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The Pocket Warhammer 40K PDF
The Pocket Warhammer 40K PDF
2
INTRODUCTION
4
WHAT DO YOU NEED
place, move and so on. Precise measure- players, and especially the ones that rely on
ments, correct template placing, sca er- 1/20 of inch difference for the victory, are
ing, etc. They all suffer the same problem. probably not going to like this. At all.
On this subject, we ask you to trust us when
we say that it’s only a ma er of me and As a final note we would like to remember to
prac ce. A er the ini al adapta on to the everybody that it is no sin to own both 6 mm
smaller gaming system, everything is going and 28 mm models. We actually own many 28
to be all right again. It’s a new game, and mm models, but, simply put, we find the game
it takes a bit of dedica on in the start, just more enjoyable when it’s shrunk.
like 28 mm Warhammer.
5
WHAT DO YOU NEED
Templates and other tools way too strong to allow side-by-side placing of
models because they were strongly repelling
To play Warhammer, you’ll need properly each other, or even worse, collapsing into a big
rescaled meters, templates and bases (for big- miniature tangle.
ger models). For precise meters and templates,
In general the standard fridge magnets, even
we already took care of everything with a simple
just 0.3mm thick, will give your miniatures and
printable page (see page 8). Bases of more than
scenery a perfect and gravity-proof adherence
6 mm in diameter, or of unusual shape, can be
to the board. More on this in the dedicated sec-
custom made out of thick cardboard, thick mag-
on at page 20.
ne c foil, plas card, or even more easily, buying
them from the retailers listed in the Link sec on
(page 28). In any case, remember to check our
guidelines on base sizes and basing techniques Sculpting and custom modifications
from the appropriate chapter (page 23).
Green stuff and thin plas card are must-have
materials if you want to modify or create your
own 6 mm miniatures. Proper sculp ng tools
Table and precision cu ers are also quite important
if you want to achieve adequate model quality
Out of experience, we suggest to use a with ease.
metallic board and miniatures fi ed with mag-
nets. The appropriate board size to use is dis- Scenery, on the other hand, is very simple to
cussed at page 8. In short, what you’ll need is ei- produce and doesn’t require precise measure-
ther an A3 or two A4 metallic boards, and you’re ments. Use bits and components gathered from
gaming table is complete! If you want to see everywhere, and you will end up very soon with
a few examples of what is possible, just skip to a good amount of extra-small highly-portable
page 25! On the aesthe c side, the cheapness terrain. Magnets come handy also in this case;
and ease of produc on of the gaming board we suggest that you use medium to big magnets
means that you can have a plen ful of different for scenery elements as they are much heav-
scenarios to play onto. ier than miniatures. You can see various sizes
of magnets used for our terrain elements in the
Model Magne za on sec on at page 20.
Magnetizing models
6
RESCALED METERS AND CONVERSION SYSTEM
Rescaled Meters and for Classic Warhammer 40K are 6’x4’, but a er
the conversion they become:
Conversion System
6·6
= 1.29′ = 38.6cm
28
The Math behind the Game
4·6
In this sec on there is all the necessary informa- = 0.86′ = 25.7cm
on to reduce the dimensions of every game el- 28
ement without affec ng rules or game balance.
Our approach to scale down everything goes Slightly less than an A3 paper sheet!
through a few very simple calcula ons. To un-
The propor on is valid for cen meters, millime-
derstand the idea behind the process just think
ters, inches, feet or whatever type of unit you
keep in mind that on a 25mm scale the unity for
prefer.
the movement is an inch (∼25 mm); in other
words, the unity of movement in the game is If you don’t care about “small” approxima ons
the same as the scale of the game. For mod- and want every measure to be as exact and
els at a 6 mm scale the unity of movement is 6 round as possible, then assume that an inch in
mm. Nowadays Warhammer 40k is defined as the Warhammer system is equal to 6 mm in the
”28 mm”, but this is due to the slow increase Pocket WH40K system. Every length/size can be
in dimensions since the first Warhammer minia- obtained by dividing the classical dimension by
tures came out. Long story short, to make ev- 5. Not perfect, but does the trick.
erything as precise as possible and in conformity
with the actual 28 mm standards, we rescaled
everything taking into account a 28 mm model. Printable Meters and Templates
To rescale a classic Warhammer 40,000 game
into his pocket version this is the conversion for- For most situa ons in a standard game the
mula: lengths and measurements needed are always
the same (12”, 24” and so on...): to make things
ClassicW40K size · 6 even simpler we made a printable page contain-
PocketW40K size =
28 ing all the templates and meters you’ll need (see
next page). The Reference Marks should mea-
Or approximately: sure exactly 1cm, or 1 inch, for all the other
measures to be correct. T
.
PocketW40K size = ClassicW40K size · 0.21
8
RESCALED METERS AND CONVERSION SYSTEM
When prin ng make sure that all the page mar- Many people would like to use a different
gins in the prin ng op ons are set to 0. If you rescaling system than the one used by Pocket
s ll see some imperfec ons in the reference Warhammer 40K. Examples can be summarized
marks apply the appropriate enlargement in the as follows:
prin ng op ons as described in the following ta-
ble: • ”Hey! Epic Armageddon is more or less 25%
in size. I will just pretend that 1/4 of inch is
Measured Mark Enlargement Required one inch!” or
1.3 77 %
1.2 83 % • ”Hey! Epic Armageddon is more or less 20%
1.1 91 % in size. I will just pretend that 1/5 of inch is
0.9 111 % one inch!” or even
0.8 125 %
0.7 142 % • ”Why use your pre-adjusted meters? I will
just pretend that <whatever unit> is one
inch!”
Otherwise some trial and error should give you
the correct prin ng dimensions. There a few reasons as to why a player would
prefer a custom system instead of prin ng the
Note: If you are interested in a detailed, ge- rescaled meters/templates. Regardless of the
ometry intensive explana on of rescaling reasons involved, the use of a different system
factors, misconcep ons about them and for Pocket Warhammer 40K DOES have an im-
other math-intensive trivia, the next sec- pact on the gameplay and game balance. Below,
on “The Evil Math-Intensive Addendum” the step-by-step explana on.
is what you need to read. If you don’t care
about such pe y things, we suggest that
you skip the sec on altogether. Coherency
10
RESCALED METERS AND CONVERSION SYSTEM
this must be true for ALL the exis ng pairs of case the minimum measurement unit is the one
values. For the sake of simplicity here we only from the printed sheet in this website: 5.55 mm.
men on this pair, but other significant pairs are
Space Marine height: 6 mm
all those cases where a miniature-size parame-
ter is compared with a non-miniature-size pa- The Inch: 5.55mm
rameter (more on this later).
Ra o:
6
= 1.09
5.55
A bad rescaling system
The ra o is nearly the same (a minimum dis-
Let’s take the case of a system where 1 cm is as- crepancy is expected due to prin ng errors).
sumed to be 1 inch for gaming purposes; that The rescaling is correct.
is: 1 cm = 1 inch The miniatures in use are Epic
miniatures. The ra o between a space marine
height (6 mm) and The Inch (10 mm) is as fol- Why is coherency important?
lows:
Coherency is fundamental to ensure that the in-
6 terac ons between all the components of the
= 0.6
10 game are the same as in the original size.
The ra o is FAR different from the desired 1.10. Example: We assume the scenario where an Im-
The scaling system is wrong. perial unit is in cover behind a Rhino. The at-
Pre y much in the same way, if one pretends to tacker is 4″ away from the Rhino, and moves 6″
play with Warhammer 40K miniatures using the around the Rhino in order to shoot to the Impe-
conversion 1 cm = 1 inch, the ra o goes like this: rial unit. Let’s see what happens in all cases.
Once again, the result is FAR off from 1.10, and • The a acker moves, but cannot get line of
the rescaling is wrong. sight. (Figure 2)
11
RESCALED METERS AND CONVERSION SYSTEM
12
RESCALED METERS AND CONVERSION SYSTEM
Figure 4
Figure 6
Figure 5
13
RESCALED METERS AND CONVERSION SYSTEM
ways going to be coherent, because GW is Answer 5 Maybe, but it will never be the same
doing a pre y good job at this. For exam- as vanilla 40K, it will probably be overcom-
ple, in 28 mm the ra o between the space plicated, and, above all, why do it when
marine height (28 mm) and the Rhino there are easier solu ons?
length (110 mm) is 28/110 = 0.25. In 6 mm,
the ra o between the height of a Space Criticism 6 The Inch! The Inch will ruin Christ-
marine (6 mm) and the length of a Rhino mas in the 41st millennium!
(22mm) is 6/22 = 0.27. The same goes for
Answer 6 Damn you! Chaos!
non-miniature-size parameters. The only
meaningful test to verify if a rescaling is
correct is the Ra o “between a miniature-
First-hand experience: The adventures of
size parameter and a non-miniature-size
parameter”, or deriva ons thereof.
Mike
Criticism 3 Epic Armageddon uses 6 mm minia- A few weeks a er publishing this ar cle Mike,
tures and no rescaling. Are you saying that from the Bolter & Chainsword forums, decided
Epic Armageddon is wrong? to report the pro and cons faced by his group
when using a wrong scaling system. Below, his
Answer 3 Epic Armageddon was originally de- very own words:
signed to work with its scaling system (Ra-
o 6/25.4 = 0.24), and is thus a prop- Played a few games with our 1 cm =
erly func oning game. If one was to 1” scale (which, amusingly, your rub-
scale-down Epic Armageddon, then he/she bished only recently). In the name of
would face exactly the same arguments, not completely dashing my work (can
and should check that the “Ra o” is always you call it that?) against the rocks I
0.24 for any rescaling. shall say my pros and cons.
Pros: Guns have range! The whole
Criticism 4 (1/4 inch = 1 inch) and (1/5 inch = 1 game had a much more ”real” feel.
inch) seem like very good approxima ons. We also adapted rela vely quickly to
Is it fine to use them? everything being this range as well.
Cons: Moving just feels... wrong.
Answer 4 Despite the appearances, both ra os Everyone moves too fast. Also we en-
are sensibly different from the correct con- countered the problem that you guys
version. We would suggest to use them pointed out; tanks don’t block much.
only if you really can’t print the rescaled Although we could put models 2cm
meters. (1/5 inch = 1 inch) is the best be- apart, we had trouble adjus ng to
tween the two. that and everything ended up bunch
up, leading to...
Criticism 5 If you tweak a bit the rules, even a SuperCons: Blasts. Kill. Everything.
different system can work fine. It was just imbalanced. No one could
14
RESCALED METERS AND CONVERSION SYSTEM
Conclusion:
15
SET UP THE GAME
Differentiate Models
• Etc. etc...
17
SET UP THE GAME
Figure 12 Figure 15
Figure 13 Figure 16
Figure 14 Figure 17
18
SET UP THE GAME
In the previous picture (Figure 16) you can see And of course, you can combine all the methods
an applica on of this method: pain ng in two explained above to have a huge number of pos-
different colors the shoulder pads. Chronos sible combina ons!
19
SET UP THE GAME
Model Magnetization
It’s important to ,
since they’re too strong, and collapse onto each
other when models are arranged in units. Fridge Figure 19
magnets or adhesive magne c sheets are what
you need. For a couple of easy solu ons, check
out our Links (page 28).
Here’s how:
20
SET UP THE GAME
Figure 22
Figure 24
Figure 23
21
SET UP THE GAME
Figure 27 Figure 28
22
SET UP THE GAME
a specific wash color to a very small area on the all their previous paint and repainted without
model. As a fast solu on to the problem, we basecoat.
simply expose all miniatures to a full black wash
from the p of their heads to the bo om of the Con nuous use of the models can soon turn out
boots. Following is just a quick highligh ng of in corrosion of the paint. It’s especially impor-
exposed areas, drybrushing and drawing details. tant in this case to coat all of them with a thin
Easy and effec ve! layer of protec ve varnish. We don’t do it, but
we don’t play very o en either.
A 6 mm miniature is quite tricky to hold steadily
in the hand. It will work, but most of the paint Don’t be afraid of the apparently small size of
will end up on your hands/gloves. While some the miniatures. Most of us started pain ng 28
of us are absolutely fine with it, some others mm miniatures, and found pain ng 6 mm minia-
may not like it. A simple solu on is to magne- tures just as fine, if not easier.
ze your miniatures before pain ng, put them
on top of a large piece of metal, and grab the
metal instead. This may aid your work quite Basing and Base Size
a lot. Pressure-sensi ve adhesive (Blu-Tack)
works equally well, in case you don’t want to
The miniatures of Warhammer 40K use various
magne ze your model prior to pain ng.
base size and shape, and the bases come pro-
The amount of detail you can paint on a minia- vided in the box. Epic miniatures, or other 6 mm
ture really depends on your pain ng skills. The models, come already assembled and based, in
be er you are, the more detail can be drawn. case of infantry, or without base in case of vehi-
Simple pain ng can achieve very solid results. cles. To get the right base size and shape for all
Most of Alessar’s Orks were painted without your 6 mm models there are only two possible
par cular a en on to details due to their large solu ons:
numbers (page 125). Levian’s Eldar and Dark El-
Make your own bases. This is what we do most
dar were painted with much more care (page 99
of the mes, because it’s a super cheap, imme-
or 104). Both look absolutely fine when it comes
diate and flexible method to make all the bases.
to gaming.
We start with some cardboard, plas card, mag-
Color choice is personal, but before star ng you ne c foil other similarly hard and thin material,
may want to consider choosing different color we draw the base first, then we cut it. The thick-
schemes to dis nguish units/special characters ness should be 1mm or less. For exact measure-
or other par cular models. More on this at page ments one can use a drawing compass for round
17. shapes, and with a bit of prac ce also oval ones.
Once obtained the first ”template base”, all the
Basecoat is op onal. Most infantry models are others can be copied easily.
so small that with too many layers of paint de-
tails will begin to disappear. Several miniatures Buy ”custom cut” bases. In this way you will pay
shown in this document were stripped off of a bit more, but you can be 100% sure about the
23
SET UP THE GAME
size, and you don’t have to do any manual la- with 6 mm bases, but need larger ones,
bor. Some sellers provide magne c bases. For cut a magne c base of appropriate size and
more informa on check our Link sec on (page shape, and glue the model on it with his
28). If you don’t find link suitable to you there own base. Total height: base (1mm) + mag-
are many other alterna ves, just look in your net (1mm max.)
area for hobby stores, or on the internet.
• For all the other miniatures that come
Whatever method you choose, you’ll need to without base, but need one, glue the
know the proper size of each base, converted in miniature to the custom made base, then
6 mm scale. The table on this page can fix that. put some magnets under it, so that the to-
tal height is again: base (1mm) + magnet
Base height is another very important aspect to
(1mm max.)
consider. The most important thing to keep in
mind is that all the bases should have the same If based miniatures are too high compared to
height. Also, the thinner the be er. To achieve non-based ones, like vehicles, line of sight can
this in an easy way, just follow these guidelines become quite tricky to evaluate. 2 mm Should
(Figure 29): be the very upper limit, but if you want to play
correctly, than the overall base height should be
• For infantry units with a 6 mm base, just
between 1mm and 1.5mm. Achieving a base
put a standard magnet under their base so
height below 1mm would be even be er, but
that the total height will be: base (1mm) +
would also require to take all the infantry minia-
magnet (1mm max.)
tures off their own 6 mm base, which is very
• For larger infantry, which come provided me consuming, and not really that necessary
Figure 29
24
SET UP THE GAME
a er all.
Tables
The gaming tables shown in this sec on were
made using metallic whiteboards, lightly
painted to get the proper color (Figures 30-32).
When making your boards remember to use as
less paint/fake terrain as possible, or the mag-
nets will have problems s cking to the board.
Just enough to give the color and make it a bit
more rough will be perfect, and it may actually
help against sliding. All the boards were made Figure 32
either using one or two A4 whiteboards.
25
PRACTICAL TIPS
Practical tips
Play fast, play safe
27
PRACTICAL TIPS
28
PRACTICAL TIPS
• THE Necron website. All the infantry you • We also uploaded a short 10-minute video-
need is here, or is produced modding these tutorial to learn all the basics you need to
models. There are also a few vehicles use Blender: h p://www.youtube.com/
and a nice selec on of human models
• Once the computer model is complete, we
which can be employed as Imperial Guard:
prefer to print from Shapeways, but other
h p://www.exoduswars.com
services may be available in your area or
• Lots of different vehicles and a few ar- country: h p://www.shapeways.com/
mored units for Tau Ba lesuits. Many
• We uploaded a simple video to show
other 6 mm models, depending on your
some gameplay for Pocket WH40K. You
taste: h p://shop.groundzerogames.net/
may want to check it out to have a
• When looking for pre-made scenery this good idea of what a game looks like:
retailer is a good one, but we usu- h p://www.youtube.com/
ally prefer to make our own scenery:
• The Pocket WH40K website: BEST WEBSITE
h p://6mm.wargaming.info/
EVER
29
TUTORIALS
Tutorials
Tutorials were made by Levian, Alessar and
Anthea.
Adeptus Custodes
30
TUTORIALS
Figure 36
Figure 37
Figure 39
31
TUTORIALS
Figure 40 Figure 43
Figure 41 Figure 44
Figure 42 Figure 45
32
TUTORIALS
33
TUTORIALS
Figure 49
Figure 50
edgy. Then I glued all the components together,
as shown in the picture, and I put a small piece
of flat magnet on top of the vehicle. I also cut
out the base for the vehicle from cardboard: 1.2
cm diameter, round. The whole complex was
then mounted on top of the base and slightly
lted to highlight the pilots. (Figure 49-50)
34
TUTORIALS
35
TUTORIALS
Figure 56 Figure 59
Figure 57 Figure 60
Figure 58 Figure 61
36
TUTORIALS
Figure 62
Figure 63
10) The next part is probably quite hard if you
want to use the same amount of detail I used. I
built the connec on between the mast and the
bridge, and the respec ve support with PS25
small strips; you can see the result in the picture.
I also cut a very small spear of PS50 and a ached
it to the front to make the rostrum. (Figure 62)
12) Add a few more ny bits to the spear, for the Figure 64
same reason. (Figure 65)
37
TUTORIALS
Figure 66 Figure 69
Figure 67 Figure 70
Figure 68 Figure 71
38
TUTORIALS
Destroyer Lord
Doom Scythe
39
TUTORIALS
Figure 75
Figure 76
explained in this tutorial. Remember that plas-
card can a good subs tute to most materials.
40
TUTORIALS
Figure 79
Figure 80
Doomsday Ark
41
TUTORIALS
Figure 84
Figure 83
42
TUTORIALS
Figure 85 Figure 88
Figure 86 Figure 89
Figure 87 Figure 90
43
TUTORIALS
4) S ll, this procedure takes A LOT of me and Marks: Sick green-Sunburst yellow mixture
effort, if one wants to make many of them, so
I had to figure out a way to make this process Belt: Dark fleshtone (vallejo)
faster. And here is the solu on! (Figure 87)
Here you can see the actual dimensions. (Figure
5) Using very few green stuff and the second 90)
miniature as model, I made a li le mold. In this
way, I could replicate the basic structure of the
Mandrake in ”no- me” (green stuff takes me
to dry). A er the clone was ready, I could sim- Necron Monolith
ply rearrange the arms and weapons every me,
and get a very nice variety of miniatures! To
In this tutorial we are going to see how to create
avoid the green stuff of the mold from s cking
a basic shape that resembles a Necron Mono-
to the miniature I first smeared the Mandrake
lith. The so ware used for this tutorial is Tinker-
with a li le cooking oil. Once the first half of the
cad, and the 3D prin ng service is Shapeways.
mold was ready, I covered this one with oil too,
You can find links to both in the Link sec on
then applied the green stuff to make the second
(page 28). The result of this tutorial is shown
half of the mold. (Figure 88)
in figure 91)
6) This me to make the weapons I used the
thinnest plas card available, instead of junk The minimum precision (resolu on) required
plas c. (Figure 89) for this model is 1 mm, meaning that any detail
smaller than 1 mm is not going to be printed (or
And that’s it! There is really nothing more to it, printed properly, for the ma er...).
except pain ng. The color scheme I used is this:
The dimensions of the final miniature should be
Basecoat: Black
approximately as follows: width at the base =
Skin: Shadow grey (drybrushed), then black 3.6 cm; height: 4.2 cm.
wash
44
TUTORIALS
45
TUTORIALS
Figure 95 Figure 96
46
TUTORIALS
Figure 100
Figure 99
Mycetic Spore
47
TUTORIALS
Figure 104
Figure 103
Please note that this tutorial is older than the di- Some cardboard was added in the end to make
nosaurs, and therefore its pictures look like crap. a more coherent chassis and hide smaller de-
48
TUTORIALS
Razorwing
49
TUTORIALS
50
TUTORIALS
51
TUTORIALS
52
TUTORIALS
53
TUTORIALS
Figure 131
Figure 128
54
TUTORIALS
55
TUTORIALS
Figure 139
Screamers of Tzeench
56
TUTORIALS
57
TUTORIALS
58
TUTORIALS
59
TUTORIALS
60
TUTORIALS
Figure 156 15) Time to build the cockpit. Cut a small trapez-
ium and glue it standing on the lower part of the
cockpit base; I used this piece as a reference for
the other cockpit parts. Cut a strip of plas card
and bend it in mul ple points to shape the pro-
file of the cockpit, in the same way as in the pic-
ture, then glue it and add also the side compo-
nents. (Figure 160-161)
Figure 158 22) Now cut them and glue them together, as in
picture. (Figure 168)
61
TUTORIALS
62
TUTORIALS
63
TUTORIALS
64
TUTORIALS
Figure 177
Figure 174
Figure 178
Figure 176 2) Take an Ogre arm and remove all but the fore-
arm. The forearm is going to be the upper part
65
TUTORIALS
Figure 179
Figure 180
of the body. (Figure 180-181)
66
TUTORIALS
Figure 187
Figure 184
67
TUTORIALS
Tau Battlesuit
Figure 189
In this tutorial we are going to assemble an en-
re XV8 Crisis Ba lesuit for the Greater Good,
using exclusively from Green Stuff:
68
TUTORIALS
Tervigon
69
TUTORIALS
Trygon
70
TUTORIALS
71
TUTORIALS
72
TUTORIALS
73
TUTORIALS
Figure 213
Figure 214
74
F.A.Q.
A: The most similar models to play a smaller A: The answer can be long enough to write an
scale of WHFB are the miniatures from en re ar cle, which is what we did at page
Warmaster, another Specialist Game. 17. Also remember that ”6 mm” is not as
Sadly, they are twice as big compared small as it may sound. Most details are well
to Epic miniatures (10mm scale), and visible since the game is played si ng at
the game surface is s ll very big. There the table, usually within 50 cm from your
are many other companies selling 6 mm eyes.
fantasy miniatures that you can adapt. We
don’t think it’s worth the effort, and we Q: Can you send me your computer 3D
like 40K more. But maybe in the future... blueprints?
76
F.A.Q.
A: No. Not at all. > Necron > Tau. Tyranids, Ba le Sisters and
Dark Eldar should be started only by people
Q: How do you move miniatures with preci-
who want to make their en re army with-
sion?
out buying a single miniature.
A: With a bit of prac ce, and magnets. Not
really much to say here. The introductory Q: The smallest box on sale has too many
video shows everything you need to know miniatures. Where can I find fewer minia-
(page 28). We had no issues with move- tures for sale?
ment.
A: There is no precise answer to this. We
Q: Would another conversion factor be O.K.? usually don’t have a problems buying 100
Space Marine, because we are a group of
A: Scaling to a different factor than the one
players which orders miniatures together,
we report, while maintaining 6 mm minia-
then shares. Either do as we do, look for
tures, will affect the gameplay in a quite
second-hand miniatures, or store the ex-
drama c way. A very detailed ar cle about
tra in case someone wants to join your
this is available at page . In short, with
group. Extra miniatures are also a fantas-
our conversion you can rest assured that no
c present to prompt people into the vi-
change in gameplay will occur as it would
cious circle of wargaming! Playing Epic Ar-
with any other scaling factor.
mageddon some mes can also be enter-
Q: I’d like to start, but there are no other play- taining (page ).
ers. Solu ons?
Q: I used magnets, but some of my miniatures
A: Brainwashing sounds like a good idea. If it keep falling and moving. What’s wrong?
doesn’t produce posi ve results, you can
try proposing Pocket to Warhammer veter- A: Fridge magnets and the like are not high
ans, which may like the idea of trying some- quality, uniform magnets, and some mes
thing different, or to newcomers, which they are not as strong as one would ex-
may like the idea of a cheaper start. Most pect. Try with another piece from the same
of the other gamers usually prefer 28 mm. sheet, cover as much miniature’s base-
Q: I want to play Pocket! Which army would surface as possible, or buy your magnets
you recommend to start with? from a different producer (sugges ons in
the Link sec on on page ). For no rea-
A: If you are familiar with 6 mm miniatures and son you should ever use rare earth mag-
modeling, anything that suits your game- nets! Also don’t wet your miniatures, don’t
play should be ok. If you’re not, then we feed them a er midnight, and never ex-
recommend to start with an army having pose them to sunlight.
the least amount of conversions required.
From the easiest to the hardest: Space ma- Q: What about all the fantas c details of 28 mm
rine > Orks > Imperial Guard> Eldar > Chaos miniatures?
77
F.A.Q.
78
GALLERY
Gallery
Black Templars
The Emperor’s Champion finally joins his army, a er all the adequate landing protocols have been
strictly followed.
80
GALLERY
On a sunny day, the peaceful and cold wastes of a rock lost in space are disturbed by the sudden
landing of the Black Templars.
The backup for the infantry is quickly deployed, and soon the less impervious areas are seized under
Marine control.
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Quick Black Templar Bikes patrol the regions surrounding the landing sites.
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The crew manning a Predator blasts some mountains, to keep the rust away from the cannon.
On a planet covered with ice wastes, every place is a good place to park a Rhino.
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Blood Angels
A Blood Angel unit with Rhino on a patrol mission among ancient ruins.
A Razorback unit providing cover for the quick deployment of a small combat Squad.
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Battle Sisters
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Chaos Daemons
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Khorne Berzerkers swarming in the ruins, following the orders of their leader.
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Recent studies have shown that three Chaos Marine out of nine live on the edge.
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Chaos Terminators. Don’t be misled by their mean looks: they have very tender and passionate heart.
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Warpsmith and grazing Chaos Predator next to a quite sorry Emperor statue.
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When it comes to tuning, Chaos is always unmatched! Rhino, Vindicator and Standard bearer.
Chaos Marine Sorcerer followed by a Defiler with a dis nct taste for dwarven ar facts.
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Dark Eldar
The quick Venom skimmer dashes though ruins with unnatural maneuverability.
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Kabalite Warriors are assigned to patrol the more defensible loca ons.
The Raider provides a solid transport and support for the ground units. As well as an efficient weapon
pla orm during offense.
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The Talos Pain Engine relessly watches the perimeter, during the approaching night.
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The bulky Grotesque stands alone in the vast plains of this Dark Eldar planet.
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Eldar
The Avatar of Khaine is back, and he’s not happy with his friends.
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Dark Reapers have been fishing, and today it was a hell of a good day! Red herrings for everyone!
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Eldar Guardians are, not surprisingly, le home with a heavy weapon pla orm, defending some
apparently precious crystals.
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For the last issue of Wings and Engines the Eldar really wanted to show off!
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The Farseer’s personal bodyguard. Wraithguard. Just in case some humans decide to show up.
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Grey Knights
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Purga on Squad, having a friendly chat and a barbecue on the shore of a lake.
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A dreadnought makes his entrance, not missing the chance to destroy a tree...
Interceptor squad during a peaceful patrol. And Jus car, screaming all the me.
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Imperial Guard
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The Imperial Guard is very strict about discipline. Only the Commanders can take drama c stances.
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Swarming the plains, assimila ng the planets. Imperial Guard, The Pe y Devourer.
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Necron
The Tomb World awakes, and presents to the world his Immortals!
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Remains of a Titan from Ancient mes are saved from me and brought back to the ba lefield.
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Orks
Despite the mean propaganda in the Imperium, we know that Ork Nobs are very social, friendly and
peaceful creatures.
Some mes, ge ng your hands on a parking lot it’s just more difficult than you’d expect. In those
situa ons, crea vity can help!
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When le without their lead, Ork Mobz are known to enjoy a walk in the wastelands.
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Some people prefer the old school steeds, instead of the high-tech bikes. Even though they look like
Orcs on boars, they behave exactly as Orks on motorbikes!
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An old family picture of Big Mek and his son, Killa Kan.
In high school they all made fun of him because he was fat. Now he’s back, and he keeps them in line.
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As cover picture for the next issue of ”Orks and Motors” we think this: Shock Gun, some sunbathing,
half-naked, Lootas Mek and a Looted Land Raider.
No Ork was harmed during the filming process. Here is a group picture of our cast.
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A sunny Sunday is the perfect day to eat the asphalt with other centaurs.
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Warboss is always one step ahead every other Ork when it comes to good taste in clothings. Oh, and
also on the ba lefield...
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Da Waaagh! ’z here!
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Space Wolves
Skyclaw Assault pack marching through millenia old ruins, not caring much for the archeological value
of such buildings.
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For the less impervious regions, the Heavy support will provide the adequate power to smooth the
landscape.
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A Wolf Guard pack, landing very close to what could have been its icy, sorry end.
A Scout Pack is overwatching the surroundings from an elevated posi on, and analyzing lifeforms.
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The Swi claws are a pack best employed in the inland regions of this harsh planet
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Predator tank and a Long Fangs pack defend the high and impervious cliffs facing the nitrogen sea
Grey Hunters and Rhinos reach the end of the world, and take a break.
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Tau
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Tyranids
The Hive Tyrant leads his Tyranid swarm to bring destruc on on this dry planet.
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Tyranid Gargoyles are only a small detachment, exploring the grounds before the main swarm.
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The leading warriors of the swarm stand close to the living pool in this doomed night.
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Morning Reveille!
At sunrise, the Gant patrols are switched, and Termagants appear on the field.
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Pekel
The crude dividers show that the middle of the board - a normal 4’ x 6’ equivalent - is being used for
this game. The two armies are 1500 points each. The board is a picture frame backed with flexible
magne c sheet, sprayed over with textured spray paint and then painted.
All the buildings and scenery are magne zed. I could pick that ruin up and turn it upside down and not
a single model would move.
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Eldar (including an immobilized Falcon) occupy a building made from a Cheerios box. For terrain
pieces, everything is coated in magne c paint.
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Scouts appearing behind some Warp Spiders. Note that the Eldar models o en are incomplete.
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Most of the Space Marine units, and an element of scenery. On the upper-right side a standard Space
Marine.
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Here’s some Adeptus Mechanicus themed terrain made by my brother from Cityfight and Zoid parts.
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Drax
Eldar army.
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Wraithguard
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Jetbikes!
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Guardians/Dire avengers.
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Harlequin troupe.
Howling Banshees.
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Vyper Jetbikes.
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Eldar army.
Assault Marines.
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Ultramarine tac cal Squad, and two Wolves tac cal Squad.
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Ultramarine Land Raiders and Space Wolves Land Speeders. And Two more SW tac cal Squads.
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Unfinished Chaos Army. I have to remove the stand, magne ze, etc. etc...
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Stingray
Yes, guns are efficient and cool, but there’s something about an heterogenous horde of savage melee
fighters that will never be matched.
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Disco Wolves on the catwalk. Njal Storm caller, Ulrik the slayer & Ragnar Blackmane
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Grey Hunters.
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That’s what I call a really cool concept for a band. Tech Marine & The Servitors.
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THE TEAM
Mike
S ngray
Pekel
Corax
Anthea
Luke
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DISCLAIMER
Disclaimer
This document is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the
Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, ’Eavy Metal,
Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games
Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the
Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot,
Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Ba le, Slaanesh, Space Hulk,
Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designa-
ons, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White
Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters,
vehicles, loca ons, units, illustra ons and images from the Warhammer 40,000 universe are ei-
ther ®, TM and/or © Copyright Games Workshop Ltd 2000-2012, variably registered in the UK
and other countries around the world. Used without permission. No challenge to their status
intended. All Rights Reserved to their respec ve owners. Miniatures © Games Workshop 2003.
All rights reserved. Used without permission.
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