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Mini Light Combat Battle Mat

Battle Round
1. Battle Flow (p27)
2. Initiative (Crew Size -1 x d6)
Move 3. Fire Fight
4. Morale
Non-Combat Actions
Up

NOT 1ST RND


Scout for
Locations
Initiative Action

7+ (+1 if M >=5”)

Locations
Carry Out
Task

Success
Failure
Charge

Enemy
Crew

7+ (+1 if M >=5”)
(+1 special dev)

Optimal
Shot
8+ (-1 Hvy)
Combat Actions

Take
General Firefight

Cover
FIGHT

7+ (-1 at Location)

Keep
Distance
7+ (+1 if M >=5”)

Support
LOCATION LOCATION

1 1
Suspected Revealed

LOCATION LOCATION

2 2
Suspected Revealed

LOCATION LOCATION

3 3
Suspected Revealed

LOCATION LOCATION

4 4
Suspected Revealed

LOCATION LOCATION

5 5
Suspected Revealed

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