Professional Documents
Culture Documents
MERITS
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-Favored Ability (1,3,6, or 10 Point merit): A favored ability functions as a
caste ability for all purposes.
Can take an attribute favored instead, counts as two abilities for cost.
-Languages (x Point merit): You can speak a number of languages = 2^x, where x is
the points you have spent on it. So if you have spent no points, you speak but one
language. If you spend 3 points, you know 2^3=8 languages.
-Hedge Magic: All listed costs are -1. When you take this merit you can take one
path of sorcery and reduce it's costs by a further 1.
-Celestial companion (5 Point merit): You have a friend or ally who happens
to be a Celestial exalt. Although you may call upon her in time of need, she also
has the right to call upon you (after all, you are friends).
BACKGROUNDS
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-Familiar (p293-295) - all familiars get Spirit-Tied Pet at 1 dot of the background
Each ally can provide one dot's worth of gear. Each type of magic item that
you yourself can create also provide two dot's worth of gear.
Example: You get 5 dots of Requisitions. You have the sorcery Argent
Miracle Binding (make Fetishes) and know a charm that lets you made Devices, and
have one ally that is an alchemist, and another that is an enchanter.. This means
you can have 4 dots worth of Fetsihes and Devices, 1 dot of alchemical items, or 1
dot of enchanted items.
OR just make it twice as expensive if you don't want to have to "work a day job"
for the level of wealth?
ALCHEMICAL CHARMS
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