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Com - Spartan.GTFO VR Plugin1
Com - Spartan.GTFO VR Plugin1
1
## Plugin GUID: com.Spartan.GTFO_VR_Plugin
[Bhaptics]
[Haptics]
[Input]
## If true, when crouching down below a certain threshold IRL, the in-game
character will also crouch
# Setting type: Boolean
# Default value: true
Crouch in-game when you crouch IRL? = true
## In-game character will be crouching if your head is lower than this height above
the playspace
# Setting type: Int32
# Default value: 115
# Acceptable value range: From 90 to 145
Crouch height in centimeters = 115
## If true, will use smooth turn instead of snap turn
# Setting type: Boolean
# Default value: false
Use smooth turning? = false
## If true, two-handed weapons will be allowed to be aimed with both hands. Weapons
will always fire as if you're using ADS'ing if this is off.
# Setting type: Boolean
# Default value: true
Use both hands to aim? = true
## If true, double handed weapons will always use double handed aiming (RECOMMENDED
FOR GUN STOCK USERS)
# Setting type: Boolean
# Default value: false
Always use double handed aiming? (Where it applies) = false
## If true, a fancy in-game keyboard will be displayed when using the terminal,
instead of the SteamVR overlay keyboard.
# Setting type: Boolean
# Default value: true
Use terminal keyboard? = true
## If true, will use VR controllers. You can play with a gamepad and head aiming if
you set this to false
# Setting type: Boolean
# Default value: true
Use VR Controllers? = true
[Laser pointer]
[Misc]
## Floor offset in cm
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 50
Floor height offset (cm) = 34
## Change this to rotate all weapons forward by the given amount of degrees (-
45,45) ---
## '12' seems to work really well for the Quest and Index with the 'tip' action
pose
# Setting type: Int32
# Default value: 12
# Acceptable value range: From -45 to 45
Weapon forward rotation offset in degrees = 12
## If true, will use the in-game system for melee that uses animations and moves by
itself.
# Setting type: Boolean
# Default value: false
Use old melee weapon swing? = false
## If true, map and menu might look a little janky but it should crash less. Blame
Zuck!
# Setting type: Boolean
# Default value: false
Use Oculus crash workaround? = false
[Radial menu]
## If true, opening and closing the radial menu fast will switch to last weapon
# Setting type: Boolean
# Default value: true
Use quick switch for radial menu? = true
## If true, will show extra text info in watch radial menu
# Setting type: Boolean
# Default value: true
Show watch info text in radial menu? = true
[Rendering]
## If true, water surfaces and water tanks will be modified to not degrade
performance. Should be toggled before cage drop. Disable if transparent objects
suddenly stop rendering.
# Setting type: Boolean
# Default value: true
Use water performance fix? = true
[Rendering - Postprocessing]
## If false, will disable camera liquid effects. Will give a little FPS boost.
# Setting type: Boolean
# Default value: true
Enable Camera liquid effects? = true
[Rendering - PostProcessing]
[Watch]
## If true, current ammo and max ammo will be displayed as numbers on the watch
# Setting type: Boolean
# Default value: false
Use numbers for ammo display? = false
## If true, the watch will also display the chat when toggled, in addition to
player status and objectives. This does not affect the radial menu
# Setting type: Boolean
# Default value: false
Display chat on watch? = false