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Each of these twelve archetype is presented as a basic build (created with the standard 5 power rolls),
which can be customized with a series of choices and also includes recommended improvement options
from rank 1 (new face) to 10 (living legend)! ‘Nuff said!
Some artwork © Louis Porter Jr. Design, by Storn Cook. Some artwork © Ade Smith. Used with permission.
Alertness 17
Psyche 11
Vitality Total = 39
Powers & Advantages
Intensive Training
Improvement Options
Choose one of the following options for each rank (including rank 1):
2
BATTLESUIT
Typical Origin: High Technology, Alien or Special Project.
Typical Motivation: Adventurer, Defender or Patriot.
Physique 13
Prowess 15
Alertness 15
Psyche 11
Vitality Total = 39
Powers & Advantages
Flight
Choose one of the following options for each rank (including rank 1):
3
BLASTER
Typical Origin: Alien, Freak Accident or Power Endowment.
Typical Motivation: Adventurer, Defender.
Physique 12
Prowess 14
Alertness 16
Psyche 12
Vitality Total = 36
Powers & Advantages
Flight
Choose one of the following options for each rank (including rank 1):
One power improvement
4
BRICK
Typical Origin: Freak Accident
Typical Motivation: Adventurer, Avenger, Defender or Outcast.
Physique 20
Prowess 13
Alertness 11
Psyche 10
Vitality Total = 100
Vigor
Choose one of the following options for each rank (including rank 1):
One Super Strength improvement Supreme Armor would raise Protection to 20, while Supreme Super
Strength would increase Strength Level to 50 and Supreme Vigor
+1 to two attributes, up to a maximum score of 24; Physique and would raise Vitality total to 120.
Prowess and are the usual favorites.
5
GADGETEER
Typical Origin: High Technology
Typical Motivation: Adventurer, Avenger, Defender or Vigilante.
Physique 12
Prowess 14
Alertness 16
Psyche 12
Vitality Total = 36
Powers & Advantages
Special Attack (choose type)
Tech Wiz
Choose another Super-skill or a new Physical power among the
following: Adaptation, Armor, Blending, Energy Blast, Energy
Immunity, Flight, Super Senses, Super Strength, Wallcrawling
Gadgetry *
Upgrade Tech Wiz to Supreme, choose a new Super-skill or one
advantage: intensive training (4 extra attribute points),
connections or privileged background.
Improvement Options
Choose one of the following options for each rank (including rank 1):
One power improvement for Tech Wiz or any other power
+1 to two attributes, up to a maximum score of 24; Alertness and
* See Crusaders Showcase n°1
Prowess and are the usual favorites.
6
LIVING WEAPON
Typical Origin: Genetic Mutation or Special Project.
Typical Motivation: Adventurer, Avenger, Outcast or Patriot.
Physique 14
Prowess 17
Alertness 16
Psyche 11
Vitality Total = 42
Powers & Advantages
Special Attack (Slashing (extra-hard claws), Damage 22 lethal,
ignores up to 10 points of Armor
Choose one Super-skill from the following: Acrobat, Commando*,
Martial Artist, Ninja*, Weapon Master.
Upgrade Special Attack to Supreme, pick another Super-skill or
one Physical power: Armor, Leaping, Regeneration, Vigor.
As per the last choice above.
Intensive Training
Improvement Options
Choose one of the following options for each rank (including rank 1):
One Super-skill improvement.
The Vigor power would raise Vitality to 70 or even 84 if taken to the
One Physical power improvement. Supreme level.
+1 to two attributes, up to a maximum score of 24; Alertness and * See Crusaders Showcase n°1
Prowess and are the usual favorites.
7
MAGICIAN
Typical Origin: Arcane Studies.
Typical Motivation: Adventurer, Outcast.
Physique 10
Prowess 11
Alertness 15
Psyche 18
Vitality Total = 30
8
POWERHOUSE
Typical Origin: Alien, Android, Freak Accident, Genetic Mutation,
Immortal, Lost Race, Mythic Being, Robot / Cyborg or Special Project.
Typical Motivation: Any, with Defender being the classic choice.
Physique 15
Prowess 14
Alertness 13
Psyche 12
Vitality Total = 75
Vigor
Choose one of the following options for each rank (including rank 1):
Supreme Super Strength would increase Strength Level to 45 and
One improvement for any of the character’s Physical powers Supreme Vigor would raise Vitality total to 90.
Alertness 16
Psyche 15
Vitality Total = 36
Powers & Advantages
Choose one of the following options for each rank (including rank 1):
10
PSYCHIC
Typical Origin: Genetic Mutation, Psionic Talent or Special Project.
Typical Motivation: Adventurer, Avenger, Defender or Outcast.
Physique 9
Prowess 10
Alertness 15
Psyche 20
Vitality Total = 27
Powers & Advantages
Choose one of the following options for each rank (including rank 1):
11
ROOFTOP HERO
Typical Origin: Freak Accident, Genetic Mutation or Masked Hero.
Typical Motivation: Adventurer, Avenger, Defender or Vigilante.
Physique 12
Prowess 16
Alertness 18
Psyche 12
Vitality Total = 36
Powers & Advantages
Acrobat
Intensive Training
Upgrade Acrobat to Supreme or choose another Super-skill
from the following: Detective, Marksman (Master Thrower), Martial
Artist, Thief, Weapon Master.
Choose Special Attack (if allowed by Origin), Super Senses (if
allowed by Origin), a Super-skill or Gadgetry *
Upgrade a Super-skill to the Supreme level, choose a new one
or, if the hero’s Origin allows it, pick one of the following Physical
powers: Blending, Leaping, Special Attack, Super Senses, Super
Strength, Vigor or Wallcrawling.
Improvement Options
Choose one of the following options for each rank (including rank 1):
One Super-skill improvement.
+1 to two attributes, up to a maximum score of 24; Alertness and
Prowess and are the usual favorites. * See Crusaders Showcase n°1
12
SPEEDSTER
Typical Origin: Freak Accident, Genetic Mutation or Special Project.
Typical Motivation: Adventurer, Defender.
Physique 12
Prowess 13
Alertness 18
Psyche 11
Vitality Total = 36
Improvement Options
Choose one of the following options for each rank (including rank 1):
13