Professional Documents
Culture Documents
OF
GAMES
Anthology: Exploring Ring Games in Jamaica
ANTHOLOGY OF GAMES
Karen Minott
20151655
ECED2000
Content
s
Stages of Play..................................................................................................................3
Unoccupied Play..........................................................................................................4
Solitary Play.................................................................................................................4
Onlooker Play..............................................................................................................5
Parallel Play.................................................................................................................6
Associative Play...........................................................................................................7
Cooperative Play..........................................................................................................8
Conclusion........................................................................................................................40
References.........................................................................................................................41
Acknowledgement
games. Special thanks to those who contributed to the compilation of this book. I thank Mrs
Verona Williams for providing a wealth of information which was vital in the completion of this
book. Additionally, I thank her for accumulating me even with her busy schedule. I thank my
family for providing technical support, printing, and sourcing information from different online
sources. A big thanks to everyone who contributed and assisted me to make this project a reality.
1
“Ring a Rig a Rosy, pocket full a posy asham asham yu all fell down, ashes in the water
ashes in the sea” is a popular traditional game played in Jamaica. Its folklore and Nursery Rhyme
can be traced to Kate Greenaway’s Mother Goose or the Old Nursery Rhymes in 1881 which
was the first publication of “Ring Around the Rosie” in English (Winick, 2014). It has many
versions and iterations of the nursery rhyme that many African American youths and Jamaicans
played and sang during the mid-20th century. Ring a Rig a Rosy is an example of folklore and
nursery rhyme that may have helped shape our society and culture. Jamaican games uniquely
allow individuals to explore and express themselves through physical activities that all have a
poetic meaning behind their backstory. These games operate as a medium for children to not
only express themselves but also highlight how children communicate and teach others how
these games are played. This process helps in educational pedagogy and improving individual
and skills when placed and introduced into new social groupings with other children. These ring
games are very important social activities that will help each child communicate better at home,
school, church, and any public and private spaces. The different types of ring games and social
activities such as discovery, creative and social play as well as imaginative and manipulative are
categories that are analysed that assist children in learning new skills, sharing skills,
communication skill and developing speech, muscle development and experimental skills to
Jamaican children are introduced to several games and activities. Some of these games
focus on children's creative, exploratory/ Discovery and social play while some specifically
focus on manipulative and imaginative skills. Some of these plays highlight unique ways of
communication, awareness, and memory retention. Games are a fascinating way of improving a
child's motor development. The outcome of improving one's motor skills may lead to more
creative ways of communication and expression, memory retention and awareness. Games such
as ‘Those who born in January” and ‘Punchinella Little Fella’ allows children to improve their
social, creative, and manipulative skills. Some games such as ‘Brown Girl in the Ring”
specifically allow for increased creative and imaginative skills. Each of these games attributes to
improving their motor development skills. The development of motor competence in children
coincides with their cognitive growth and behavioural maturity through interaction with the
tactile environment. The Anthology of games can be categorised based on the types and stages of
play. Each game will be assessed, analysed, and evaluated based on the five types of play. The
Discovery Play
Creative Play
Imaginative Play
Manipulative Play
Social play
Stages of Play
Discovery plays consist of Unoccupied play, solitary play, onlooker play, parallel play,
associative play, and cooperative play. Sociologist, Mildred Parten Newhall (1943) identified six
stages of play as a theoretical framework around children and free play. There are six categories
of play that are widely used by children that allow for their increased motor development skills.
Fig 1. The Stages of Play. How Kinds learn to play: 6 stages of development. https://pathways.org/kids-
learn-play-6-stages-play-development/
Unoccupied Play
Unoccupied play can be described as quietly observing the world alone, this is primarily
through observation. However, the child can learn from touching, smelling, and hearing what is
in their environment. A child may just be in one spot sitting, standing, or performing random
Fig 2. Young girl observing a friend play jacks. [Photograph]. Adrian McDonald (December 13, 2015).
Solitary Play
The form of discovery play is when unoccupied play becomes more structuralised using
games, books, and toys being their focus. This will allow for the development of gross motor
skills and develops problems - solving issues. This is more common in children ages 2 – 3).
Fig 3. A child constructing a Box Drink Truck. [Photograph]. Adrian McDonald (January 19, 2015).
Onlooker Play
This is usually when a child observes group activities but does not join yet. The child is
an active onlooker. However, the child may engage gradually in some form of social interaction,
such as a conversation about the play, wanting to know how it is played without joining in the
activity. This is common in younger children. Onlooker play begins when your toddler reaches
between 2 1/2 and 3 1/2 years of age (Chertoff, 2019). The child watches and even comments on
This is when the child uses a tactile material around them and recreates an environment
that is like group play but not engaging in the group play directly or joins it. The child uses
communal items instead to interact with them, these items may be toys. The child chooses to
play separately from others but close enough to be able to mimic their individual actions. This is
classified as a transitory stage from social immaturity as well as from the basics of onlooker
Fig 5. Child creating his own play group with toy animals. [Photograph]. Adrian McDonald (December 1, 2015
Associative Play
This is a further development to parallel play. However, instead of building their own
creations separate from each other, they will work together to make and create the environment
they want to achieve. An example of this is children playing in the sandbox and creating
unorganised groups amongst themselves to see who will build the biggest sand castle in the least
amount of time. Associative play has a substantial amount of interaction but the social activities
Based on the child’s interaction and development of their motor skills learned from group play,
the child can apply those skills in other forms of team sports and group activity or any other part
of their lives. The child becomes interested in both the people playing and, the activity, they are
participating in. Each participant has an assigned role. An example of this is ‘Bully inna pen’ and
‘123 Redlight’. This allows for a child to self-identify themselves within a group, eventually
Fig 7. Ring a Rig a Rosie play in Chicago, Illinois, in April 1941. [Photograph] (Rosskam, 1941).
Some benefits of cooperative play allow for improved language skills, improved attention, self-
regulation, better peer relationship, adapting to the needs of others, learning to work with peers,
learning to compromise and learning to resolve conflicts. Children between the ages of 4 – 8
participate in cooperative play. However, children between 6 – 10 may participate in basic
competitive play which can be categorized as having set rules and turns that allow for teamwork.
develop certain motor skills at different ages. Motor skills represent the physical movements of a
child. Motor development means the physical growth and strengthening of a child's bone density,
muscle mass and the ability to do a range of movements. Additionally, the ability to touch and
interact with their surroundings. A child's motor development consists of fine and gross motor
This type of motor development highlights small movements in different parts of the body such
as the hands, wrist, fingers, feet, toes, lips, and tongue. Fine motor skills involve some level of
dexterity, using hand and eye coordination (Mauro, 2022).. Some of the fine motor skills of
children are:
Birth to 3 months
3 to 6 months
6 to 9 Months
Begins to grasp & hold onto objects, such as a bottle or toys
Squeezes objects
9 to 12 Months
Develops pincer grasp (using index finger and thumb to grasp objects)
12 to 18 Months
Claps hands
Waves goodbye
18 Months to 2 Years
Age 2
Turns doorknobs
Age 3
Age 4
Age 5
Age 6
This type of motor skill development involves the physical development of the muscles that
enable babies to hold up their heads, sit and crawl, and eventually walk, run, jump, and skip
(Mauro, 2022). Gross motor skills are the abilities required to control the muscles of the body for
large movements such as crawling, walking, jumping, running, and more. They also include
higher-level skills such as climbing, skipping, and throwing and catching a ball.
3 to 6 Months
6 Months to 12 Months
Crawls
Pulls self from a sitting to a standing position
Sits without support
Age 1
Age 2
Age 3
Age 4
Age 5
Age 6
and caregivers. As early as Nine months, infants can begin to coordinate their activities to a
sufficient extent that they engage and possibly take an active role. Infants develop both their fine
and gross motor skills through the interaction with the physical items around them as well as the
interactions they have with their parents, caregivers, and babysitters. There is a wide range of
infant and mother activities in speech production. Babies from ages 2 – 3 years old perform basic
activities, and they interact with their senses more than any other age group. This is done mostly
by playing with play blocks, balls, balloons, blow bubbles, and playing with a blanket or any
Fig 8. Ring a Ring a Rose. [Photograph]. Jamaica Information Service (May 19, 2017).
“Ring around the rosie, A pocket full of posies. Ashes! Ashes! We all fall down! Ashes in a
Outcomes
It develops young children's fine motor skills which involves small movements in different parts
of the body such as the hands, wrist, fingers, feet, toes, lips
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Hide and Seek
Fig 9. Hide and Seek. [Photograph] Adrian McDonald (June 21, 2015)
This is a well-known children's game where one player closes his or her eyes for a brief
period (often counting to 100 sometimes less or more) while the other players hide. The seeker
then opens his eyes and tries to find the hiders; the first one found is the next seeker, and the last
is the winner of the round. In one of many forms of the game, the hiders try to run back to “home
base” while the seeker is away looking for them; if all the hiders return safely, the seeker repeats
Outcome
It develops fine motor skills in a child. Specifically using their sight and hands to see and
feel the environment around them. Additionally, it allows for better sensory movement.
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Fig 10. Children performing ring games, ‘follow the leader’. [Photograph]. JIS Photographer (June 14, 2013).
First, a participant is selected and sent to an area out of earshot. The ring then huddles and selects
a leader. The singing begins instructing everyone to “Follow the leader, leader, leader, follow the
leader.” The leader does an opening act and all the followers join in. The person who was sent
away is then called back and will have to try and find the leader. Remember everyone is now
The group must discretely observe the leader and comply smoothly if the action is
changed. This makes it harder for the seeker to catch on. Sometimes if the action gets too
repetitious (when it takes a while to identify who the leader is) the group sings, “Change leader,
change”. The leader changes the action when the seeker is not looking in his/her direction. When
the leader is discovered he/she becomes the seeker, a new leader is selected, and the fun
continues. I find that this game teaches us to support our leaders and to be keen observers of
Outcome
It develops gross motor skills in a young child. It allows for large physical movements
such as dancing, skipping, and crawling. These movements involve most of the body's muscles
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Tag
Fig 11. Tag being played by children. [Photograph]. Jamaica – Mandeville Mission Highlights (n.d.).
This a popular game played by children of different ages. This involves two or more
players chasing other players to "tag" and marking them out of play, usually by touching with a
hand. Usually, when a person is tagged, the tagger says, "Tag, you're 'it'!" The last one tagged
during the tag is "it" for the next round. Players (two or more) decide who is going to be "it",
often using a counting game such as eeny, meeny, miny, moe. The player selected to be "it" then
chases the others, attempting to "tag" one of them (by touching them with a hand) as the others
try to avoid being tagged. A tag makes the tagged player "it". In some variations, the previous
"it" is no longer "it" and the game can continue indefinitely, while in others, both players remain
"it" and the game ends when all players have become "it".
Outcomes
Tag develops gross motor skills in children because it involves the participation of
different muscle groups in a child's body to be active while playing and completing an action. It
mostly uses the hand and allows for good mind–body coordination to avoid being tagged.
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Four to Five-year-old Play
Children four to five are learning how to sort things into groups. This age group also
focuses on developing social groups. Children begin to show and express empathy, they may
want to shore their toys within an associative playgroup. At this age group, children become
more comfortable playing with other children, understanding the rules of play, becoming more
independent such as tying their own shoelaces and understanding the difference between make-
Fig 12. Bull inna pen. [Photograph]. Jamaican Memory Lane (June 17, 2020). Facebook.
Bull Inna Pen is a childhood game that would test your strength. It is usually played with
a larger group of people whose hands are linked together in a circle. One person is placed inside
the circle and they must try and escape. If successful, the person responsible for releasing ‘the
bull’ must run them down. If they do not catch them, they become the ‘bull’.
Outcomes
This game uses gross motor skills. It involves the ability required to control the muscles
of the body for large movements. Your feet are activated by playing this game. This game helps
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Brown Girl in the Ring
Fig 13. Children playing ‘Brown girl in the ring’. Celebrating National Children’s Day. Helpjamaica (May 15, 2015)
Usually played in a group, children or adults would gather in a circle as they chant
‘there’s a brown girl in the ring sha la la la la!’ One person would be in the centre of the ring and
then they would ‘show me yuh motion’ or dance before picking somebody else to go next.
Kids play the Brown Girl in the Ring by skipping to the tune of the song by the same
name as the game. Kids form a ring around one child who skips around to the song. Words fro
the song include, "There's a brown girl in the ring cha la la la lah, There's a brown girl in the
ring, cha la la la lah, She looks like a sugar in a plum --plum plum." The words in the song go on
to encourage the child. "Show me your motion, cha la la la lah, show me your motion, cha la la
lah, show me your motion, cha la la la lah, She looks like a sugar in a plum -- plum, plum!"
When the song ends, the child in the middle chooses a friend to join her in the middle of the
circle. The kids surround the two and continue their song, now including the "partner" in the
lyrics.
Rules
A standing ring is formed and those around the ring sing the lyrics. Similar to Punchinella girl in
the ring. There is a person in the ring and they are dancing to the rhythm of the clapping a
singing ring. Once the second line is reached in the song, the person in the ring starts to dance
and the ring imitates him/her. once the verse is complete another person runs into the ring.
They do the same until the whole rings get a turn (depending on the size of the ring everyone
may not get a chance before the game becomes boring and the leader changes the game.
Outcome
It uses Fine motor skills are the abilities required to control the muscles of the body for large
movements. It allows for both locomotive and stationary movement while being positioned in
one place. It also enables the creativity and expressive nature of the child to improve.
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Punchinellla Little Fella
Fig 14. Students playing ring games at the Pembroke Hall Primary School. [Photograph]. Daily Observer
Jamaican kids play Punchinella little Fella with five to ten kids. According to
Jamaicans.com, the kids surround one kid in a ring. The kids in the ring sing the Punchinella
Little Fella song, which includes lines, such as "What can you do punchinella little fella?" and
"What can you do punchinella little dear?" With each line, the child in the middle responds with
any dance moves she likes. The kids forming the circle must copy her moves. The kids decide
who is next in the middle and the game continues with children singing as the kids change
places.
Outcome
This game uses gross motor movements. It enables the child to copy movements done by others.
These movements may be advanced movements. It's primarily dancing and gyration. This game
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Dandy Shandy
Fig 15. Artwork depicting children playing Dandy Shandy. [Artwork]. D. Cunningham (2014).
There are usually three people playing but, to add to the fun, even more, can join in. Two
people stand facing each other with a wide gap between them. In the gap, the other player or
players run from one player to another. A ball or juice box stuffed with newspaper is thrown and
Dandy Shandy probably originated in England and is basically Dodge Ball played with a
small juice box. Jamaicans.com offers the rules. The game is played with three players. The kids
fill two juice boxes with newspapers and round off the corners of the boxes. The child on each
end throws his juice box at the child in the middle. The center child attempts to dodge the juice
boxes. Kids on the sidelines are entertained by the middle child's gymnastics as she tries to avoid
getting hit by a juice box. Kids watching shout, "Salad!" when the child jumps up with legs
spread]
Fig 16. A child throwing the ball, Dandy Shandy. [Photograph]. Adrian McDonald (August 20, 2015).
Dandy Shandy develops the gross motor skills of a young child. They activate full-body
movement for this activity. Each participant is actively using their hands and feet. It is mostly an
activity that is first learned through onlooker play. Then eventually, the child joins the group.
Dandy Shandy is classified more as associative play. The outcomes of playing Dandy Shandy led
This uses Gross motor skills in a child. This game is played by different ages of children so it
will develop muscle movement differently for children. It allows for good hand-eye
coordination. The children learn how to dodge and move accordingly. This game uses
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Fig 17. Twee Twee and way we go. [Photograph]. Chris Carter (June 2009).
Twee Twee Twee and away we go! This is a game for those with a quick response time.
It is usually played with four people. This hand game is performed by four people (two sets of
partners) and one of these hand games demonstrates how this hand game is performed by two
people.
Outcome
This game mostly uses Fine motor skills. It primarily only uses hand movements.
It teaches Improvement, rhythm, and pitch. This improves hand-eye coordination. Hand response
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
One-Two-Three Redlight!
One child, ‘the counter’, stands 5-10 metres in front of this line.
The counter with his or her back to the line will slowly say “One, two, three… red
light!”
While the counter is saying this, the line of children will move towards him or
her.
But when the counter reaches and says “Red light”, then the children moving
must freeze. The counter will turn around and try to catch any children moving.
The first child to reach the counter without being seen will be the winner and gets
Outcome
This game uses gross motor skills. The child just freezes and then moves. This involves the
whole body and each muscle group working together. This increases the child's alertness and
awareness. It requires the child to be observant and quickly respond to avoid getting caught.
Discovery Play
Creative Play
Imaginative
Manipulative
Social Play
Simon says
Fig 18. Simon Says is being played by U.S. Navy Petty Officer 2nd Class Kevin Cobb and Students at the
Harbour View Primary School. [Photograph]. U.S Department of Defence (April 21, 2011).
Choose one child as “Simon.” The other children gather around Simon, who gives
instructions by saying, “Simon says…” telling the kids to perform a physical action. For
example, "Simon says touch your nose," "Simon says shake like a leaf." Each child must perform
the action. If Simon leaves out “Simon says” before giving instruction, anyone who performed
Instructions:
1. One student stands at the front of the class. The other students stand up facing the board.
2. The student at the front has to give an instruction e.g. Touch your toes. If they precede
that instruction with “Simon says…” (they could also use their own name instead of
Simon) the other students must follow that instruction. Otherwise, they must remain still.
3. If one of the students follows an instruction that they are not supposed to, or doesn’t
follow an instruction correctly, they must replace the student at the front.
Outcomes
This game involves Gross motor skills because the child is doing movements that use
different muscle groups in the child's body. Simon says allows for increased awareness,
This is an exciting ring game it begins in the ring but it won’t necessarily remain/end
there…it has an energetic twist! Two selected opponents face off in an angry (faked) dialogue
Puss: I heard that you went into my father’s cane piece and cut out the very best cane.
trying to elude Puss. Both will make twists and turns between those who form the ring. The ring
“Run Bredda Rat! Bredda Puss ago ketch yu.” Or to encourage Bredda Puss,“lay lay I
More energetic participants can navigate the whole school grounds or playing area until rat is
caught and the scenario is repeated with a new pair facing off.
Outcome
This uses gross motor skills. It requires full body participation of each muscle group. The child
does a lot of running and movement. This is normally classified as being played as an
Associative play. It allows for the improvement of the child’s physical skills.
Just listen for your birth month and while it is being sung you skip around the ring. It’s a great
game for getting to know the birth month of classmates or love interests at church socials or
fairs.
Outcome
It involves Gross motor movements due to skipping around the ring. This is mostly associative
play. However, it can be Solitary and Parallel play. This game increases the awareness and
Fig 19. Children playing Rock-Paper-Scissors. [Photograph]. Adrian McDonald (November 15, 2014).
This is a hand game, usually played between two people, in which each player
simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a
closed fist), "paper" (a flat hand), and "scissors" (a fist with the index finger and middle finger
Outcome
This game uses only fine motor skills. It requires individuals to just use their hands. This can be
Solitary, parallel, or Associative play. It increases hand-eye coordination. Also, it increases the
child's cognitive abilities, alertness, and awareness. It allows for quick response and decision-
making.
Six to Eight-year-old Play
Chinese Skip
Fig 21. Chinese Skip/ Chinese Jump rope, Jamaican game. [Video]. Youtube. Kaeann AJ. (May 15, 2020).
To play the game, you will need patience and many elastic bands. The game is usually
played with three or more people inside a regular box created by joining the elastic bands
together. While two players form the rectangle with their feet, another jumps in and out of the
elastic bands, doing various different foot movements throughout. they cannot fall or fail any
steps. After successfully completing each round, the elastic band is raised to a new height and the
Outcome
This game primarily uses Gross motor skills while playing the game. This can be seen as
using Parallel or Associative play. The child mostly jumps which requires all muscle groups to
be active. This game improves the physical skills of the child. It requires focus and concentration
Twenty-Four Bounces
A lively game that allows participants to show off their dancing skills. The song talks about a
girl/boy from over yonder who impresses everyone with his/her ability to do the 24 bounces. At
this point, the girl/boy chooses a dancing partner and begins to dance. The lead singer challenges
the dancer by complicating the dance e.g. way down low, side by side, back to back, foot to foot
and so on. The dance partner then takes over and the bounces continue. Soon you’ll be doing the
The group forms a wide circle [also called "the ring"]. One person is selected to stand in
the middle of the circle. The people forming the circle begin singing while standing in place.
They may also clap in time to the song’s beat. The middle person doesn't sing but runs or walks
around the inside of the circle. At a specific point in the song, the middle person stands in front
of someone who, presumably, he or she randomly picks. The middle person then does some type
of movement which the person she or he is standing in front of must exactly mimic. After this
action [or after doing this two times], the middle person exchanges places with the person in
Outcome
This game uses both gross and fine motor skills because it is dependent on the movement
that is to be mimicked by the person in the middle of the ring. This is classified as using
Associative play. This games increase the creative and physical skills
Saltfish deh pah Counter
The ring is formed with a person in the center, that person is the ‘saltfish’. Then the
chant begins:
An it nu ha no owna
An a ru kum ku kum kum, ru kum ku kum kum, ru kum ku kum kum dash.
At the point of the series of ru kum ku kum kums the person in the center of the ring does a
dance in front of a random person who next becomes ‘saltfish’ when the last line is said. Since
we are a people with ‘riddim inn a wi bones’ you can imagine the waistline moving to the ru
Outcome
This game uses gross motor skills because the child mostly moves their waistline. It
The Anthology of games identifies different ring games played in Jamaica and the
outcomes each has on the child’s physical, cognitive, and socio-emotional skill development.
Each form of the Jamaica ring game is categorised by the type of movements involved in each
play. The main was to identify the outcomes each game had on the child's overall motor skills
development. Each play allows the child to communicate, express themselves, and learn how to
create social bonds with their peers. Ring games are very important for the social and cultural
well-being of Jamaican children. These games allow for generations of fun to continue for years
and the passing down of knowledge from generation to generation. This knowledge facilitates for
the improvement of Jamaican children's skill sets using fine and gross motor skills.
References
https://www.healthline.com/health/childrens-health/onlooker-play
Monkey, R. (2022, February 28). Discovery Learning – What You Need To Know. Red Monkey
Play. https://redmonkeyplay.co.uk/discovery-learning-what-you-need-to-know/
Mauro, T. (2022, September 30). Are Your Child’s Motor Skills on Track? Verywell Family.
https://www.verywellfamily.com/what-are-motor-skills-3107058
Barker, Roger G.; Kounin, Jacob S.; Wright, Herbert F. (eds.). Child Behavior and
525. OCLC 223918
Winick, S. (2014, July 24). Ring Around the Rosie: Metafolklore, Rhyme and Reason | Folklife
Today. https://blogs.loc.gov/folklife/2014/07/ring-around-the-rosie-metafolklore-rhyme-
and-reason/