Professional Documents
Culture Documents
Graphic Design
Topic 01: Introduction to the Instructor
1. Every child is an artist (Pablo Picasso).
2. Fresh Mind and Mood is very important for a graphic designer.
Topic 02: What and how you will learn in this course?
1. This course has divided into three parts:
a. Theory
Rules of Graphic Designing.
b. Software
Adobe Illustrator, Adobe Photoshop, Adobe InDesign
c. Practice
Designing logo, poster, business card, stationery design, broacher, website, etc.
Elements of Design:
Elements of Design are Building Blocks. Structure of Design are Elements.
1. Dot / Point
▪ Every Drawing start with a single dot.
▪ A picture is also a combination of dots (Pixels).
▪ Video is also a combination of dots (Pixels).
▪ Pointillism Art and Design Movement in Europe is very popular.
▪ Dot may be differ in sizes and may be in black and white or colorful.
▪ Symmetry – Symmetrical Composition
When Dots combine in a sequence, creates a visual.
▪ Asymmetry – Asymmetrical Composition
When dots combine randomly, creates a visual.
2. Line
▪ What is Line?
i. Line is Distance between 2 points.
ii. When a dot moves from a point to another point, a line create.
iii. Combination of dots also create line.
▪ Line has itself length and direction.
▪ Function of line:
o Division
o Direction – Directional Signs -> Arrow
▪ Types of Line:
o Curve, irregular, dotted, wave, zigzag
o 2D Line, 3D Line, Unseen Lines
o Parallel Line and Perpendicular Lines
o Vertical, Horizontal and Diagonal Lines
▪ Use Vertical Lines to show Power/Strength
▪ Use Horizontal Lines to show Relaxation, Comfort.
▪ Use Diagonal Lines to show Movement or Motion.
3. Shape
▪ When Lines combine it creates a shape.
▪ When some actual or implied lines combine and surround an area then a shape is
created.
▪ 2D and 3D Shapes.
▪ We Draw shape on paper in 3 different ways:
i. Outline or Stroke
ii. Fill Color
iii. Negative Space
▪ Shapes provide interesting element in design.
▪ Shapes are also used as symbols / icons.
▪ Shapes are used to create textures and patterns.
▪ 3 Types of Shapes:
i. Geometric Shapes
• Basic Geometric Shapes are; Circle, Triangle, Rectangle, Square,
Parallelogram.
• Visual Meaning:
a. Circle – Movement or Motion
b. Triangle – Arrow, Direction
c. Rectangle – direction or length
d. Square – Weight or Strength
ii. Organic Shapes
• We can draw Organic Shapes on paper free hand. Related to
surrounding Nature.
iii. Abstract Shapes
• Abstract shapes are the combination of organic and geometric shapes.
▪ Proximity Principle:
i. When we see objects by placing near or far, basically we use the principle of
proximity.
ii. The relation between objects by placing them near to each other or far away.
iii. It is used to convey message.
4. Size
▪ The Variation between 2 or more objects or shapes is called size.
▪ Comparison is the important thing to observe size of different objects.
▪ Size creates attraction in Graphic Design.
▪ Size organizes the elements in Graphic Design.
▪ Size Justifies the function of element in Graphic Design.
▪ With the sizes we can break in our design, fit-in different element, make depth and
perspective.
5. Space
▪ Space is an empty or open area between, around, above, below or within objects.
▪ Space creates, when shapes composed to each other.
▪ Don’t add to much elements and shapes in your design. Space should be given in design.
▪ It is also called Breathing Space.
▪ Types of Space:
i. Positive Space – Draw with Stroke or Pencil
ii. Negative Space – Created by space around the stroke / drawing.
▪ Space can also be 2D or 3D.
▪ Minimalism:
i. Minimalism is a movement / technic in which we a few shapes or elements to
convey a message.
6. Color
▪ Graphic Design is incomplete without Colors.
▪ Color is the Sensation of Light.
▪ We see Everything only because of their color.
▪ What is Pigment?
In Plant or Human Blood, a compound is found, called pigment. And because of this
compound leaves have green color and blood has red color.
▪ A surface that reflects light, show its color. (A Surface shows blue color, its mean it
reflects blue color).
▪ Some surfaces absorb lights and don’t reflect light, show themselves dark.
▪ White Surface: When a surface reflects all light color and our eyes observe/sense it, we
see white color.
▪ Black Surface: When a surface absorb all light color and Doesn’t reflect them and our
eyes don’t observe/sense it, we see Black color.
Isaac Newton Invented Color Wheel in 1706. A color wheel has 12 Colors. All these 12
colors are in the spectrum/rainbow. These colors are also called HUE.
1. Primary Color
Primary Colors are: Red, Yellow and Blue
2. Secondary Color
Secondary Colors are the combination of any two colors of Primary Color.
Secondary Colors are: Green, Purple, Orange
Example: Yellow + Blue = Green
Blue + Red = Purple
Red + Yellow = Orange
3. Tertiary Color
Tertiary Colors are the combination of primary colors and secondary colors.
Example: Yellow + Orange = Yellow Orange
Yellow + Green = Yellow Green
Blue + Green = Blue Green
Blue + Purple = Blue Purple
Red + Purple = Red Purple
Red + Orange = Red Orange
We get lighter version of color when we add white color to it, known as Tint.
We get darker/shaded version of color when we add black color to it.
We get Tone of color when we add gray color to it, known as Tone Color.
If we divide color wheel vertically in two parts, we get 2 sets of 3 color from primary and
secondary color.
1. The origin of warm color is also warm like sun and fire has red, yellow and orange color.
Warm Color has also Warm Impression.
Example: Red Color Express Passion, Energy and Danger
2. When we look into nature we found cool colors like Water, Trees and flowers has blue,
green and purple color which are cool colors.
Cool Color has also Cool Impression
Example: Blue Color Express Relaxation and Calmness
7. Value
▪ Value is the Lightness or Darkness of any Object, Area, Shape or any Color.
▪ Value is used to create Depth, Dimension, Interest, and Drama in Visual, Image,
Photograph and Design.
▪ We use 9 Step Scale in Graphic Designing to measure Value. This scale is white color on
most left side (No. 1) and black color on most right side (No. 9). All Boxes represents tones.
▪ This 9 Step Scale is divided into 3 Parts:
1. First 3 Boxes are known as Highlights.
2. Mid 3 Boxes are Known as Mid Tones.
3. Last 3 Boxes are Known as Shadows.
▪ If we Remove Mid Tones and combine Highlights with Shadows, we get Contrast.
▪ To Test Value on Colors to Check Tones, Place Pure Color at Mid Box. Then add white color
in it for highlights value or tones and add black color in it to get shadows values or tones.
▪ Value is neither a color nor a contrast, but value itself a tone. Different Tone are called
values. Value is the Lightness and Darkness.
▪ Contrast is monitored by value.
▪ We can add Contrast in our design to Create very interesting element.
▪ The form of any object or shape is presented by value.
8. Texture
▪ Texture is a very important visual element in graphic design.
▪ Feel of any surface called Texture. How a surface feels is actually its Texture.
▪ Texture can be Rough, Smooth, or Silky.
▪ Texture can be Organic or Non-Organic.
o Organic Texture comes from Nature. Like Leaf, Grass, Sand, Soil, Flower.
o Non-Organic Textures come from other than nature surfaces. Brick, cement.
▪ Texture can be Actual or Implied.
o If a surface has the same feel in appearance and touch is called Actual Texture.
o If a surface doesn’t have same feel in appearance and touch is called Implied.
Texture.
▪ Texture can be pattern Texture and Image Texture
o Pattern Texture: When different shapes repeat in specific patter.
o Image Texture: These Textures comes from Image source. Image Texture can be
Environmental Texture, Biological Texture, and Man-made Texture.
▪ Texture is very useful as a background for our design like poster, banner etc.
1. Balance:
▪ Equal Distribution of Visual Weight is called balance.
▪ Weight can be between two different things like colors, sizes and scale of objects,
placement of objects, etc.
▪ We try to manage visual weight in balance. And it’s very important.
▪ Visual Weight means how something looks heavy or light in our design.
▪ What is Eye Traveling?
o When we decrease or increase the weight of different elements in our design, we
are actually directing the viewer’s eye to where it enters and exits our design.
▪ Types of Balance:
o Symmetrical Balance
All Sides of our Design, Vertically or Horizontally looks the same in visual.
o Asymmetrical balance
Visuals may not look both sides the same, but their visual balance is equal.
o Radial Balance
All elements are placed around a specific center point.
2. Proximity
▪ Proximity means Nearness.
▪ Proximity principle applies when we place different elements together.
▪ Proximity is a technic in which we organize different elements.
▪ Proximity is to organize elements of the same quality or properties.
▪ We feel cleanliness and unity in our design by proximity.
3. Alignment
▪ Arranging Elements of Design with a Straight Line is called Alignment.
▪ Types of Alignment:
o Edge, Center, Horizontal, Vertical.
▪ Text Alignment:
o Center, Left, Right, Justified.
▪ We use Grid for different Element Alignments.
▪ We use Alignment to:
o Create Order and Organization.
o Group Elements and create a Visual Connection.
4. Repetition
▪ Using the same elements in design again and again.
▪ It helps to create consistency and association.
▪ We can repeat Similar shapes, colors, or lines that are used more than once.
▪ It helps readers to navigate.
▪ Intelligently use of repetition pleasure to see.
▪ It is important in both single-page documents and multiple pages documents.
▪ Repetition plays a role in filling the Canvas.
▪ We can create balance through Repetition.
5. Contrast
▪ Arranging Opposite Elements Together is called Contrast.
▪ Examples: Light Color vs Dark Color, Large Scale vs Small Scale, Rough Texture vs Smooth
Texture.
▪ Contrast Creates interesting relationships between visual elements.
▪ Contrast can pull together or push away the Elements of Design.
▪ Contrast helps the human eye to differentiate among different elements.
▪ Contrast can be created by variations in Size, Different Shapes, changes in Value, opposite
color, and giving opposite directions of objects.
6. Emphasis
▪ Area or Object within the design that draws attention and becomes a focal point.
▪ It is where the primary concept / theme / story of the design is placed.
▪ Not more than one focal area/point.
▪ Different Ways to Create Emphasis:
o Contrast, Value, by breaking patterns, Sizes, placing and capturing object.
7. Unity
▪ Arrangement of Desing Elements in such a way that combined together, they give feeling
of a whole. (“The Whole is greater than the sum of its parts”)
▪ Unity creates order and organization in Graphic Design.
▪ Unity is Made by Repetition of any Element in a creative way that represents a single
image.
▪ Unity reduces the clutter or mess in our Desing.
▪ We can create Unity by Similarity, Continuation, Repetition.
8. Movement
▪ Movement is connected with Eye Traveling.
▪ We can control the viewer’s eye by ourself through Movement Principle. It means where
the viewer should start viewing our drawing and from where he should leave or drawing.
In other words, we can navigate viewer eye by Movement Principle.
9. Rhythm
▪ Repetition of Desing Elements in a specific pattern/with certain gaps or intervals is called
Rhythm.
▪ Types of Rhythm:
o Random Rhythm
Repetition of elements with no regularity and random intervals.
o Regular Rhythm
Repetition of Elements with regular/similar intervals/gaps.
o Flowing Rhythm
Repetition of Elements following bends and curves. Like river waves, cloud waves.
o Progressing Rhythm
Repetition of Elements with certain change and progress every time.
10. Pattern
▪ When we arrange or repeat design elements in such a way that repetition become more
regular and predictive, the Pattern create.
▪ Predictive mean understandable, digest able to human, readable, or observe able.
▪ Pattern can be made by combining organic and geometric shapes.
▪ Pattern can be made by repetition of colors in a regular way.
▪ Pattern can be made by Repeating different shapes in a regular way.
▪ Pattern can be used as background in websites, mobile apps, walls, paintings etc.
11. Rule of Thirds
▪ In this Rule we divide our Design in 3 equals rows and columns. It makes a grid.
▪ We do arrangement in such a way that we align or place our most important element of
design with intersecting points.
▪ It helps us to create a good and balance composition and layout.
▪ We use Rule of Thirds in Illustration, photography, website designing, etc.
How to Choose Suitable Photo for the Topic and Stock Websites:
Shutterstock – Paid
Unsplash – Free
Pexels – Free
Pixabay – Free
Topic 20: Important Websites for Fonts, Vectors, Icons, brushes, and Actions
▪ Fonts: Visual Representation of Text.
Websites: www.fontsquirrel.com, www.dafont.com, www.abstractfonts.com,
▪ Vector: Set of Illustrations.
Websites: www.feeepik.com, www.vecteezy.com,
▪ Icons:
Websites: www.dryicons.com,
▪ Brushes:
Websites: www.brusheezy.com, www.brushking.eu,
▪ Actions:
Websites: www.brusheezy.com,