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Guidebook STEM&GAMES

1. How the Guide can be used in the teaching process (Spain/Lithuania)


2. Educational System
2.1. Spain
2.2. Croatia
2.3. Germany
2.4. Greece
2.5. Italy
2.6. Lithuania

3. Early School Leaving and Dropout


3.1. What ESL and Dropout are
3.2. EU Level
3.3. Spain
3.4. Croatia
3.5. Germany
3.6. Greece
3.7. Italy
3.8. Lithuania

4. SWOT analysis about STEM and Gamification


4.1. EU level
4.2. Spain
4.3. Croatia
4.4. Germany
4.5. Greece
4.6. Italy
4.7. Lithuania

5. How the teacher can use STEM and Gamification according to their and students' needs
(Italy)
6. How the teacher can motivate and inspire students using STEM and Gamification
(Croatia/Germany)

7. How the teacher can motivate and inspire the students to be problem solvers and creative
thinkers (Greece)

8. Implementation advice how to choose a curriculum, design and adapt interactive lessons
plans, templates for several activities that keep students involved and make learning fun.
8.1. Spain
8.2. Croatia
8.3. Germany
8.4. Greece
8.5. Italy
8.6. Lithuania

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