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## Settings file was created by plugin GTFO_VR_Plugin v1.2.

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## Plugin GUID: com.Spartan.GTFO_VR_Plugin

[Bhaptics]

## If true, bhaptics integration will be enabled


# Setting type: Boolean
# Default value: true
Enable bhaptics = true

[Debug - If you see this, I screwed up!]

## Shows two handed weapon hitboxes


# Setting type: Boolean
# Default value: falsedsqdqs
Show 2H hitboxes = false

## Shows hammer hitbox


# Setting type: Boolean
# Default value: false
Show hammer hitbox = false

[Haptics]

## If true, haptics effect will trigger when shooting weapons.


# Setting type: Boolean
# Default value: true
Use haptics for shooting? = true

## The strength of haptic feedback while shooting. (0.0 to 1.0)


# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 1
Shooting haptic strength = 0.75

[Input]

## If true, all items will appear in the left hand


# Setting type: Boolean
# Default value: false
Use left hand as main hand? = false

## If true, will enable ProTubeVR events


# Setting type: Boolean
# Default value: true
Enable ProTubeVR support? = true

## If true, when crouching down below a certain threshold IRL, the in-game
character will also crouch
# Setting type: Boolean
# Default value: true
Crouch in-game when you crouch IRL? = true

## In-game character will be crouching if your head is lower than this height above
the playspace
# Setting type: Int32
# Default value: 115
# Acceptable value range: From 90 to 145
Crouch height in centimeters = 115
## If true, will use smooth turn instead of snap turn
# Setting type: Boolean
# Default value: false
Use smooth turning? = false

## The amount of degrees to turn on a snap turn


# Setting type: Int32
# Default value: 60
# Acceptable value range: From 0 to 180
Snap turn angle = 60

## The amount of degrees to turn per second at full speed


# Setting type: Int32
# Default value: 90
# Acceptable value range: From 0 to 180
Smooth turn speed = 90

## Multiplier for vignette intensity while moving


# Setting type: Single
# Default value: 1
# Acceptable value range: From 0,5 to 1,5
Movement vignette intensity = 1

## If true, two-handed weapons will be allowed to be aimed with both hands. Weapons
will always fire as if you're using ADS'ing if this is off.
# Setting type: Boolean
# Default value: true
Use both hands to aim? = true

## If true, double handed weapons will always use double handed aiming (RECOMMENDED
FOR GUN STOCK USERS)
# Setting type: Boolean
# Default value: false
Always use double handed aiming? (Where it applies) = false

## If true, a fancy in-game keyboard will be displayed when using the terminal,
instead of the SteamVR overlay keyboard.
# Setting type: Boolean
# Default value: true
Use terminal keyboard? = true

## If true, will use VR controllers. You can play with a gamepad and head aiming if
you set this to false
# Setting type: Boolean
# Default value: true
Use VR Controllers? = true

[Laser pointer]

## If true, all weapons will have a laser pointer.


# Setting type: Boolean
# Default value: true
Use laser pointer on weapons? = true

## Color to use for the laser pointer


# Setting type: String
# Default value: RED
# Acceptable values: WHITE, RED, GREEN, CYAN, YELLOW, MAGENTA, ORANGE,
ALABASTER_RED
Laser pointer color = RED

[Misc]

## Floor offset in cm
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 50
Floor height offset (cm) = 34

## If true, will display vignette effect while moving.


# Setting type: Boolean
# Default value: false
Use Vignette when moving? = false

## If true, weapons will display clip ammo text.


# Setting type: Boolean
# Default value: true
Use holo ammo text on weapons? = true

## Change this to rotate all weapons forward by the given amount of degrees (-
45,45) ---
## '12' seems to work really well for the Quest and Index with the 'tip' action
pose
# Setting type: Int32
# Default value: 12
# Acceptable value range: From -45 to 45
Weapon forward rotation offset in degrees = 12

## If true, will show a light indicator when hammer is half/fully charged


# Setting type: Boolean
# Default value: true
Show light for melee weapon charge? = true

## If true, will use the in-game system for melee that uses animations and moves by
itself.
# Setting type: Boolean
# Default value: false
Use old melee weapon swing? = false

## If true, map and menu might look a little janky but it should crash less. Blame
Zuck!
# Setting type: Boolean
# Default value: false
Use Oculus crash workaround? = false

## If true, will check if SteamVR is running before launching in VR.


# Setting type: Boolean
# Default value: true
Check if SteamVR running = true

[Radial menu]

## If true, opening and closing the radial menu fast will switch to last weapon
# Setting type: Boolean
# Default value: true
Use quick switch for radial menu? = true
## If true, will show extra text info in watch radial menu
# Setting type: Boolean
# Default value: true
Show watch info text in radial menu? = true

## If true, will show extra text info in weapon radial menu


# Setting type: Boolean
# Default value: true
Show weapon info text in radial menu? = true

[Rendering]

## Global rendering resolution multiplier


# Setting type: Single
# Default value: 1
# Acceptable value range: From 0,2 to 2,5
Render resolution multiplier = 1

## If true, water surfaces and water tanks will be modified to not degrade
performance. Should be toggled before cage drop. Disable if transparent objects
suddenly stop rendering.
# Setting type: Boolean
# Default value: true
Use water performance fix? = true

[Rendering - Postprocessing]

## If false, will disable camera liquid effects. Will give a little FPS boost.
# Setting type: Boolean
# Default value: true
Enable Camera liquid effects? = true

[Rendering - PostProcessing]

## If false, will disable the vignette effect in-game.


# Setting type: Boolean
# Default value: false
Use vignette effect? (Darkened edges of screen) = false

[Watch]

## Color to use for watch


# Setting type: String
# Default value: WHITE
# Acceptable values: WHITE, RED, GREEN, BLUE, CYAN, YELLOW, MAGENTA, ORANGE, BLACK
Watch color = WHITE

## Watch size multiplier


# Setting type: Single
# Default value: 1
# Acceptable value range: From 0,8 to 1,5
Watch scale multiplier = 1

## If true, current ammo and max ammo will be displayed as numbers on the watch
# Setting type: Boolean
# Default value: false
Use numbers for ammo display? = false

## If true, the watch will also display the chat when toggled, in addition to
player status and objectives. This does not affect the radial menu
# Setting type: Boolean
# Default value: false
Display chat on watch? = false

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