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Ren’Py character talking
animation
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layeredimage taza_base:
always "images/sprites/taza/resize/base.png"
if taza_bow:
"images/sprites/taza/resize/bow.png"
init python:
def taza_lip_flap(event,**kwargs):
# when the dialogue event is over, set Taza t
# we don't want him to continue moving his mo
# are speaking.
if event == "end":
renpy.show("taza m_n")
# show the animated image
else:
renpy.show("taza talking")
De ne the character.
cter(_("Sylvie"),callback=taza_lip_flap,image="taza")
label start:
""
show taza
"hello the weather is nice"
t "Lorem ipsum"
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