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Necromancer RCU
Also known as a Death Mage, the Necromancer is a hybrid spell user of the realms of Channeling and Essence, A
Necromancer gains his power through the summoning, communing with, and control of the dead.

Base Spell Lists


Animate dead Commune Dark law
Death mastery Summon dead Undead mastery

Caster Type Prim Requisites Magic Realm Base Spell Bonus


Hybrid em in Es/Ch 2
Skill Name Cost Lvl Skill Name Cost Lvl Skill Name Cost Lvl
2 weapon combo V Circle lore 2/5 2 Flying / gliding 3
Acrobatics 3 Claw/talon attack 2/5 Focus 18
Acting 2/5 Climbing 7 Foraging 2/6
Acupuncture 2/5 2 Closing 6 Forging 3
Administration 2/5 2 Contortions 5 Frenzy 4
Adrenal defense 20 Control lycanthropy 2/4 Fudo ken 15
Adrenal move balance 5 Cookery 2/5 Gambling 2/5
Adrenal move landing 5 Crafting 2/5 Gate lore 2/5 2
Adrenal move leaping 5 Cryptography 4 2 Gate technology 2/4 2
Adrenal move quick draw 3 D & d armor, at 13 - 16 10 General perception 3

Adrenal move speed 5 D & d armor, at 17 - 20 11 Gimmickry 3


Adrenal move strength 5 D & d armor, at 4 - 8 9 Grappling hook 2/6
Adrenal spell avoidance 5 D & d armor, at 9 - 12 9 Heraldry 3/5 2
Advanced math 3/7 2 Dance 2/6 Herb lore 2/6 2
Advertising 3/6 Defensive weaving 20 Herding 2/6
Airborne combat 18 Demon / devil lore 1/3 2 Hide item 6
Alchemy 2/6 2 Dentistry 5 3 Holding breath 8
Ambush 9 Design lore 2/5 2 Honing 20
Animal handling 2 Detect traps 3 Horn/tusk attack 2/5
Animal healing 2/6 3 Diagnostics 2/4 3 Horticulture 2/6

Animal training 4 Diplomacy 2/6 Hostile environments 3


Anthropology 2/5 2 Directed spells 2/6 1 Hygiene 2/*
Appraisal 2 Directed strength 6 Hypnosis 2/5 3
Architecture 2/5 2 Direction sense 2/4 Iai 15
Armor evaluation 3 Disarm foe, armed 6 Increase wounds 20
Astronomy 3/6 2 Disarm foe, unarmed 9 Instinctive maneuver 6
Athletic games 7 Disarm traps 7 Interrogation 2/5
Awakening 18 Disguise 2/7 Intimidation 2/6
Basic mathematics 2/6 2 Distance running 3 Jesting 2/6
Battle perception 3/7 Distract foe 9 Juggling 2/5

Beak/pincer attack 2/5 Divination 1/5 2 Jumping 4


Beast master 5 Diving 3 Ko-ashi 3
Begging 2/6 Dowsing 2/5 Koppojutsu 6
Biochemistry 6 2 Drafting 2/5 2 Koshijutsu 8
Bite attack 2/5 Dragon lore 2/4 2 Kuji-in 20
Blind fighting - hearing 9 Driving 3 Lancing 18
Blind fighting - intuition 20 Drug tolerance 3/6 3 Leadership 2/6
Blind fighting - smell 20 Duping 2/5 Leather working 3
Blind fighting - touch 20 Elemental banishment 5/8 Lie perception 2/4
Boat pilot 2/6 2 Elemental lore 6/12 Linguistics 1/*

Body damage stabilize 2/5 Elemental physics 7/14 Lip reading 2/4
Body development 8 Endurance 8 Loading 3
Body posture 6 Engineering 2/6 2 Locate secret opening 3/6
Boshi ken 15 Evaluate elemental item 7 Lock lore 2/6 2
Brawling 18 Faerie lore 2/4 2 Looting 18
Breath weapon 3/7 Falsification 3 3 Magic mastery 2/5 2
Bribery 2/6 Fauna lore 2/6 2 Magical discipline 3 2
Calisthenics 20 Feinting 6 Magical focus 2/5 2
Camouflage 6 Find weakness 3/5 2 Magical language 2/* 2
Caving 2/5 First aid 3/6 3 Magical rituals 2/4 2

Celestial signs 2/4 2 Fletching 2/6 Magical theory 1/2 2


Channeling 2/5 2 Flora lore 2/6 2 Maneuvering in armor, chain 10
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Necromancer RCU
Skill Name Cost Lvl Skill Name Cost Lvl Skill Name Cost Lvl
Maneuvering in armor, plate 11 Power projection 2/5 2 Stunned maneuvering 5
Maneuvering in armor, rigid leather9 Prepared shot 5 Subduing 6
Maneuvering in armor, soft leather9 Presence projection 9 Surfing 3/7
Mapping 4 2 Preserve organic 2/5 Surgery 5 3
Martial arts strikes 9 Propaganda 3/6 Surveillance 2/6
Martial arts sweeps and throws 9 Public speaking 2/5 Swimming 3
Martial balance 5 Racial history 1/4 2 Symbol lore 2/5 2
Mathematics 2/6 2 Ram/bash attack 2/5 Tackling 9
Mechanition 2/6 2 Rappeling 7 Tactical games 2/6
Meditation cleansing 2/4 Read tracks 3/8 Tactics 1/4 2

Meditation death 1/2 Region lore 2/6 Tale telling 2/6


Meditation healing 3/7 Research 1/2 2 Tapping 1/4
Meditation ki - agility 2/5 Resist detection 2/5 2 Targeting skill 3/5 2
Meditation ki - basic 2/5 Reverse stroke 20 Taunting 7
Meditation ki - constitution 2/5 Riding 3 Terrain awareness 3/7
Meditation ki - memory 2/5 Rope mastery 2/6 Tightrope walking 3
Meditation ki - presence 2/5 Rowing 3 Time sense 1/3
Meditation ki - quickness 2/5 Runes 2/5 2 Time/temporal displacement 1/4
Meditation ki - reasoning 2/5 Sailing 3 Tracking 3
Meditation ki - self discipline 2/5 Sanity healing lore 2/5 2 Trading lore 2/6 2

Meditation ki - strength 2/5 Scrounge 2/6 Trading 2/6


Meditation ki 2/5 Scrying 1/5 2 Trample/stomp attack 2/5
Meditation sleep 1/4 Sculpting 2/5 Transcend armor 6 2
Meditation trance 2/4 Seaborne combat 3 Trap building 3/5
Meditational protection 2/4 Second aid 5 3 Trickery 3
Meditation 1/4 Seduction 2/6 Tumbling attack 5
Medition ki - empathy 2/5 Sense ambush / assassin 3 Tumbling evasion 3
Medition ki - intuition 2/5 Sense reality warp 2/5 Tumbling 3
Melee scuffle 9 Seppuku 1/2 Undead lore 1/3 2
Metal evaluation 2 Set traps 7 Unhorsing 18

Metal lore 2/4 2 Ship lore 2/6 2 Use / remove poison 1/4
Midwifery 7 3 Siege engineer 1/4 2 Ventriloquism 3/7
Military organization 3/6 2 Sign mastery 2/5 2 Vis component lore 2/6 2
Mimery 2/7 Signaling 2/6 Warding lore 2/5 2
Mimicry 2/4 Silent kill 5 Way of the warrior 5
Mind block - pure arms 6 Singing 2/6 Weapon & armor maintenance 3
Mind block - pure spell user 11 Skating 3/7 Weapon brawling 20
Mind block - semi spell user 8 Skiing 3/7 Weapon casting 20
Mind block - warrior type 4 Skinning 1/4 Weapon evaluation 3
Mining 2/5 2 Smithing lore 3 Weapon shatter 20

Missile artillery 3/6 Smithing 3 Weapon skill 1 9


Mnemonics 1/4 Spacial location awareness 2/5 Weapon skill 2 20
Moving strike 20 Specific knowledge lore 1/3 2 Weapon skill 3 20
Music 2/6 Spell ambush 3 2 Weapon skill 4 20
Navigation 2/6 2 Spell artistry 2/5 2 Weapon skill 5 20
Nuki-ashi 3 Spell deflection 6 Weapon skill 6 20
Painting 2/4 Spell list acquistion 1/* Weapon snare 6
Philosophy / religious doctrine 1/2 2 Spell mastery 2/5 2 Weapon trickery 9
Physics 3/7 2 Spell perception - pure arms user 6 Weapon use - pure arms user 6/10
Pick locks 7 Spell perception - pure spell user 5/10 Weapon use - pure spell user 15

Pick pockets 3 Spell perception - semi spell user 4/9 Weapon use - semi spell user 10
Planetology 4 2 Spell perception - warrior type 8 Weapon use - warrior type 4/7
Play instrument 1 2/6 Spirit lore 1/3 2 Weather watching 2/6 2
Play instrument 2 3/7 Spirit sight 2/5 Weave lore 2/5 2
Play instrument 3 3 Sprinting 3 Whip grapple 9
Poetic improvisation 2/6 Stalk and hide 6 Wood crafts 4
Poison lore 1/3 2 Star gazing 2/5 2 Wrestling 9
Poison perception 1/5 Staves and wands 2/5 2 Xeno lores 4/7 2
Pole vaulting 5 Stilt walking 5 Yado 6
Portaging 1/4 2 Stone crafts 3 Zoology 2

Power manipulation 4/7 2 Stone evaluation 3


Power perception 1/4 2 Stone lore 2/4 2
Power point development 3 2 Streetwise 2/5

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