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Zhen Jaw-Long Muyang Magus 5

CN Medium Human Aphorite Humanoid

Perception +7; Low-Light Vision


Languages Abyssal, Common, Draconic, Dwarven, Elven, Shadowtongue
Skills Acrobatics +11, Arcana +11, Athletics +8, Deception +10, Intimidation +8, Lore: Shadow Plane +11, Society +11, Stealth +13, Thievery +11
Str +1, Dex +4, Con +3, Int +4, Wis +0, Cha +1
Items Unarmored, Disguise Kit (Elite), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Climbing Kit, Spellbook (Blank)

AC 21; Fort +12, Ref +13, Will +9


HP 63

Speed 30 feet
Melee Wakizashi +13 (Agile, Deadly d8, Finesse, Uncommon, Versatile P), Damage 1d4+1 S
Melee Elven Curve Blade +13 (Elf, Finesse, Forceful, Uncommon), Damage 1d8+1 S
Ranged Sukgung +13 (Fatal Aim d12, Crossbow), Damage 1d8 P
Distracting Spellstrike (Magus) Prerequisites laughing shadow hybrid study, Spellstrike Requirements You're in Arcane Cascade stance and have a hand
free. You weave distracting magic with one hand to enhance your Spellstrike. Make a Spellstrike and Feint against the target of your Strike. Do this immediately
before making the Strike, but after choosing your target. The Feint gains the arcane, illusion, and visual traits, and it always has the basic effects of a Feint, rather
than applying any adjustments or alternate effects from other feats or abilities.
Spellstrike (Magus) Frequency until recharged (see below). You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell
that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don’t occur immediately but are imbued into your attack instead. Make a
melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and
the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Spellstrike. The infusion of
spell energy grants your Strike the arcane trait, making it magical. After you use Spellstrike, you can’t do so again until you recharge your Spellstrike as a single
action, which has the concentrate trait. You also recharge your Spellstrike when you cast a con ux spell (page 40) that takes at least 1 action to cast; casting a
focus spell of another type doesn’t recharge your Spellstrike.
Arcane Cascade (Concentrate, Magus, Stance) Requirements You used your most recent action to Cast a Spell or make a Spellstrike. . You divert a portion of
the spell’s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you’re in the stance, your
melee Strikes deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that
bene ts from this damage gains the arcane trait, making it magical. . If your most recent spell before entering the stance was one that can deal damage, the
damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn’t
deal damage, this stance’s bonus damage depends on the spell’s school. Abjuration or Evocation force; Conjuration or Transmutation same type as your weapon
or unarmed attack ; Divination, Enchantment, or Illusion mental; Necromancy negative;
Arcane Prepared Spells DC 21, attack +11; 3rd Blazing Dive, Vampiric Touch; 2nd Blood Vendetta, Invisibility; 1st ; Cantrips Electric Arc, Gouging Claw, Invoke True
Name, Message, Shield
Divine Innate Spells DC 18, attack +8; 1st ; Cantrips
Focus Spells (1 points) Dimensional Assault Range half your Speed You tumble through space, making a short dimensional hop to better position yourself for
an attack. Teleport to any square in range that's within reach of a creature, and then make a melee Strike against one creature within your reach.
Additional Feats Aphorite, Arcane Fists, Expansive Spellstrike, Eyes of the City, Fleet, Offensive Analysis, Quick Coercion, Shadow Mark
Additional Specials Con ux Spells, Hybrid Study (Laughing Shadow), Spellbook, Spellstrike Speci cs

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