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CHAPTER THREE

METHODOLOGY
This Chapter will provide an overview of the convert text to speechion system developed. This
program requires necessary .NET and precisely C# language and the method used to develop this
program.

3.1 USING SYSTEM.SPEECH. SYNTHESIS


Contains classes for initializing and configuring a speech synthesis engine, for creating
prompts, for generating speech, for responding to events, and for modifying voice
characteristics.

3.2 USING SYSTEM.IO


Contains types that allow reading and writing to files and data streams, and types that
provide basic file and directory support.

3.3 VOLUME TRACKBAR AND SPEED TRACKBAR


The Track Bar is a scrollable control similar to the Scroll Bar control. You can configure
ranges through which the value of the Value property of a track bar scrolls by setting the
Minimum property to specify the lower end of the range and the Maximum property to
specify the upper end of the range. It is use in the program by process of dragging and
dropping the tool from the toolbar into the user interface layout and been customized to
the user understanding. The function is to increase or decrease the volume and speed of
the reader in this program

3.4 CHANGE VOICE COMBO BOX


A Combo Box displays a text box combined with a List Box, which enables the user to
select items from the list or enter a new value. It is use in the program by process of
dragging and dropping the tool from the toolbar into the user interface layout and been
customized to the user understanding. This is to choice the kind of reader the user wants to
use between the gender (Male or Female reader).

3.5 BUTTON PLAY


A Button can be clicked by using the mouse, ENTER key, or SPACEBAR if the button
has focus. The button use in the program does not have focus so the spacebar attribute is
not used. It is use in the program by process of dragging and dropping the tool from the
toolbar into the user interface layout and been customized to the user understanding. The
function of this button named PLAY is to play or read the text imported or typed into the
textbox, the reader has been selected and the volume and speed track bar has been set to
the user.

3.5 BUTTON PAUSE


A Button can be clicked by using the mouse, ENTER key, or SPACEBAR if the button
has focus. The button use in the program does not have focus so the spacebar attribute is
not used. It is use in the program by process of dragging and dropping the tool from the
toolbar into the user interface layout and been customized to the user understanding. This
is use in the program to suspend the program from the reading the text until a signal
arrives for it to continue the program.

3.6 BUTTON RESUME


A Button can be clicked by using the mouse, ENTER key, or SPACEBAR if the button
has focus. The button use in the program does not have focus so the spacebar attribute is
not used. It is use in the program by process of dragging and dropping the tool from the
toolbar into the user interface layout and been customized to the user understanding. This
is use in the program to resume the suspended program to continue reading the text

3.7 BUTTON SAVE


A Button can be clicked by using the mouse, ENTER key, or SPACEBAR if the button
has focus. The button use in the program does not have focus so the spacebar attribute is
not used. It is use in the program by process of dragging and dropping the tool from the
toolbar into the user interface layout and been customized to the user understanding. This
is use in the program to save the typed or imported text in program to the computer
document to be accessed another time.

3.8 BUTTON RECORD


A Button can be clicked by using the mouse, ENTER key, or SPACEBAR if the button
has focus. The button use in the program does not have focus so the spacebar attribute is
not used. It is use in the program by process of dragging and dropping the tool from the
toolbar into the user interface layout and been customized to the user understanding. This
is use in the program to record the reader voice into a music file (WAVE FILE) into the
computer library, so the user can access this anytime without load the program anytime, it
can be accessed by a music or video software such VLC, music, Window player etc.
3.9 BUTTON OPEN
A Button can be clicked by using the mouse, ENTER key, or SPACEBAR if the button
has focus. The button use in the program does not have focus so the spacebar attribute is
not used. It is use in the program by process of dragging and dropping the tool from the
toolbar into the user interface layout and been customized to the user understanding. This
is use in the program to open document (text file) into text box in order to read to the user.

3.10 BUTTON LOGOUT


A Button can be clicked by using the mouse, ENTER key, or SPACEBAR if the button
has focus. The button use in the program does not have focus so the spacebar attribute is
not used. It is use in the program by process of dragging and dropping the tool from the
toolbar into the user interface layout and been customized to the user understanding. This
is use in the program to close or exit the application.

3.11 RICH TEXT BOX


With the Rich Text Box control, the user can enter and edit text. The control also provides
more advanced formatting features than the standard Text Box control. Text can be
assigned directly to the control, or can be loaded from a rich text format (RTF) or plain
text file. The text within the control can be assigned character and paragraph formatting it
also contain large amount of text than the text box. It is use in the program by process of
dragging and dropping the tool from the toolbar into the user interface layout and been
customized to the user understanding. This is use to collect typed or opened text or
document in the program.

3.12 LABEL
Label controls are typically used to provide descriptive text for a control. For example,
you can use a Label to add descriptive text for a Text Box control to inform the user about
the type of data expected in the control. Label controls can also be used to add descriptive
text to a Form to provide the user with helpful information. It is use in the program by
process of dragging and dropping the tool from the toolbar into the user interface layout
and been customized to the user understanding. This is use in the program input the name
or title of the program

3.13 ICON PICTUREBOX


Typically the Picture Box is used to display graphics from a bitmap, metafile, icon, JPEG,
GIF, or PNG file. It is use in the program by process of dragging and dropping the tool
from the toolbar into the user interface layout and been customized to the user
understanding. The function in the program is to display the logo, minimized sign close
sign in the program.

3.14 PROGRESS BAR


A Progress Bar control visually indicates the progress of a lengthy operation in one of
three styles:
 Segmented blocks that increase in steps from left to right.
 A continuous bar that fills in from left to right.
It is use in the program by process of dragging and dropping the tool from the toolbar
into the user interface layout and been customized to the user understanding. This is use
in the program to display the splash screen or the loading area in the program

3.15 EXECUTABLE FILE (.exe)


The program is converted to a executable file with use of the software called
INNOSETUP COMPILIER so the converted file can be transfer from one to system to
another without the transferring of the program source code but only the exe file.

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