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MOMENT OF TRUTH Even if going on the

frontline isn’t your


While the team is head on with a dangerous threat, they can’t see what you’re doing, but you
are moving every actor like pawns on a chessboard. You find a way to bring your opposition
to their knees by cutting every strategy they could go for and ruin their plans, all of that with style, you are the
mind behind every
an astonishing and precise coordination of your followers. But every war isn’t won without
casualties, one of your followers had to sacrifice him or something important to achieve your
goal, this loss will follow you too from now on. success. Better at
s
polishing allies’ skill
TEAM MOVES and reveal their true
When you share a triumphant celebration with someone, tell them how they can still
improve further, if they agree, take influence over them and shift Unity up and another label potential.
down. If they reject you, shift Unity down and another label up.
You just have to take
full responsibility,
When you share a vulnerability or weakness with someone, if they are linked to you, both
clear a condition and shift Unity up and another Label down. If they are not, ask them what
you can do to link them to you, they must answer honestly. nothing too rough,
right?
POTENTIAL ❑ ❑ ❑ ❑ ❑
Every time you roll a miss on a move, mark potential.

ADVANCEMENT
When you fill your potential track, you advance. Choose from the list below.


Take another move from your playbook
Take another move from your playbook
❑ Rearrange your Labels as you choose,
and add +1 to a Label
THE LINK
❑ Take another move from your playbook ❑ Unlock your Moment of Truth HERO NAME
❑ Take a move from another playbook ❑ Bring two new followers to your crew REAL NAME
❑ Someone permanently loses influence over
you; add +1 to a Label FOLLOWERS
You don’t have any crazy power, but you have allies listening to your commands, you have
influence over each others. Which kind of entities are they, choose one:
When you’ve taken five advances from the top list, you can take advances from the list
below. ❑ Intelligent animals ❑ Young meta-humans ❑ Undead
❑ Guardian spirits ❑ Trained Soldiers ❑ Elemental beings
❑ Join the A.E.G.I.S and take A Higher Calling ❑ Take an adult move
from the Soldier’s playbook ❑ Take an adult move The Followers are bound to you deeply and they’ll follow you no matter what happens, name them. Take
❑ Lock a Label and add +1 to a label ❑ Create your own organization and retire two and give them an ability from any playbook:
❑ Unlock your Moment of Truth again from the life
Name: ___________ Ability: ___________ Name: ___________ Ability: ___________
Name: ___________ Ability: ___________ Name: ___________ Ability: ___________
LABELS LINK MOVES
(at character creation, add +1 wherever you choose) (Start with Work together and take one more)
❑ Work together: Anyone you linked to you, ❑
DANGER -2 -1 0 1 2 3
Science of tactics: When your team
either your Followers or other teammates, enters the fight and you are ordering
FREAK -2 -1 0 1 2 3 can use the Label of another linked entity from afar, add your Superior as Teams to
the pool.
by Spending a Team and calling them for
SAVIOR -2 -1 0 1 2 3 support or advices. You can spend Teams from the pool to
On a Miss, they both gain Potential. ask the GM a question from “Assess the
SUPERIOR -2 -1 0 1 2 3 ❑ Hit where it hurts: When you Provoke
situation” for each point spent this way.

MUNDANE -2 -1 0 1 2 3 someone referring to knowledge you ❑ Teamwork: With your agreement, your
gathered, on a hit, they expose a flaw or linked teammates can use your

CONDITIONS
weaknesses. followers’ abilities by spending a Team
from the pool.
❑ Not on my watch! : When a teammate is
❑ Afraid (-2 to Directly engage a threat) about to get hit and you Warn him from an ❑ It’s Morphin’ time!: When your
❑ Angry (-2 to comfort or support or pierce the mask) incoming danger, roll +Unity: teammates gives you an opportunity, you
❑ Guilty (-2 to provoke someone or assess the situation) ● On a miss, mark a potential, you call and your followers can take time to
gather to form a super combined
❑ Hopeless (-2 to unleash your powers) to them at the worst moment and you
disturb them weapon, name it and give it an Ability:
❑ Insecure (-2 to defend someone or reject other’s influence) ● On a 7+, they have +1 forward if they Name: _________________________
Ability: _________________________
BACKSTORY
act immediately
● On a 10+, you can also add a Team to When you’re using it, roll +Unity.
● When did you meet your first follower? the pool if they act immediately
● What is the greatest success of your followers?


Who, outside of the team, helps you with your everyday stuffs?
Why do you try to stay away from the frontline?
ACT AS ONE
You act as a relay and a supervisor for the team. In addition to your Followers, willingful
● Why do you care about the team?
teammates can choose to be linked to you if one you share an influence over the other,
Once you’ve finished your backstory, introduce your character to the other players, and then describe how you link and communicate with them, choose one:
determine what happened when the team first came together, the relationship between you ❑ Communication Device ❑ Embodiment ❑ Telepathy
and your teammates, and who has influence over you
❑ Astral Body ❑ Magical link ❑ Familiars

WHEN OUR TEAM FIRST CAME TOGETHER... When entering the fight, if you have a link established with every teammate, If you Assess
the situation you can also shift one label up and another down after.
One of your followers leaved you and betrayed the team, How and Why?
Whenever one of your followers is lost, badly hurt or captured, Take a powerful blow.

RELATIONSHIPS When a follower should use a move, roll for it instead +Unity, if a Label is involved. If you
_______________ always defy you and your followers. roll a Miss, you can also shift Unity up and another Label down if you clearly take the
responsibility of their acts.
You really wish _______________ listen to what you say.
UNITY -2 -1 0 1 2 3
INFLUENCE Unity functions as any other Label and can be moved and locked.
You need the team and care for everybody, give them all influence over you. Each time someone or a move shifts Unity down, mark a condition.

Custom format & hacks by


zakaria.aboukhalid@gmail.com
for Masks: The New Generation

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