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#UUID gets autogenerated for each reward which makes them unique.
#The permission has been autogenerated for your convenience, only use if
usePermission is set to true.
generated:
uuid: fe5261c1-c755-4068-947c-5675e8fc8216
permission: rewardslite.reward.defaultreward
#!-^-Do NOT copy over to a new reward-^-!
#How much playtime does a player need in order to be eligible to redeem this
reward?
#In minutes, minimum is 1
requiredTime: 150
#How many inventory slots should be empty in order to claim this reward?
inventorySlotsNeeded: 2
#How many times can this reward be pending before it stops counting playtime
towards this reward?
#Minimum is 1, -1 is unlimited
maximumAmountPending: -1
#In which worlds should playtime not count towards this reward?
disableGainingPlaytimeInWorlds:
- world_nether
- world_the_end
#In which worlds should be claiming this reward not be possible?
disableRedeemingInWorlds: []
#What should this reward look like in the GUI when it has a pending claim?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayPending:
material: BEEHIVE
name: '&6Rewardu' Sefilor (claimable)'
glow: true
amount: 2
lore:
- '&eRedeemed: &6%redeemed% &f| &ePending: &6%pending%'
- ''
- Rewardu' sefilor te asteapta!
- ''
- '&eTime till next reward'
- '&6%time_left%'
#What should this reward look like in the GUI when the player has already claimed a
reward which does not loop?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayClaimed:
material: CHEST
name: '&6Rewardu' Sefilor (luat)'
glow: false
amount: 1
lore:
- Nu poti sa-l mai iei odata, fraiere!
#What should this reward look like in the GUI when the player is ineligible to gain
this reward?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayIneligible:
material: BARRIER
name: '&6Rewardu' sefilor (locked)'
glow: false
amount: 1
lore:
- Mai ai de muncit fraiere!
#What type of notification should be sent to the player upon redeeming this reward?
notification:
actionbar:
enabled: false
configuration:
text: Ai primit Rewardu' Sefilor!
bossbar:
enabled: true
configuration:
text: Ai primit Rewardu' Sefilor!
color: RED
style: SOLID
chat:
enabled: true
configuration:
text: Ai primit Rewardu' Sefilor!
title:
enabled: false
configuration:
title: ''
subtitle: Ai primit Rewardu' Sefilor!
#What type of notification should broadcast to the online players when someone
redeems this reward?
broadcastNotification:
actionbar:
enabled: false
configuration:
text: ''
bossbar:
enabled: false
configuration:
text: ''
color: RED
style: SOLID
chat:
enabled: true
configuration:
text: '%player% a primit Rewardu' sefilor!'
title:
enabled: false
configuration:
title: ''
subtitle: ''
#What type of notification should be sent to the player when the reward is ready to
be redeemed manually?
pendingNotification:
actionbar:
enabled: false
configuration:
text: ''
bossbar:
enabled: true
configuration:
text: '&eThe default reward is ready to be redeemed manually!'
color: YELLOW
style: SOLID
chat:
enabled: false
configuration:
text: ''
title:
enabled: false
configuration:
title: ''
subtitle: ''