You are on page 1of 3

MOMENT OF TRUTH Be chosen by the

gods? That’s not as


Enough, enough of this duty, enough of this so called superior being, you drop everything
you’ve been granted with to show your true potential.Will you appears defenseless and
y,
weaker, you are actually seizing your gift’s power like never before, maybe it was you all fun as it sounds. Oka
they lend you some
along, but who cares now. Just show off and deploy all your power without restraints,
reaching for god’s essence. You can now use your Gift’s power without it and you can
permanently remove influence from the superior being. cool stuffs, but they
will ask you to take
TEAM MOVES out their trash.
n
Man, they’re not eve
When you share a triumphant celebration with someone, tell them if they’re worthy or
not. If they are, they can clear a condition and they take influence over you. If they’re not,
us?
mark a condition and take influence over them.
clear! Are you serio
A riddle? Again?!
When you share a vulnerability or weakness with someone, ask them if you’re a champion
or a pawn. If they say you’re a champion, clear a condition and mark potential. If they say
you’re a pawn, they take influence over you or prove them wrong by breaking your Duty.

POTENTIAL ❑ ❑ ❑ ❑ ❑
Every time you roll a miss on a move, mark potential.

ADVANCEMENT
When you fill your potential track, you advance. Choose from the list below.


Unlock 2 new features for your Gift
Unlock 2 new features for your Gift
❑ Rearrange your Labels as you choose,
and add +1 to a Label
THE WIELDER
❑ Take a move from another playbook ❑ Unlock you Moment of Truth HERO NAME
❑ Take a Mentor and a move from the Protégé ❑ Be granted a new Gift’s ability
REAL NAME
❑ Someone, other than the superior being,
permanently loses influence over you; add +1 to a Label THE GIFT
Someone grants you a powerful gift, when you wield it you have superhuman strength and all
the power it can give you, which shape does it takes, choose one:
When you’ve taken five advances from the top list, you can take advances from the list
below. ❑ Oversized weapon ❑ Armored gauntlet ❑ Shield

❑ Lock a Label and add +1 to a Label ❑ Magical staff ❑ Mantle ❑ Ring


❑ You’ve proved yourself, remove two Duty
❑ Reject the superior being, it permanently
GIFT’S ABILITIES
and get back all your lost’s features
❑ Take an adult move loses influence over you and take back its
❑ Take an adult move gift, change your playbook You can invoke the power within your gift to unleash its true potential, choose one:
❑ Give back or seal your gift and retire from ❑ ❑
❑ Made of light Gigantification Boomerang
life
Custom format & hacks by ❑ Elemental control ❑ Create portals ❑ Energy projection
zakaria.aboukhalid@gmail.com
for Masks: The New Generation
LABELS GIFT’S FEATURES
(at character creation, add +1 wherever you choose) (Take 3 features for your gift)
❑ ❑
DANGER -2 -1 0 1 2 3
Call my name: When you call it, it comes. Follow the knife: When you Assess the
situation, on a hit you can instead
❑ Unbreakable: It will never shatter.
FREAK -2 -1 0 1 2 3
describe how your Gift leads you to an
❑ Keyword: Use Savior to Directly engage a Intel for your Quest.

SAVIOR -2 -1 0 1 2 3 threat will shouting your Keyword. ❑ Forbidden art: Take a new Gift’s ability,
when you are using it, Shift Savior down

SUPERIOR -2 -1 0 1 2 3
Limit breaker: Mark a condition to Unleash
and another label up.
your power as if you rolled a 10+.
❑ Hold that for me: Can be wielded by
MUNDANE -2 -1 0 1 2 3 ❑ Talkative: It can talk. other than you, depending on your will
❑ Practical isn’t it?: It can disappear or and your duty. You can’t use your gift’s

CONDITIONS
abilities during that time
become as small as needed.

❑ Afraid (-2 to Directly engage a threat)


❑ Angry (-2 to comfort or support or pierce the mask) THE DUTY
Your gift comes with a duty given by a superior being, always looking and judging your
❑ Guilty (-2 to provoke someone or assess the situation)
actions, what are those rules, choose three:
❑ Hopeless (-2 to unleash your powers)
❑ Save innocents ❑ Never flee ❑ Always tell the truth
❑ Insecure (-2 to defend someone or reject other’s influence)
❑ Smite the evil ❑ Forbidden to love ❑ Never reveal your quest

BACKSTORY At the end of each session, for each time you broke a rule, loose one of the features
above, until you’ve made up for it, GM choice.
● When did the superior being appeared to you?

THE QUEST
● How did you get your gift?
● Why do you care about the quest and your duty?
● Who could have been chosen instead of you? A superior being gave you a quest to accomplish a fuzzy prophecy. When you take The
● Why do you care about the team? Quest and each time you fulfill a step, choose one remaining element from one of the 2
following lists. The GM then chooses an element from the other list. Connect the two: this
Once you’ve finished your backstory, introduce your character to the other players, and then is the next thing you need to do to get closer to fulfilling the prophecy.
determine what happened when the team first came together, the relationship between you Face bravely ● ● An army of minions
and your teammates, and who has influence over you Uncover a ritual to invoke ● ● A divine artifact

WHEN OUR TEAM FIRST CAME TOGETHER...


Banish from this world ● ● A source of power
Use your power to purify ● ● An evil beast
We secured a valuable artifact, What and How ?
Rally to your side ● ● A stronger warrior

RELATIONSHIPS Prove yourself to ● ● A former wielder


_______________ knew you before you’ve been chosen. Listen to the request of ● ● A god/god-like
You trust _______________ enough to help you with your quest. Take something from ● ● A legendary craftsmen

INFLUENCE
Face alone ● ● Your greatest fear
Make a sacrifice for ● ● Your superior being
You are a chosen, nobody’s word touches you, except a worthy teammate, give him
When you fulfill a step, strike the two elements and mark potential. If at least 5 steps are
influence over you.
cleared, the prophecy is fulfilled, the GM connects two elements and you must face it or
Custom format & hacks by
zakaria.aboukhalid@gmail.com lose everything. After that, if you survived, start a new quest or change your playbook.
for Masks: The New Generation
THE WIELDER ● Following the knife: This move triggers after you get a hit on Assess the situation and
before you ask any question from it. You can then take the lead and describe what
PLAYING THE WIELDER ●
happens.
Forbidden art: The new Gift’s ability can be chosen from any playbook. Using this
Chosen, out of billions of humans, just that thought can make your head spin for a while. You forbidden power must have fictional consequences, you’re not supposed to use it
have access to almost divine abilities, but in the end, you own nothing, everything that you carelessly. Also, how you activate that power should be and look special.
have as being granted and can as easily be taken away from you. ● Hold that for me: “Depending on your will and your duty” means that the one using
This playbook is here to ask the following questions: Why me? What am I without it? Am I your gift must at least follow your duty’s rules while they’re using it. If a rule is broken,
worthy of that?. Answering these questions will help you shape your character and their then you are the one facing the consequences and they can’t use your gift again for
personal struggles. the scene.
If you’re chosen, then you have to live up to the expectations, and even more. Others will While the other is using it, you are the one saying if they also have access to the other
always ask more from you than to anyone else. But you have to focus, because you have an features or just some of them.
objective, a prophecy to accomplish or prevent, so you can’t let you be distracted too much ● The Duty:. You can come up with your own rules for the duty, but always ask the GM if
with the life of any average youngster. they agree. The rules you choose should make sense with your superior being
As a Wielder you have been taken away from your former life to live with a burden that you demeanor and myth.
didn’t choose to bear. You should have conflicted feelings toward that superior being that only For more dramatic scenes and serious rule breaking actions the GM can remove a
cares about the prophecy, but also gives you that opportunity and powers. feature on the spot, without waiting for the end of the session trigger.
To attune yourself with your duty and recover your features you must act
You don’t start with much Superior, that reflects the fact that you are not the one in control
meaningfully, following the duty. the duration and actions needed for you to recover a
here, you are the champion of another, and he’s the real deal, give them reasons to think
feature is totally up to the GM, but you can make suggestions. You recover all lost
otherwise. Your Savior is high for you to fulfil your duty as a champion, making a sacrifice of
features at once, not one by one.
your own in the name of the great.
● The Quest: When you link the two elements, the GM or you describe what you see or
NOTES ON YOUR MOVES AND EXTRAS feel while getting your new steps, is it a chaotic vision, a foresight dream, a riddle
fallen from the sky? It’s up to you.
● The superior being: Picking that playbook, you’ll also have to imagine an NPC tied
When you have your step, you still have to discover who / what / when / etc yourself,
with your character, the superior being. They’ve chosen you for a reason that you may
think of an unclear vision that was given to you by your superior being.
not know or understand, but you are their champion.
The end of a Quest is a major event, with high stakes and heavy consequences. But
It can be a god, a mystical creature, an alien or just the leader of a cult. Anything that
the scale of the event depends on the settings, it may be affecting a single campus or
can have enough power over you and the world can be it.
the whole universe.
If you want to use an adult superhero as a superior being, you may take a look at the
Protégé or the Legacy before, they are meant for that. INSPIRATIONS FOR THE WIELDER
● The Gift: Your gift form can be something out of the suggestions. Same goes for the Thor, from Thor
Gift’s ability. But both should have a direct link with your superior being.
It comes with features that you may choose from the list, if you have any features or Dr. Strange, from Dr. Strange
flavor idea to add to your gift, feel free to discuss it with your GM. Arthur Pendragon, from the Arthurian myth
● Call my name: You don’t have to actually shout that name, it just works, depending on Sora, from Kingdom hearts
the method used, it can take some time to reach you. Sakura, from Card Captor Sakura
● Unbreakable: Stainless, pure and perfect, you’ll never fear that you would break it. Be
Bastian, from the NeverEnding story
Careful tho, features can be removed.
● Keyword: To trigger this feature, you have to wield the gift and shout that keyword or GM ADVICES
sentence, make up your own or scream like a barbarian as long as it sounds cool.
● Test them through their Quest
● Limit breaker: Marking your fifth condition with this move will make you pass out or
● Tempt them to break their duty
leave the scene right after the result of the Unleash your powers.
● Make echo to their actions
● Talkative: When you choose this feature, discuss with the GM on the personality of
● Remind them that a superior being is on their back
your gift, is it a complex being? An emotionless spirit? Is it from an NPC you know, is it
● Offer them occasions to display the full power of their gift
your superior being speaking through it?
● Show them the great value of their gift
● Practical isn’t it?: The effects last even if you’re separated from it, but you can make it
normal again without contact.
Custom format & hacks by
zakaria.aboukhalid@gmail.com
for Masks: The New Generation

You might also like