the Takeko is not only a
When Ayako finds Yū’s scroll, read or paraphrase daimyō, but also a
things Rokugani society values most: harmony (see Histor-
powerful shugenja.
ical Inconsistencies on page 6). She also mentions the following:
The young woman has
that after they have uncovered all that they can, she will a natural affinity for
Ayako breaks the seal, unrolls the scroll, and reads:
convene a gathering of representatives of each clan. When fire in addition to her
“I gave my name and lost my honor in the snow, abilities to serve as a
her meeting with the PCs is over, Takeko encourages the
medium to the ances-
group to go to the Kitsu archives to further their research. The sting is in the words that children learn.
tors. As a young girl,
Come spring, the world changes again.” she was fostered by an
Kitsu Archives As the final word leaves Ayako’s lips, she gasps, her Ikoma family.
eyes focusing on something behind you, something
Some records in the Kitsu archives are accessible only to
only she can see. Her eyes glow with golden light,
Kitsu shugenja, and the PCs aren’t permitted entrance
and her hair falls loose and flutters as though a fierce
without an escort, so Kitsu Ayako accompanies them.
wind has passed through the room.
When the PCs arrive, read or paraphrase the following:
At first you feel nothing, then a whisper of wind IKOMA ICHIGO
Two guards stand outside an otherwise unassuming touches your skin, and a distant moan like a voice
door. Ayako presents one with the scroll bearing echoing on a mountainside reaches your ears. The This sensitive, bard
the signatures that grant her permission to enter. air grows cold, and the image of a vast plain flickers can be represented by
the Seasoned Courtier
He nods, but before he opens the door he speaks before your eyes as the room fades, then falls away, profile on page 313 of
softly to Ayako: “You are lucky to be granted access. leaving you standing under a wide grey sky. the core rulebook, with
I have petitioned several times for permission to the addition of the Artist
find and read my father’s poetry, but have been template and the Shrewd
11
12
Clan Motives
devout warrior who is respected by her fellow soldiers.
Ayako feels out of place as an armored combatant, but
The motives of the involved clans in 820 are somewhat what she doesn’t learn until later is that Yū sometimes felt
different from those in the present: similarly. Yū is a descendant of the Kitsu family but has
showed no ability as a shugenja and does not know of her
$ The Lion wish to drive the Unicorn out of the abilities until the spirits answer her cries on Day 3. After
Snow Plain and reclaim that area. Ever since the praying to her ancestors during the battle, she is as sur-
Emperor returned nearly half of the Lion’s land prised as anyone when Lion Clan ancestor spirits appear
to the Unicorn upon their return to the Empire, to fight alongside her. Though she won’t live long enough
the Lion have struggled not only with the slight to see it, her discovery at Snow Plain leads to the creation
of having their territory taken, but also with the of the Golden Lantern Dōjō, where Kitsu shugenja study
plight of having significantly less arable land. To the Ancestral Summons invocation in secret.
combat these issues, the Lion Champion, Ikoma
SOCIETAL PERSONAL
Kojima, has sent General Matsu Sakura to drive
the Unicorn out. 65 HONOR ENDURANCE
15
The Unicorn are trying to prove themselves as
2 3
45 GLORY 15
$ COMPOSURE
a Great Clan with a place in Rokugan, a clan 3 2
capable of protecting the territory so recently 39 STATUS 3 FOCUS
8
returned to them by the Emperor.
$ The Unicorn have appealed to the Scorpion to
+1, +1, –2
DEMEANOR - DETACHED
VIGILANCE
4
step in, and the Scorpion have agreed to negoti-
ate between the Unicorn and Lion. However, the ARTISAN 3 MARTIAL 3 SCHOLAR 3 SOCIAL 2 TRADE 1
Scorpion’s primary goal is to claim the wealth of
ADVANTAGES DISADVANTAGES
diamonds in the mountains around Snow Plain.
FAVORED WEAPONS
$ On Day 1, the PCs are invited to advise Matsu Katana: Range 1, Damage 4, Deadliness 5/7,
Sakura before the first encounter on the bat- Ceremonial, Razor-Edged
tlefield, and they have the opportunity to
Gear (equipped): Lacquered armor (Physical 4, Cere-
lead units.
monial, Cumbersome, Wargear), wakizashi, knife
$ On Day 2, a snowstorm makes fighting difficult,
corn are forewarned, and Sakura asks the PCs to ANCESTRAL SUMMONS (INVOCATION)
discover a spy in the camp. Once per game session as a Support action, the
$ On Day 3, the sky clears, Unicorn reinforcements shugenja may attract numerous ancestral spirits to fight
arrive, and the fighting continues, until Kitsu Yū’s at her side. In a skirmish, these are treated as six Loyal
mysterious powers surface. Bushi (see page 312 of the core rulebook) who have
physical resistance 10 and are Otherworldly beings. In
$ On Day 4, Sakura uses Yū to help her claim final
a mass battle, increase the strength of her army by 20.
victory over the Unicorn, but an Imperial emis-
These effects persist until Yū becomes incapacitated or,
sary arrives and changes the course of history.
if she does not, until the end of the scene.
Kamu challenges Sakura to a duel, but a trusted
advisor takes her place. Then the vision ends.
13
14
15
remembers everything in
Depending on their performance during the campaign, 70 HONOR ENDURANCE
18
Part Three.
Sakura will trust the PCs to a lesser or greater degree,
3 2
65 GLORY COMPOSURE
15
represented through this ongoing social objective. 2 4
Momentum points are accrued and lost at fixed points 60 STATUS 3 FOCUS
7
during the adventure, or when the GM deems the PCs
to have done something that would win (or lose) Saku- +2, –2
DEMEANOR - ASSERTIVE
VIGILANCE
6
ra’s trust. This ongoing social objective remains active
for the entirety of Part Two rather than resolving within
FAVORED WEAPONS
Any PC who has 4 to 7 momentum points is
$
Katana: Range 1, Damage 4, Deadliness 5/7,
in good standing, and can generally make
Ceremonial, Razor-Edged
suggestions to General Sakura that she will
weigh seriously. Gear (equipped): Lacquered armor (Physical 4, Cere-
MATSU HISOKA $ Any PC who has 1 to 3 momentum points is out monial, Cumbersome, Wargear), wakizashi, knife
16
general Shinjo Kamu has refused to abandon the The Outcome PERSONAL HISTORIES
plain, so he must be defeated. I believe we should
attack at noon, but I would seek your thoughts, first.” If the majority of the PCs favor an immediate attack, In Part Two, the PCs
Sakura takes that option. Otherwise, she is willing to wait, encounter a number of
“Attack at once; do not give them a moment to NPCs from the history
but only for a few hours, to see if the Unicorn will attack
rest,” Hisoka says confidently. they learned about in
first. This gives the PCs time to explore the camp if they
Part One (see Historical
“Wait, and let the Unicorn come to us,” Yū sug- haven’t already (see In the Lion Camp on page 15). Figures on page 10).
gests. “This gives us time to prepare and observe. Sakura wants to ensure her troops fight today. As it turns Over the course of the
Our camp is still being erected.” The general listens out, the Unicorn do not make the first move, so the Lion vision, they discover that
silently, then turns her eyes on you, waiting for the attack in the afternoon if Sakura did not opt to attack the truth about these
characters differs from
opinions of her other advisors. immediately. Each PC is expected to lead a cohort in this
recorded history:
battle (and they are the only leaders on the Lion side).
Matsu Sakura (page
Offering Advice The First Sparks 16) was a virtuous and
victorious general.
Some of the following advice might affect Sakura’s If she sends her army into the field in the morning Kitsu Yū (page 13)
actions and the outcome of the battle, while some merely (immediately after the meeting), Sakura is surprised to was a loyal bushi with
alters her perception of the PC giving the advice. Sakura’s face unmounted Unicorn, and the boggy paddies make untapped potential as a
responses to some possible advice are given below, and shugenja, and is Ayako’s
the Lion’s maneuvers difficult. The boggy paddies count ancestor.
the GM can adapt these to fit the PCs’ ideas. If the PCs as Entangling terrain (see page 267 of the core rule-
have no advice for Sakura, Yū and Hisoka can argue these book) for the unprepared Lion army. Read or paraphrase Ikoma Hideri (page 20)
points between them as they try to sway her. In this case, was a meticulous
the following: chronicler of history and
Sakura then puts the decision to a vote to allow the PCs
courageous during battle,
input, whereas if the PCs speak for one side or the other, The general assembles the troops to march on the staying behind to witness
Sakura is swayed by their words and makes her decision Unicorn. She gives a brief speech in which she pre- everything. Her work was
based on their input. When making a suggestion like the pares her warriors to face mounted warriors, telling lost through no fault of
ones listed here, a PC may also make a TN 2 Courtesy her own.
them to keep moving, to approach not directly but
check (Air 1, Earth 4); if they succeed, they gain 1 addi- at an angle, and to focus on taking the horses down. Matsu Hisoka (page 16)
tional momentum point, plus 1 per 2 bonus successes, or was a loyal soldier and
cancel out up to that many they would lose with an idea If instead the Lion wait to attack, scouts inform the husband of Sakura.
Sakura rejects (to a minimum loss of 0). Sakura that the Unicorn have prepared to defend but Shinjo Kamu (page 18)
appear to be on foot and armed with spears. The scouts was betrayed by the Scor-
The Unicorn know the lay of the also inform her about the state of the ground. Read or pion and was granted
paraphrase the following: victory only through
land and have the advantage; we Imperial intervention,
should let them come to us. The general waits until after noon, then assembles which bruised his pride.
17
How to Achieve It: After a leader performs a success- filled with spiked staves – carefully avoided by the Uni-
EYES OF THE KITSU
ful Attack or Scheme action against an enemy leader’s corn formation in their approach and withdrawal – claim
During the first three cohort, they accrue 1 momentum point toward this stra- the lives of numerous soldiers. While relatively few sol-
days of the battle, Yū tegic objective. After a leader wins a clash against an diers fall into the several foot deep holes concealed by
occasionally experi-
enemy leader (see page 263 of the core rulebook), they foliage, panic begins to spread throughout the ranks,
ences dizziness and
headaches. The GM accrue 2 momentum points toward this strategic objec- and the advance breaks as the formation falters.
should pepper the battle tive, and 1 momentum point toward the Maintain the
with descriptions of this General’s Favor ongoing objective. The Lion army suffers 6 attrition and receives
happening to alert the Fulfilled When: This strategic objective is fulfilled after 12 panic.
PCs that something is If the army stops its advance, read or paraphrase the
the army accrues momentum points equal to Shinjo
wrong with Ayako, Yū,
Kamu’s focus (7, in this case). following aloud:
or both. If asked, Yū
says she feels like she Upon Completion: When a leader completes this objec-
Sakura shouts for scouts to step forth, and these skilled
is being watched, and tive, the commander of the army learns the number of
that she is experiencing trackers quickly reveal the Unicorn army’s intended
enemy leaders and cohorts, the enemy army’s strength
strange visions of tower- trap: pits filled with spikes, carefully seeded around
ing soldiers that get pro- and discipline, and each enemy leader’s identity and
the battlefield and hidden with foliage. Sakura turns
gressively more lifelike ranks in Martial skills.
to Hideri: “You were correct, I see. I suppose it’s a vari-
as the days go on. At the end of the first round, read or paraphrase the
ation on their famed feigned retreat on horseback.”
Ayako and Yū are both following aloud:
beginning to commune Hideri nods. “The way they used those pit traps is
with their ancestor Suddenly, the forest of spears begins to draw back unusual It’s a tactic most common for close-in defen-
spirits. The spirits are across the marsh – not in a panic, but in a slow, delib- sive fighting, quite at odds with the flexible tactics the
drawn to them. A PC erate withdrawal, as if reacting to some unseen signal. Unicorn use in the open field. And their ruse required
may make either a TN
You see Matsu Sakura questioning the historian Ikoma near-perfect coordination. Perhaps the Unicorn
3 Medicine check (Fire
2, Earth 5) or TN 2 Hideri on a nearby hilltop, her muddy scholar’s robes learned its efficacy firsthand when fighting the Crab
Theology check (Fire 1, an odd sight before the sea of shining lacquered Clan when they forced their way through the Kaiu
Earth 4). If the PC suc- armor and glinting spear tips. As you approach the Wall. Or perhaps it was not their commander’s idea at
ceeds, they determine pair, you catch the end of their conversation, Hideri’s all…” She trails off, lost in thought.
that the cause of Yū’s
voice steady despite her harried appearance.
discomfort is spiritual.
A PC who succeeds on “…this tactic is attested to in Kuni Kagetsugu’s
the Theology check
account of the skirmish at the Ridge of Bones. If Shinjo Kamu, Unicorn General
may spend to
recognize this ability the Unicorn appear to be in retreat, then what they ADVERSARY CONFLICT RANK: 4 3
as ancestral summon- desire is that we pursue. We should hold our posi-
General Shinjo Kamu is in charge of the Unicorn forces at
ing, a rare invocation tion, and move cautiously across this terrain.”
jealously guarded by Snow Plain. The hatred he has for the Lion is even stron-
the Kitsu family. If the If the Lion army succeeded in its strategic objective ger than his desire to keep the plain. Kamu is a proud
PC tells Yū this, she is and traditional man who prefers battle to diplomacy. He
for the round, Matsu Sakura realizes that Shinjo Kamu
more prepared for what believes the plain is his clan’s by right, since the Emperor
happens on Day 3 (see is a cunning opponent, and takes Hideri’s advice. If
the Lion army failed in its strategic objective, however, granted these and other lands to the Unicorn once their
Yū’s Intervention on
page 26). Sakura underestimates Kamu, and orders her forces to return to Rokugan was made official. However, his orders
advance in pursuit. Any PC may make a TN 4 Courtesy from the Unicorn Champion were to keep the peace as
check (Air 2, Earth 6) to attempt to dissuade her; if the much as possible and avoid further enmity. Therefore,
PC succeeds, Sakura halts the army’s advance, and that he asked the visiting Scorpion, Shosuro Amane, to help
PC gains 1 momentum point toward the Maintain the negotiate peace. This he soon regrets, as the Scorpion’s
General’s Favor ongoing objective. If the PC fails, that apparent benevolence quickly becomes suspect.
PC loses momentum points in the Maintain the Gen-
SOCIETAL PERSONAL
eral’s Favor ongoing objective equal to their shortfall
instead, and Sakura does not halt the army’s advance. 65 HONOR
18
ENDURANCE
18
FAVORED WEAPONS
ABILITIES
INSPIRING LEADER
While Kamu is present in the battle, his army removes 3
panic at the end of each round.
19
$ Round One: Sakura orders the strategic object especially quickly, the GM can run more rounds, while if
IKOMA HIDERI
of Capture a Position on the hilltop (see page they are moving slowly, the GM can run fewer rounds, but
This dedicated historian 277 of the core rulebook), while Kamu orders his they should try to tell the players roughly how many rounds
is the ancestor of army to Draw Them In (see page 227 of the core they will have to work with at the start of each day. After
Ikoma Ichigo and can
rulebook). Sakura opts to act first. the final round, armies return to their camps to recuperate.
be represented with
In the evening, after the day’s main encounter,
the Seasoned Courtier $ Round Two (if the Lion successfully capture
profile on page 313 Sakura calls another meeting to review and plan. This
the hill in Round One): Sakura orders her forces
of the core rulebook, allows the PCs to influence her key decisions and remain
to Grind Them Down and Kamu orders his army
with the addition of aware of areas of the battle they may not directly expe-
the Artist template. A to Capture A Position on the second round (see
rience. The armies also resupply, the Lion removing 5
wispy, scholarly woman, page 277 of the core rulebook). Sakura opts to
she has a precise panic and 5 casualties and the Unicorn removing 10
act first.
memory but also records panic and 10 casualties by default.
everything she sees $ Round Two (if the Unicorn still hold the hill At night, the PCs may pursue other goals. For
on scrolls in her tent. after Round One): Sakura maintains the Capture instance, they can lead clandestine attacks (run as skir-
She is traveling with a Position objective on the hilltop while Kamu
Sakura’s army to record mishes), attempt assassination or subterfuge, scout the
orders his troops to Grind Them Down (see page terrain, create traps, and more. Many abilities found in
her battles for posterity.
She does not take part 277 of the core rulebook) . Sakura opts to act first. Fields of Victory can be used here, to give the PCs an
in the fighting, but advantage in the battle. They can also pursue their histor-
rouses the troops before After two rounds of fighting here, whichever side does
ical or contemporary characters’ personal agendas, relat-
each battle, reminding not control the hill calls for a tactical withdrawal. If the
them of their ancestors’ ing to their ninjō or giri. However, excessive activity at
Unicorn forces withdraw, they fall back onto the plains
struggles and victories. night can lead to a PC suffering the Exhausted condition
and break away as Sakura grants her army time to tend
She admires Sakura and (see page 272 of the core rulebook) at the GM’s discretion.
is proud to serve her, to the wounded and set up their new camp at the hill-
but she does not see top position. If the Lion forces withdraw, they retreat to
war as the highest art, their previous camp (and the Unicorn do not attempt to Key Positions
as many Lion do. She
pursue from their entrenched position). It will either be Controlling Snow Plain need not be a matter of rout-
plays many instruments
but always carries her midafternoon or well into evening by this point in the bat- ing the enemy army. While this is certainly one way to
flute. This instrument tle, depending on when Sakura launched her initial attack. achieve victory, it is probably the hardest. Much more
has been handed down After the battle, each army is able to recover a small achievable is making it impossible for the other force
through her family and amount: the Lion army removes 5 panic and 5 casualties,
is her pride and joy. The to stay in the field by controlling a number of key posi-
and the Unicorn army removes 10 panic and 10 casual- tions. These key positions grant benefits that make it
Scorpion assassinate her
on the fourth day of ties (owing to its better access to supplies). much easier for an army to stay in the field, and each
the battle. side should attempt to disrupt or control the key posi-
The Battle Rages On tions vital to the other. After an army successfully com-
pletes the Capture a Position strategic objective to hold
From here, the mass battle becomes somewhat more
a key position and then keeps control until the end of
open-ended. The PCs are Sakura’s advisors, after all, and
the day, it counts as holding that position. Positions can
they can influence not only the tactics in the field, but
also be seized via night raids (which should be run as
also the overall strategy. While the Lion have the initial
skirmishes), by trickery, or even by diplomacy; the GM
advantage of numbers, the Unicorn are better supplied,
should give the PCs the creative freedom to try different
and worse, they need only put up enough resistance to
things in their role as leaders of the army.
keep the plain in contention for three more days, as they
If either army ever controls all of the strategic positions
know that an Imperial envoy is on the way, and have
listed here for a full day (that is, it controlled them at the
reason to believe the conflict will be ruled in their favor.
start and end of the day), the GM should have the Impe-
The Lion, meanwhile, are extended beyond their supply
rial envoy arrive early, moving to Meeting the Imperials
lines, and thus face their own time pressure, as Sakura
(see page 26). The GM may have to adapt some parts of
knows she cannot keep her army in the field indefinitely.
the story to accommodate the swift and decisive victory.
Each of the next three days should be structured
roughly the same way as the last one was:
At dawn, the PCs are expected to meet with Sakura The Swaying Willow Pass
and discuss strategy before facing the enemy. They can This ancient pass is the main supply route of the Unicorn;
use this time to attempt to guide her strategy for the day, holding the pass at the end of the day (or destroying it
and determine which key positions they should capture. somehow) reduces the panic and casualties that this army
From morning to evening, the armies then fight removes per day by 5 each (to a minimum of 0). It is Enclosed
three rounds of a mass battle. If these rounds are moving terrain, and the river is Difficult and Dangerous terrain.
20
21
Day 2
Moto Ghazan: Skillful Unicorn Clan’s armies, using infantry tactics
Rōnin with Warrior adopted upon their return to Rokugan.
template, choose Pelting Strength: 50
Hail Style () and Pin At the start of the new day, read or paraphrase the
the Fan (). Replace following aloud: Discipline: 40
School of the Wolf with Leaders: The army has five leaders, whom Shinjo
Swirling Desert Wind As the second day dawns, snow begins to fall thick Kamu refers to as his Five Pillars: Moto Ghazan,
(see page 84*). and fast. You cannot see from one tent to the next; Utaku Norio, Shinjo Gansarnai, Iuchi Gerel, and
Utaku Norio: Loyal Bushi even nearby figures become ghostlike grey shad- Ide Nanashi. If a leader is killed or rendered
with Warrior template, ows. You can, however, hear the heavy movement of unable to lead (such as by being knocked uncon-
choose Iron Forest Style bushi drilling, presumably to keep from succumbing scious), they are replaced with a loyal bushi at the
() and Heartpiercing
to the bite of the cold. start of the next round (see page 312 of the core
Strike (). Replace both
abilities with Swirling Des- rulebook). See The Five Pillars in the left margin
ert Wind (see page 84*). During the second day, all terrain counts as Obscur- for how to construct their profiles. Kamu always
ing terrain during the heavy snowfall (see page 267 of nominates his leaders to act in the order in which
Shinjo Gansarnai: Loyal
the core rulebook). A PC may perform TN 3 Tactics they are listed above (with any replacement lead-
Bushi with Warrior tem-
plate, choose Flowing check (Fire 1, Air 4) as a Scholar skill to realize that the ers acting last, in an order determined by the GM).
Water Strike () and increased cold means the Lion’s food supplies will last Forest of Spears (Army Ability): After a cohort
Striking as Water (). even less time than expected, unless the army sends in this army performs a Reinforce action, any
Replace both abilities some forces to scavenge or hunt for food. If a PC brings
with Born in the Saddle
enemy cohort that attacks it this round treats all
this up with Sakura, she agrees with their assessment, terrain as Dangerous terrain (see page 267 of
(see page 85*).
and that PC earns 1 momentum point toward the Main- the core rulebook).
Iuchi Gerel: Skillful tain the General’s Favor ongoing objective.
Rōnin with Investigator
template, choose Tactical
Assessment () and Morning Meeting Let us attack as quickly as we can,
Lightning Raid (). causing their army to panic!
Replace School of the Sakura has been informed about the night visitor, either
Wolf with Heroic Charge by the PCs or by a bushi who overheard the exchange. The PC gains 1 momentum point toward the Maintain
(see page 86*). If the PCs were unaware of the intruder in the night, the General’s Favor social objective. If Sakura takes this
Ide Nanashi: Loyal Bushi Sakura informs them briefly now. However, the bulk of advice, approaching quickly and loudly means the Lion
with Socialite template, the meeting is given to discussing problems caused by fall into the Unicorn’s trap and must increase the TN of
choose Slippery Maneu- the snow. Read or paraphrase the following aloud: all checks they make during the battle by 1.
vers () and Rallying
Cry (). Replace both
General Sakura addresses you: “The snow falls
abilities with Heroic We should march in silence
unseasonably early, and we cannot assume more
Charge (see page 86*).
supplies will reach us, so we must work with what
and take them by surprise!
*All page references in
time we have. I intend to conclude this battle quickly The advisor gains 1 momentum point toward the Main-
this margin reference the
core rulebook. and establish our garrisons here before the full force tain the General’s Favor social objective. Approaching
of winter arrives. We must use the cover of the snow quietly and slowly means the Lion do not fall so quickly
to mount a surprise attack on the Unicorn. Now, how into the Unicorn’s trap.
can we ensure our victory?”
Hisoka dissents. “Such an attack carries too much Hisoka is right; we should
risk.” Yū frowns and says, “We cannot wait forever, wait. If we reduce the soldiers’
Hisoka. The general is right: we must act soon.” rations, we can last longer.
The general waits for the PCs’ advice. As on the first Sakura has already said she wants to attack soon. The PC
day, they may make a check to deliver it more effectively loses 1 momentum point from the Maintain the General’s
(or offset their losses). Favor social objective, unless the PC backs up their opin-
ion with a practical reason such as “marching our army in
22
poor visibility leaves us open to ambush” or “marching against Ide Nanashi (see page 22) plus one Loyal Bushi
SPY IN THE CAMP
in the extreme cold weakens our bushi before we even (see page 312 of the core rulebook) riding a Unicorn
reach the enemy.” However, after the attack, all PCs who warhorse (see page 327 of the core rulebook) per PC. After the failed attack,
advised waiting gain 1 momentum point toward the A number of Sakura’s staff are killed, and the confusion Sakura becomes con-
vinced there is a spy in
Maintain the General’s Favor social objective, as Sakura throws the army into chaos. If the PCs are able to kill Ide
her camp who revealed
sees the wisdom of their words in retrospect. Nanashi, the Lion army suffers 10 panic, but if she slips her position to the
away (or the PCs are not present to oppose her), the enemy, and she asks the
However we proceed, we should make army suffers 20 panic instead. Sakura suffers superficial PCs to find them. She
does not tell any PC who
for [a particular key objective]. injuries in the battle if the PCs are not present.
has fewer than 5 points
toward the Maintain the
Sakura approves of this idea, and the PC gains 1 After the Attack General’s Favor objective.
momentum point toward the Maintain the General’s If any PC has fewer than
Favor social objective. After the crushing ambush, Sakura asks all who are able to 2 points, she actively
get the wounded to the medical tent. This gives the PCs a suspects that PC to be a
The Decision chance to earn her favor and save lives. Any PCs with the possible spy.
Medicine skill may help treat the wounded. Kamayoko is If the PCs suspect
Sakura decides to attack, even if the PCs are against it. present at the medical tent, but she is constantly on the Kamayoko (secretly Sho-
Whether the army charges or marches quietly depends move tending to soldiers, which gives the PCs little time suro Yasu) or have already
on the advice given above, and which side the PCs favor. suggested something was
to question her. Any PCs who would like to help may make
amiss with her actions,
As on the first day, the PCs act as leaders of the army, a TN 2 Medicine (Earth) check to stabilize a patient, and Sakura asks the PCs to
and Sakura chooses the strategic objective for each bonus successes may be spent to get them back on their find her and bring her to
round. Unless the PCs persuade her to pursue a different feet. Sakura walks among the wounded and is witness Sakura’s tent.
overall strategy, she begins by calling for her leaders to to the PCs’ efforts, which gain them 1 momentum point
Capture a Position (see page 277 of the core rulebook), toward the Maintain the General’s Favor objective.
and maintains that objective until the PCs succeed. She
picks the first position suggested by a PC, or defaults to
the Unicorn War Camp if no PC suggests one. After the
Night 2
position has been captured, she declares Grind Them During the night, the wind howls like yōkai in the snow.
Down as the objective for any remaining rounds. Read or paraphrase the following aloud:
The snow continues to fall thick and fast, and the sol-
Betrayed diers have little shelter against the cold. Rations have
Akodo Kamayoko’s impersonator is eavesdropping out- been halved, and as the night falls, the wind rises. Its
side of the tent and slips away as soon as the decision howling keeps everyone awake, and soldiers spread
is made. She carefully makes her way to the outskirts of the word that some evil spirit wants them to fail.
the camp and is greeted by a disguised Unicorn scout.
While sleep is difficult even if the PCs have managed
She informs the scout of the incoming attack.
to capture some sort of fortification in which to weather
The first PC to leave the tent after the meeting may
out the storm, the PCs may suggest lighting fires, sing-
make a TN 3 Survival (Water) check as a Scholar skill. If
ing songs, or providing entertainment in the form of
they succeed, they notice Kamayoko walking down the
Ikoma Hideri’s stories: anything to increase morale. Any
path in a hurry. If they follow her, they catch sight of the
one PC may make a TN 4 Performance check (Fire 2,
disguised Unicorn scout just as they vanish in the snow,
Air 5) to help boost the army’s morale. If no PC suc-
though they appear to be wearing Lion colors. A TN 3
ceeds at this check, the army receives 5 panic overnight;
Design (Air) check using a Scholar approach lets a PC
otherwise, it removes panic equal to the PC’s ranks in
know that the person departing is wearing Lion colors,
performance plus bonus successes.
but the shades aren’t quite right. The PCs cannot follow
Other night activities are significantly hindered, and
the scout due to the low visibility.
any PC who undertakes activities that expose them to
the freezing night must make a TN 3 Fitness (Earth 1,
Ambush in the Snow Fire 4) check or suffer the Lightly Wounded condition
Three rounds of the mass battle proceed normally, but for the ring they used as they become frostbitten.
after the third round, something unexpected happens:
using the cover of the snow, a small unit of Unicorn cav- Day 3
alry lead by Ide Nanashi slips through the Lion Clan lines
However the PCs spent the night, on the morning of the
and attacks Sakura and her command staff directly. If the
third day, read or paraphrase the following aloud:
PCs are with Sakura, they can participate in this skirmish
23
24
The battlefield around Yū swells with the ghostly Seize the Enemy’s Banner
forms of samurai. After a palpable pause, the dozens
of soldier moving toward Yū quickly fall back. The The commander calls for the army to capture the enemy
Lion do not cheer, but stand back. Shaken, Yū falters, commander’s banner, symbolically asserting superiority
and as soon as she drops her sword arm, the figures over the other force.
around her start to fade, the ancestral spirits of the How to Achieve It: After a leader performs a suc-
Lion Clan becoming nothing but dust upon the air. cessful Attack action against an enemy leader’s
cohort, they accrue 1 momentum point toward this
If the PCs did not help Yū realize what was going on, strategic objective.
she is unprepared to have her prayer answered. Read or Fulfilled When: After the army accrues momentum
paraphrase the following aloud: points equal to the enemy commander’s focus (6, in
this case), one leader may enter a clash that is resolved
Chaos ensues. Spirits of armored Lion Clan samurai immediately against the enemy commander (see page
swarm the field, slashing and cutting into everything 263 of the core rulebook). If the character wins the
in their path. Yū struggles to focus herself and the clash, they seize the enemy commander’s banner, and
spirits, but she is overwhelmed. A spear strikes Yū, then this objective is completed. If the character loses
and she collapses. the clash, up to one other character may attempt a clash
against the commander.
The battle over, Sakura orders the Lion army back to
Upon Completion: When a leader completes this
camp. The sight of spirits on the battlefield has incited
objective, the enemy army suffers 20 panic.
fear in both sides, as this phenomenon is something no
Once the battle begins, read or paraphrase the
one has ever seen before. Kitsu Yū has demonstrated
following aloud:
abilities so different from everything the Lion soldiers
are familiar with, and whispers through the camp ask if The Lion troops assemble rapidly for one final all-out
the power was unfamiliar foreign sorcery, or worse. Yū attack. Ikoma Hideri walks among them, reminding
retires to a small camp shrine to ask her ancestors for them of all Sakura has done for them. Sakura has no
guidance. If the PCs follow her, she tells them that she time for a speech but stands with Yū at her side, prom-
is amazed. Yū is overwhelmed by the accidental invoca- ising the soldiers that she will have Lion bushi both
tion of her ancestors, while Ayako realizes that Yū and living and dead fighting alongside her, in a battle that
the spirits are her ancestors, too. Yū explains that she will go down in history. Beside her, Yū looks terrified.
is afraid of how the army, and history, will see her now.
If the PCs attempt to help Yū or simply wish to raise
morale, assuring the troops that Yū is not some evil sor- The Final Battle
cerer sets their minds at rest. Either way, this calms the
troops and impresses Sakura. Each PC involved gains 1 The mass battle proceeds until the PCs capture the
point toward the Maintain the General’s Favor objective. enemy banner (or a key position, if they were trying to
take one of these instead), or for 6 rounds.
25
Yū’s Intervention Momoka speaks crisply: “The Emperor has decided the
Unicorn shall keep this land. The Unicorn must claim the
At some point during the battle, when things look dire
victory, to show the other Great Clans that the Unicorn
for the army overall (if its panic or casualties grow dan-
are here to stay. However, he will not let the Lion starve.
gerously high) or for a particular PC (such as if they are
They will be reimbursed with all food from Snow Plain
injured in a clash, become Compromised, or similar),
for one decade, which will be supplemented by half of
read or paraphrase the following aloud:
all food produced from the Osari Plains for five years.
The thunder of battle roars around you, and you
Momoka explains that the Unicorn will be recorded
see a wall of spears – the Ten Thousand Needles –
as the victors—that is the price the Lion must pay to
advancing relentlessly. Your vision swims, for despite
receive this gift. Sakura cannot refuse such a generous
the gains you have made, your foes seem implaca-
SCORPION offer, from the Emperor no less, though it means her
INTERFERENCE ble. Suddenly, the roar of battle is overwhelmed by
hard-won victory will be forgotten by history. A mes-
a still louder roar and the Unicorn soldiers begin to
Shosuro Amane wants
senger is sent to Ikoma Hideri immediately, to have
break into a retreat around you. Ghostly shapes rush
the battle recorded as her alter her accounts of the battle.
past you and charge into the Unicorn forces.
a Unicorn win that was Kamu is not satisfied with the solution. He feels
accomplished due to
The Lion Clan army immediately removes 15 panic such a lie dishonors him and is not happy about hav-
Scorpion aid, so that
and 15 casualties. ing to give so much to the Lion after they have done
when memories have
faded in the future, the such damage to his clan. He is angry, and he chal-
lenges Sakura to a duel to prove who is the greater
Scorpion can claim the The Envoy’s Arrival
diamond-rich mine. Even warrior. Momoka allows this, and even seems to
if the PCs arrange for After the PCs succeed in their strategic objective, the welcome it as entertainment. However, seeing that
Amane’s downfall after
Imperial Envoy arrives: Sakura is wounded, Momoka gives both generals time
the fire, the Scorpion
has already passed the to recover from the battle before they return to duel.
record Yū signed on to
A loud whistle cuts across the battlefield, and sud-
denly, the clashing armies draw back. Riding toward
Shosuro Yasu, who has
been impersonating you, you see a group of green-clad travelers bear-
Death of a Historian
Akodo Kamayoko. She ing the banner of the Chrysanthemum. A hush falls When the Sakura and her advisors return to camp to
will ensure history
remembers the battle as
across the bloodied snow. prepare for the duel, the camp is in uproar. Read or
Amane wished. When paraphrase the following aloud:
back in the present
As Sakura must meet the Imperial emissary imme-
with the scroll, any diately after the battle, she has no time to visit the A tent is ablaze, and huge flames lick the sky. Bushi
Ikoma historian NPC can ryorishi. If a PC has the Medicine skill, they may offer and servants alike stand aghast, already mourning
authenticate the docu- to bind her wound by making a TN 2 Medicine (Earth) Ikoma Hideri, who is believed to be inside…
ment for the PCs so that
check. That PC is awarded 2 honor if they succeed.
it may be used in court
If any PCs desires to continue to fight, they must The PCs may attempt to rescue Hideri from the
as testimony on behalf
of Ikoma Hideri. forfeit 7 honor and 7 glory to do so. flames. She was knocked out and left to burn, so she
26
needs to be carried out of the tent. A successful TN 3 momentum points toward the Maintain the General’s HIDERI’S LOST SCROLL
Fitness check (Earth 2, Fire 4) enables a PC to enter, Favor objective to represent her. If a PC is chosen to
find Hideri, and remove her without sustaining harm. represent Sakura, they gain a further 6 honor for taking If the PCs attempt to
Any PC who makes the attempt but fails suffers the her place—regardless of the outcome of the duel. rescue Hideri or search
through the remains of
Burning condition (see page 272 of the core rulebook). When the duel takes place, read or paraphrase the
the tent after the fire,
Alternatively, the PCs may attempt to quench the following aloud: they have the opportu-
flames in time to save her. Some people are running to nity to discover a scroll
the nearest stream, where they will have to break the ice Shinjo Kamu stands ready to draw his scimitar and in a case that seems
to get to the water. The PCs might lead them in throwing strike. His stance appears relaxed, but there is no untouched by the blaze,
mistaking the fierce determination in his eyes. The as though it was an act
snow on the fire instead, and a TN 4 Command or Per-
of forbearance by the
formance check (Fire 4, Air 5) rallies enough people to seasoned Unicorn general does not look at his oppo-
kami of fire. If they do
put it out in time to get to Hideri. nent’s face but at his target, his opponent’s heart. not, Yū instead discov-
The PCs may be able to rescue Hideri, but she has ers the scroll and shows
To defeat Kamu, the PC must fight to the death. For the PCs. If inspected,
inhaled a lot of smoke and only lasts long enough to
dueling rules, see page 258 of the core rulebook. When the PCs discover the
bemoan the loss of her scrolls. This was the Scorpion’s document is the true
one of the duelists lies dying, Yū apologizes to the PCs,
purpose in having Shosuro Yasu, who was masquerading telling of the Battle
taking responsibility for reading the scroll aloud at the
as Akodo Kamayoko, set the fire (see Scorpion Interfer- of Snow Plain, signed
Kitsu family archives and dragging them into this vision. with Hideri’s personal
ence on page 26), but Hideri did not see her assailant.
Read or paraphrase the following aloud: chop. Depending on
The PCs receive 3 honor for attempting to save her, and
whether or not the PCs
if they wish, they may take the flute she was playing when The world begins to collapse around you, falling away are able to affect the
she was attacked and was still clutching when she died. into shadow. You look at Yū, and she steps aside from future (see Living in
When Hideri dies, or when her burned body is found the Past on page 2),
Ayako, the ghostly form separating from the young
they can either hide the
in the remains of the tent, Yū asks to speak to the PCs librarian. The ghost shakes her head sadly. Blood scroll case somewhere
alone. She tells them that the Scorpion Amane came begins to spread around her feet. “I do not remember to gather when they
to her after meeting with Sakura the night before and how I die, but I am not given the opportunity to right return to the present
promised to help keep what happened to Yū out of the the lie that became truth here.” She lifts her hand to her (or they can have Yū do
histories. She signed an account of the battle, one that so), or, alternatively, the
side as blood pools there. “Please, hold my truth when
GM can allow the PCs
didn’t include her, and told the Scorpion where Hideri you return to the castle. Promise me.” The vision fades. to take the document
was so they could plant the document. She realizes now back to the present
that they wanted to know where the historian’s tent was As the last breath from either Kamu or the PC is with them.
so the Scorpion could have Yasu burn it. drawn, the vision fades.
When back in the pres-
If the PCs look for the Scorpion in one of the aban- ent with the scroll, any
27
STATUS AND TRUTH After the Vision During the arbitration intrigue, each piece of written
testimony a PC acquires is worth 1 momentum point
In Rokugani law, the The PCs have three days before Kitsuki Kāgi arrives to toward their chosen social objective, plus 1 momentum
correct party is generally act on any information they gained in the vision. During point per bonus success on their check to acquire it.
the one of higher status. this time, they can persuade characters at the Castle of
Evidence and witness
the Swift Sword to testify to Kitsuki Kāgi in support of Forge Written Testimony
testimony matter only if
they support the social a particular position. Because PCs have their own alle-
hierarchy. However, this giances and goals (even if they are magistrates), party A PC could also use their firsthand knowledge to create
does not mean that the opposition may occur at this point in the adventure. an extremely convincing fake document that supports
law is without complexity. GMs are encouraged to embrace this drama and con- their position. To intentionally falsify such a document,
In a case such as this,
flict, as clans vying for control, power, and their version the PC must forfeit honor equal to half their honor rank
there is no clear, single
piece of evidence that can of the “truth” is a centerpiece of Rokugani culture. plus the status rank of the person who they claim wrote
say “this party owns the During this time, the PCs may pursue narrative scenes, the document, and must stake an equal amount of glory
mine” incontrovertibly. intrigues, and downtime activities that strengthen the ver- on passing this document off successfully. Creating the
Both sides have only document requires a TN 3 Composition (Air) check. If
sion of events they want to present to Kitsuki Kāgi. The
tangential testimony
PCs can accomplish one downtime activity and one to the character succeeds, the forgery is convincing to any
that implies their clan
should own the mine. And two narrative scenes or intrigues per day, such as: NPCs who scrutinize it. A PC can uncover the forgery
because of that, Kitsuki using a TN 3 Composition or Government (Fire) check.
Kāgi’s interpretation
Gather Witness Testimony During the arbitration intrigue, each piece of false
of what the testimony
written testimony a PC acquires is worth 1 momen-
presented actually
A PC could undertake an intrigue to persuade an NPC tum point toward their chosen social objective, plus 3
means – and which parts
actually apply to who at the castle to weigh in on their side of the argument momentum points per bonus success on their check to
owns the mine – matters when Kitsuki Kāgi arrives. If multiple PCs are pursuing acquire it. However, if it is exposed during the arbitra-
a great deal. this goal to different ends, the GM should track each tion, the PC who used it loses all momentum points (in
PC’s progress with each NPC as an ongoing Appeal to addition to their staked glory).
a Person objective (see page 255 of the core rulebook)
that lasts multiple scenes. If the position runs counter to Other Clever Plots
the NPC’s clan loyalty or priorities, increase the momen-
tum points required to win over that NPC to that posi- The PCs can also undertake other options to prepare
tion by 3. If multiple PCs are trying to appeal to the same for the arrival of the magistrate. For instance, they could
NPC to take different positions, the PC who achieves the research Kitsuki Kāgi’s own family history using the archives
objective and has the most momentum points over the to find suitable blackmail or bribery material, or they could
amount required is successful. A PC might even try to find out about Shosuro Aishi and Ide Tsubame to find ways
discredit another’s witness with the Discredit Someone to get one or the other to relinquish their claim. The GM
objective (see page 255 of the core rulebook). should entertain other plausible creative options.
During the arbitration intrigue, each witness a PC During the arbitration intrigue, each other plan to
convinces to weigh in on their side of the arbitration build favor with the arbitrator or claimants should award
adds a number of momentum points toward that PC’s 1 or more momentum points toward the PC’s chosen
chosen social objective equal to their status rank. social objective.
28
Running the Intrigue Kāgi rules in favor of putting the mine under CHOOSING SIDES
Imperial control.
A few hours after he arrives, Kāgi summons the PCs and How the PCs choose to
$ Another Faction: Requires 24 momentum
any NPCs who have anything to say about the issue of use the knowledge they
points. After this objective is completed, Kāgi have gained over the
the diamond mine to a meeting to present their cases.
rules in favor of the chosen Great Clan, Minor course of the adventure
The room is sparse, although tea is served at various
Clan, other faction, or even an individual. determines whether they
intervals during the arbitration, which can take several succeed in their mission
hours. Kāgi is open to being persuaded that either the or start a war, and who
Unicorn or Scorpion should own the mine, but he has gains the diamond mine.
Appeal to Aishi or Tsubame to If any PCs are Unicorn
also been given permission to place the mine under
Drop Their Clan’s Claim or Scorpion, their duty
Imperial control if no clear decision can be made.
necessitates siding with
At the start of the arbitration meeting, the GM Based on the Appeal to a Person or Group social objec- their own clan. To do
should ask each PC what their social objective is for this tive (see page 255 of the core rulebook), any PC or otherwise, they must
intrigue. This social objective will be treated as an ongo- group of PCs attempting this objective must accrue 18 forfeit 5 glory. They make
an enemy of their clan’s
ing social objective until the arbitration ends, regardless momentum points toward it to succeed via the Persuade
representative, however,
of how many scenes it takes to resolve. action targeting Aishi or Tsubame and various revela- and an ally of the opposi-
The PCs can choose from one of several social objec- tions of testimony they gathered during preparation. tion. See Player Rewards
tives for this scene, and all PCs can pursue the same After this objective is completed, Aishi or Tsubame relin- on this page.
objective or they may pursue separate agendas. Some quishes their clan’s claim to the mine.
sample objectives the GM should offer the PCs are:
Discredit Aishi, Tsubame,
Appeal to Kāgi to Rule in Favor of… or Someone Else
Based on the Appeal to a Person or Group social Based on the Discredit Someone social objective (see
objective (see page 255 of the core rulebook), any PC page 255 of the core rulebook), any PC or group of PCs
or group of PCs attempting this objective must accrue attempting this objective must cause Aishi or Tsubame
momentum points toward it to succeed via the Persuade to become Compromised. After this objective is com-
action targeting Kāgi and various revelations of testi- pleted, Aishi or Tsubame loses up to 8 momentum
mony they gathered during preparation. The number of points they have acquired so far. However, they are not
momentum points varies as follows: removed from the scene, and can continue trying to
accrue momentum points.
$ The Unicorn or the Scorpion: Requires 16
momentum points. After this objective is com-
NPC Objectives
pleted, Kāgi rules in favor of either the Unicorn
or Scorpion based on the outcome. The NPCs are pursuing the following social objectives
$ Imperial Control: Requires 14 momentum in this scene:
points. After this objective is completed,
SHOSURO AISHI
Shosuro Aishi: Aishi is pursuing the Appeal to Kāgi $ “Shinjo Kamoko, niece to Shinjo Kamu, wrote
to Rule in Favor of the Scorpion objective, and any PCs of his considerable ire toward the Scorpion
Aishi can be represented also pursuing this objective may join her in doing so, in several of her later letters. Would he really
with the Seasoned combining their momentum points into a single pool. have given the mine to the Scorpion if he hated
Courtier profile on page
Ide Tsubame: Tsubame is pursuing the Appeal to them?” (Air)
313 of the core rulebook,
with the addition of Kāgi to Rule in Favor of the Unicorn objective, and any $ “Where was this Scorpion claim to the mine for
the Trickster template PCs also pursuing this objective may join her in doing so, the last few centuries? What could be sparking
(Ambitious demeanor). combining their momentum points into a single pool. their need for it now besides treachery?” (Fire)
She is a tall, elegant
Kitsuki Kāgi: Kitsuki Kāgi pursues multiple objec-
woman with expensive $ “Surely, this is a chance to put the bloody wars
tastes. She dreams tives in sequence during this scene. First, he pursues
the Discern Someone’s Qualities objective targeting of the past behind us and unite as a single,
about wearing diamonds
retrieved from the Ide Tsubame, then he pursues the same objective tar- peaceful Rokugan.” (Void)
Unicorn mines. She is as geting Shosuro Aishi. If the PCs join with him in these
greedy for expensive silk
objectives, he will share any information he uncovers
as she is for information Shosuro Aishi’s Arguments
and is only happy when in the process (such as the advantages, disadvantages,
she’s wearing finer robes demeanor, and skills of these characters). If he com- Shosuro Aishi then makes the following points, each of
than everyone around pletes both of these objectives, he begins to pursue the which gains 1 momentum point for the Scorpion cause
her. This isn’t something
same objective targeting the PCs. unless refuted by a PC. Assuming the PC does not have
she has to worry about in
present company. status greater than the courtier, the PC must stake glory
Multi-day Arbitration equal to their glory rank to contest Aishi’s arguments.
Kāgi does not intend to let anyone leave the conference $ “Without the assistance of my clan, the Unicorn
hall until the decision is made. However, the PCs (or NPCs) would not have won the Battle of Snow Plain at
IDE TSUBAME
might want to take a break to remove strife, gather new all. The mine was given as a gift in gratitude for
Ide Tsubame can be
testimony, or make alliances and change tactics. As an this help, and to refute that now dishonors our
represented with the action during the intrigue, any character may make a TN 3 ancestors who fought for the plain.” (Earth)
Seasoned Courtier pro- Courtesy check (Earth 1, Water 4) to convince Kāgi to
file on page 313 of the
$ “I have here my ancestor’s letter detailing the
call for a respite. Each PC and NPC may then undertake
core rulebook, with the positioning of the mines that were discovered
one downtime activity or narrative scene (or simply rest).
addition of the Socialite and dug by the Scorpion. If the Scorpion dug
template (Assertive However, as Kāgi is under significant pressure to render
the mine, surely we owned it.” (Water)
demeanor). She has judgment quickly, increase the TN of this check to call for
studied the customs a reprieve by 2 each time a character succeeds at it. $ “Why have the Unicorn never worked in it all these
and traditions of all the years? Wouldn’t they use a mine they owned?” (Air)
clans, and she considers
perfect manners and a Managing the NPCs $ “You’re born of the Lion Clan, aren’t you
display of impeccable during the Intrigue Kitsuki-sama? The Matsu family, if I’m not mis-
taste to be necessary taken? It seems like it can be only fate that you
parts of her job. She is When Tsubame and Aishi make their checks to persuade
would be allowed to make the decision over
a practical woman who Kāgi, the GM can deliver the following talking points, reading
would prefer to be out whether the Unicorn shall once again presume to
or paraphrasing them as necessary. The GM can also have
riding, and preferably seize territory they willingly abandoned…” (Fire)
hunting, but she puts these NPCs address the PCs’ points instead, trying to cast
her duty to her clan doubt on the testimony they have offered with insinuations $ “I am sure you will make the wisest choice.” (Void)
before all else. or counter-testimony from a source of comparable status.
The GM can roll for NPC uses of the Persuade action
(using the ring listed with the talking point and the charac-
The Decision Is Made
ter’s Social skill ranks), or simply grant the NPC a number In any outcome, at least one clan is left disappointed.
of momentum points equal to the listed ring to save time. War might yet be prevented, however. One or both
disappointed courtiers can be convinced the decision
Ide Tsubame’s Arguments was made fairly and correctly. This could spark further
conflict, someday even leading to war, but the PCs can
Ide Tsubame can make the following points:
also attempt to smooth things over. If the PCs can offer
$ “We won the Snow Plain from the Lion, and no something of value to the losing party, be it knowledge
other clan can claim a right to it.” (Earth) of their ancestors they previously lacked, a valuable alli-
ance, or some other consolation, they can potentially
$ “The Snow Plain belongs to the Unicorn, so
keep the matter from escalating—if this is something
there should be no doubt the mine also belongs
they even desire, based on their own interests!
to the Unicorn.” (Water)
30
Once Kitsuki Kāgi makes a decision, he tells the PCs that acting Emerald Champion’s mission exactly. If the PCs have Kitsu Ayako has been
affected by the experi-
their task is complete. Shosuro Aishi and Ide Tsubame been virtuous and dutiful, and have achieved their goals, ence of the vision and is
return to their respective clans, and Kāgi writes a let- they receive appropriate rewards. Each PC gains 3 XP for now deeply connected
ter to the acting Emerald Champion letting her know completing the adventure, with the following additions: to her ancestor Yū and
how the PCs fared and what the clan representatives’ wants nothing more than
$ 5 glory: For successfully determining the out- to make the true history
reactions to his decision were. If Aishi or Tsubame return
come of the Imperial investigation in Part Three of the Battle of Snow
home disappointed and unpersuaded, they may encour- Plain known. Her abilities
age their champion to seize the mine by force. (see page 28). are like Yū’s, and she
If the players wish to continue the adventure, Kitsuki $ 3 honor: For attempting to make peace or could learn the Ancestral
Kāgi entrusts the PCs with the letter to acting Emerald Summons invocation. If
choose peaceful solutions.
she becomes a shugenja,
Champion Agasha Sumiko. During the PCs’ journey,
$ 2 honor: For promising Yū to help spread the she will be a powerful
news reaches them that Akodo Toturi has won the right one, and indebted to
truth and attempting to do so; if a PC promised
to serve as Emerald Champion. If desired, the GM can the PCs.
to do so and did not try to keep that promise,
redirect the PCs to Toshi Ranbo, where Akodo Toturi
they instead lose 2 honor.
is visiting, or to Otosan Uchi, where political tensions
are coming to a head. The PCs could also run into the $ If Kitsu Ayako becomes a shugenja, the PCs gain
Army of the Rising Wave and have to contend with the the advantage Ally [Kitsu Ayako] (Water).
Dragon. If one or both clans are likely to send an army $ If the PCs revealed everything they knew to
to the plains surrounding Toshi Ranbo, the Emerald Kitsuki Kāgi, they impressed him, and he writes
Champion sends the PCs with a detachment from an a favorable report to the acting Emerald Cham-
Imperial Legion behind them to keep the peace, which pion. The PCs are awarded an additional 5 glory,
is its own adventure. and gain the advantage Ally [Kitsu Kāgi] (Water).
Credits
EXPANSION DESIGN AND Alexis Dykema ART DIRECTION Jeff Lee Johnson
DEVELOPMENT
MANAGING ART DIRECTOR Tony Bradt
WRITING AND ADDITIONAL Lisa Farrell with
QUALITY ASSURANCE Zach Tewalthomas
DEVELOPMENT Max Brooke COORDINATOR
EDITING Christine Crabb VISUAL CREATIVE DIRECTOR Brian Schomburg
Riley Miller
PROOFREADING and Emily Reiner PRODUCTION MANAGEMENT Justin Anger and
RPG MANAGER Sam Gregor-Stewart Jason Glawe
LEGEND OF THE FIVE Daniel Lovat Clark SENIOR PROJECT MANAGER John Franz-Wichlacz
RINGS STORY REVIEW and Tyler Parrott EXECUTIVE GAME DESIGNER Nate French
CREATIVE DIRECTOR Katrina Ostrander HEAD OF STUDIO Chris Gerber
OF STORY AND SETTING
PLAYTESTERS
EXPANSION GRAPHIC DESIGN Sebastian Koziner Roger Ashton-Winter, Cady Belicki, Joe Belicki, Howard
GRAPHIC DESIGN Joseph D. Olson Brandon, Martin Brimacombe, Ernie Brow, Lucinda Charles,
COORDINATOR Stephen Calomino, Lachlan Conley, Nicole Conley, Sam Davies,
Zak Estrada, Jon Ferenczy, Jim Friedman, Adam Fry, James
GRAPHIC DESIGN MANAGER Christopher Hosch
Gibson, Marty Hehman, Matthew Hehman, Stephen Hehman,
FRONT COVER ART Mauro Dal Bo Laura Heilman, Sean Holland, Ian Houlihan, Brian Lewis, James
BACK COVER ART Nele Diel “Jamie” Lewis, Fraoncois Martinez, Michael Molyneaux, Tom
Nys, John Pope, Dan Pritchard, Kyle Pritchard, David Robotham,
INTERIOR ART Karol Rybaltowski, Tony Somerville, Jon Stachon, Marie Stachon,
Francesca Baerald, Marius Bota, Joshua Cairos, Erik Strijbos, Joris Van der Vorst, John Vilandre, Kris Van
Lin Hsiang, Pavel Kolomeyets, Polar Engine, Andreia Ugrai Beurden, and Thomas van den Berg
©2021 Edge Studio under licence of Fantasy Flight Games. Legend of the Five Rings, the L5R logo, and the white FFG
logo are trademarks of Fantasy Flight. Games. Fantasy Flight Games and the FFG logo are registered trademarks of
Fantasy Flight Games. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc. Published
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ISBN: 8435407637634 SKU: ESL5R15EN Printed in Lithuania
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Jason Italiano (Order #39293419)
BLOOD OF
THE LIONESS
Recover or rewrite the
history of the Battle of
Snow Plain.
The Battle of Snow Plain is remembered
as a bitter defeat for the Lion Clan at the
hands of their northern neighbors, the
Unicorn Clan. A group of samurai is sent to
research this historic battle and scrutinize
the official accounts, but studying the past
is not as simple as it seems, especially when
the ancestors are involved.
Step onto the battlefield and charge into
the fray with Blood of the Lioness. This
adventure for the Legend of the Five
Rings Roleplaying Game tests the mettle
of scouts, soldiers, shugenja, and scholars
alike. Yet in order for your players to achieve
victory, they must first face the past.
Blood of the Lioness includes:
$ A 32-page book with a complete
adventure for the Legend of the Five
Rings Roleplaying Game.
$ A double-sided fold-out poster map
depicting the lands of the Lion Clan,
the Castle of the Swift Sword, and the
battlefield of Snow Plain.
$ More than 40 tokens to represent the
warriors and leaders of the battlefield,
including army cohort tokens to represent
Lion and Unicorn forces.
EDGE-STUDIO.NET
BLOOD OF THE LIONESS
SKU : ESL5R15EN
ISBN : 8435407637634