Professional Documents
Culture Documents
Whitepaper V1
1th:Project Overview
2nd:Getting started
3rd:Gamefi
• Gamification Strategy
• Sneaker Properties
• Chips And Chip Sockets
• Sneaker Box Minting And Unboxing Probability Announcement
4th:GamefiMechanism
• Earning Calculation Formula
• Energy System
• Mission System
• Achievement System
• Anti-cheat (In Development)
• Handling Fee
5th:Other mechanism
• Notification System
• Invitation Code System
7th:Token Design
8th:Decentralized Wallet
9th:Community Governance
11th:Privacy Protection
12nd:Contact Us
1th:Project Overview
1.1 INTRODUCTION TO MOVE
MOVE is a Web3 fitness and lifestyle app with game-fi and social-fi attributes. The MOVE
project considers people’s basic fitness lifestyle activity needs to help create and promote a
community of people actively pursuing a healthy lifestyle through sports and fitness activity. The
project uses a crypto incentivization mechanism to achieve this and It is the first project to
Users first equip themselves with NFTs in the form of sneakers, and obtain project tokens by
walking, jogging or running outdoors. These tokens can then be used as in-game assets or
The goal of the MOVE project is to enable millions of people build healthier lifestyles
through its game-Fi properties, while making a positive contribution to climate change and
connecting more ppeople to the Web 3.0 ecosystem. MOVE will also build on its Social-Fi
properties to create a robust content platform that helps facilitate user-generated Web 3.0
content. Note: The MOVE project is currently in the internal development stage, and the contents
2. Upon downloading the MOVE app, users can use your email to register for a MOVE
account. The registered email will receive a verification code which a user can use to obtain
Login verification
3. Users can create a wallet by clicking on the wallet icon in the upper right corner on the
app home screen. The app will generate a 12-word mnemonic phrase for the user which can be
used to restore user’s wallet if a situation arises where a user needs to install the app on a new
device or if a user forgets their password after logging out of the app.
Important: Be sure to keep your mnemonic phrases safe and in a place where you can
easily retentive it. (handwritten notes kept out of reach of others are recommended).
in-app marketplace. Always ensure that keep some extra tokens in your wallet account to
Find the style of sneakers you like by using the filter tool. Ensure you have enough tokens
Once you complete the purchase of your sneakers of choice, you receive a set energy
level which will be restored at a rate of 25% every 6 hours, on a set time of 03:00, 09:00, 15:00,
21:00 Beijing time. You can start your MOVE journey right after your first 25% energy recovery.
Game homepage
3rd:Gamefi Elements
3.1 GAMIFICATION STRATEGY
In single player mode, users can earn MOV tokens by equipping their NFT sneakers and
exercising.
Energy is required to earn tokens. Each energy can provide 5 minutes of exercise reward
time, and the energy will start to recover once the user obtains the NFT sneakers.
To start exercising to earn reward, users simply select a sneaker they already own and tap the
When exercising, you can see the exercise status at the top of the screen: it indicates Walking
or Running.
Moonwalking:
The moonwalking status is displayed if the app detects a weak GPS/Internet signal, or if the
user is not moving effectively (eg: cheating with an electric scooter or hanging the phone on a
dog).
No MOV is gained while coasting, the user may/may not lose energy, depending on the
situation.
GPS Signal:
White -- no GPS signal; red -- weak GPS signal; green -- strong GPS signal.
Ensure you have energy before exercising. If your energy is 0, there will be no token gains
from exercising.
MOV/MOMO rewards will be earned per minute of exercise, depending on the following 4
main factors:
Types of sneakers
The base MOV yield varies for each type of sneaker. Please refer to the Sneaker Properties
section for details on each sneaker type and their yield potential.
The higher the Efficiency attribute value, the more MOV a player can earn per minute.
Users can earn MOV when their sneakers are at level 0~29. When the sneakers are upgraded to
level 30, users can choose to continue earning MOV, or switch to earning MOMO. Users can
The higher the comfort attribute value, the more MOMO a player can earn per minute.
Users can choose to earn MOV or MOMO at level 30. Users can freely switch between these two
earning modes. For details on the release of MOMO, please refer to the introduction of the
tokenenomics section.
Movement speed
For maximum benefit, the user's movement speed should remain within the optimal
speed range for the corresponding sneaker. When the user moves below or above the optimal
movement speed range, their benefits are reduced by up to 90%. This is determined based on
the difference between the actual speed and the optimal speed range.
Once the energy is exhausted, users will no longer earn token reward for exercising. The
user still has the option to continue exercising, or manually exit "Solo Mode" by pressing and
The mystery box in the app is the equivalent of game level achievements, which will
randomly drop when you exercise in single player mode. The box may contain MOVs, gems
(levels 1-3), or could be empty. When users reach their daily MOV cap, MOVs will no longer be
dropped in Mystery boxes. Each user has 4 chances at a mystery box drop.
Just like the sneakers, the mystery boxes have 5 unique attributes that offer users
various kinds of perks. After obtaining a mystery box, a countdown to the opening of the box
starts immediately, and when the countdown ends, the user can open the box to get the
perks contained in it. The opening time of the mystery box is proportional to its attributes or
contained perks.
In the marathon mode, users need to register for the marathon at least 24 hours before
Weekly marathons are held every week for the entire week. Users can choose to run the
2.5km, 5km or 7.5km marathon. Users can only choose one marathon race at a time.
The monthly marathon is held once on a set day for an entire month. Users can choose
to run a 5km, 10km or 15km marathon but may only choose one marathon race at a time.
Users who have successfully registered for a marathon will be notified in their quest log
(under development). Users can take advantage of the Goal Setting feature to track their race
progress. Once the required running distance is completed, the user will receive a marathon
completion notification in the mission log. Users will not be able to repair the shoes they are
In order to ensure the user's commitment to participation, the user needs to submit a
certain deposit when registering for the marathon. The deposit will be automatically refunded
after the marathon is completed. Participants who cannot complete the marathon within the
specified time will have their registration deposit included in the leaderboard reward pool and
distributed to the finishers and such participants will not be refunded the deposits.
Leaderboard
Participating in the marathon earns users points which will be used to rank participants
in the marathon leaderboard. Points are tied to the user's running speed and the attributes of
the sneaker.
Reward prizes
The top X on the leaderboard in the weekly marathon and monthly races will receive
The top X on the leaderboard in weekly marathon races, monthly races will receive
The top X on the leaderboard in the Marathon Weekly, Monthly races will receive MOMO
Background mode
Players can get MOV without opening the app. When the user has at least one pair of
sneakers in the warehouse, the background mode will directly obtain step-related data from
the fitness data of the mobile device of up to 3000 steps-related data per day. MOV gains in
background mode are fixed and are not affected by the shoe's efficiency and other elements.
Neither is energy consumed in background mode nor does the durability of the sneaker
reduces.
3rd:Gamefi Elements
3.2 Sneaker Properties
In the single player mode, the efficiency attribute has a greater impact on MOV earning
rate. MOV gains per unit of energy are also higher with higher efficiency stats. Having a high
efficiency stat value in Marathon mode will allow you to accumulate points faster on the
leaderboard.
Lucky (Mystery box) -- Single Player Mode, Sneaker Rental (Coming Soon)
The chance attribute value determines the frequency and quality of the mysterious box
drops. Users can also receive Mystery Box drops when their sneakers are rented out.
Comfort attribute (MOMO earnings) --Solo Mode, Marathon Mode, Staking Governance
(in development)
Durability attribute affects the repair costs and the rate at which sneaker
durability is depleted in single player mode. A higher durability value will reduce
maintenance costs and durability consumption. The repair cost of each 1 durability
Durability is indicated by the physical strength bar of the sneakers. As the user's
exercise time increases indicating fitness activity, the durability will gradually decrease.
Sneakers will suffer a breakage penalty when they drop below 2 thresholds: when the
durability is below 50, the efficiency attribute bonus of sneakers will drop to 90. When
the durability is lower than 20, the efficiency attribute bonus of sneakers will drop to 10.
In marathon mode the durability attribute will allow runners to earn more points
because their sneakers will have more time to run before a breakage penalty occurs.
Users can burn MOV/MOMO to reset the attribute points of sneakers. The reset
consumption is proportional to the number of resets. The reset cost will reach the
There are four types of sneakers. Each type of sneaker corresponds to a different exercise intensity
and level:
MOV
MOV
MOV
MOV
fluctuate:
• Durability of sneakers
• GPS signal - if the GPS signal is poor, a user's earning rate will reduce.
• Strength and stability of the mobile data signal If the data signal is unstable, it may also result
in less revenue.
Sneaker quality
There are five qualities of sneakers. When a new sneaker is generated/minted, the initial value
of each attribute of the new sneaker will be randomly determined within a certain range based on
the quality of the sneaker. So the same quality of sneakers will have very different initial attribute
distributions as indicated:
Sneaker grade
Users can upgrade their sneakers by burning MOVs. The upgrade time required for
each level is fixed. The higher the sneaker level, the more MOV required. The upgrade time
can be accelerated by burning MOVs. In addition, sneakers also need to burn MOMO when
Players can unlock additional features after reaching certain specific levels:
When the sneaker reaches the highest attainable level, the user can choose what the
type of token to earn in -- MOV or MOMO. Users can freely switch between MOV or MOMO
After the sneakers reach level 30, the user can choose to burn MOMO to personalize
the sneakers, including but not limited to changing the name, adding additional attribute
points, etc. More details on the personalization feature will be released at a later date.
3rd:Gamefi Elements
3.3 CHIPS AND CHIP SOCKETS
When the sneaker reaches a certain level, the chip socket can be unlocked. Users can
enhance the attributes of the sneaker by inserting the corresponding chip into the unlocked
chip socket (e.g. inserting the efficiency chip into the efficiency socket).
There are four types of chips, and each chip represents an attribute:
Yellow: Efficiency
Blue: luck
Red: comfort
Purple: Elastic
In the chip upgrade interface, users can combine 3 chips of the same level into a higher-
level chip by burning MOV, for example, upgrade 3 first-level efficiency chips to 1 second-level
efficiency chip.
MOV
MOV
MOV
MOV+MOMO
MOV+MOMO
MOV+MOMO
MOV+MOMO
MOV+MOMO
Warning: Chip upgrades at level 1 and 5 will have a certain failure rate. If the upgrade
Chips will add bonuses to the basic attributes of sneakers. Take the second-level
efficiency chip as an example on a sneaker with an initial efficiency attribute of 5: the actual
Each pair of sneakers has four different chip sockets, and the type of chip socket can be
determined by colour. Players can insert the chip into the corresponding chip socket to
enhance the attributes of the sneakers. A chip socket is unlocked when each pair of sneakers
reaches levels 5, 10, 15, and 20. Players can only insert the corresponding chip type into the
corresponding chip socket. Higher socket quality will additionally increase the attribute
A player can see the socket type but not the socket quality without opening the socket.
New sneakers synthesis means that a user uses their existing 2 sneakers as a blueprint to
carry out the activity of making new sneakers. After synthesis, a new shoe box will be
generated. The two sneakers as a blueprint will be called Vintages (parents). The prerequisite
for synthesis is that both (parent) shoes cannot be in lease and need to have full durability.
How to synthesize: Select a sneaker and go to the Mint window. Select another blueprint
sneaker and press the Mint button to start. A new shoe box is created and can be opened
immediately.
Each sneaker can be synthesized up to 7 times. The more times a pair of sneakers is
synthesized, the higher the MOV/MOMO cost when it is synthesized. The synthesis cost of each
Vintage shoe is calculated separately and the two pairs are added together for the final
synthesis cost.
After synthesizing the new shoes, the two blueprint sneakers have a 48-hour re-synthesis
cool down period, but the sneakers can still be used for exercising to earn tokens at this time.
New Shoes Synthesis Fuel (Cost Type):
Normal - AAA
Rare - AAA
Rare - AAA+BBB
Epic - AAA+BBB
Legendary - AAA+BBB
The quality of the box depends on the quality of the vintage (parent)
The first two Shoe-Minting costs the same. Shoe-Minting has a chance to drop one extra Shoeboxes.
The higher the Mint count, the higher the chance to drop multiple Shoeboxes.
The user can get a new pair of sneakers after opening the shoe box, and the quality of the
sneakers is determined by the quality of the shoe box:
The socket type of the new shoe is determined by the socket type of the
original parent shoe:
The attribute value of the sneaker is randomly generated within the allowed range of its quality,
Badges are acquired by completing tasks. As the difficulty of the task increases, the quality of the
Gameplay
Sneakers synthesis
Governance
• Pending
4th:GamefiMechanism
4.1 EARNING CALCULATION FORMULA
The single-player mode has a daily energy cap and a daily token cap,
A player starts the game with 2/2 energy and the maximum energy cap is
20/20. Players can increase the energy limit by acquiring more sneakers (see
Players start the game with 5/5 of the Daily Token (MOVE) cap. The
maximum daily limit for obtaining tokens is 300MOVE and 15 MOMO. Players
can increase the upper limit of the daily token obtainable by upgrading the
sneaker level.
Single player mode earning mechanism
Of which;
K = player speed
Y = Durability parameter
• Energy
• Moving speed
• NFT badge
Magic box drop calculation formula:
Of which;
Y = Durability attribute
In summary, the quality and quantity of mystery box dropped depend on the following factors:
The user's energy value is bound to the time zone set by the user, and will be
restored to 25% at 03:00, 09:00, 15:00, 21:00 of the set time zone every day, that is, it
Each user has an initial energy cap of 2 with one pair of sneakers.
sneakers.
example:
= 2 pairs of sneakers, the base value 2 + the additional 1 of the green sneakers 2
= 3 pairs of sneakers with the basic initial value of 4 + additional 2 * 2 for blue
sneakers
4th:GamefiMechanism
4.3 MISSION SYSTEM (IN
DEVELOPMENT)
Daily tasks will be updated every day. Players can receive fixed rewards after completing the daily tasks.
If the daily task is not completed, it will be reset at 0:00 of the next week.
We will update the daily tasks in due course, and add the latest themed event tasks as an option to the daily task
menu.
Weekly tasks will be updated every week. Players can receive fixed rewards by completing weekly tasks within a
week.
If the weekly task is not completed, it will reset at 0:00 of the next week.
We will update the weekly tasks in due course, and add the latest themed activity tasks to the weekly task menu
as an option.
Monthly tasks will be updated every month. Players can complete the monthly tasks within one month and
The monthly tasks will encourage players to experience MOVE's new events, content and new themed gameplay.
It will increase activity in the MOVE app as well as increase user stickiness without adding too much burden to players.
If the monthly task is not completed, it will be reset at 0:00 of the next month.
We will update the monthly tasks in due course, and add the latest theme activity tasks to the monthly task
menu as an option.
We will design different holiday tasks according to holiday calendar of different countries and regions.
We will also design corresponding holiday tasks for milestone events of the MOVE project (birthday, 100-day
Festival tasks are rich and varied, including check-in, check-in at specific festival locations, participating in special
festival events, and participating in online interactions. We are still developing more novel and interesting task forms.
If the holiday task is not completed, it will disappear automatically after the holiday task period ends, and players
Players can earn achievements through various activities in MOVE. This data
is not on-chain, but every achievement badge a player gets will be a tradable
• Challenge
• Collection
• Social interaction
• Economics (Thrift)
• Funny
• Meta-Achievement
We are also preparing more interesting and fun achievement forms, which
• GPS tracking
MOVE will charge fees for some in-game actions. The specific values are
as follows:
5th:Other mechanism
5.1 NOTIFICATION SYSTEM
When a player performs actions involving gains and expenses, the player will receive
MOVE users will be notified when there are major updates and platform news that affect
• Other important information that MOVE deems necessary for the player to obtain.
5th:Other mechanism
5.2 INVITATION CODE SYSTEM
Every MOVE user has a certain number of activation codes that they can share with their
friends and family. After the initial invitation code is used up, users can get 1 new invitation
Marketplace
The marketplace is where users rent and trade NFT sneakers, badges and gems. Users can
filter and purchase products on sale in the marketplace through the classification function.
Trading System
Users can buy and sell NFT sneakers, shoe boxes and gems in the in-game marketplace.
One of the common hurdle currently facing new users coming into Web3/blockchain games
is the numerous steps involved to get started. From creating an exchange account, to converting
legal tenders to crypto currency, and browsing Web 3.0 with a decentralized wallet. MOVE aims to
By offering a smart rental system that makes entry as easy as downloading an app and
renting sneakers, ensuring new users aren't distracted while exploring the game.
Users who want to rent shoes can go to the in-app marketplace and apply for a rental. After
being paired with a renter, the renter's lease terms need to be accepted before the lease can be
approved. Each rental contract lasts 24 hours, after which the sneakers are returned to the owner
for repair.
Depending on the renter's credit rating, the rental agreement can be extended up to 7 days.
Failure to comply with the terms set out in the rental agreement will result in a 1 star deduction
will distribute the revenue according to the lease agreement. Benefit for renters and renters is
fixed at 30/70%. The system will reward the lessee with 0.1 credit for each successful performance
Sneakers renters will need to go through and pass the new seller tutorial to improve their
credit rating. After a credit rating of 2/5, a user can start renting shoes. The new seller instruction
is to ensure that the renter understands all the basic principles of the app, preventing the renter
from starting to use MOVE without fully understanding it, or even getting nothing in return (such
Definition
MOV LOGO
MOV
How to obtain MOVE
MOVE is unlimited and only minted when the player moves in single player or background
mode.
• Sneaker repair
• Sneaker upgrades
• Chip upgrade
MOMO
How to obtain MOMO
total of 6 billion.
• Participate in governance
• Sneaker customization
• 30% - reward for move & earn; reward for participating in governance
• 7% - public offering
Half-life
• 15% of the total supply of MOMO will be earned through move &earn /Governance for the
• 7.5% for the second year and 3.25% for the third year until all tokens are released.
8th:Wallet
8.1 DECENTRALIZED WALLET
Phase one:
1. In-game wallet
2. Assets that support two chains: BNB and BSC (coming soon).
Phase two:
3. Better UI/UX
9th:Community
9.1 COMMUNITY GOVERNANCE
2% of the MOVE income will be retained by the team to keep development and operations
ongoing. 5% will be used for MOVE ecological construction. The remainder will flow into the
MOMO
MOMO
MOMO
MOMO
10.1 Environmental protection and
Charity
MOMO holders will decide through community referendum how MOVE allocates project
treasury revenue to purchase on-chain Carbon Removal Credit to more openly and
MOMO holders will decide through community referendum how MOVE allocates the
project fund treasury revenue to other public charity projects related to environmental
protection, green initiatives, health public welfare, support to disadvantaged groups, etc., to
Users can choose to donate their MOVEs - these MOVEs will be exchanged for USD/fiat to
MOVE will not and does not intend to profit from users’ data; and will
strictly comply with the relevant privacy requirements by Google and Apple.
12.1 CONTACT US
https://discord.gg/FuqrNr29
https://twitter.com/MOVEMetaverse1
Move.game
THANK YOU