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INTRODUCTION
This chapter presents the background of the study, statement of the problem,
objective of the study, significance of the study, scope and delimitation of the study, and the
According to Callaman and Itaas (2022) “The Philippines ranked 2 nd from the bottom
among the participating countries in the recent Programme for International Student
Assessment (PISA) 2018 according to DepEd- National Report of the Philippines (2019).
This alarming result revealed that the students in the Philippines recorded a mean score of
353 points in Mathematics Literacy which is significantly lower than the OECD mean of 489
points. It is also reported that only 1 out of 5 the students or approximately 19.7% attained at
least the minimum proficiency level (Level 2) in Mathematics Literacy.” Based on the study
of Sia (2021) that focused on the performance, error patterns and attitude of college freshman
students towards solving word problems in Algebra, results of the study led to the findings
that the students had low performance in solving word problems and that their lowest
performance was in solving word problems. They performed considerably better in solving
number, age and coin problems. Analysis of the students’ incorrect responses revealed that
of Learning at Liloy National High School on the month of October 2022. The researchers
developed the questionnaire that has 50 items with a total point of 125 points. All the
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questions are based specifically on the 1st Quarter Learning Competency of Grade 9
Mathematics which focuses on the Patterns and Algebra. With the approximate number of
200 Grade 9 students of Liloy National High School, the researchers randomly selected 50
students to be part of the test administration. Each student was given a test paper to answer.
With the data gathered, the researchers did an item analysis. Out of the 50-item questions,
only 11 questions were considered Included which means 78% of the test questions are
considered Revised. Hence, the current researchers altered the test questions that needed
revision and produced a set of validated questionnaires for the Second Administration of Test
to the same group of students. The Second Administration of Test was conducted on
November 2022 to the same 50 Grade 9 students in Liloy National High School. The result
of the validated test showed that out of 125 points, 39 students fall on the category Very Poor
(1) which means 74% and below, 7 students fall on the category Poor (2) which means 75%-
80%, 1 student fall on the category Good (3) which means 80%-85%, 3 students fall on the
category Very Good (4) which is 85%-90%, and none of the students got a percentage that
fall on the category Excellent (5). Using the Weighted Mean Formula, the researchers were
able to calculate the mean percentage of Grade 9 students which is 1.36. 1.36 or 1.4 fall on
the category Very Poor that represents the value of 1 in the Likert Scale. With such result, the
Grade 9 students in Liloy National High School have indeed difficulties in Patterns and
Algebra. That difficulties in Patterns and Algebra were noted by the researchers during the
However, a study of Taclay (2013) found out that “the students who were exposed to
taught using the traditional method”. The main objective of his work is to study the impact of
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the use of serious games in primary education classrooms, specifically on mathematics
fluency, taking into account gamification variables and teaching experience. The results
show a significant improvement in mathematics fluency with the use of serious games in the
According to Glendon and Ulrich (2005), incorporating games into the classroom can
boost engagement, promote social and emotional learning, and encourage students to take
calculated risks. Children learn most effectively when the material is pertinent to them and
when they can link new knowledge to prior knowledge. A game can help to advance logical
thought and reasoning. Through the debate of correct answers and their justifications,
students have the chance to receive rapid feedback when using games as a teaching approach.
Moreover, Glendon and Urich (2005) pointed out that games must be thoughtfully
planned and only integrated when they are pertinent to the learning objectives, just like any
other educational tool. Games help students to explore new subjects and methods of teaching
that they might not otherwise consider because they are interactive, as opposed to passive
media like books or movies. Although students can play games by themselves, the majority
relationships and abilities like cooperation that will be useful as students advance through
It is therefore in this premise that the current researchers proposed this study.
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1.2 Statement of the Problem
This study attempted to address difficulties in Patterns and Algebra among Grade-9
1. What are the difficulties in Patterns and Algebra encountered by Grade-9 students at
To illustrate the actions undertaken by the teachers to address those difficulties; and
To identify the strategic games students and teachers suggest to be developed in order
Students- This research can be helpful to the students because the conduct of such study
Teachers- This study could be helpful to teachers, particularly teachers who handle the
learning process.
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Future Researchers- This study can be used as a reference on other researches or future
researches related to this study. This can also be used by future researchers in implementing
the developed strategic games of the current researchers to find the effectiveness of the
This study focused on addressing the difficulties in Patterns and Algebra among
Grade-9 students at Liloy National High School by developing strategic games. To delimit its
scope, the study specifically sought to determine the difficulties in Patterns and Algebra as
encountered by Grade-9 students at Liloy National High School. It further delved into
illustrating the actions undertaken by the teachers in addressing those difficulties. It ended by
identifying the strategic games that students and teachers suggest to be developed to address
those difficulties.
To make the readers understand this research, the following terms hereby
operationally defined:
it refers to dealing with the difficulties in Patterns and Algebra among the Grade-9 students
Develop -refers to create or produce especially by deliberate effort over time (Merriam-
Webster Dictionary). In this study, it refers to creating strategic games to address the
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Difficulty -refers to situations that is hard to accomplish or understand (Merriam-
Pattens and Algebra that is hard for the Grade-9 students to understand.
necessary in one’s field of work or study (Ballotpedia). In this study, it refers to the skills in
Strategic Games -refers to a game in which the player’s decision-making skills have a
high significance in determining the outcome. In this study, it refers to the games that the
researchers will develop to help the Grade-9 students at Liloy National High School address
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CHAPTER II
This chapter discusses the review of related literature and studies and the
conceptual framework.
Mathematics is one of the subjects given starting from elementary school to college, it
systematically, critically, creatively and the ability to work with others. These competencies
are needed by students, so students can have the ability to obtain, process and utilize
outcomes) obtained when compared with other students. Students may have one or even
more than one form of learning difficulty. Teachers and parents, in this case, have the same
task, which is to help students overcome learning difficulties. Being a "counselor" who is
able to understand, motivate, and provide appropriate solutions and actions is needed by
students who have learning difficulties. Mathematics has well-defined language and rules,
clear and systematic (regular) reasoning, and a strong structure of interrelation between
concepts. Mathematics is a field of life study, which needs to be studied because the nature of
mathematics is an understanding of the patterns of change that occur in the real world and in
the human mind and the interrelationship between these patterns. Mathematical concepts are
arranged hierarchically, structured, logically, and systematically from the simplest concepts
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to the most complex concepts. In mathematics there are prerequisite topics or concepts as a
basis for understanding the next topic or concept. The field of mathematics studies taught at
SD includes three branches, namely arithmetic, algebra and geometry. Mathematics is able to
sentence. Mathematical formulas can cut the long sentence into simple symbols.
Mathematics is a means in everyday life. This can be seen in the activities of everyday life
most of the considerations to be taken are done through a logical thinking process that
considers cause and effect, profit and loss, and estimates of what will happen. Mathematics
functions as a tool to solve problems, tools for communication, tools for logical and rational
elementary school has the ultimate goal of making students skilled in using various
mathematical concepts in everyday life. There are various reasons underlying the importance
of mathematics as follows: (1) students become individuals who have the ability to solve
problems, (2) students can communicate smoothly, (3) students can express various reasons
and arguments rationally, (4) mathematics is a tool to be able to carry out various
considerations independently, and (5) mathematics has an important value because various
fields of life require the application of mathematical abilities. Five reasons for the need to
learn mathematics because mathematics is a means of clear and logical thinking, a means to
Mathematical learning starts from the easy then the difficult. In mathematics learning
students learn through concrete, semi-concrete, and abstract stages. In the concrete stages,
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students learn from things that are already real, then students learn in the semi-concrete stage
that students learn from illustrations of mathematical objects and the last stage is that
students learn not to use images but symbols of mathematical numbers. Some people
activities related to solving the problem of counts presented in the form of questions.
Learning difficulties in mathematics are also called diskalkulia (dyscalculis). The term
dyscalculia has medical connotations, which see a connection with central nervous system
characterized by an inability to solve problems related to the following aspects: (1) having
difficulty understanding the grouping process, (2) having difficulty in placing units, tens,
difficulties in visual perception and auditory perception, such as: (a) ground figure, unable to
understand the existence of a reduction process in a division operation, and having difficulty
swapping or reversing place of numeric digits (213 to 231), having difficulty in regrouping,
(d) spatial or having difficulties in writing decimals, having difficulty with ordinal numbers,
(e) memory has difficulty remembering newly presented information (short-term memory),
having difficulty remembering facts and processes for a long time (long-term memory), (f)
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experience difficulty in calculating patterns in a sequence of sequences, and (h) experience
completing tasks in the field of mathematics studies, in order to help students who, have
difficulty learning mathematics. Some of the general mistakes according to Lerner are: (1)
lack of understanding of symbols. This kind of difficulty is generally because students do not
understand symbols like the same (=), not the same as (≠), plus (+), lack (-), and so on. In
order for children to solve math problems, they must first understand these symbols, (2) place
values such as units, tens, hundreds, and so on. Misunderstanding of place value will make it
more difficult for students if they are confronted with the symbol of base numbers instead of
ten, (3) misuse of processes, mistakes in using calculation processes such as exchanging
symbols, number of units and dozens written regardless of place value, all digits added
together (wrong algorithm and does not pay attention to place value), digits are added from
left to right and do not pay attention to place value, in adding up tens combined with units,
large numbers minus small numbers regardless of place value, borrowed numbers are fixed .
(4) calculation, students who are not familiar with the concept of multiplication but try to
memorize the multiplication. This can lead to errors if the memorization is wrong, and (5)
writing that is unreadable, students cannot read their own writing because the letters are not
curriculum; however, algebraic thinking begins as soon as students notice consistent change
and seek to describe it. For example, in the early years, algebraic thinking can be represented
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through everyday situations such as balancing concrete materials using balance baskets. This
progresses to the use of more symbolic representations in the upper levels when letters are
used to generalize thinking or to consider situations using variables. The Patterns and
Algebra strand supports thinking, reasoning and working mathematically. Students have to
extend their thinking beyond what they see to generalize about situations involving
is stated that algebra is likely the first subject in which students develop logical thinking and
problem-solving skills. Also, students are exposed to abstract reasoning, make decisions
based on given information, extrapolation and step-by-step analysis. It helps students prepare
to transfer abstract thinking to other disciplines, which is neither easy nor obvious.
such as precalculus, calculus, linear algebra, statistics, and probability, and more advanced
mathematics courses, and prerequisite for study in college science courses, such as physics,
algebra is also assumed in statistics, geometry and trigonometry courses. Algebra can serve
to solidify and firm up the arithmetic skills that are already learned in school. Finally, it is
stated that we need to make sure that the teachers at all levels of K-12 have a substantive
communicate ideas, build students curiosity through the use of instructional materials.
Mathematics is an abstract logical science therefore mathematics teachers have special need
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for instructional materials which lend reality to abstract ideas. Mathematics teachers think in
terms of tangible and visual representation such as sketches, models to concretize ideas. Such
materials like mathematical games generate and sustain interest in mathematics teaching and
learning if well selected and used as stated by Nekang (2011) and Harbor-Peters (2001).
Many different types of educational games are being applied and used in educational
institutions, schools and homes. Using games in education mostly focuses on improving
critical thinking skills while teaching a particular subject, by allowing students to think
outside the box as they follow rules. There are other games that can be used which limit to
improving knowledge in a specific subject and the most popular ones are math games. Yue &
Zin (2009) discussed those games like chess cannot be viewed as educational games as these
improve logic skills, reasoning, and other traits valued in education but they are not
considered educational because they do not deliver content or relay curriculum material.
According to Michel (2016), games that incorporate curriculum content or other educational
material are referred to as educational games. Since there are individual differences of the
learners, there is the need for a teacher to vary his/her methods of presenting similar ideas in
that learning ought to be hands on and learners ought to be experienced through numerous
exercises. Learning is social experience and hands on. Social Activism is predominantly
centered around the learner's close to home inclusion making meaning and request inside
their own learning as they communicate with a particular learning environment. According to
also supports that learning and playing should not be different because learning should be
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equated in the same way students enjoy having fun as stated by Roblyer & Doering (2013).
In line with Games for History, creating that optimal condition through providing a fun
environment would aid with a positive effect and learning made entertaining. Learning is
supposed to meet students where there are for it to be effect and in this case through these
games, we will be bringing education to the fun they are usual as well. Discovering that
happens is credited to how well the students are propelled. Based on this theory, if students
are motivated, they will be successful in school (Petkov, & Rogers, 2011). Even though
teachers are no strangers to using games (board games, card games, and roleplaying games)
in the classrooms, the essential purpose behind utilizing them has dependably been for
learning and not for stimulation. When used within a classroom setting, games functioned as
a teaching aid in helping to explain or reinforce a learning concept. At most times, using
set rules for play in which two (2) or more students interact under clearly designed
instructional objectives. In a typical game, participants make decisions as if they are in actual
situation. There is something enjoyable, however serious, involving competition for specified
objectives and observing rules. Games require strategies, tactics and initiative from players
(students). Hence, there must be a winner. Games are valuable for encouraging social skills,
reinforcing skills and concepts as an aid to symbolization and logic, and for helping the
ages love to play amusing and inspiring games that may arouse their interest to learn and
discover new ways of doing things. Mathematical games help students to explore elementary
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number concepts such as the counting sequence and series, number and numeration, basic
mathematical games can also encourage students to explore number combinations, place
value, patterns, arithmetic processes and other important mathematical concepts. Also,
and applications such in sets and logic, measurement, geometry, trigonometry, graph,
probability and statistics. Teachers should provide frequent opportunities for students to play
games, and then let the mathematical ideas show up as students discover new patterns,
relationships, and strategies. The greatest strength of games in mathematics teaching and
(2021), the objectives of this research were to design and develop mathematical learning
activities by using games and to study the results of mathematics learning activities by using
games. There were two groups of population. The first group was the fourth-year
mathematics program with a number of 24 people who are responsible for the design and
develop mathematical learning activities by using games. The second group consisted of 81
students in Mathayomsuksa 1, which were used to study the results of mathematics learning
activities by using games. The research instruments were operational research processes,
mathematics achievement test and the teamwork measures. The statistics used for data
analysis were mean, standard deviation, t-test dependent and content analysis.
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Mathematics learning activities using 9 games in the process of learning
activities consists of 5 steps: Step 1-Content Preparation: Preparation of content, games and
simple questions which are subject matter questions the students have learned and how to
score in games and learning materials, Step 2 - Team Building: Instructors organize teams of
different learners for both genders and abilities, Step 3 - Learning: Instructors guide learning
methods, planning teams, and competitions to prepare all group members ready to enter the
racetrack, Step 4 - Competition: All members or students start the game at the same time and
teaching and providing opportunities for learners to learn through games along with the
competition according to the rules, students are eager to study. Consistent with the concept of
R.T. Heimer and C.R. (1977), it was said that the use of learning games in teaching
mathematics was learner-centered, while allowing the learner to learn by himself through
games and able to solve problems from problems within the game. Games contributed to
memory and promote better learners' development. J.D. Crambs (1970) stated that games
were educational innovations. Most teachers agreed that a certain played activity or game
could be used to motivate students. Teachers could use the game to teach in order to achieve
the goal of teaching because games were activities that provide students with an environment
for organized competition with specific objectives and fun activities. The students had
significantly higher than the .05 which was based on the assumptions made. It was shown
that organizing mathematics learning activities using games is an activity that students had
fun and gained knowledge without knowing it. Games were also an important medium that
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made students more interested in their studies. In line with the research of L. Nakaew (2009),
a series of learning activities were developed using math games on addition, subtraction,
multiplication and division for 10th grade students. The research results showed that
than before study at the .05 level. Students had a high level of teamwork after overall game-
based mathematics learning management. When considered individually, it was found that all
members were essential to accomplishing the task with the highest average, followed by all
group members planned to work together and believe that every member of the group can
work towards the goal. Therefore, it had been shown that organizing math learning activities
using games promotes teamwork, which was an essential part of interpersonal skills and
collaboration planning, having a common goal of work and setting goals for the team to work
cooperative action to achieve the objectives set by the rules or was agreed upon using media
or plays equipment as well as specifies the scoring or method of determining winners and
losers. In line with the study conducted by Sukai, K. (2013) entitled “The Results of
Achievement of 9th grade students of Banpot Phisai Kindergarten, the game was to learn and
develop strategies for working with others. Respecting the rules of play was part of building
a healthy relationship between the participants. It also promotes adaptability to others and
learn through games along with the competition according to the rules is an activity that had
fun and gained knowledge without knowing it. Games were also an important medium that
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made students more interested in their studies. As a result, students have higher mathematical
students’ perceptions towards mathematics learning and their experiences in the classroom. It
also targets to answer what the challenges and difficulties related to mathematics
unrewarding. There is a tendency for students to opt out of studying mathematics as soon as
possible. However, mathematics is usually seen to be important and holds a central place in
the curricula in most countries. Mathematical ideas find application in numerous areas of life
and in many careers. Thus, negative attitudes among students may have important
ramifications for career choices and contributions in wider society. This study considered a
sample of students (N = 647) from Punjab, Pakistan and collated their perceptions in relation
to their learning in mathematic. The tools of data collection of this study were questionnaire.
The findings indicate that students show positive attitude and grasp of mathematics content at
grade 9th and 10th in mathematics. This was noticed that there were differences in attitude in
what is required by the students and what is occurred in classroom where the learners are
taught Mathematics. This study suggests the solutions about the competencies of students to
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This study was intended to explore students’ perceptions of the mathematic
learning and difficulties. The finding shows that the students belonging to the private sector
and urban areas differ in their views as compared to the public schools and rural areas. This
is the pattern of education system Pakistan, especially in the public schools. The students in
the public schools of Pakistan are generally belonging to the middle or the lower class of the
society, with lesser incomes. They do not have several modern facilities and they have to
learn with old and traditional limited resources. In Pakistani schools, there is a recommended
textbook of mathematics for all classes. The examination is totally based on this prescribed
textbook. In the current teaching methodology, much of the focus is given on just to solve
these exercises instead of instilling in the pupils a perfect knowledge of the basic concepts of
mathematics. Thus, at present the teaching practices of the subject mathematics make
students the rote learners of textbooks. This study shows that the majority expressed positive
views regarding mathematics; with most expressing that they feel happy to learn
mathematics. The students well perceived their learning in mathematics. Students generally
find mathematics a boring and difficult course and this finding is little contrasting to
(Brownet al, 2008). The majority of the students showed that they seem a little importance of
solve problems in classroom. Simply, the students are not encouraged and rewarded in their
problems to the students as well as teachers (Memon, 2007; Halai, 1998). Particularly from
the rural areas’ schools, the students pointed out the difficulties in their mathematics learning
Anderson et al., 2005). Overall correlation of mathematics marks (standardized) and extent
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of field dependency is moderate. Likewise, Onwumere (2009) showed that extent of field
dependency was highly correlated with mathematics performance for each age group.
Moreover, these results were consistent with the findings of Al-Enezi (2006) and
(Onwumere, 2009). Thus, the standardized mathematics examination scores reflect that there
is a general ability in students in mathematics, and then this ability correlates with the
It is found from the study that the students are enthusiastic in their learning in
mathematics. They found mathematics interesting and valuable. Although very few found
studying mathematics boring and tough. The students of the 9th and 10th class in this study
were of the view that mathematics is an interesting, useful and analytical power generating
subject.
This study corroborates with the current research study to be conducted by the
current researchers as it is used as the basis for the research instrument of the current study.
19
2.3 Conceptual Framework of the Study
The major concern of the study was to develop strategic games to address the
difficulties in Patterns and Algebra among the Grade-9 students at Liloy National High
School. In the figure, the independent variables are affecting the dependent variable in which
20
CHAPTER III
This chapter discusses the research design, research locale, respondents, data
gathering procedures, research instruments, validity and reliability of the research instrument,
quantitative because there are data that was needed to be accurate with the use of numerals.
The researchers also necessarily collected information that was in statement form, so it used
the qualitative design. Furthermore, this study was an action research design because the
researchers had collected information regarding the difficulties among the Grade-9 students
in Patterns and Algebra, analyzed the information, and then developed strategic games to
This study was conducted at Liloy National High School which is a Public
High School located in National Highway, Liloy, Zamboanga del Norte, Philippines.
Liloy National High School has 647 Grade-9 student population enrolled in
the SY 2022-20223. The respondents of this study are 87 Grade-9 students from Liloy
National High School which was calculated through the Slovin’s Formula and 3 mathematics
teachers specifically those who were teaching Mathematics 9- Patterns and Algebra. The
Slovin’s Formula is used to calculate the sample size (n) given the population size (N) and a
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margin of error e. It is computed as n=N /(1+ N e 2). The researchers used 0.01 margin of
error.
The researchers requested for the approval from the principal of Liloy
National High School through asking permission to conduct the research in their school
where the researchers administered the Survey Questionnaire. After the approval, the
researchers approached the teacher/adviser of the Grade-9 students and gave the permission
letter with the approval of the principal that the researchers will be conducting a research
where their students are the participants of the said survey. Then, the researchers also
conducted an interview to the teachers regarding the actions undertaken to address the
difficulties in patterns and algebra of the students and their recommendations in developing a
strategic game.
The following are the instruments used in the study to gather the desired data:
students in learning Patterns and Algebra. This was used to answer research questions one
(1), two (2) and three (3). In Part I, the Likert scale used the four-point scale: Easy (4),
learning Patterns and Algebra, whether the actions made by the teachers to address the
22
addressing the difficulties in Patterns and Algebra. This instrument is an open-ended
questionnaire and the researchers also conducted a focus-group discussion. The use of the
interview guide was for the researchers to ensure that they really got enough data from the
target respondents.
specifically those who are teaching mathematics Patterns and Algebra at Liloy National High
School to illustrate the actions they undertook to address the difficulties in Patterns and
Algebra of the students and their suggested strategic games to be developed by the
researchers to address the difficulties of the students in Patterns and Algebra. The researchers
conducted a one-on-one interview with the teachers to gather the appropriate data.
researchers presented it first to the research adviser for the approval and validation in terms
of objectives, grammar, content and appropriate number of items. With the comments and
suggestions of the research adviser, the Survey Questionnaire was revised and finalized.
After the checking and validation, the researchers then came up with a revised version of the
instruments that made the tool more reliable and valid to be administered to the respondents.
The following statistical tools were used. The data gathered were collected,
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Thematic Analysis refers to the method of data organization dependent on its patterns
and topic. This was used to analyze the respondents’ suggestion in enhancing the learning
module.
Frequency Distribution refers to the number of times a response for a particular item.
The frequencies together with the scores made the frequency distribution. This statistical
treatment was used to show how often the response of the respondents occurs.
Weighted Mean refers to the type of mean that is calculated by multiplying the
weight (or probability) associated with a particular event or outcome with its associated
quantitative outcome and then summing all the products together. In this study, this was used
to calculate the data from the Likert Scale to determine the difficulties in Patterns and
Algebra among the Grade-9 students at Liloy National High School. The formula for
∑ wi X i
W = i=1n
∑ wi
i=1
Where:
W= weighted average
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CHAPTER IV
DATA
This chapter presents the data, the analysis, and interpretation of results following the
order of the specific questions raised from the statement of the problem.
25
CHAPTER V
Addressing the Difficulties in Patterns and Algebra among Grade-9 Students at Liloy
5.1 Summary
5.2 Conclusions
First,
5.3 Recommendations
Given the summary of findings, and the conclusions made in this study, the following
26
LIST OF REFERENCES
18, 2022
November 4, 2022
Callaman, R.A & Itaas, E.C. (2020). Student’s Mathematics Achievement in Mindanao
2022
18, 2022
27
Fraga-Varela, F., Vila-Couñago, E., Martinez-Piñero, E. (2021). The Impact of Serious
Glendon, K., Ulrich, D., (2005). “Using Games as a Teaching Strategy.” Journal of Nursing
Harbor-Peters, V.F.A (2001). Unmasking some aversive aspects of school mathematics and
https://www.maa.org/press/periodicals/maa-focus/should-algebra-be-
required#:~:text=Algebra%20is%20a%20prerequisite%20for%20virtually%20all
%20college%2Dlevel%20mathematics,in%20geometry%20and%20trigonometry
Nekang, F.N. (2011). The differential effects of Rusbult’s Problem Solving Strategy
(RUPSS) and Reda’s Problem Solving Strategy (REPSS) on male and female
28
in Cameroon. Unpublished Ph.D thesis submitted to the Department of Science
4, 2022
Petkov, M., & Rogers, G. (2011). Using Gaming to Motivate Today’s Technology-
http://scholar.lib.vt.edu/ejournals/JSTE/v48n1/pdf/petkov.pdf. Retrieved on
content/uploads/2019/12/PISA-2018-Philippine-National-Report.pdf. Retrieved on
November 9, 2022
Roblyer, M., & Doering, A. (2013). Integrating educational technology into teaching (6th
ed.).Saad, Lydia (2005). Math Problematic for U.S. Teens. Retrieved from:
September 17,2022.
Sia, A. (2021). Student’s Performance, Error Patterns and Attitude Towards Solving Word
29
Strategic Games. https://www.definitions.net/definition/strategy+game. Retrieved on
Taclay, R.J. (2013). Effects of Mathematical Games Strategy in the Achievement of Students
www.researchgate.net/publication/286259055_Effects_Of_Mathematical_Games_Str
ategy_On_The_Achievement_Of_Students_In_High_School_Geometry . Retrieved on
Van Ments, M. (1999). The effective use of role-play (2nd ed.). London: Kogan Page.
Yue, W., & Zin, N. (2009). History educational games design. Institute of Electrical and
30
APPENDICES
31
APPENDIX 1
COLLEGE DEPARTMENT
Year/Section: ____________________________
Direction: Put a check on the column for each of the statement that applies to you. Answer
truthfully.
Legend:
32
I. Difficulties in Patterns and Algebra Among Grade-9 Students
Moderat Not
Learning Competencies Easy Difficult
e Taught
square roots.
square.
quadratic formula.
equation.
equations).
33
11. Solving quadratic inequalities.
inequalities.
functions.
of values.
equation.
symmetry.
34
25. Determining the equation of a quadratic
functions.
variation.
variation.
variation.
variation.
table of values.
mathematical equation.
35
relationship between two quantities given by a
exponents.
exponents.
exponents.
of radicals.
expressions.
1. What are the difficulties you encountered in learning Patterns and Algebra?
36
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
2. Were there any actions made by your teacher in order to address your difficulties in
learning Patterns and Algebra? Were those effective in your learning process?
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
3. Do you think incorporating strategic games will improve your learning in Patterns
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
4. What strategic games can you suggest to be developed by the researchers that will
_____________________________________________________________________
_____________________________________________________________________
37
_____________________________________________________________________
_____________________________________________________________________
APPENDIX 2
COLLEGE DEPARTMENT
Name (Optional):________________________________________
INTERVIEW
Guide Questions:
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
2. What are the actions you made in order to address the students’ difficulties?
38
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
3. Are the actions you have made effective in addressing the difficulties of the
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
4. Do you use strategic games in the teaching-learning process? What are those?
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
5. What are the strategic games you can suggest to be developed by the current
Algebra?
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APPENDIX
39
Ave Maria College
Vallesville-Fatima, Liloy, Zamboanga del Norte
Email: avemariacollege@yahoo.com.ph
CURRICULUM VITAE
40
I. PERSONAL INFORMATION
Name: Cresentia C. Bernadez
Nick Name: Sen-sen
Address: Fatima, Liloy, Zamboanga del Norte
Place of Birth: Fatima, Zamboanga del Norte
Date of Birth: March 10, 2001
Sex: Female
Civil Status: Single
Religion: Roman Catholic
Citizenship: Filipino
Contact Number: 09614586040
41
I. PERSONAL INFORMATION
Name: Ferrel Rose Diane A. Crapatanta
Nick Name: Diane
Address: Overview, Liloy, Zamboanga del Norte
Place of Birth: Overview, Liloy, Zamboanga del Norte
Date of Birth: March 12, 2002
Sex: Female
Civil Status: Single
Religion: Roman Catholic
Citizenship: Filipino
Contact Number: 09617760723
42
I. PERSONAL INFORMATION
Name: Janine Ethyl T. Lariosa
Nick Name: Ethyl
Address: Silucap, Liloy, Zamboanga del Norte
Place of Birth: Silucap, Zamboanga del Norte
Date of Birth: January 8, 2002
Sex: Female
Civil Status: Single
Religion: Roman Catholic
Citizenship: Filipino
Contact Number: 09465645911
43
I. PERSONAL INFORMATION
Name: Roberto A. Saga
Nick Name: Robert
Address: San Isidro, Liloy, Zamboanga del Norte
Place of Birth: Salipyasin, Kabasalan, Zamboanga Sibugay
Date of Birth: April 20, 2002
Sex: Female
Civil Status: Single
Religion: Roman Catholic
Citizenship: Filipino
Contact Number: 09109020585
44