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Manual e SLANT - Operating (C5.x.x) 1.1-1
Manual e SLANT - Operating (C5.x.x) 1.1-1
Manual e SLANT - Operating (C5.x.x) 1.1-1
Operating Manual
Hi(!)bility™ Platform
Software Level: C5.x.x
T
N
LA
S
Rev. 1.1
November 2009
1. Release Info / Disclaimer
e™ SLANT Cabinet
Operating Manual
Hi(!)bility™ Platform
Software Level: C5.x.x
Rev. 1.1
Copyright Notice:
© 2009, ATRONIC. All rights reserved.
No part of this publication may be copied or distributed, transmitted, transcribed, stored in a retrieval
system, or translated into any human or computer language, in any form or by any means, electronic,
mechanical, magnetic, manual, or otherwise, or disclosed to third parties without the express written
permission obtained from a properly authorized official of ATRONIC.
DISCLAIMER
ATRONIC makes no representation or warranties, express or implied, with respect to this publication,
or any product of ATRONIC, including but not limited to warranties of merchantability or fitness for any
particular purpose. ATRONIC reserves the right to make changes, enhancements, revisions and altera-
tions of any kind to this publication or the product(s) it covers without obligation to notify any person,
institution or organization of such changes, enhancements, revisions and alterations.
TRADEMARKS
This document may contain trademarks of ATRONIC. All other brand and product names are trademarks
or registered trademarks of their respective companies.
Table of Contents
1. Release Info / Disclaimer......................................................................................... 2
2. Introduction.................................................................................................................. 5
2.1 About this Manual.......................................................................................... 5
2.2 How to identify the Software Level.......................................................... 7
3. Machine Components.............................................................................................. 9
3.1 Closed Cabinet................................................................................................. 9
3.2 Opened Cabinet............................................................................................10
3.3 Logic Box..........................................................................................................11
4. Gameplay.....................................................................................................................12
4.1 Money In..........................................................................................................13
4.2 Main Monitor (Game Screen)....................................................................14
4.3 Upper Monitor...............................................................................................15
4.4 Button Panel...................................................................................................16
4.4.1 Select Bet.........................................................................................16
4.4.2 Additonal Buttons.........................................................................17
4.5 Game Play........................................................................................................20
4.6 Double Up Feature (Gamble)....................................................................21
4.6.1 Double Up - Software Level C5.0.0 - C5.1.2.........................21
4.6.2 Double Up - Software Level C5.2.x.........................................22
4.7 Change Denomination...............................................................................23
4.8 Info Screen (Paytable on-screen).............................................................23
4.9 Cash Out...........................................................................................................24
4.10 Handpay Handling.....................................................................................26
4.10.1 Overview.......................................................................................26
4.10.2 Jackpot Handpay........................................................................27
4.10.3 Cancelled Credits Handpay.....................................................28
4.11 Limits Handling...........................................................................................29
4.11.1 Limits Overview..........................................................................29
4.11.2 Use Cases for Win Limits...........................................................30
5. Machine Handling....................................................................................................33
5.1 Opening the Main Door.............................................................................34
5.2 Closing the Main Door................................................................................34
5.3 Switch Power On / Off.................................................................................34
5.4 Open / Close the Hopper Drawer............................................................35
5.5 Remove the Hopper.....................................................................................35
5.6 Hopper Empty / Hopper Refill..................................................................36
5.7 Exchange the Stacker Box..........................................................................37
5.8 Read the Mechanical Meters....................................................................38
5.9 Touch Screen Calibration...........................................................................38
5.10 Service Game...............................................................................................39
5.11 Out of Service Screen................................................................................39
5.12 Remote Key In / Key Credits....................................................................40
6. Maintenance...............................................................................................................42
6.1 Overview..........................................................................................................42
6.2 Bill Acceptor....................................................................................................43
6.3 Coin Acceptor.................................................................................................44
6.3.1 NRI G13.............................................................................................44
6.3.2 Coin Mechanism CC16 / MC16.................................................44
6.3.3 Coin Channel..................................................................................44
6.4 Hopper..............................................................................................................45
6.5 Ticket Printer...................................................................................................46
6.5.1 Paper Dust Removal.....................................................................46
6.5.2 Cleaning the Thermal Print Head............................................46
6.5.3 Printing a Self-test Ticket............................................................46
6.6 Fans....................................................................................................................47
6.7 Touch Screen..................................................................................................47
7. Troubleshooting........................................................................................................49
7.1 Reset Status- and Error Messages...........................................................50
7.2 Clearing a Hopper Jam...............................................................................51
7.3 Clearing a Bill Jam.........................................................................................52
7.4 Clearing Coin In Jam....................................................................................53
7.5 Last Game Recall...........................................................................................54
8. Service Menu..............................................................................................................56
8.1 To access the Service Menu.......................................................................57
8.2 Service Menu Flowchart: Software Level C5.2.1................................58
9. Audit Menu..................................................................................................................59
9.1 To access the Audit Menu..........................................................................60
9.2 Audit Menu Flowchart................................................................................60
9.3 Audit Menu / History Folder.....................................................................61
2. Introduction
2.1 About this Manual T
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LA
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Scope
This manual aims to provide qualified technical service staff
with detailed information, how to operate and maintain an
Atronic e²™ SLANT gaming machine. It relates to the slant
top cabinet with two monitors and the ATRONIC Hi(!)bility
platform with software level C.5.x.x.
Target Audience
We address qualified technical personnel, who are involved
in operating Atronic e²™ SLANT gaming machines. With this
user group we assume that they are familiar with gaming ma-
chines and casino related terminology.
Related Publications
More detailed information about Atronic e™ SLANT gaming
machines can be found in the following publications:
• Installation Manual
Manual e SLANT - Installation
• Software Manual
Manual HI Software (C5.1.2.x STD)
Manual HI Software (C5.2.x STD)
• Spare Parts
Manual e SLANT - HI - Parts Catalogue
If this manual did not came on this CD-ROM, please ask ATRONIC
Technical Service for a free copy of the latest revision.
* to gain access an active Gamebook account is necessary.
or
2. Open the logic box, remove the mainboard and check the
label of the EPROM mounted on socket U5.
4.3 Upper Monitor
The player attracting upper display shows:
• Game theme
• Top award (and how to achieve)
• Max. lines and max. bet settings
• Available bonus features
• Additional information during bonus feature (certain
games only)
• Progressive Jackpot Meter (if applicable)
2. Select the bet per line. Selectable BET X CREDITS PER LINE
buttons are flashing.
Max Bet
The MAX BET button starts a game with the highest possible
bet setting. If there are enough credits on the credit meter to
play max. bet, the MAX BET button is lit.
MAX BET = Max. LINES x Max. BET PER LINE
After wins smaller than 5 times the bet, a shortened win pre-
sentation (<1s) is displayed before the next game starts. After
wins higher than 5 times the bet, the full win presentation is
displayed.
Gamble
Starts the double up feature after a win.
See also section 4.6 Double Up Feature (Gamble).
Bet Step
Games that feature a special high bet paytable provide addi-
tional bet per line settings. These high bet settings (>10 cred-
its per line) are selectable by pressing the bet XX - XX credits
per line button. A bet step screen is displayed allowing to step
through the settings. Press the SPIN button to start the game.
Press the Play 243 WAYS button activates the Super Play™
mode. Then press a BET x X CREDITS button to start the game.
Pressing the super play spin button starts a game in Super
Play™ mode with the previous bet setting.
To activate and adjust the double up feature, open Service Note: The double up feature is not
Menu / Settings / Game / Double Up. Make sure that there are available in all jurisdictions.
no credits remaining on the credit meter before you enter this
menu. Otherwise the menu item is greyed out and double up
can not be activated and adjusted.
• Double Mode
Set the double mode to Double disabled (disabled) or Red
/ Black (enabled).
• Maximum Double
Adjust the number of allowed double up steps to Gamble
1x, Gamble 5x or Max Allowed.
Note: Gamble wins will never exceed the game top award.
If the following double up step would exceed the top award,
"No more double ups" is displayed and the feature ends auto-
matically.
• Auto Double
If enabled, the double up feature starts automatically after
a winning game. Availability of auto double depends on
game version and jurisdictional setting.
4.3 Upper Monitor
The player attracting upper display shows:
• Game theme
• Top award (and how to achieve)
• Max. lines and max. bet settings
• Available bonus features
• Additional information during bonus feature (certain
games only)
• Progressive Jackpot Meter (if applicable)
2. Select the bet per line. Selectable BET X CREDITS PER LINE
buttons are flashing.
Max Bet
The MAX BET button starts a game with the highest possible
bet setting. If there are enough credits on the credit meter to
play max. bet, the MAX BET button is lit.
MAX BET = Max. LINES x Max. BET PER LINE
After wins smaller than 5 times the bet, a shortened win pre-
sentation (<1s) is displayed before the next game starts. After
wins higher than 5 times the bet, the full win presentation is
displayed.
Gamble
Starts the double up feature after a win.
See also section 4.6 Double Up Feature (Gamble).
Bet Step
Games that feature a special high bet paytable provide addi-
tional bet per line settings. These high bet settings (>10 cred-
its per line) are selectable by pressing the bet XX - XX credits
per line button. A bet step screen is displayed allowing to step
through the settings. Press the SPIN button to start the game.
Press the Play 243 WAYS button activates the Super Play™
mode. Then press a BET x X CREDITS button to start the game.
Pressing the super play spin button starts a game in Super
Play™ mode with the previous bet setting.
To activate and adjust the double up feature, open Service Note: The double up feature is not
Menu / Settings / Game / Double Up. Make sure that there are available in all jurisdictions.
no credits remaining on the credit meter before you enter this
menu. Otherwise the menu item is greyed out and double up
can not be activated and adjusted.
• Double Mode
Set the double mode to Double disabled (disabled) or Red
/ Black (enabled).
• Maximum Double
Adjust the number of allowed double up steps to Gamble
1x, Gamble 5x or Max Allowed.
Note: Gamble wins will never exceed the game top award.
If the following double up step would exceed the top award,
"No more double ups" is displayed and the feature ends auto-
matically.
• Auto Double
If enabled, the double up feature starts automatically after
a winning game. Availability of auto double depends on
game version and jurisdictional setting.
Red or Black
Players can place their bet on red or black by touching the Red
or Black button. If the color of the next drawn card matches,
the win is doubled. If not, the bet is lost and the feature ends.
Suit
Players can place their bet on a suit by touching the Hearts,
Diamonds, Clubs or Spades button. If the suit of the next
drawn card matches, the win is quadrupled. If not, the bet is
lost and the feature ends.
Take Win
The Take Win button exits the Double Up feature. The win re-
alized is booked to the credit meter.
• Double Mode
Set the double up mode to Double disabled (disabled) or
Red / Black (enabled).
• Maximum Double
Adjust the number of allowed double up steps to Gamble
Note: Double Up is available only, if
1x, Gamble 5x or Max Allowed.
the Initial Setup setting “Double Up Al-
If set to Max Allowed the maximum win can by adjusted lowed” has been set to Yes.
with the Gamble Limit setting (Settings / Game / Limit Set-
tings / General Limits / Gamble Limit).
4.9 Cash Out
Press the cash out button located on the functional button
Cash Out Button
panel to collect credits. Depending on hardware configura-
tion there are different ways to cash out.
Hopper Payout
In standard configuration all cashable credits are paid out by
the hopper. If the number of coins to be cashed out, is exceed-
ing the Hopper Payout Limit, a cancelled credits handpay is ini-
tiated. Adjust the Hopper Payout Limit (in coins) in the Service
Menu under / Settings / Hardware / Hopper / General. The set-
ting Service Menu / Settings / Hardware / Hopper / Payout Limit
Procedure additionally determines if, and how many coins are
paid out before the cancelled credits handpay is initiated.
Handpay
See section 4.10. Handpay Handling for details.
Payout Limit
Game software of revision C5.X.X and higher features an ad-
justable Payout Limit. If the amount to be cashed out is exced-
ing this limit, a cancelled credits handpay is initiated and has
to be acknowledged by an attendant. The payout limit applies
to all payout devices, in case the payout was initiated by press-
ing the cash out button.
• Handpay / Locked
When residual credits remain after a cashout, “Press cash
out for handpay or continue gameplay" is displayed.
When the cash out button is pressed again, the ma-
chine goes into handpay mode and the message "Call At-
tendant for Handpay xx (currency)" is displayed. The but-
ton panel is deactivated. An attendant must confirm the
handpay using the Jackpot Key.
• Handpay / Playable
When residual credits remain after a cashout, "Press cash
out for handpay or continue gameplay" is displayed.
When the cash out button is pressed again, the machine
goes into handpay mode, but the button panel stays ac-
tive. In case a new bet is placed, the machine returns to
game mode and sends a handpay canceled message to
the system.
• No Handpay
When residual credits remain after a cashout and the
cash out button is pressed again, the message "Insert
money or play off residual credits" is displayed. No hand- Example of a handpay message with Handpay /
pay is possible. Playable set.
4.10.1 Overview
3. The handpay amount is displayed on screen. Figure 2, Cancelled Credits: The handpay mes-
• Jackpot Handpay: The handpay message is displayed sage is displayed in a pop-up window
in the lower game line (figure 1). It alternates with ad-
ditional information.
• Cancelled Credits Handpay: The handpay message is
displayed in a pop-up window (figure 2).
4. The machine sends a handpay poll to the online system. Note: The totalized handpay amount
may consist of an progressive amount
5. An attendant carries out the handpay (according to the ca- and additional wins.
sino rules for handpays).
Softmeters
• Money won+Progressive+Bonus with Jackpot
• Jackpot with Progressive and Bonus
• Jackpot without Progressive and Bonus
• Handpaid with Jackpot
• True Out
Hardmeter 6 "Jackpot"
• [Unit] Jackpot with Progressive and Bonus Note: Depends on Initial Setup setting
“Mechanical Meters”
Softmeters
• Hand Paid with jackpot
• Hand Paid without jackpot
• True Out
4.11 Limits Handling
This section describes the different limit settings and how to
use them.
• Handpay Limit
The handpay limit determines the threshold for jackpot
handpays.
• Celebration Limit
The celebration limit is an additional win limit that allows
to configure a dedicated payout device.
• Payout Limit
The payout limit determines the threshold for cancelled
credits handpays.
This section describes three use cases how to configure the Cel-
ebration Limit and the Handpay Limit.
- No Jackpot Handpays
- Single Limit for Jackpot Handpays (typical)
- Different Limits for Celebration Wins and Jackpot Handpays
1) No Jackpot Handpays
All wins are added to the credit meter.
Deactivate both the Handpay Limit and the Celebration Lim-
it.
A win exceeding the first limit locks up the machine but does
not require a handpay. A win exceeding the second limit is
handpaid. - Jackpot handpay required
- Attendant has to turn jackpot key
Handpay Limit
Use the Celebration Limit for the first (lower) limit. Set Destina-
- Attendant has to turn jackpot key
tion to Credit Meter, Voucher or Host (as required) and adjust - Win is paid by configured payout device
Celebration Limit
the limit value. A win exceeding the Celebration Limit initiates
a win celebration: - Win is booked to credit meter
Use the handpay limit for the second (higher) limit. A win ex-
ceeding the Handpay Limit initiates a jackpot handpay:
• A win exceeding the limit initiates a jackpot handpay.
• The machine locks up.
• A handpay message with reset ID “00” is sent.
• A jackpot presentation is played.
• An attendant has to carry out the handpay and reset the
machine by turning the Jackpot Key.
• The handpay amount is booked to the relevant jackpot
meters.
• Service Game
2. Unlock the main door lock by turning the key 90° clock-
wise.
2. Push the hopper release lever until the hopper is fully dis-
connected and released (1).
3. Lift the hopper out of the cabinet (2). Do not use the coin Hopper Release
switch or any other sensitive part of the hopper to lift or Lever
carry it! (1)
(2)
3. Unlock and open the main door and the hopper drawer.
4. Refill the hopper and check that no coins have fallen into
the cabinet. Remove all foreign objects from the hopper
drawer area.
5. Close and lock the hopper drawer and the main door.
2. Unlock and open the main door and the hopper drawer.
3. Refill the hopper and check that no coins have fallen into
the cabinet. Remove all foreign objects from the hopper
drawer area.
5. Close and lock the hopper drawer and the main door. The
payout continues when the main door is closed.
Note: Casino rules for bill handling may require additional tasks
not described in this procedure.
1. Activate the Audit Menu (turn Audit Key) and select the
Touch Screen Calibration folder tab.
or
Activate the Service Menu and select Settings / Machine /
Touch Screen Calibration.
5. If you are satisfied with the result, touch the Accept button
to continue. Otherwise touch the Recalibrate button.
5.10 Service Game
This function allows simulated game play for testing or pro-
motional purposes. The service game is only available while
the main door is open and no credits are on the credit meter.
Hardmeters and statistical data are not influenced by service
games.
4. Touch the Service Game folder tab and then touch the
Start Service Game button. The service game starts after
approx. 15 seconds. An amount of 5 times the MaxBet of
virtual credits is booked to the credit meter. These credits
can not be cashed out.
6. To leave service game mode, close the main door and re-
move the Audit Key. All virtual credits are removed from
the credit meter.
1. Open the main door and press the Service button located
at front of the logic box. The Service Menu is displayed.
Add Money
1. Turn the Jackpot Key to start the remote key menu. The
amount of active money is displayed.
Clear Money
1. Turn the Jackpot Key to start the remote key menu. The
amount of active money is displayed.
6. Maintenance
This chapter describes preventative maintenance and relevant procedures.
6.1 Overview
Following parts of the machine should be maintained on a regular base,
to ensure proper function and optimal performance.
Touch Screen
Ticket Printer
Coin Channel
Coin Acceptor
Logicbox Fan
Cabinet Fan
Bill Acceptor
Hopper
Inspection
1. Press down the transport unit release lever and pull out
dirty lenses dirty roller
the transport unit.
2. Access the bill path by opening the transport unit.
3. Make a visual check to see if any debris or liquid have col-
lected in the bill path. after cleaning after cleaning
Cleaning
1. Press down the transport unit release lever and pull out
the transport unit.
2. Access the bill path by opening the transport unit.
3. If possible, use compressed air for blowing debris from the
bill path and the cashbox.
4. Use a lint-free cloth and a mild liquid detergent mixed
with water, such as dish detergent, or just water.
5. Ensure that the cloth is not liquid-saturated.
6. Wipe the bill path, lenses and rollers.
7. Wipe the belts lightly as you rotate them by hand.
8. After wiping, inspect lenses to ensure that none have been
moved out of position.
9. Allow drying before closing the acceptor and transport as-
sembly.
6.4 Hopper
Caution! Moving Parts!
Keep hands away from hopper while in opera-
tion. Disconnect power before servicing.
Caution! Heavy Object!
Avoid moving the hopper when the bowl is full
as injury or damage could result.
Inspection
1. Inspect the hopper bowl and make sure that all screws and
bolts are fixed. Check if there is any coin stuck in the cup. In
case of a non-metal cup check for any cracks or brakes.
2. Inspect the roller switch or the hall effect sensor, if neces-
sary clean them. Make sure the switch or sensor is secure
fastened, and well positioned.
3. Inspect the hopper knife for the correct position. If neces-
sary adjust, see hopper manuals for details.
4. Inspect the hopper wiper for the correct position. The po-
sition of the wiper is very important for a correct pay-out.
If necessary adjust, see hopper manuals for details.
5. Inspect the coin level, check the moment of the switch or
check if the coin level probe is securely fastened.
6. Inspect if the hopper slides gently in and out in the ma-
chine and check the connector for proper connection.
Maintenance
1. Remove the hopper and clean the rail guides in the slot.
On the hopper version with a coin-out sensor clean the
sensor. Wipe dust out of the hopper (motor, cup etc.)
2. Clean the hopper knife, remove all dirt, especially on the
route of the coins on the knife.
3. Check and clean the coin outlet. Remove all dirt on the
pinwheel, especially behind the pins on the pinwheel
6.6 Fans
The fans inside the cabinet have to cleared from dust to en-
sure proper airflow and cooling. The e SLANT cabinet has two
fans (see section 6.1 Overview)
- Logicbox Fan
- CPU Fan
Inspection
1. Check the function of the fans.
2. Check the sound of the fans.
Humming or scratching indicates that the fans are un-
evenly worn and have to be replaced.
Cleaning
1. Power down the machine.
2. Clean the fans and the fan covers using a soft brush to re-
move the dust.
3. Clean tight dust using a cloth and a mild detergent.
Calibration
Open the Audit Menu (turn Audit Key) and select the Touch
Screen Calibration folder tab or open the Service Menu and
select Service Menu / Settings / Machine / Touch Screen Cali-
bration. See section 5.8 Touch Screen Calibration for details.
7. Troubleshooting
This chapter describes troubleshooting procedures occasion-
ally required in case of an operating malfunction.
For example: When the logic box was opened and closed, the
message “Logic Box open” is displayed until it is reset by turn-
ing the Audit Key.
3. Release the Audit Key to exit the Audit Menu. The status
message expires.
7. When the coin jam is cleared, close the hopper drawer and
turn the machine power on.
1. Open the main door and leave the main door switch in
open position to ensure that the coin acceptor is disabled
(coin acceptor operation LED is off ).
2. Gently bend the spring clip to the left until it releases the
coin acceptor. Connector
7. Check the coin chutes for jammed coins and/or debris and
clear them, if needed.
4. Wait some seconds until "Hit lit button for next game-
step” is displayed in the lower area of the game screen.
Then press the lit button on the button panel to start next
gamestep.
9. Audit Menu
The Audit Menu gives access to the softmeters and some ad- Note: For detailed information please
ditional functions and information. The following menus are refer to the relevant software manual.
available in the Audit Menu:
• Machine Information
Displayes game software revisions and machine and game
settings.
• Service Game
Allows simulated game play for test purposes.
• History
Contains accounting and game statistics (softmeters), ma-
chine logs and last game recall.
• Help
Contains a hardware error listing.
Show Details
To view a brief description of an particular item or meter, se-
lect the item and touch the Show Details button.
Accounting
This folder provides general statistics (softmeters).
Game
Provides last games recall, game specific statistics and a bet-
line table.
Logs
Provides a money log, an event log and a background excep-
tion log (error log).
• Money Log:
Shows all money transactions.
• Event Log:
Displays all events happened at the machine with date
and time (e.g. power up).
• Background Exceptions:
This list is intended for internal manufacturer use and
should not list any entries.
- End of file -