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A Summary of the

HMI Design Masterclass


Oliver Gerstheimer
SIEMENS
Oliver Gerstheimer, SIEMENS
Unit 1: Rethinking HMI Design
Tip Comment

See design as a fusion of form and Good design creates added value, supports operations, saves time,
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function, communicate it accordingly and reduces errors.
You can sum up the essence of good design in a few rules and
2 Design is not an art but a craft
principles that you can learn to use.
Designing is exploring: creating and discarding different solutions is
3 Expect detours and iterations
part of the process.
No matter how much your machine excels in terms of
4 Design machines as tools for people performance, you have to be able to operate it efficiently to make
it productive.
Collect and save good ideas so that you can adapt them for a new
5 Be inspired by good ideas of others
context at a later point in your project.
HMI design doesn’t need a huge budget, but it needs some time –
6 Start early with your HMI design
so start well before the machine is ready.
Unit 2: Understanding Context
Tip Comment

Question your own knowledge and Avoid the pitfall of overestimating your own knowledge about
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listen users. Asking specific questions and listening to answers pays off.
Different users have different needs. A simple persona profile is
2 Identify different user types
sufficient to document user requirements.
Use cases that have a high relevance and frequency are assigned a
3 Identify and prioritize use cases
matching high priority in the design phase.
The work environment impacts the design. Physical and
4 Pay attention to context
organizational aspects matter as much as devices.
Factors that are a pain for users have a negative impact on
5 Look for pain points
productivity. Find solutions for them with your HMI.
To save ideas for later in the project, you
6 Use an idea space need a place to collect them; this place should provide a clear
structure and be visible.
Unit 2: Context Checklist
Unit 3: Sketching the “Big Picture”
Tip Comment

The initial task is to create quick sketches of first concepts. Working


1 Start with pen and paper
at the computer will tempt you to lose yourself in the details.
Plan your HMI the way you would plan a Condo or mansion? How many rooms and floors does the house
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house need? Where do you want the doors and other features?
Which functions have a high relevance and frequency? Where is
3 Sketch the essential screens first
the best place to put them?
The work environment impacts the design. Physical and
4 Pay attention to the “light switches”
organizational aspects matter as much as devices.
You should explore several approaches that have different concepts
5 Design three true alternatives
and functionality.
Getting feedback from an outside point of view is important for
6 Discuss your designs with others
assessing which approach to follow in the detailed design.
Unit 4: Designing Visuality
Tip Comment

Your first goal is to create a prototype that you can test with users
1 Build a model; then build the house and that you can optimize. Then you can build your interfaces for
the screen.
You can assemble a prototype very efficiently with “prefab”
2 Use modules, templates, and mock-ups
components – styling will take place later.
When your interfaces get too crowded, sort functions according to
3 Avoid cluttered interfaces
priority and group secondary functions in tabs or subscreens.
Aligning elements to optical guides and creating space around
4 Pay attention to alignment and spacing components, text, and frames will improve the overall appearance
of your design.
A functional and visually well-designed dashboard is an easy way to
5 Use a dashboard
create a “wow” effect with users and is fun to work with.
Important standard interactions that need to be accessible at all
Don’t forget about analog buttons and
6 times can be implemented as hardware buttons and switches to
interactions
complement the touch interface.
Unit 5: Conceptualizing Interaction
Tip Comment

Depending on the specific task, a well-sorted “functions shelf”


Opt for a menu or a workflow based on
1 (menu) or a “functions process” (workflow) will work better for
the context
your users.
Design error messages that support the Good and bad error-handling routines affect the performance of
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user in resolving the issue the machine – and the image of its manufacturer.
The design and labeling of input boxes will help users work with
3 Prevent user mistakes wherever you can
your HMI without making mistakes.
Protect users from small clicks with To prevent costly mistakes, be sure to ask for confirmation by
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huge consequences including “Do you really want to...” pop-ups or an “Undo” button.
Forget manuals; help users right away Small “Info” icons with contextual help in the right place can save
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instead users a lot of time.
Use animated content for added value, Animated content should always provide additional, relevant
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not for its own sake information and be functional and support users in their work.
Unit 6: Testing Prototypes
Tip Comment

As a designer, you are certain your HMI is absolutely brilliant. But


1 Test your prototype with your users
what really matters is what the users think of it.
An efficient testing process focuses on complex areas or functions
2 Define a target and specific questions
that are critical or new.
Test the most important use cases with five users in no more than
3 Focus on the most important aspects one hour. This should be sufficient to identify the bulk of the issues
in your HMI design.
On-site testing will help motivate users,
4 Test your prototype on-site and informal feedback like frowns and smiles will help you identify
issues in your HMI.
Follow a task-based and explorative First, watch users as they explore the HMI and then test whether
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testing strategy they can handle the use cases successfully.
Document the results in a concise
Ask users to name 5 things that they like or dislike and the 3 top
6 report to support the implementation of
improvements they would like to see in your HMI.
the user feedback
Unit 6: Collecting Feedback
Unit 7: Styling and Finishing
Tip Comment

Three topics have top priority: optimizing your HMI based on the
1 Plan and orchestrate the final steps
results from the testing, visual fine-tuning, and planning the rollout.
Keep these fundamental rules in mind:
Don’t mistake your HMI for a coloring
2 shaded white as a background, low-key colors for components, and
book
bright colors for elements that need to stand out.
Don’t waste time with effects that are As a rule, 3D effects and color gradients seldom have merit, and they
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just for show should be used only when they do.
Observe the fundamental rules for Don’t mix icons with different styles: use either black-and-white or
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icons colored, planar or outlined styles.
Be sure to communicate the added value of your HMI for users and
5 Orchestrate the rollout the application, and design the marketing materials with the same
care and quality as your HMI.
Archive insights and assets that you can use
6 Think ahead in future projects, such as user personas, basic designs and elements,
and so on. Which functions have a high relevance and so on.
References
• https://new.siemens.com/global/en/products/automation/simatic-
hmi/design-masterclass.html
• https://new.siemens.com/global/en/products/automation/simatic-
hmi/hmi-design-masterclass-unit7-
nx01.html?elqTrackId=01af77cff3de4780806f628fe6ba04cc&elq=6b8
52d4527094b95840ba6d69c3fc840&elqaid=18199&elqat=1&elqCam
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