Professional Documents
Culture Documents
Real Name
Look
● ambiguous, man, shifting, transgressing, woman
● Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle
Eastern, White
● neutral eyes, empty eyes, guilty eyes, steely eyes, sad eyes
● concealing costume, practical costume, casual costume, no costume
● strange birthmark, collar, excessive or odd scarring, scuffed knees
and elbows, unassuming appearance
Abilities
You’ve been trained and manipulated into being the perfect follower; You
know how to be discreet. Consider how your powers might influence, or be
influenced by, your Dark Master. Choose up to two.
❑ Elemental Control
❑ Cybernetic Enhancements
❑ Impossible Fighting Skills
❑ Super Strength & Speed
❑ Self-Enlarging/Shrinking
❑ Advanced Weapon Training
Moment of Truth
Betray the team, or face your Dark Master’s wrath.
Team Moves
When you share a triumphant celebration with someone, ask them if they’ll
stay by your side no matter what. If they say yes, mark potential and clear
a condition. If they say no or are ambiguous about their response, mark a
condition or immediately act out.
Advancements
❑ Take another move from your playbook
❑ Take another move from your playbook
❑ Take a move from another playbook
❑ Take a move from another playbook
❑ Unlock your Moment of Truth
❑ Someone permanently loses Influence over you; add +1 to a Label
❑ Rearrange your Labels as you choose, and add +1 to a Label
❑ Take Mentor’s Resources from your Dark Master (from the Protege’s
playbook)
__________________________________________________________
When you’ve taken five advances from the top list, you can take advances
from the list below.
Labels
(at character creation, add +1 wherever you choose)
Danger -2 -1 0 +1 +2 +3
Freak -2 -1 0 +1 +2 +3
Savior -2 -1 0 +1 +2 +3
Superior -2 -1 0 +1 +2 +3
Mundane -2 -1 0 +1 +2 +3
Conditions
❑ Afraid (-2 to directly engage a threat)
❑ Angry (-2 to comfort or support or pierce the mask)
❑ Guilty (-2 to provoke someone or assess the situation)
❑ Hopeless (-2 to unleash your powers)
❑ Insecure (-2 to defend someone or reject others’ influence)
Backstory
● Who were you before you met your Dark Master?
● How did you gain your powers?
● Who, outside of the team, did you hurt while working for your Dark
Master?
● Where do you go to get away from all the pressure?
● Why does the team matter to you?
When Our Team First Came Together…
We nearly messed up big time. What disaster did we almost cause, and how
did we narrowly avoid it?
Relationships
I find _______ really charming, but I have to be careful about how close I get
to them.
_______ saw something they shouldn’t have, and is suspicious of me.
Influence
It’s hard getting close to people when you have ulterior motives. Give no
one influence.
Puppet Moves
(choose two)
❑ You Don’t Belong Here: You have an alternate, villainous identity to carry out
your Dark Master’s bidding. Whenever your team encounters your
villainous identity, roll + Superior.
- You leave behind something that could come back to bite you later
- One teammate notices something you and this identity have in
common
- You end up having to get out of dodge before accomplishing
anything, rather than risk being revealed
If you have influence over them and their move hits, you can mark a
condition to give an answer to one question that’s only partially true, or a
complete lie.
If you do not have influence over them and their move misses, you can take
influence over them to make their move a full hit, and answer the
questions honestly.
❑ You Don’t Have Any Friends: When a teammate spurns or rejects you, shift
Danger up and any other label down. When a teammate takes advantage
of their influence over you, give them -1 forward and describe how you
planned for this moment.
❑ I Take Care of Myself: When you strike out on your own to investigate, you
can always ask an extra question on an assess, even on a miss.
❑ I’m With You: When you spend Team on a teammate’s roll, declare if you’re
doing it as a ploy to gain their trust, or if you’re just trying to help, no
strings attached.
On a hit, the team is refunded. On a 7-9, your teammate holds 1 for a free
pierce the mask question against you. On a miss, the Dark Master takes
notice of your softening emotions towards the team, and there will be
consequences.
❑ Every Thorn Has A Rose: You can choose to take +2 to defend or comfort or
support a teammate who has influence over you. If you do so, you must
always choose to expose yourself to danger on a mixed success for a
defend, and you do not get the extra benefit of a full hit on a comfort or
support.
Dark Master
You’ve been coerced into swearing an oath to a Dark Master. Who are
they?
Nemesis. Your Dark Master has it out for one of your teammates. Decide
who, then collaborate on the other questions.
Teammate: _______
● How did your teammate come into conflict with your Dark Master?
● Is your teammate yet aware of their feud with your Dark Master?
● What does your Dark Master have to gain from taking down your
teammate, or the team as a whole?
As long as you have at least one Tie with your Dark Master, they cannot
lose influence over you. When narratively appropriate, the GM may ask you
to mark down a new Tie.
Cutting Ties
When you come to a revelation about your Dark Master, you may roll to
reject a Tie as if you were rejecting influence from an NPC.
On a hit, you may strike out a Tie by choosing to remove influence. Write
next to it why it no longer gives the Dark Master a hold over you. Each time
you do so, mark potential, clear a condition, or shift your labels, your
choice.
You have to be very careful how you present yourself to your team. If you’re
found out, they’re unlikely to be understanding. If you slip up too much, the
Dark Master will take action. You’ve known for a long time that
relationships are conditional, and at the end of the day, everybody wants
something from you.
You have a mission, and you’ve been prepared by the Dark Master to
undertake it. However, you’re tempted by something more. You went into
this knowing who to trust, but now you’re not so sure… At the end of the
day, are you going to risk it all for a meager chance at forgiveness and
freedom? At least with the Dark Master, you know what you’re in for…
I’m With You assumes an internal conflict about your intentions. It doesn’t
work so well for a character that is more firmly on one side (that being
their team’s or the Dark Master’s).
The Puppet is all about their relationship to the team, and to their Dark
Master. The Dark Master should feel powerful and imposing, but that
doesn’t mean they can’t come off as loving and kind––what’s important is
that any love or praise from them is conditional. Include opportunities for
The Puppet to see how the Dark Master has manipulated them, and test
the team’s capacity for forgiveness and good faith. While the Dark Master
can take a background role for periods of time, never go too long without
showing their presence–– checking in on and directing The Puppet,
interfering with the team, or revealing their between-panel machinations,
for instance.
Playbook inspirations/examples: Cynder (Spyro), Rose/Huntsgirl (American Dragon: Jake Long), Terra (Teen
Titans), Kovu (The Lion King 2)
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