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Copyright © 2023
In his spare time, he enjoys spending time with his family and friends, solving
coding puzzles on websites like codewars, playing League of Legends with his
friends, working out, and many more!
Twitter: @MisterE666
Introduction
PART I: BASICS
Stats ............................................................................................................................................................................ 10
Summoner Spells..................................................................................................................................................... 18
Runes.......................................................................................................................................................................... 18
Roles ........................................................................................................................................................................... 32
Trading ...................................................................................................................................................................... 41
Pings ........................................................................................................................................................................... 43
Game Settings........................................................................................................................................................... 45
Ranked System......................................................................................................................................................... 47
Summary ................................................................................................................................................................... 49
Utilizing Bushes....................................................................................................................................................... 55
Counterpicking ........................................................................................................................................................ 67
Summary ................................................................................................................................................................... 71
Teamfighting ............................................................................................................................................................. 91
Summary ................................................................................................................................................................... 92
The Effect of Both Junglers’ Pathing on Your Early Wave Management. .................................................... 137
CHAPTER 7: COMPLETING THE MASTERY: SIMPLE BUT NOT APPLIED PROPERLY. ............................................................ 152
Dodging Games ..................................................................................................................................................... 152
Every gamer has a story about how they started their gaming journey.
I began playing video games at the young age of 5, influenced by my
brothers. I still have vivid memories of experiencing strong emotions,
from crying to laughing, both as a child and as I grew up while playing
video games. There was even a point in my life when I skipped classes
to play video games, which, I must clarify, is not a recommended
practice. Video games are a passion and playing them is not necessarily
a bad habit unless it turns into an addiction.
I'll always remember the confusion I felt when I started playing League
of Legends. As a highly competitive person and gamer, I approached
the game seriously and sought to absorb every piece of information
available online to improve myself. It was a daunting process, but after
approximately 8 months of playing my first MOBA (LoL), I managed
to reach diamond. However, I still recall the days when I was in silver
or gold, constantly questioning myself after watching guide videos and
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not seeing significant improvement. Was it my champion holding me
back? Were my runes or items the issue? Was the outcome of a game
my fault or my team's fault? Was my playstyle optimal? Was I simply
getting carried? Did I find it impossible to beat certain champions
because they counter mine? Was it my fault if my team died while I
was farming the minion wave? These innocent questions and many
more echoed in my mind.
You will efficiently learn and adopt good habits as I provide you with a
solid foundation in general concepts that do not undergo massive
changes over the seasons. After working your way through Fluent
League of Legends, you can rest assured that the only thing you need
to focus on is playing your champion(s) efficiently and staying up to
date with the best runes and items for your champion(s), while gaining
experience through gameplay.
This book is suitable for all roles, but it holds particular value for laners
as it was written by a top laner. It is also beneficial for junglers who
want to understand the game from a laner's perspective, which is what
differentiates between a good jungler and a mediocre one. However, it
is useful for every role in the game as it covers concepts applicable to
all roles. Although it does not delve into concepts that heavily vary
from season to season, such as detailed jungle pathing, items, and
runes, it provides a solid understanding of considerations when
building items and selecting runes regardless of the season, as well as
how to track the enemy jungler.
The first part of this book focuses on teaching you how to play the
game, understanding the different modes, and grasping the basics. It
covers fundamental aspects such as the importance of gold, farming,
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last hitting, ability maxing, map awareness, vision, and more. This part
serves as an advanced tutorial and serves as an introduction to the
second part.
Part III delves into the deep details of what you've learned in Part II.
You will gain a profound understanding of waves and wave
management, apply advanced laning phase concepts, and be exposed
to information and strategies that are often ambiguous and not fully
understood or applied even by diamond players. This part proves
useful even for diamond and master players.
4
PART I
1
CHAPTER 1: GETTING STARTED
In this chapter, you’ll learn what League of Legends is, and you’ll have
very basic understanding on what’s inside the game.
MOBA stands for Multiplayer Online Battle Arena. MOBA games are a
sub-genre of real-time strategy games. In MOBA games, players
control a single character with unique abilities and battle against other
players’ characters in a team-based environment. The goal is to destroy
the opposing team’s base while defending your own. MOBA games are
5
typically played in matches that last between 15-60 minutes and are
popular among competitive gamers.
League of Legends has become one of the most popular online games
in the world since its release in 2009. It has a large and active player
base and is known for its competitive gameplay and community.
League of legends has several game modes for players to choose from:
ARAM: it stands for “All Random All Mid” and is a game mode
in League of Legends where two teams of five players battle on a
single lane map called Howling Abyss. The objective of the game
is to destroy the opposing team’s Nexus. The game includes an
all-random draft type, which means that each player gets a
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random champion to play with. ARAM games are meant to be a
fun, casual alternative to the more competitive ranked play. This
game mode is especially good for beginners who want to learn
what abilities different champions in the game have.
7
Figure 2 Aram's map in bird's view
Assassin
8
output, the assassin’s team can easily overpower the enemy team in 5
versus 4 scenarios. Assassins specialize in infiltrating the enemy.
Fighter
Mage
Marksman
Support
9
Supports are often responsible for keeping their allies alive through
healing and shielding abilities, as well as providing crowd control to
disable enemies and set up kills for their team.
Tank
Stats
10
Armor
Health
Mana
From its name, it’s a stat that determines how much of the enemy’s
armor you’ll penetrate, it’s a champion stat that dictates how much
of the target’s armor will be ignored when the user deals physical
damage. Armor penetration ignores a percentage of the target’s
Armor.
Lethality
Magic Penetration
Attack Speed
Critical Strike
Ability Haste
12
Ability haste is a stat that reduces ability/spell cooldown, meaning
the more ability haste you have, the more frequent you will be able
to cast your abilities.
Life steal
Omnivamp
Movement speed
Tenacity
13
Tenacity is a stat that reduces the duration of all incoming crowd
control status effects except airborne, drowsy, nearsight, stasis, and
suppression. The duration cannot be reduced below 0. Tenacity is
one of the most important qualities in League of Legends as it
allows players to stay in a fight and keep going even when things
are against them.
BASE STATS are the initial stats that each champion starts with at level 1 and
increase per level. (The stats of a champion without buying any items or being
affected by any runes)
Answers to all Test yourself questions are available at the end of the textbook (Appendix B)
Stun
A stun is a type of crowd control effect that will prevent a unit from
moving, declaring attacks, or casting their special ability for the
duration.
Root (Snare)
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A root is a type of crowd control that immobilizes a champion for a
short duration of time. It prevents them from moving but still allows
them to use abilities and attack.
Airborne (Knockup)
Slow
Grounded
Silence
Supression
Drowsy/Sleep
Drowsy and sleep are two effects that occur together. Drowsy slows
the movement speed of the enemy champion, and then they are put
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to sleep. While asleep, the enemy champion is unable to move or
cast any ability. However, the sleep effect is removed when the
enemy champion takes any damage. Therefore, it’s best not to
attack an enemy champion while they’re asleep if you want the
effect to last longer.
Fear
Taunt
Charm
Items
items are purchasable equipment that provide champions with various
stats and effects to help them during the game. There are many
different types of items that can be purchased throughout the game,
such as offensive items that increase damage output, defensive items
that increase survivability, and utility items that provide additional
effects such as vision or crowd control reduction.
There are three types of items (Season 13): Starter items, basic items,
and legendary items.
Starter items
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starter items are items that can be purchased at the beginning of the
game with a limited amount of gold. These items are designed to
provide champions with early game stats and effects that can help
them survive and farm more effectively. Some examples include
Doran’s Blade, Doran’s Ring, and Doran’s Shield. These items can’t be
built into bigger more useful items, they just stay unchanged as they
are until you sell them later in the game.
Basic items
Basic items are usually cheap items that can be built into epic items,
which can be built later into legendary items. Some examples include
Long Sword, Amplifiying Tome
Epic items
They are usually items with components that are still components of
other items. They are the mid-tier components of Legendary and
Mythic items that are built out of basic items. Epic items serve their
role as valuable building blocks, offering incremental stats and effects
that smooth your progression toward bigger purchases. Build your
epic items wisely because they can affect your laning phase majorly
(don’t worry about that for now) Some examples include Serrated Dirk
and Vampiric Scepter
Legendary items
Legendary items are high-end items that can not be built into
anything else, they do not have a mythic passive.
Mythic items
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Mythic items are like legendary items, but you can only build one
mythic item and they have a mythic passive which adds additional
stats to center your playstyle around it.
Items’ stats change almost every patch and items may be reworked or removed.
Learning how to build is not hard and there are many resources to help you build
the generally optimal build for your champion such as op.gg But I will be giving
you an idea on situations where you might have to change your build
accordingly.
Summoner Spells
Summoner spells are abilities that players can use for their champions.
They are chosen in Champion Select before the start of the game. Each
player is allowed two summoner spells chosen from a list. Summoner
spells can be used in-game to aid a player’s champion in various ways,
as each spell has a unique effect. Some summoner spells increase in
effectiveness relative to your champion’s level, but some provide the
same effect at champion level 1 as they do at champion level 18.
You can see the explanation of all summoner’s spells in the league
client by choosing “spells” under the tab “Collection”.
Runes
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Runes are enhancements that the summoner provides for their
champion before a match begins, each rune page contains runes from
two paths: one primary and one secondary.
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Resolve: for durability, tankiness and crowd control
The last part of a Rune Tree (bottom right in the image above) is stat
adjustments which increases general stats to improve gameplay.
You don’t have to worry about what every every keystone rune does
for now, you will mostly be picking the optimal known runes to your
champion based on the meta or adjusting your runes according to your
enemy team.
There are also default rune pages, but they are not optimal, you
should always search for the best runes for the champion you’re
playing in the current meta and edit your runes accordingly.
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Minions and jungle monsters
Minions are small creatures that spawn from your base and run down
the lanes towards the enemy base. They attack anything they come
across and are controlled by the computer. They are important because
they help you push down the enemy’s defenses and ultimately destroy
their base. Also known as ‘creeps’
21
Figure 6 Caster minions
22
Figure 9 Cannon minion wave clashing ingame.
Jungle Monsters are creatures that live in the jungle between the lanes
in League of Legends. Players can kill these monsters to earn gold and
experience points. They are the main source of gold and experience for
junglers.
23
Red brambleback and blue sentinel are jungle monsters that give
special buffs to their killer.
Klling blue sentinel gives you The Crest of Insight, mostly known as
(blue buff), which increases your ability haste and Mana/Energy
regeneration.
Epic Monsters are powerful monsters who are hard to kill, granting
strong team-wide buffs and/or high experience/gold rewards. The Epic
Monsters in League of Legends include Drakes, Baron, and Rift Herald
The dragon respawns after 5 minutes from the start of the game, each
dragon has a different element involved with it, and there are six
elements (ocean – cloud – fire(infernal) – mountain – hextech –
chemtech)
After a certain period or after enough dragons have been slain, the
environment of the entire map changes based on what dragon takes
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over the map. After you kill 4 dragons, you gain a dragon soul based
on whatever dragon takes over the map.
The elder dragon is a special kind of dragon that spawns after one of
the teams kill 4 dragons.
Infernal drake:
Mountain drake:
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Mountain Dragon Soul: After not taking damage for 5 seconds, you
gain a shield that lasts indefinitely. The shield's power increases with
your AD, AP, and bonus health.
Chemtech drake:
Ocean Drake:
Hextech drake:
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Figure 15 Hextech Drake
The elder buff is especially strong because of its execuete, it is advised to avoid
fair fights, or sometimes all fights with your enemy team when they have this
buff. It is a game changer.
Rift Herald:
27
Figure 17 Rift Herald in its pit
Baron Nashor:
28
When you kill Baron Nashor, all team members will gain a significant
gold and experience boost, but only alive members will get the buff.
Note that baron nashor hits champions positioned behind it much harder,
and it gives a damage reduction debuff to its target.
Skins are simply cosmetics items that change the appearance of your
champion, they do not affect the stats or performance of your
champion in any way, they just make your champion or ward look
fancy. There are several tiers of champion skins (Epic – Legendary –
Ultimate – Mythic – Legacy)
Summary
In this chapter, you have learned about the game itself, including the
various classes of champions, jungle monsters, stats, items, and runes.
You now have an idea of what to expect when you begin playing your
first game.
In the next chapter, you will learn how to actually play the game and
gain a basic understanding of the gameplay. Additionally, you will
develop good habits right from the start.
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2
CHAPTER 2: YOUR FIRST GAME
In this chapter you will learn the basics to get you started in the game,
you’ll learn the importance of gold and experience, you will also learn
the role of every player in a summoner’s rift game.
Summoner’s rift has two modes Blind pick, and draft pick.
In blind pick you are unable to manually select your role, and you
are unable to see the enemy champion’s picks, hence called blind pick.
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In draft pick you select your role before you get into the champion
selection, you are allowed to ban one champion from the game, and
you’re required to have at least 20 champions to be able to play this
mode. Draft pick is the competitive mode and is exactly what you
would see when playing ranked games.
Roles
There are five roles available, top jungle middle bottom (ad carry) and
support.
Top:
Top laners are typically fighters or tanks and are responsible for
both providing support to their damage dealers and doing damage
themselves, placing them in a unique position. Ideally, the top laner
would be a tanky or semi-tanky (fighter) champion with at least one
crowd control (cc) ability, such as a stun, root, or other immobilizing
effects. The Top Laner needs to have high survivability, high damage
or engages.
Top lane is the farthest lane away from the most vital objective
“Dragon” making it the “lone wolf” role in the game and is my favorite
role.
Mid:
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In League of Legends, Mid Laners are champions that are played in
the middle lane of the map. Mid lane priority is an important factor on
the map as it influences what the Jungler can do and how much under
threat the side lanes are.
Good mid laners should always keep an eye on the map as they are
located at the center of the map and can be attacked from both sides.
Champions played in the mid lane are mostly assassins or mages.
Bot:
Bot Lane is a duo lane where an attack damage carry (ADC) and their
support play. The ADC (Bot role) is responsible for dealing the team’s
damage and keep scaling into the late game, but they are squishy
(fragile and easy to kill) so they are protected by their support,
communication is the key to winning in this lane as it consists of two
players.
Support:
Support is the second role in the bottom lane, they are responsible
for protecting their attack damage, setting up kills and providing
vision for the entire team, Suppport role is misunderstood and
underrated in lower ranks, but is easily one of the strongest and most
influential roles in higher ranks. Supports can be tanks, enchanters
(buffers that heal and shield) and sometimes even mages.
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Common support champions: Lulu, Janna, Thresh and Blitzcrank
Jungle:
Fill:
Choosing fill gives you a random role from the five roles above.
Now you have started your first game, you’re playing in the top lane,
you bought your starter items, and you were waiting peacefully for the
minions to reach your lane, but suddenly your jungler is spamming
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these sounds and signs at you and asking for assistance! What is going
on?
Your jungler is asking for help, known as a “leash”. Every jungler starts
their game by killing either the blue buff or the red buff, which spawn
after 1:30 mins from the start of the game. At that time the minions
haven’t clashed in a side lane (top or bot) yet, so it’s customary to use
that time by helping your jungler kill his buff.
Gold is the source of items, and items are the source of stats. And stats
make you stronger, which means that collecting as much gold as you
can in the game must be your highest priority to win this game, along
with champion experience. This is a very important habit to build early
on, gold and experience are your highest priority, not necessarily
killing your enemy champion.
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Farming and Last Hitting
As a laner, your main source of gold is the minions in your lane, and as
a jungler, jungle monsters are your main source of gold. Killing these
minions or monsters is farming, which should be done efficiently.
You should consider your damage on the minion, your attack speed,
the speed of the projectile and its damage if you’re hitting an ability or
you’re a ranged champion, and you should be looking at the minion
bullets the are firing at the minion that you desire to last hit. Sounds
overwhelming right? Not really, you will develop this over time and
this skill will be natural to you, you will be doing all of this
subconsciously with enough training, but since you are a beginner that
is looking to climb the ladder as fast as possible, I’m telling you what
to consider, programming your brain to think the right way.
Last hitting under tower is harder than regular last hitting because
these towers hit hard! But there are general rules of last hitting under
tower that will make your life easier.
- To last hit a full hp melee minion that is being hit under tower,
you should land your auto attack after that melee minion gets hit
by “2” tower shots
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- To last hit a full hp caster minion that is being hit under tower,
you should land an auto attack before it gets hit by the first
tower shot, then land your killing blow after that tower shot. It is
done this way because a caster minion dies after two tower
shots.
Note that these under tower rules apply when you do not have enough attack
damage, if you have enough attack damage (by buying items) you can simply
kill a caster minion after it gets hit by one tower shot. It’s advised to watch a
youtube video on how to last hit under tower or practice last hitting in general
in a practice tool to get visually used to it and develop the muscle memory.
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search online or use a reputable website like op.gg to find out how the
top players on your champion max their abilities.
It’s true that blindly copying builds and maxing abilities may not
always be the best strategy in League of Legends. There will be
situations that you have to build according to your situation, for an
example if your entire enemy team’s damage type is attack damage, and
the advised build has a heavy magic resist item in it, it would make no
sense to build that item, but as a beginner it’s often advised to copy the
best builds while reading and understanding the stats of these items to
get used to the items in the game so you can make your own wise
choices.
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TEST YOURSELF 2.1
Which boot from the given below would you buy if your enemy team has cc heavy
champions?
39
Figure 20 a bush.
You can ward by using the yellow trinket or buying the control ward
that costs 75 gold, you should be always buying a control ward when
you have spare gold. Develop that habit.
40
Figure 22 Oracle lens
Laners usually start with stealth wards to ward bushes and see
incoming enemies, junglers start with oracle lens to clear enemy’s
vision. Farsight alteration can be useful when you want to see your
enemies safely from a distance.
Trading
41
a lot more other factors to consider while trading which will be
covered in chapter 3 and 6, like where the enemy jungler is, the nature
of your champions, level difference and wave position.
42
Pings
Pings are visual alerts that are used for communication between
teammates. These pings can be used anywhere on the map and there
are many options of pings in League of Legends that you should be
using. Learning to ping and communicate is one of the most important
things in League of Legends, you will have to communicate your needs
and give calls to your teammates if you want to win, I personally think
that I would be a better player if I used pings better, and I have been
playing for years. Don’t let your teammates make avoidable mistakes;
ping your teammates to help them see what you see.
43
Figure 25 Pings
Importance of Objectives
44
Game Settings
Like any other video game, optimizing your settings to your comfort
will make you perform better, I’ll be spotting light on some settings
that you should be looking at. The image below shows you the option
menu that you have to click in-game to access your game settings.
45
Video Settings:
Interface:
Hotkeys:
Quickcasting all your abilities is generally the best, it makes you cast
your abilities faster and makes you able to react faster to your enemies,
the only downside to it is that you don’t see the range indicator of your
ability which can be a problem for new players or even for veterans in
some situations, but you can check “Replace quickcast with indicator”
to see the indicator while casting your abilities on quick cast.
Normal casting shows you the range indicator, but you have to left
click after pressing your ability, which can be overall slower.
For camera control, it’s advised to keep your camera unlocked and
center your champion using “space” -by default-. However, you can
lock/unlock your camera by pressing “Y”.
You can see your allies by pressing F keys (F1 to 5), and this is a very
good habit to develop, professional players like Faker press their F
keys to gain information about their teammates almost every second.
46
when you meant to attack your enemy champion, its default hotkey is
“`”
At the bottom you can check ‘Bind auto attack move to your left click’.
Attack move setting allows you to cast the move and attack using the
same command, which makes it easier for you to kite your enemy
champions instead of having to click twice (once at your target and
once to move), this setting is especially useful for ADCs.
Game:
It’s best to disable auto attack, and optimize your mouse speed to your
comfort, you can also check ‘Treat Target Champions only as a toggle’
if you like that.
Ranked System
47
Figure 28 Ranks in League of Legends, source: leagueoflegends.fandom.com
In the “Ranked Flex” game mode, you can join with an entire team of
your friends, not only one player. But this ranked mode is not taken
seriously sadly, and it is regarded as a for fun ranked game mode.
It’s not very odd to see a silver player in a platinum game, It could be that the silver
player has the same MMR of platinum players so they get matched with platinum
players. It might be a high-ranked player that created their new account, better
known as “Smurfing”
Summary
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PART II
3
CHAPTER 3: LANING PHASE
In this chapter you will learn how to lane properly. This chapter is an
introduction to laning, and wave management. You’ll learn the hard
concepts in both Chapters 6 and 7. You need to learn how to win your
lane to be able to climb and carry your games.
Lane Priority
Junglers love to play around laners that have prio because they are able
to move around and help them.
In the top lane and mid lane, you reach level 2 after killing a full
minion wave and one melee minion, while in the bot lane (two players
sharing minion exp), it requires a full minion wave and three melee
minions. It is crucial to prepare yourself for a trade and position
accordingly when you are about to reach level 2. Similarly, if you
notice your opponent is about to hit level 2, especially if they have an
engaging ability like Camille's E or Leona's E, you should position
yourself defensively.
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damage to a level one enemy, prioritize killing the minions quickly,
reach level 2, and initiate an attack.
52
Figure 30 The common mistake of not using level 2 (bad)
The same concept applies to level 6 too. Watch your experience bar and
use your level 6.
To get the most out of trading, you should trade when your enemies
are busy or vulnerable.
The most obvious case would be to attack your enemy when they are
last hitting a minion, as their movement is impaired and won’t be able
to trade that damage back as shown in the image:
53
Figure 31 Preparing to trade while enemy is last hitting.
This means you should not only look at the minions you want to last
hit, but also the minions that your enemy wants to last hit. Your enemy
will be trying to do the same thing to you, so you should try to bait
their abilities when you’re trying to last hit by walking back and forth.
54
to kill that Kayle without worrying about her ultimate. You should be
thinking this way for every major ability, Akali’s W for example.
One more thing is that you should be trading with your enemy if you
have a minion advantage, meaning the number of your minions is
much higher than the number of your enemy’s minions (because of a
slow push for example) which would make it hard for your enemy to
trade back because all your minions would attack them.
It is also generally risky for them to trade back when you are stacking
your minions, because if they die in this position, they’ll lose so much
gold and experience.
Utilizing Bushes
Utilizing bushes is especially useful for top and bottom lanes, you
should always go into a bush if you can after you trade with your
enemy as it resets minion aggro, getting into a bush can be very useful
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for melee champions playing against ranged champions as well, as
they have to get in your range to attack you or place a ward, and the
latter makes them vulnerable to ganks. Bushes are very abusable, and
you should learn how to play around them.
There are three wave famous manipulation techniques that you can
apply:
Freezing:
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Figure 33 A frozen wave in the mid lane
Slow Pushing:
Slow pushing, from its name is slowly killing the enemy minions, this
allows you to stack waves of minions. Applying this technique is good
when you’re trying to tower dive your enemy laner, or simply if you’re
planning to recall. As it would take them time to clear that wave so you
can recall and come back to the lane without worrying about losing
exp-gold, you can also apply this technique when you’re trying to
avoid fights with your enemy, because the stacked minion wave would
deal serious amount of damage to your enemy if they decided to fight
you.
You should slow push if you’re trying to roam as well, because your
enemy laner wouldn’t be able to follow as he will be dealing with a
57
stacked wave under his tower.
Hard push(shove):
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Figure 35 Recalling after a hard push.
Here are a couple of spots to ward you should consider to avoid ganks,
dives:
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Figure 36 Warding spots
You should pay attention to the starting path of the enemy jungler
(whether they started top or bottom) by observing which lane leashed
for them (arrived late to their lane). However, be cautious as
sometimes in higher levels of play, the enemy team may fake leash. If
the enemy jungler started top, it is likely they are pathing towards the
bottom side of the map, and vice versa. Nevertheless, be aware that
they may be engaging in vertical jungling, which involves taking one
side of the map and then invading your jungle on the same side. To
stay alert to such tactics, consider placing a ward near your buff at the
beginning of the game. Ivern and Kindred are junglers that love to play
vertically.
As for mid laners, it is advisable to stay close to the side where your
allied jungler is located and avoid the side where the enemy jungler is.
It’s important not to waste your ward when you see the entire game on the
map already, for example if you’re playing bot lane and you see your enemy
jungler top lane, don’t ward for at least 30 seconds if you intend to ward to
avoid a gank. Always think about the purpose of your ward before placing
it.
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This approach allows you more time to react to potential ganks and
makes it easier to avoid them.
- The 75 gold you spend on the control ward are very much worth
it against these junglers.
- Don’t engage in an all in fight with your enemy laner unless you
are sure that jungler is not in your lane (spot them on the map).
Stealth junglers like Evelynn can exploit various opportunities to
enter your lane undetected.
Some junglers have a very specific way to gank, for example. When a
Rengar ganks a side lane before level 6, he will enter the lane and wait
in the second or third bush then jump on his enemies. Which means
you should keep this bush warded (and its equivalent in bot lane) if
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you’re scared of a Rengar before 6.
Figure 37 Middle top lane bush that you need to ward against Rengar
After 6 he’s basically another stealth jungler and you should follow
the two rules specified.
Mid laners should hug the side opposite to where Rengar is, as
explained in the previous section, to avoid being caught off guard by
his jump.
Almost every player in this game has a dodge pattern, to hit your
abilities successfully you need to observe and understand their pattern
and adapt to it. This can be especially useful for champions like Thresh
or Blitzcrank, as successfully landing their hook ability can completely
change the outcome of the lane or even the game.
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For example, Ahri here has dodged to the right.
The next time, thresh should aim his hook slightly to the right
predicting her movement.
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This can apply when you’re dodging too, you should understand the
pattern of your enemy’s abilities. Best players know this, and they play
around it, you will find them changing their dodge pattern every now
and then. But I believe that dodging or hitting your abilities below
Diamond is not about reflexes, it’s about understanding the pattern.
Many players tilt over the scuttle crab. It's very common for a laner to
get flamed by their jungler, especially in lower elos where they are
reluctant to give anything. The question of whether you should help
your jungler with the scuttle crab or any camp doesn't have one
definitive answer. You should help your jungler if you have lane
priority, but you shouldn't sacrifice your own game to assist them,
particularly in lower elos.
It is not your fault if you choose not to leave your lane because you're
farming a large wave. Let them flame you as much as they want.
However, it's best to prepare yourself and manipulate your wave in a
way that gives you priority (if possible) over your enemy laner when
the scuttle crab respawns. Detailed explanations of this strategy will be
covered in the next chapters.
Learn to communicate, if you are not going to move from your lane
and help them, let them know that by using your pings.
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Playing Support Properly
Support players in lower ranks have this idea that they are slaves to
their ADCs, they just follow whatever their ADC wants, which is
especially not the best case when your ADC has no idea what he’s
doing. You should manipulate the wave the correct way if you have
better wave management understanding than your ADC, you should
roam to mid lane and help your jungler when you have prio, you can
even roam to top lane when your lane is hopeless. Don’t just stick to
your AD carry. One more thing that lower elo supports never do is that
they don’t help their ADC last hit under tower, there are minions that
your ADC will not be able to last hit without your help, for an
example: A caster minion is going to get hit by the tower, it has 20%
hp, your ADC’s basic attack deals 15% of this hp. Your ADC is going to
miss this caster minion unless you help them last hit it by attacking this
minion to lower its health enough for your ADC’s damage.
Note that there will be cases where you shouldn’t leave your ADC ever,
especially if your ADC is the win condition of the game and is reasonably
ahead of the enemy, when you leave the lane (especially if you haven’t
pushed the wave), you’re putting your ADC under the risk of getting
tower dove. And possibly throwing his lead.
Support role is one of the most impactful – if not the most impactful –
role in higher elos, this is often because supports are literally
everywhere, their map presence can be huge, here are your roaming
windows as a support:
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• Your ADC pushed the wave to the enemy’s tower and is now
recalling, you can choose to either recall with them or roam
and make a play with your jungler or midlaner.
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spreadsheet that teaches you how to handle every matchup in that
lane. It's highly recommended to take a look at these.
Counterpicking
Being counterpicked is not the end of the world. It's true that dealing
with a champion specifically designed to beat yours can be
challenging. However, in most cases, you can still come out on top if
you play correctly. Personally, I have never struggled against counter
picks in lower ranks because they often make mistakes that you can
exploit.
It's also worth mentioning that many people who counter pick your
champion have no clue what they are doing or why their champion
counters yours. Some individuals simply visit websites like
champion.gg, blindly pick the recommended counter, and have no real
understanding of the matchup.
Interestingly, for one-trick ponies (OTPs), the counter pick is often the
one they have the most experience dealing with. On the other hand, the
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person playing the counter pick typically has the least experience
facing the champion they counter.
Can you win against a counter pick? Most of the times, yes. Learn how
to play this specific matchup, sometimes it won’t be even that bad of a
counter, but you may have mentally blocked yourself from trying to
learn this matchup because you classified it as an impossible
counterpick. You would be surprised how high of a winrate I have
playing against Darius players on Camille. This matchup is hard but
it’s still very skill expressive. Just learn the matchup and train on that
specific matchup.
Keeping the wave on your side of the lane is one of the smartest moves
you can make when playing from behind. Pushing the wave might
allow you to roam, but it also gives your opponent the chance to freeze
the wave and deny you farm and experience throughout the lane.
In some cases, especially in longer lanes like top and bot, your
opponent may choose to freeze the wave when you're behind. Breaking
this freeze becomes nearly impossible without risking death. In such
situations, you have a few options: you can roam and help other lanes,
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which will force your opponent to break the freeze, or you can ping
your jungler to assist you in breaking the freeze. Another trick I like to
use is to stand within your wave, forcing them to hit you with their
AoE abilities when they trade (for example, Mordekaiser's Q).
You should try as much as possible to avoid trades with your enemy
laner because when you’re behind, you’re under the threat of being
tower dove either 1v1 or 2v1 with your enemy’s jungler. So, you need
to stay healthy.
Figure 40 Baiting mordekaiser to break the freeze (assuming he does not have his ultimate ability)
If your enemy laner destroyed your outer turret, you can also freeze
under tier two tower (inner turret) to regain some of the lost experience
and gold, possibly make your enemy overextend under your tier two
turret. But make sure to communicate with your team that your enemy
laner is on the loose if they are not contesting your freeze. There is
nothing worse than seeing a fed toplaner tower diving your bot lane.
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TEST YOURSELF 3.1
You died two times to the irelia, she has vampiric spectre and she’s two levels ahead,
you’re basically destroyed. What would you do here?
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Summary
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4
CHAPTER 4: MID-LATE GAME
The early game is the most concentrated part where players strive to
gain knowledge. While it is undoubtedly a critical aspect of the game
and advantageous to come out ahead of the opposing team, it is in the
mid-to-late game phase where your entire team may face consequences
for any missteps. Therefore, it is imperative to have a thorough
understanding of mid-to-late game tactics.
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-Adc and support in the midlane, controlling both objectives (dragon
and baron)
-Teleport player pushes (or catches the waves of) the lane opposite to
the objective that’s about to spawn (mostly top laners)
- Non-teleport player pushes (or catches the waves of) the lane that is
on the same side of the objective that’s about to spawn.
- Jungler plays around vision, and hovers around his strong teammates
Many low elo players especially ADCs make the mistake of pushing
side lane on their own after they take the first tower, this puts them at a
very vulnerable position and makes them under the threat of being
killed by an enemy assassin or flanked by members of enemy team,
possibly throwing their lead.
Split pushing can be strong especially when you’re playing the 1-3-1
formation, if you’re split pushing and you’re much stronger than your
opponent, then they will need to send at least two players to stop you,
making the game easier for your teammates as a 4v3 which allows
them to take turrets, or even take objectives.
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For example, Fiora here forced 3 of the enemy team members to stop
her, which would give the blue team space on the map and kill the
isolated Karthus on top lane, and even would allow them to take baron
if they have enough DPS on baron.
In order to be able to carry a game, especially if you’re the only one fed,
you need to not miss any free exp or gold, it is not always worth to
group up with your team who has already lost their early game, by
doing that you are sharing exp, gold and losing minions or your lane,
or losing tempo overall.
Here are a couple of things you should consider to keep your lead
and extend it throughout the game:
- Group up: Stick with your team and apply pressure as a unit.
Look for opportunities to catch out enemies who are out of
position and force team fights when you have an advantage.
- Build the right items: Make sure you're building items that suit
your champion and the situation. If you're ahead, consider
building more aggressive items to extend your lead, but don't
forget to build defensive items if necessary to stay alive in team
fights. It is pointless how many items or how fed you are if you
are going to get Mordekaiser ulted out of the fight, or Malzahar
ulted and you don’t have Quicksilver Sash for an example.
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Some players, especially in gold, have the misconception that taking
Baron Nashor is only possible if you have aced the enemy team.
However, this is not correct. After twenty minutes into the game,
whenever you win a fight or kill someone, you should immediately
consider whether you can attempt Baron or not. Take into account the
following factors:
If your top laner is split pushing bottom lane, and you find your
enemy support, top laner and jungler killing them, what exactly is
stopping you from spam pinging nashor and abusing that pressure
your top laner applied on bot lane? Absolutely nothing. Especially if
you have champions that can take baron quickly like Kai’Sa, Vayne,
Kog’Maw and Master Yi.
If you opened their middle lane inhibitor, and you find their
strongest champion busy clearing bottom lane wave without teleport
for example, sometimes you can start baron nashor and turn on them
to avoid the steal and win the 5 versus 4
Remember that to win in mid-late game, all you need to do is play the
map game, use vision, and play around your enemies’ mistakes
(mispositioning, greeding etc) you don’t need to force plays especially
if your entire team is ahead, just play around objectives and organized
teamfights. They will want to contest these objectives, and you will
have a chance to kill them. And if they don’t, you’re getting more and
more ahead.
For example, only God knows why red team isn’t running to baron
immediately with 3 of the blue team being dead:
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Figure 43 Gold overlooked baron call
Don’t Recall!
It should be obvious that you should not recall to base after winning a
fight, always look to gain as much gold and experience as possible
while denying it from your enemy team, for example if you have won
a big fight at drake and aced your enemy team, don’t just recall and
reset, the entire map is yours for a couple of seconds, take enemy
jungle camps, push waves so they lose exp and gold, take a tower.
Only when your opponents have re-spawned should you consider
retreating. Do not waste your opportunity to gain the upper hand!
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Players in low elo often have differing opinions after successfully
eliminating several members of the enemy team. Some players may
prioritize taking down towers, while others may lean towards going
for Baron Nashor. So, what is the correct call?
There are so many factors that go into this, the best way is to take what
wastes less time and is easier to agree on, Baron is always worth more
than one or two towers. Once you get Baron, you will easily be able to
take these towers if your team is ahead anyways.
- Scenario 1: You greed for a tower, and then you try to take baron
when your enemies are respawning soon, you get wiped, you
lose baron and your lead. Just do only baron.
- Scenario 2: You decide you are not going to take baron, you take
inner and inhibitor tower, and then you greed for nexus towers.
Your enemy respawns, you get wiped. And then they take baron.
Shotcall your teammates to avoid these mistakes, one ping can save
your entire game.
Trading Objectives
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objectives if you can’t contest. It makes no sense to force contesting an
objective and then die for it.
Giving Objectives
This is a very simple concept, but it still goes over the heads of silver-
bronze players. If you can’t contest an objective (you’re 2v5, you’re
very behind, your ultimate abilities are down...etc) just give it. Don’t
fight for it. You can go for a steal if it’s necessary as a jungler,
sometimes it’s not even worth stealing an objective and die if you have
1k gold shutdown and it’s the first or second drake. It depends on the
state of the game. Use your pings and save your teammates!
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The secret to winning mid-late game is to play around vision, always
play the number game and avoid the concept of “coin flipping”, the
concept is coin flipping is when you engage on your enemy and you
have no clue where their teammates are. Always keep your eyes on the
map and use your vision. Do not engage on your enemy laner in a side
lane then be surprised that your enemy twisted fate ulted and turned it
into a 2v1, or Nocturne used his ult on you. Do not force a 2v2 or a 1v1
unless you are very sure you won’t be outnumbered by someone that
hasn’t appeared on the map, or unless you’re sure you’ll kill your
enemy fast enough before anyone else interferes.
Farsight (Blue trinket) is the more defensive option, it allows you to get
vision without face checking if you are a squishy champion versus fed
assassins. It’s also a good choice to scout an objective that the enemy
team is playing around.
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Figure 44 Unnecessary fight before drake
The blue team was in a good position to take the Infernal Drake with
Shen R in a 5v4 situation assuming Gnar would teleport, since the red
team's ADC was dead. However, Shen made the mistake of fighting
Gnar for no reason and ended up dying, which caused his entire team
to get wiped out in the drake fight. Even though some players might
think that it wasn't their problem, they could have still made a
difference in the outcome of the fight.
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missed opportunity for a 5v4 advantage due to your mistake.
The decision to either split push or group with your team in League of
Legends depends on the specific situation in the game. If your team
has strong wave clear and can defend objectives without you, splitting
can create pressure on the enemy team and give your team an
opportunity to take objectives elsewhere on the map. However,
grouping can be beneficial when contesting objectives or team fights,
especially if the enemy team is stronger or you are behind in gold and
experience. Ultimately, it's important to communicate with your team
and make a decision together based on the circumstances of the game.
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You can ask yourself a couple of questions before deciding whether
you want to split or group:
- Does their team have a champion with global ability like Twisted
Fate R or Nocturne R? Yes-> Group. (or split while your jungler
is shadowing you if you win 2 versus 2)
- Are you going to lose the team fight anyways even if you are
grouped? Yes -> Split.
This can vary depending on how the game is going, but it provides
insight into how you should approach the situation in your game. If
the opposing team has a hard engage champion such as Malphite, and
you don't have teleport, they will likely try to force a 5 vs. 4 fight when
you are in the side lane, leaving your ADC -for example- vulnerable to
being eliminated. You cannot always rely on your teammates to wait
for your wave to reach the enemy tower, so it's advisable to
communicate your intentions through pings and chat, but even then, it
may not work in lower ranks.
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The ultimates of champions such as Twisted Fate or Nocturne can be
risky, as they can initiate fights or catch you off guard in the side lane.
Nocturne's ultimate can also prevent you from teleporting to a ward,
although there is only a one-second window for you to do so. Against
these champions, your best course of action is to push your wave,
group up with your team, and play intelligently with regards to vision
and flanking.
In the later stages of a game (30min+) making reckless use of your flash
could have grave consequences for your team's overall success. It is
crucial to be mindful of your death timer, which is now significantly
longer. In such a scenario, it is not advisable to engage in unnecessary
combat and waste your flash just for the sake of getting a kill. Instead,
you should weigh the potential benefits of killing your enemy and
determine whether it is worth using your flash for. If it is not worth, it
is better to hold on to your flash, and save it for the critical moments
when it could make a significant difference (Baron or elder fights).
Conversely, if you know that the enemy team won't gain any
advantage (objectives) from killing you, don't waste your flash to
escape. It is particularly critical to be cautious with your flash on
champions like Skarner or Renekton, who rely heavily on their flash.
Nonetheless, it's important to remember that all champions fight much
better with their flash up.
On the contrary, if your waves are pushed at the enemy’s tower and
the next big objective is about to spawn in 1.35minutes, and they won’t
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get any tower out of your death, it’s best to just die and save your flash
for that next big fight, especially if you don’t have a shut down bounty,
since most carry champions at this stage are already full build or near
full build.
It’s nonsense to keep pushing mid lane after you destroyed their
inhibitor unless you are going for an end game or a safe nexus turret
after you killed a significant number from your enemy team, the point
of super minions is to apply pressure on that lane so you can take more
towers on side lanes or take epic jungle monsters.
For example, this is a diamond game. For some reason the red team is
trying to push mid after they’ve opened the enemy’s inhibitor instead
of going for side lane towers. They managed to get one nexus turret,
but now Kai’Sa gets caught with Fizz R losing her Guardian Angel and
Shut down, this can be enough for your enemy team to get back to the
game when you are ahead.
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Responding To Enemy’s Plays
For example, red team’s Hecarim decided to fight Ekko on bot lane,
blue team immediately responded to his play by attacking rift herald.
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Figure 47 The play
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Common Mistake
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Figure 50 Tryndamere's best move
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Renekton without the flash and your jungler is spam pinging you to
engage on the enemy's ADC, who can quickly escape reacting to your
dash using their dash or Galeforce, they are not making a sound
decision. Your goal should be to attain a level of confidence in your
champion that allows you to determine which fights you are likely to
win and which ones you should avoid.
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League of Legends is a game with endless possibilities and numerous scenarios to
consider. However, the textbook focuses on the most general and common
situations to help you develop critical thinking skills. It is important to note that
there will be unique and distinct situations that require you to make different
decisions. It is not possible to memorize or learn the game using a "if enemy does
X, then do Y" approach. The more experience you gain by playing the game, the
more comfortable you will become with making effective decisions in any
situation.
Teamfighting
After you understood what your champion does best, you should
teamfight according role in the teamfight, which changes from one
game to another. For example if you’re playing Cassiopeia, your role is
mostly to melt and kill the frontline, and If you’re playing something
like LeBlanc then your role is to kill the back line, but this might
change, if you have a fed carry you might want to peel this fed carry, it
really changes from one game to another but most importantly you
should know what your champion does best, and you can learn this
from watching different OTPs playing in higher ranked games.
You should pick the teamfights that are advantageous to your team, if
your team is especially good in 5v5 fights with champions like
Malphite, Yasuo, Diana or Fiddlesticks. You might want to play around
the teamfights, sometimes even if you are behind
You might want to fight in a choke area (narrow) if your team has good
AOE damage (abilities like fiddlesticks R) so it affects the entire team,
on the other hand if your team is not good in 5v5 fights, you might
want to take 2v2 fights in the side lane if you’re playing something like
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Fiora. You should play the game that is going to give you an
advantage, be in control of the game.
Also keep in mind that not using your key abilities can be even a better
threat than using them.
For example, if you’re a fed camille playing against a fed Twitch for
example, the optimal play is to shut him down every fight, by saving
your E (hookshot) and ultimate ability for him. A good twitch player
(this mostly happens in masters+) won’t even appear in the fight unless
you waste your key abilities. And if he does, you just kill him with the
abilities that you have saved. Target prioritization is important in
teamfights.
Summary
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PART III
5
CHAPTER 5: ADVANCED WAVE
MANAGEMENT
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First things first, you should pick your champion while keeping in
mind how good that champion is when it comes to wave manipulation.
The champions that control the wave best are champions with good
wave clear, meaning they have AOE abilities to damage several
minions at the same time, making it faster to push or trim your waves.
On the other hand, champions with bad wave clear are those that do
not have enough AOE to kill many minions at once. Some examples of
good wave clear champions include Yasuo, Yone, Renekton, Anivia,
and Sivir, while bad wave clear champions include Camille, Shen, and
Poppy.
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This is important because it helps you avoid what I refer to as "The
Deadly Position." You find yourself in the deadly position when you
have partially pushed your wave, but not quickly enough to crash it
into the enemy tower before your opponent returns from the base and
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freezes the wave near their tower.
Fiora finds herself in the deadly position in this scenario. If she were to
attempt to forcefully crash the wave into Aatrox's tower, she would
likely lose her life in the process. As a result, she is now forced to recall,
and Aatrox will begin freezing the wave, causing Fiora to miss out on
gold and experience.
The only way such a wave can be fixed is if Fiora’s jungler helped her
crash it. We are trying to avoid this situation when we can.
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Figure 53 Deadly position #2, however it is not that deadly because Kled is full hp, but he will still take free
damage.
It is crucial to remember that when you find yourself pushed this far in
your lane, you become vulnerable to ganks. Unless you are strong
enough to handle a 1v2 situation or you are certain that the enemy
jungler is not nearby, you should aim to minimize the time you spend
near the enemy tower. Alternatively, you can make it challenging for
the enemy by stacking waves.
Reducing the number of times you find yourself in this position will
greatly improve your laning phase. Effective wave manipulation
allows you to avoid these situations, leading to better in-game results
and higher ranks.
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Make sure you understand everything that will be taught in the next
sections, don’t just memorize them, understand the why behind the
concepts so you can manage your waves in any situation.
Wave Bouncing
Waves in league of legends always go back and forth, when you have
pushed a wave, this means the next wave will push into you and vice
versa.
Figure 54 Waves under tower, the cause of two second lateness of collision 1
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Figure 55 Collision 1
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Why? In the previous images, the two seconds that the blue minions
come in contact with the red minions under tower caused the minion
colliding to not meet exactly in the middle of the lane (wave colliding
number one), but closer to the Blue team’s tower. This means when the
next minion waves spawn, the Blue minions will join the combat (wave
colliding number two) before the Red minions. Killing some of the red
minions immediately before the Red minions arrive. Which creates the
advantage that causes the push to occur.
Freezing
1- Your enemy laner might give up the wave and try to roam or
play with his enemy jungler. You should ALWAYS ping that
your enemy is missing when you are freezing and your enemy
laner is not in the lane.
2- If you die while freezing a wave on your side, this means you
lost a massive amount of cs and exp, also the wave being on your
side makes it easier for your enemy to push the wave faster than
normal and take more tower platings when you’re dead.
Generally, make sure you don’t die when freezing a wave. It will hurt
you much more than a regular death.
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of this process confuses the minions, resulting in reduced damage
while they remain in roughly the same location
Efficient Freezing
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Almost every video guide will show you something like this image,
where they slice a lane to partitions. In this illustration, the red
partition indicates that to successfully freeze the wave, you need a
minimum advantage of three enemy minions over your own. The
yellow partition requires a two-minion advantage, while the green
partition necessitates only a one-minion advantage.
This is very very impractical. This is not how you should be freezing.
Surprising, isn’t it?
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minions. Consequently, the freeze will transition into a slow push due
to freezing at the minimum number available.
The only thing I want you to understand from the previous image is
that the further you go from your tower, the less minions you will need
to freeze, which introduces us to the concept of wave pulling.
Wave Pulling
Pulling a wave can help you freeze in positions where you normally
couldn’t or enables you to create a better freeze.
Figure 60 Pulling a wave from in front of the tower to create a better freeze
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TEST YOURSELF 5.1
Why does wave pulling work this way? Why is it that the further your pull enemy minions
from your tower the better the freeze is? You should be able to answer this question if you read
through “Wave bouncing” carefully.
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The recall freeze is when you choose to recall on a wave that is
naturally pushing towards your tower. By timing your recall correctly,
you can return to the lane just in time to catch most of the minions,
minimizing the loss of experience and gold for yourself. Meanwhile,
your opponent will suffer from their minions killing yours, resulting in
them losing out on gold and experience.
1- You have just killed your enemy laner, you are low on
health, and the wave is pushing towards you. In this
scenario, it would be more worthwhile to freeze and recall
instead of pushing. This is because, depending on your
champion, you won’t have enough time to push the wave
and fully crash it into the enemy tower. By opting for a
freeze and recall, you ensure that your enemy loses out on
more resources during this time.
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2- Your enemy laner did not die, but they decided to recall
due to being low on health. However, you are also low on
health and unable to effectively lane against them when
they return with a full health bar, but you won’t be able to
crash the wave in time. In this situation, it would be
optimal to recall and freeze the wave upon your return. By
doing so, you can recover your health fully and minimize
the losses you would otherwise experience, allowing you
to re-engage in the lane with a better chance of success.
Generally, this technique is good when your enemy is not in the lane
and hard pushing is not the best option to make your enemy lose the
most exp and gold. It could be because of your champion not having
good wave clear, the wave is too big, or both.
There are a couple of things you should consider when you’re going
for the recall freeze:
- How big are the waves? Sometimes the wave would naturally
crash into your tower when you’re walking to lane, and you
would end up losing more exp-gold than you expected. You
should always trim big waves, so they don’t crash into your
tower.
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Slow Pushing
Slow pushing is particularly effective when you are trying to dive your
enemy laner, if you’re ahead or your champions are known for their
aggression in tower diving, e.g., Renekton and Nidalee or Renekton
and Elise, you can often stack these waves in the early game and go for
a dive.
What makes tower diving good when your waves are stacked is the
fact that your enemy loses so much gold and experience, it is still even
worth if you die during the dive, as long as your enemy dies as well.
The gold and experience they lose from 2 or 3 stacked waves will give
you the upper hand in the early game.
Slow pushing is also beneficial when you need to recall to your base.
While your enemy laner spends time clearing the stacked waves, you
can safely recall and return to the lane with minimal minion loss.
Additionally, when you crash a stacked wave, it provides an
opportunity to invade with your jungler or look for a roam.
If you see that you and your jungler are able to dive your enemy on the
wave you are stacking, you should communicate your intention to
your jungler by pinging ahead of time, most junglers don’t play
around waves, so taking charge and shotcalling can ensure that your
team plays around your strategy. As the one with knowledge of the
situation, make your team play your game if you are confident in your
understanding of the circumstances
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Figure 63 Tower diving on a stacked wave
Slow pushing can also be utilized in the mid game to exert pressure on
the enemy team, particularly when split pushing. If you have lane
priority in both the side lane and mid lane during the mid game, it is
advantageous to push your waves when the mid lane wave is nearing
the enemy tower. This creates simultaneous pressure in two lanes,
preventing your opponent in the side lane from joining the fight as
they are occupied with clearing the wave. Meanwhile, you can freely
move around and be prepared in case your enemy decides to engage in
a fight in the mid lane in response to the pressure your teammates are
generating, or you can tower dive your enemy in the side lane safely
because the rest of the enemy team is in the mid lane.
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Fast Pushing
The cheater recall is a technique applied in the first levels of the game
to gain an early advantage if you have priority over your laner. You
slow push the first two (or three) waves, then hard push the third (or
fourth) wave. This will allow you to crash a big wave into the enemy’s
tower early on, giving you a chance to recall and buy an item (long
sword for an example), and then you can trim the wave and freeze,
which gives you an advantage early game.
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Figure 64 Cheater Recall
In top and bottom lane, the fourth wave crash allows you to help your
jungler on scuttle crab if they’re pathing to it (scuttle crab spawns at the
timer 3:30 in the current season of 2023)
It is not necessary to recall after you push the 3rd or 4th wave, you can
roam, invade, help your jungler on scuttle crab, or tower dive your
enemy laner if it’s possible. It is a versatile technique. In the end, it’s
just a slow push, so apply it with a plan in your head.
Recalling after 3rd or 4th wave crash in mid lane is not always
ideal since the lane is shorter than bottom or top lane. Cheater
recall is good only in top lane and bottom lane.
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The Suicidal Wave Crash
This technique is applied when you realize that your minions will not
fully crash into the tower (By estimating the wave position as
mentioned earlier), you determine that they will collide just outside
the tower (the dangerous position mentioned earlier). To counter this,
you position your champion under the enemy's tower to delay the
enemy wave while your own wave crashes, it’s crucial to note that this
technique carries significant risk, so ensure you apply it only when you
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are certain no one is present to kill you or launch a long-range
projectile, such as Jayce's E-Q cannon combo.
Figure 66 Step 2: Tanking tower shots to drag enemy wave and force your wave to crash.
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unable to stay and clear another wave of minions. This can happen if
your health is low and your opponent is about to come to your lane,
freeze the wave, and pose a threat to kill you. (Deadly position)
Proxying
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If you chase an enemy champion that is proxying, every second you
waste on them (assuming you don’t kill them) is gold and experience
lost, because your enemy’s wave will be always crashing into your
tower since there are no allied minions to collide with your enemy’s
wave.
Proxying can also be used when you are sure that no one is around to
kill you, and you can kill your enemy laner in his wave due to the huge
difference in strength between you and your laner, for example Riven
in the next image is proxying the wave and abusing the fact that she is
lvl 6 and Rumble is lvl 5, and no one is around from Rumble’s team to
help Rumble anytime soon, so she is not even allowing Rumble to get
back to the lane and gain experience and gold from his minions under
tower.
Here are general wave tips that you can keep in mind:
2- If you see that your enemy is going to freeze the wave on you,
and you will not be able to break that freeze safely, ping your
jungler in advance to help you break that freeze.
- Your ally is slow pushing the wave? Consider whether you can
dive your enemy when the wave crashes. Always keep in mind
that enemy jungler can react to the dive, and a failed attempt
could cost you the entire game.
Figure 70 Potential for an upcoming tower dive for the Red jungler, and a potential for a gank for the Blue
Jungler.
After a successful gank, most junglers ruin the wave, they help their
laner push when they shouldn’t and they don’t help their laners push
when they should, here is what you should do after a successful gank:
If your ally is not in lane and your enemy has hard pushed a wave, try
to hold this wave and prevent it from crashing into the tower if
possible. This will provide significant assistance to your laner.
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Supports should also prioritize doing this for their AD carries.
If your ally is dead and your enemy has crashed a big, stacked wave
into the tower, you should walk to the lane and take that free gold and
experience, this on its own can put you so far ahead of your enemy
jungler for free.
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TEST YOURSELF 5.2
Just by looking at the mini map and the current wave state, explain what Malphite, Camille and
Viego should be thinking.
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TEST YOURSELF 5.3
Camille here in this platinum elo game made a wave management mistake that caused
her death. Can you spot it and explain why it was a huge mistake?
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TEST YOURSELF 5.4
Looking at both midlaners’ health bar and summoner spells, Yasuo here made a wave
management mistake that caused him to lose much gold and experience, the right play was
explained earlier, can you spot the mistake and illustrate the right play?
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Underused technique
Summary
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6
CHAPTER 6: ADVANCED LANING
PHASE
In this chapter, you’ll learn the small tricks that can put you ahead of
your enemy laners and make you a better laner.
In some matchups, you can lose your early lane dominance and
priority if you leash your jungler and the enemy laner does not. By
leashing, you essentially grant the enemy laner full lane priority. While
this may not matter significantly in certain matchups, it can heavily
impact your game in others.
For example, when playing as Camille against Irelia, Camille has the
potential to gain lane priority and zone Irelia off minions at level 1.
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Camille can take advantageous trades and even secure a kill at levels
one or two by utilizing Ignite if the enemy Irelia is being overly
aggressive. However, if Camille leashes for her jungler, Irelia will have
free access to minions, allowing her to stack her Q ability and become
significantly stronger than Camille at level one. In this situation, the
optimal play for Irelia would be to start a slow push in preparation for
a cheater recall or a strategic play in the river at levels 3 or 4.
Just leashing for your jungler in such a situation can completely alter
your early laning phase. Your jungler might feel frustrated if you don't
leash, particularly in lower elos. However, it's important to remember
that your allies are humans, and you can address this frustration by
simply typing in the chat, 'Sorry, I cannot leash because I need level 1
priority.' This simple communication can work wonders!
The level one trick is a technique that involves dragging the minion
wave when your enemy is leashing their jungler and you are not. This
trick causes the wave to naturally slow push towards your tower and,
most importantly, results in your enemy losing out on one minion's
worth of experience. As a result, they will reach level two later than
usual, which can provide significant benefits.
To execute this trick, you need to walk further into the lane, briefly
tank the minions, and then retreat into the bush to reset minion aggro.
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This causes the enemy minions to focus on only one of your allied
minions, killing it faster than usual.
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Small Leash or Big Leash?
In some matchups in the bottom lane and the top lane, your enemies’
level 1 can be a lot stronger than yours, causing them to hide in a bush
in your pathing, waiting you to fight them in that bush, causing you to
lose more than half your health or even dying before you reach the
minions.
Champions in the top lane that do this against most matchups: Darius,
Sett, Jax, Olaf.
In bot lane, it can be good to ward the camping tri bush before you
leash, they might hide in this bush mindlessly especially in lower elos,
and you can 3v2 them with the help of your jungler after he kills the
buff.
They can also camp in the 3rd bush of the lane as shown in Figures 74
and 75
To see the 3rd bush camp, you should walk early to the lane the very
second the game starts, and ward that bush if their champions are very
strong level one and can cheese you early like Draven-Nautilus, and
then when minions spawn, walk in the lane early beside your minions
to avoid your enemy’s hook ability.
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Figure 74 3rd bush camping
Or you can just hug the wall to be as far away from the bush against
non hook champions, you can also walk back and forth to try to dodge
an ability. Whatever you do just don’t face check that bush.
In the top lane, you can also place a ward. However, if you wish to
save your ward, it is advisable to give your jungler a small leash,
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ensuring that you don't miss out on experience from the first three
minions and then take the longer route to lane.
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In very rare cases, your enemy will expect that you’ll go for the longer
route and they will camp in the top lane bush behind your outer tower,
but if you have reached this level of play, then you don’t even need my
advice, this occurs only in higher levels of play, and it mostly happens
because your enemy knows exactly who you are and has played
against you multiple times (Masters+).
Hiding in the bush early when you’re stronger than your enemies’
level one is a good strategy to use, especially in the bottom lane in
lower elos, they rarely see it.
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Figure 77 Camille moving forward to Yone's Q range then instantly backwards to dodge it
Generally, there are three types of players when it comes to this mind
game:
1- The player that is going to throw his ability at you whenever you
are in range, you can deal with this player by getting in range
and then try to dodge their ability immediately (most low elo
players)
2- The player that focuses on harrassing you when you are going
for a last hit.
In lower ranks, many players assess their strength solely based on their
KDA; “If I'm 0/4, then I believe I can never win a fight against my
laner, and if I'm 4/0, then I assume I can easily win any 1v1 encounter,
regardless of the circumstances.” However, this is not always the case.
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champion to last hit two minions is generally acceptable (this is my
personal opinion).
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because picking ranged champions in the top lane usually means their
team composition is bad. They’re lacking a fighter or a tank top lane
due to their pick.
In lower elos, ranged top laners often have poor positioning and waste
their abilities. For example, a Teemo who wastes their Q ability to poke
or last hit minions becomes vulnerable. The difficulty of the Teemo
lane arises when they save their Q for when you attempt to engage
them, negating your damage, especially if you rely on auto attacks like
most top lane fighters.
Teleport vs Ignite
Taking Ignite can enable you to win fights that you would typically
lose, and it serves as an anti-healing tool to gain an advantage against
champions with healing abilities. It also has a shorter cooldown than
Teleport and can be used to establish lane dominance.
Teleport not only allows you to join fights on the opposite side of the
map but should also be viewed as an additional health and mana bar.
If you have Teleport while your enemy has Ignite, trading evenly in
lane is almost always advantageous for the Teleport player. You can
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recall, teleport back with a full health bar, and then control the wave by
freezing it.
Generally, ignite can be better than Teleport in Silver and Gold because
the games are less organized.
"Strong side" and "weak side” refer to the primary side of the map
where the jungler focuses their attention. If you find yourself playing
on the "weak side" as a top laner, it indicates that the jungler is
dedicating a significant amount of time to the bottom side of the map.
Playing on the weak side can be frustrating because you don't receive
much jungle attention, and it becomes even more challenging if your
enemy laner is on the strong side. This means you’re being constantly
ganked, tower dove, and denied CS, while your jungler may not
provide sufficient assistance. Unfortunately, there is no direct counter
to this situation. The best course of action when playing on the weak
side is to follow your jungler's plan, prioritize safety, give up CS if
necessary, and it's advisable to stay away from the tower if you’re
going to die under tower 2v1 as a result of a tower dive.
When you're on the weak side, every failed gank attempted by the
enemy jungler puts them at a disadvantage compared to your allied
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jungler. The pressure they are applying to you is equivalent to the
pressure your jungler is applying on the opposite side of the map. Your
main job in this situation is to prioritize survival and not give away any
unnecessary deaths.
There will be some games, especially in higher elos, where you are
weakside and your jungler plays around the opposite side of the map
and they get destroyed on the opposite side of the map. You just lose
these games, there’s nothing you can do. Just like mentioned in
Chapter 1, “Sometimes you lose games!” and sometimes these games
are not your fault, but it does not matter, losing these games will not
affect your ranked climbing as long as you keep playing.
If your enemy arrives to lane late, it often indicates that they have been
leashing their jungler, and their jungler started their jungle pathing on
that side of the map. Let's consider the top lane as an example. If the
enemy jungler started at the top lane, it typically means they will be
pathing towards the bottom side to secure the scuttle crab and
potentially attempt a gank at level 3 or 4. This knowledge allows you to
push further in your lane without worrying about early ganks from the
enemy jungler. There are four common scenarios for the junglers'
pathing:
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1- Both junglers started on your side of the map:
Figure 79 Scenario 1
This means both junglers are pathing to the opposite side of the
map and your lane is going to be 1vs1 in the early levels, if you
can control the lane, then slowpushing into a cheater recall can
be good in this case if you are unable to kill your enemy. You’ll
also have more room to harrass your enemy under tower in early
levels in this case if you don’t intend to recall.
2- If your jungler started on your side of the map while the enemy
jungler started on the opposite side:
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Figure 80 Scenario 2
Your primary goal is to avoid the potential level 3-4 gank from
the enemy jungler. To accomplish this, you can execute a cheater
recall on the 3rd wave, ensuring that by the time the enemy
jungler attempts to gank you, you will already be back in base.
Afterwards, you can freeze the wave on your side of the lane,
making it even more difficult for the enemy jungler to
successfully gank you. This approach enhances your overall
safety and minimizes the risk of being caught off-guard by the
enemy team.
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3- If your jungler started on the opposite side of the map while
enemy jungler started on your side:
Figure 81 Scenario 3
On the other hand, if you can apply lane control, a viable option
is to slow push first two waves and hard push the third, and
then set up the freeze near your tower, to allow your jungler to
gank and kill your enemy.
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If your enemy is a divable weak early game champion, you can
slow push first 3 waves and hard push the fourth and dive your
enemy with your jungler.
Figure 82 Scenario 4
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It’s important to prepare yourself to assist your jungler at the
scuttle crab but remember not to force it. Assess the situation
based on your early-game strength, wave control and midlaner’s
priority.
If you have a stronger early game and can control the wave,
consider slow pushing and then crashing the fourth wave into
the enemy tower. This creates pressure and provides an
opportunity for you to assist your jungler.
However, if you find yourself unable to control the wave and the
enemy has pushed it towards your time by the time the scuttle
crab spawns, it’s best to prioritize farming and staying in your
lane. Ping your jungler to let them know that you are unable to
assist. By focusing on farming, you minimize the risk of falling
behind and ensure that you maintain a strong pressure in your
lane.
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Note: Some junglers, such as Shaco, Nunu, Xin Zhao, Twitch,
and Kindred, have the potential to perform a level 2 gank
immediately after taking their buff, typically the red buff. When
facing these junglers, particularly Nunu and Twitch, if they start
on your side of the map, it is advisable to give up lane priority
even if you can establish it. It is better to stay back and avoid
pushing in these situations. The same principle applies to
midlane.
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Figure 83 Vertical Jungling
If your enemy is vertical jungling, you must avoid pushing at all costs.
If you push, there are only two scenarios, whether you get ganked and
you die, or you get zoned off cs to avoid that gank, and then you lose
exp and gold from minions.
You can detect vertical jungling if your enemy jungler has walked
through a ward and you spotted them in your jungle, and even if you
don’t spot your enemy jungler, if you look at your jungler and you find
them vertical jungling in the other side of the map, this, -most of the
times- means that your enemy jungler is also vertical jungling.
If your enemy laner comes from your jungle level 1, this is an obvious
sign that your enemy jungler has invaded your jungle and is probably
vertical jungling.
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Example: Xayah and Morgana here in Fig. 84 came from Red Jungle
Kindred and Ivern are champions known for favoring vertical jungling.
It is advisable to place a ward at your buff when facing these
champions.
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The Tower Plating Trap is a situation where taking the tower plating
results in losing more value compared to not taking it. It is a common
mistake that many players make.
This situation arises when you manage to take the plate just before
your enemy arrives in the lane. As a result, when you recall to your
base, your enemy pushes the entire wave to your tower, causing you to
miss out on at least 105 gold worth of minions, in addition to the
experience. Tower plating only grants 175 gold and provides no
experience.
For instance, Irelia in Fig. 85 and 86 made the right decision to recall
and opted to take only one plate instead of two to avoid falling into the
Tower Plating Trap.
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Figure 86 Irelia recalling after taking the plate.
The only situation where you’d take such a plate is that if you’re going
to hit a very important item powerspike and you need the 175 gold.
There is a unique scenario that often occurs in the top lane during the
first two levels. Let's say you're playing an aggressive champion
without Teleport like Darius (Ghost/Flash) and you successfully secure
a first blood against your enemy who has Teleport. However, after the
fight, your health is low and your wave is pushing towards your
opponent.
Normally, the optimal play is to push the wave to the tower when your
enemy teleports, if possible. However, in this specific case, if you are
too low on health to safely push, it's better to accept the loss and recall,
allowing your opponent to freeze the wave. It may feel frustrating, and
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it might seem like the first blood cost you the experience advantage,
but making this decision is the correct play in such a situation. Avoid
being greedy for the push and dying, as that would truly result in
losing the lane due to the first blood.
You'd be surprised to see how many diamond+ players fall into the
trap of being greedy for the push in this situation and ultimately lose
the lane. While it may seem obvious that recalling is the correct
decision, especially if you've read through the chapter and understand
the
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It's very common for your top laner to play champions that are
considerably weak in the early game, such as Kayle or Nasus. Taking
Kayle as an example, if Kayle's enemy top laner is skilled, they will
often slow push the wave and then hard push on the third or fourth
wave. This causes the wave to bounce back towards Kayle's enemy,
who can then freeze it forever at level 4. Anticipating this situation and
taking action to break the level 4 freeze can greatly benefit your top
laner. It significantly eases their gameplay and allows Kayle to safely
reach level 6.
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Figure 89 Kha'Zix saving Kayle's game by not allowing Jax to trim the wave and freeze.
Summary
In this chapter, you have learned various techniques and concepts that
can enhance your understanding of the laning phase and contribute to
your overall improvement as a player. In the next chapter, you will be
provided with general advice, tips, and tricks to maximize your
success on the Summoner's Rift.
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Intentionally left blank.
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7
CHAPTER 7: COMPLETING THE
MASTERY: SIMPLE BUT NOT APPLIED
PROPERLY.
In this chapter, you'll learn about concepts that are supposedly basic
but, for some reason, are often overlooked or not utilized by the
majority of the player base.
Dodging Games
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becomes crucial if you have a teammate who intends to troll or if you
think you’re going to be useless due to the enemy team composition.
Don't underestimate the value of dodging; it is not fun to play in a
game that you already know you are likely to lose.
Shotcalling
It's often the simplest things that can hinder your progress, especially if
you are a Diamond player trying to reach Master.
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Taking inhibitor tower early (before baron spawn) can cost you games,
super minions are strong, they overrun enemy waves and consistenly
push into your enemy’s base, this means your enemies don’t have to
leave their base to get resources, on the other hand, your team has to
consistently push further into enemy’s base to get these resources or
just give up the lane, so, for the next couple of minutes before inhibitor
respawning, your enemy will keep farming mid lane getting super
minion’s exp and gold while your team has lost a lane of gold and exp.
The best players not only consider the optimal actions for themselves
in each situation, but also contemplate the best possible moves their
enemies can make. For instance, let's say you have dominated your
enemy laner to the extent that they can no longer challenge you in a
one-on-one fight. However, if you suddenly observe them aggressively
approaching you, it's a clear indication that you're being ganked. Their
body language has shifted from a defensive stance to an offensive one.
That's why the best way to set up a gank and make your enemy
laner(s) come closer to your tower is by freezing the wave, because
when you’re freezing a wave, this is just natural champion body
language, it doesn’t necessarily give your enemy the vibe that he’s
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getting ganked right now. If you just leave your minions alone and
suddenly rush towards them, it's a clear sign that you have backup,
and they will likely retreat even if they can't see your jungler trying to
gank. Players tend to be very greedy when it comes to breaking a
freeze. You should always start moving to attack your enemy when
your jungler is close to your lane! Moving early will ruin your jungler’s
gank attempt due to your enemy reading your body language.
Your game starts at champion select, and you can gain insight into
what to expect based on both team compositions. For instance, in the
image provided (Fig 90), the duo of Draven and Rell in the bot lane is
known for their aggressive playstyle, while Ezreal is a safer and more
defensive choice. This indicates that Kindred will likely focus on
supporting the aggressive bot lane as the stronger side. On the other
hand, Xin Zhao will face challenges in his game due to the nature of
Singed, who is difficult to gank. Xin Zhao will primarily capitalize on
the enemy team's mistakes and attempt to punish Singed if he makes
any mistakes. Additionally, Xin Zhao may focus on countering
potential dives in the bottom lane.
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While your analysis may not be entirely accurate and the game's
dynamics can change, it is essential to understand how the game might
unfold before it even begins.
Shadowing
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"shadowing" means the player hiding close to a specific lane, this is
done to provide protection, apply pressure, or be prepared to counter
gank if the enemy jungler tries to engage in that lane. It allows the
player to stay nearby, ready to help or respond to any potential risks or
advantages that may occur during the laning phase. In other words,
the player (mostly jungler or support) being “the shadow” of someone
else.
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The Problem with High Plat/Low Diamond
Elo
This tendency also persists in the mid game, as they engage on any
opponent they encounter without having vision of the enemy team.
While such plays may occasionally work out, resulting in a pentakill or
securing objectives like Baron, on a broader scale, this approach
negatively impacts their overall win rate and keeps them trapped in
their current elo. It's important to remember that just because
something worked once doesn't mean it was a good play. Don’t
coinflip your games.
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Being an OTP (One Trick Pony)
159
champion is frequently banned or picked by the enemy team,
you may struggle to find suitable alternatives.
Replays
160
even if you are playing on higher levels, there will always be mistakes
that you will miss. Watching your replays gives you better
understanding of your playstyle, and it makes you understand why
you made certain decisions so you can fix your playstyle in the
upcoming games.
Summary
In the previous chapters, you have learned everything you need to
reach Diamond and Master in this game. In the next chapter, we will
be discussing another crucial aspect of the game: the mental aspect.
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PART IV
8
CHAPTER 8: THE COMMUNITY AND
THE ADDICTION OF LOL
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People are addicted to this game; this is why this game has a toxic
community. Insults, negative behavior, and unsportsmanlike conduct
are all too common. This game is some people’s lives, this could be the
only thing they’re doing in life, so they project their insecurity and
insult you to feel good about themselves.
To climb up the ranks in this game, you must learn how to not take
insults or blame in league of legends personally, they don’t insult you
as a person, they’re just annoyed at the game state, so they blurt their
frustration at someone else. Be the mature one and don’t insult anyone.
If you have a bad game, and you feel the urge in you to insult someone
or blame them, or even type in chat, you’re just tilted.
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When you’re tilted and you blame someone, you tilt them, creating an
endless cycle of negativity which causes you to lose your games.
Keeping your honor level higher than 3 will give you the victorious
skin award if you’re above gold, at least keep this as a motivation to
not get banned.
You’re not supposed to win every game, you will never perform every
game, you’ll feel bad about your performance especially if you’re
starting. I remember in season 8 when I started playing this game I
literally had 36% winrate on the most overpowered champion then
(Akali) I was the worst player ever and I had no clue what I was doing,
I was just bad. In season 9 I was already diamond 4, how? I kept
playing bad and kept learning over and over. You learn by playing and
limit testing, this is life, not only league of legends. This is the learning
curve; this is the Dunning Kruger Effect!
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(Plat-Low Diamond) and now you think you own the world, you think
you know everything but you actually know nothing (Ignorant), the
more you learn you discover more concepts that you didn’t even know
existed, you get humbled and you learn more (Cultured), and then you
reach the level of expertise.
Keep your honor level high, don’t be like our friend here, the author:
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Figure 94 Trollface
All jokes aside, sometimes you will lose your mind like I did. But if
you’re a good person, the number of times you lose your mind for this
game won’t be high. I remember exactly why I have this honor level on
that account, and it was over a year ago. I have never been
permanently banned from this game.
The question that many people overlook, why do you want to play this
game? Why do you want to climb to a higher rank, why do you want
this fancy visual border, what’s your goal exactly?
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2- You’re playing to become a pro player, this game is no
longer a hobby to you anymore, it’s work, like any work,
it’s going to be stressful. In my opinion if you have
reached Master, then the level of dedication you’ve given
to this game is too high that you can no longer call it a
hobby.
If this game affects your life in any way, if you feel you’re not doing
anything in life, and you’re giving it your whole time and at the same
time you’re not a pro player, you need to reconsider your choices. You
may be destroying your life. Be careful.
I’ve seen people in real life, in internet cafes literally destroy keyboards
and monitors over this game, please don’t be this person. It’s a game in
the end, yes, a unique addictive one, and to become good at it is
actually an achievement, but that doesn’t make it any more than a
game.
THE END
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Appendix A: League Acronyms
• LoL = League of Legends
• GG = Good Game
• EZ = Easy
• BM = Bad manner(ed)(ing)
• OMW = On my way
• WP = Well Played
• GJ = Good Job
• JG = Jungle
o An enemy is missing!
• CS = Creep Score
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o This is the score of how much you’ve gained, minion kill
wise.
o AKA; “Farm”
• FF
• AA = Auto Attack
• CC = Crowd Control
o Typically said when you are out of mana and can’t cast an
ability to help.
• TP = Teleport
• BD = Back Door
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o Back dooring is going through the base and sneaking into
the enemy base without pushing with a wave of minions
to get enemy nexus.
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Appendix B: Answers to Test
Yourself Questions
1.1 :
3.1: In this case, it's best to leave the lane and try to make a play
somewhere else in the map, you can never break this freeze, and
looking at the 2 level difference, against a champion like Irelia, she
could probably 1v2 Camille and her jungler if the jungler is not fed.
This is a doomed lane. Camille should just roam and get back to the
lane if Irelia breaks the freeze.
4.1: Kayn's role in this game is to look for good flanks and try to kill the
squishy targets (Veigar mainly, and twisted fate), he should be
avoiding fights with Fiora
5.1: As stated in wave bouncing, the further you pull your wave from
your tower, the closer it is from the enemy tower, causing the collision
of minions to be closer to your enemy's tower. Meaning the enemy's
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minions will join the next wave collision faster, killing more of your
minions.
5.2: Viego sees that the blue wave is stacking up, meaning malphite
will be close to Camille's tower soon, this is a gank opportunity for
Viego and he should use oracle to make sure there are no wards.
Camille wants to take the wave to her tower, trim the wave if
possible and prepare to engage and start a fight with Viego when
Malphite is close to the tower
Malphite wants to stack the wave and hard push it to recall, but he
needs to place a ward because he'll be in a vulnerable position soon.
5.3: Camille pushed a wave that was pushing towards her, which kept
her closer to Malphite's tower, causing him to poke her more and more
with his Qs and eventually killing her,
The optimal play was to wait for the wave to be at her side of the map
and farm safely, she is not going to lose many minions' gold, and will
receive all the exp while waiting for the wave to naturally push
towards her.
5.4: Ryze is extremely low and Yasuo knows that, so Yasuo knows Ryze
is recalling. And Ryze has teleport up (this is level 2)
Yasuo is low as well, and the wave is pushing to Yasuo. The best thing
Yasuo could do was recall to regain his hp and then catch the wave
that's pushing towards him while Ryze loses minions. (Recall freeze)
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7.1: Camille is playing against a ranged squishy champion (Varus,
LeBlanc or Miss Fortune), Camille has one of the best gank setups in
the game with her E and R, meaning after level 6, Camille's enemy is
basically a free kill for Viego.
Rell has strong gank setup, which makes Master Yi consider Bot Lane
as his strongside.
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