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#!---Do NOT remove or edit---!

#UUID gets autogenerated for each reward which makes them unique.
#The permission has been autogenerated for your convenience, only use if
usePermission is set to true.
generated:
uuid: fe5261c1-c755-4068-947c-5675e8fc8216
permission: rewardslite.reward.defaultreward
#!-^-Do NOT copy over to a new reward-^-!

#How much playtime does a player need in order to be eligible to redeem this
reward?
#In minutes, minimum is 1
requiredTime: 150

#Should this reward loop infinitely?


loop: false

#Should AFK time be counted towards this reward?


#Requires essentialsX
countAfk: false

#What previous playtime should be counted towards this reward?


#NONE -> None of the previous playtime should be counted towards this reward.
#PLUGIN -> Count the playtime gathered from when this plugin was installed towards
this reward.
#ALL -> Count all playtime, even from before this plugin was installed (requires
Minecraft 1.13+) towards this reward.
countPrevious: NONE

#Which commands should be executed when claiming this reward?


#Placeholders: %player% - %player_uuid%
rewards:
- give %player% ancient_debris 1
- give %player% gold_ingot 1

#How many inventory slots should be empty in order to claim this reward?
inventorySlotsNeeded: 2

#Should a permission be required in order to gain playtime towards this reward?


usePermission: false

#Should the reward be claimed manually?


manualClaim: false

#How many times can this reward be pending before it stops counting playtime
towards this reward?
#Minimum is 1, -1 is unlimited
maximumAmountPending: -1

#How many times can this reward be redeemed?


#Minimum is 1, -1 is unlimited
maximumAmountRedeemed: 1

#In which worlds should playtime not count towards this reward?
disableGainingPlaytimeInWorlds:
- world_nether
- world_the_end
#In which worlds should be claiming this reward not be possible?
disableRedeemingInWorlds: []

#What should this reward look like in the GUI?


#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
display:
material: CHEST
name: '&6Rewardu' sefilor'
glow: false
amount: 1
lore:
- '&eRedeemed: &6%redeemed% &f| &ePending: &6%pending%'
- ''
- Test.
- ''
- '&eTime till next reward'
- '&6%time_left%'

#What should this reward look like in the GUI when it has a pending claim?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayPending:
material: BEEHIVE
name: '&6Rewardu' Sefilor (claimable)'
glow: true
amount: 2
lore:
- '&eRedeemed: &6%redeemed% &f| &ePending: &6%pending%'
- ''
- Rewardu' sefilor te asteapta!
- ''
- '&eTime till next reward'
- '&6%time_left%'

#What should this reward look like in the GUI when the player has already claimed a
reward which does not loop?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayClaimed:
material: CHEST
name: '&6Rewardu' Sefilor (luat)'
glow: false
amount: 1
lore:
- Nu poti sa-l mai iei odata, fraiere!

#What should this reward look like in the GUI when the player is ineligible to gain
this reward?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayIneligible:
material: BARRIER
name: '&6Rewardu' sefilor (locked)'
glow: false
amount: 1
lore:
- Mai ai de muncit fraiere!

#What type of notification should be sent to the player upon redeeming this reward?
notification:
actionbar:
enabled: false
configuration:
text: Ai primit Rewardu' Sefilor!
bossbar:
enabled: true
configuration:
text: Ai primit Rewardu' Sefilor!
color: RED
style: SOLID
chat:
enabled: true
configuration:
text: Ai primit Rewardu' Sefilor!
title:
enabled: false
configuration:
title: ''
subtitle: Ai primit Rewardu' Sefilor!

#What type of notification should broadcast to the online players when someone
redeems this reward?
broadcastNotification:
actionbar:
enabled: false
configuration:
text: ''
bossbar:
enabled: false
configuration:
text: ''
color: RED
style: SOLID
chat:
enabled: true
configuration:
text: '%player% a primit Rewardu' sefilor!'
title:
enabled: false
configuration:
title: ''
subtitle: ''

#What type of notification should be sent to the player when the reward is ready to
be redeemed manually?
pendingNotification:
actionbar:
enabled: false
configuration:
text: ''
bossbar:
enabled: true
configuration:
text: '&eThe default reward is ready to be redeemed manually!'
color: YELLOW
style: SOLID
chat:
enabled: false
configuration:
text: ''
title:
enabled: false
configuration:
title: ''
subtitle: ''

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