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AVALI: the cutest aliens in the universe and

► Roll d6 to try to find a job. Spend ₡ 1 to re-roll.


determined explorers. But before you can
explore the galaxy, you’ll have to take jobs to 1–2 Nothing. Spend to re-roll, or risk debt.
pay off the rest of your starship. 3–4 Found a job, but there’s a catch.
5–6 Choose between 2 jobs.
► Roll d20 for a contact, client, or target ► Roll d20 for a job or crisis

1 Nezaka, nomadic asteroid miner 1 Tow crashed starship back to Avalon


2 Keri, optimistic pack leader, pro sniper 2 Hacker claims to have Oracle source code
3 Vatomii, lawyer for SymBio® food corp 3 Communicate with Avali outpost gone dark
4 Orin Umar, conceited Illuminate merchant 4 Failed Nexus protocol is mind-wiping Avali
5 Raeli, Avali inter-species ambassador 5 Deliver sync crystals to Nexus edge router
6 Renyu, ambitious wormhole researcher 6 Watch Ro’elle’s entire pack’s children (40)
7 Pava, gruff but fluffy arms dealer 7 Protect space jellyfish herd from poachers
8 Kaluno, DJ for “Cold Songs for Cold Souls” 8 Help evacuate before space pirate attack
9 Impulse, reckless hacker with a bionic tail 9 Deliver love letter to Illuminate officer
10 Avi, junior officer, Avalon Defense Fleet 10 Stubborn Avali won’t leave virtual reality
11 Zevha, nerdy inter-dimensional explorer 11 Sell the Equinox Box to the Collector
12 Eigi, easy-going dancer, secretly a duelist 12 Neutralize AI assistant gone rouge
13 Vivaldi, hotshot musician, actually coward 13 Avali Exploratory Fleet needs crewmates
14 Jasan, helpful refueling station operator 14 Provide security for Raucous Raptors show
15 Halumi, VR sculptor for the Nexus 15 Negotiate share dispute of tungsten mine
16 Khaali, a technopriest for the Oracle 16 Chaperon pair of sightseeing alien tourists
17 Eitala, grim Harbinger cyborg warrior 17 Purchase virtual autograph from influencer
18 Ro'elle Verr, hero, wields aerotech spear 18 Copy in-transit prototype Ferrogel designs
19 Talo, AI assistant, searching for lost crew 19 Commissioned by Illuminate to fight
20 Raku, daring lover of big guns and boops 20 Harbingers are compiling a lesser AI Oracle
► Roll d20 for a location

1 Refueling station Q71, Avalon stardock


AVALI: Ah-vahl-ee. Four-eared fluffy space
2 Illuminate Ministry of Information HQ
raptors.
3 Derelict RenTek weapons facility
4 Inside the Nexus virtual reality hub PACK: 3-6 Avali, extremely close bonds.
5 Nexus mesh beacon on a drifting asteroid
AVALON: Avali home-world and the frozen
6 Aetherpoint, Avalon-Arga lunar gateway
moon of a gas giant, Arga.
7 Sapphire Lake Egg Incubation Center
8 “Infinity City” club ‘Vali-ball stadium ILLUMINATE: The main Avali government
9 Deep in the cryovolcanic caverns of Avalon on Avalon.
10 Helium-3 extraction skyhook, Arga
ORACLE: Hi-powered, shackled AI that
11 Intact IL-Javelin stealth shuttle, no fuel
oversees the Illuminate.
12 New Avali outpost, Alphois Star System
13 Famed fungus restaurant on planet Orm HARBINGERS: Cult aiming to digitally
14 Space train; destination: prison moon Zoa ascend by merging with the Oracle.
15 Hikura, desert rimworld, purple cacti
NEXUS: Avali space internet, accessible via
16 Void Club, home of the space chime
neural interface.
17 Yalail, multi-species rimworld, peaceful
18 Dradus, rimworld, space pirate fortress RIMWORLDS: Avali civilizations outside of
19 Aurora, luxury space hotel, in construction the Illuminate’s influence.
20 Harbinger dead drop point, deep space
24XX: Avali is by Nido and is a hack of 24XX CC BY Jason Tocci. Avali species are created by RyuujinZERO. Cover art by Chessi
RULES CHARACTERS
PLAY: Players describe what their characters ► Choose your character’s specialty.
do. The game moderator (GM) advises when an
HUNTER: Skilled in Tracking (d8) and either
action is impossible, requires extra steps,
Hand-to-hand (d8) or Shooting (d8). Take a
demands a cost, or presents an avoidable risk.
vibroblade or railgun (bulky).
Players only roll to avoid risks.
EXPLORER: Skilled in Spacefaring (d8) and
ROLLING: Roll a d6 skill die — higher with a rele‐
Adorableness (d8). Take a coilgun and 1 ship
vant skill, or d4 if hindered by injury or circum‐
upgrade.
stances. If helped by circumstances, roll an
extra d6; if helped by an ally, they roll their skill CYBER-SURGEON: Skilled in Medicine (d8) and
die and share the risk. Take the highest die. Electronics (d8). Take a medkit and cyber-
surgery tools (bulky).
1–2 Disaster. Suffer the full risk. GM decides if
you succeed at all. If risking death, you die. GHOST: Skilled in Hacking (d8), Stealth (d8),
and Climbing (d8). Take a climbing kit and a mini
3–4 Setback. A lesser consequence or partial
drone.
success. If risking death, you’re maimed.
MUSICIAN: Skilled in Showbiz (d8) and Inspiring
5+ Success. The higher the roll, the better.
Performance (d8). Take an instrument and a
If success can’t get you what you want (you Nexus fanclub.
make the shot, but it’s bulletproof!), you’ll at
► Avali evolved on a cold moon and have these
least get useful info or set up an advantage.
traits automatically.
LOAD: Carry as much as makes sense, but more
WINGS: Take Flight (d8) in low gravity, but in
than one bulky item may hinder you at times.
normal gravity you have Gliding (d8).
ADVANCEMENT: After a job, increase a skill
AMMONIA BLOOD: Take resist cold, but become
(none ➡d8 ➡d10 ➡d12) and gain 1 credit (₡).
hindered in hot environments.
DEFENSE: Say how one of your items or cyber-
► Take a neural interface (smartphone) and 1
limbs breaks to turn a hit into a brief hindrance.
additional implant or cyber-limb.
Broken gear is useless until repaired.
IMPLANTS: Adrenaline boost, healing nanobots,
HARM: Injuries take time and/or medical atten‐
02 supply, reinforced frame (+1 bulky item capac‐
tion to heal. If killed, make a new character to be
ity), toxin filters, venom, voice mimic, environ‐
introduced ASAP. Favor inclusion over realism.
mental protection augment (prevents hindered
RUNNING THE GAME: Lead the group in setting when overheated).
lines not to cross in play. Fast-forward, pause, or
CYBER-EARS: Echolocation, long range, noise
rewind/redo scenes for pacing and safety, and
filter, vocal stress detector.
invite players to do likewise. Present dilemmas
and problems you don’t know how to solve. Move CYBER-LIMBS: Vibroclaws, strong, fast, grip
the spotlight to give everyone time to shine. Test pads, implanted tool.
periodically for bad luck (e.g., run out of ammo,
CLOUD CORE: Allows use of super-fast mental
or into guards) — roll d6 to check for (1–2) trou‐
UI when within range of the Nexus. Upgrade with
ble now or (3–4) signs of trouble. Offer rulings to
AI assistant, sensory data backup, remote con‐
cover gaps in rules; double back during a break
trol (let others pilot you), skill boost (1 skill
to revise unsatisfying rulings as a group.
increase).
GEAR DETAILS
► Take ₡2 and an aerogel visor. Most items and ► Invent or roll d20 twice and combine the
upgrades cost ₡1 each. Ignore microcredit syllables for a name. Note pronouns.
transactions like a knife or a meal.
NAME (FIRST SYLLABLE)
AEROGEL VISOR: Projects info from your neural
1 Ren 6 Nez 11 Ral 16 Ein
interface. Can be upgraded to augment your
2 Ran 7 Jas 12 Tal 17 Nah
vision with low-light, infrared, telescopic, x-ray.
3 Kha 8 Eij 13 N 18 Kaz
ARMOR: Aeroweave cloak (break for defense), 4 Jes 9 Hal 14 K 19 Rha
impervium armor (₡2, bulky, break up to 3×). 5 Nes 10 Kal 15 R 20 Eit

AEROTECH VIBROBLADE: Collapsible, upgrade NAME (LAST SYLLABLES)


with call to hand, monomolecular edge, XL blade
1 ali 6 ami 11 a 16 aku
COILGUN: Upgrade with auto, silenced. 2 an 7 omi 12 i 17 ako
3 un 8 umi 13 o 18 yo
RAILGUN: Bulky, accurate at longer range,
4 oli 9 uno 14 ala 19 yu
upgrade with collapsible, anti-material, DNA-lock,
5 uli 10 uko 15 aka 20 ii
scope.
► Invent or roll d10 up to three times for colors
GRENADES: Pack of 4, any of fragmentation,
flashbang, smoke, EMP. FLUFF FEATHERS MARKINGS

MINI-DRONE: Vidlink shared to your visor (can 1 Snow 1 Magenta 1 Orange


use visor’s vision upgrades). Upgrade with 2 Ash 2 Yellow 2 Teal
turret, cloaking, self-destruct, tractor beam, 3 Honey 3 Aqua 3 Candy
signal jammer 4 Sand 4 Ice 4 Acid
5 Sky 5 Bronze 5 Ruby
TOOLS: Flamethrower (bulky), med scanner,
6 Dust 6 Jade 6 Emerald
repair tools, survey pack (climbing gear, flare
7 Shadow 7 Silver 7 Sapphire
gun, tent; bulky), environmental protection pack
8 Moss 8 Slate 8 Gold
(prevents hindered when overheated).
9 Cloud 9 Obsidian 9 Cosmic
► Your pack has a combined 60% share in a 10 Blood 10 Flame 10 Ultraviolet
starship. ₡40 to buy it out from the Illuminate.
► Invent or roll d20 for Avali fashion
COMMS: Upgrade with eavesdropper, jammer.
ADORNMENT
DRIVE: FTL jump and sublight speeds. Upgrade
1 Goggles 11 Flowing dress
with longer jumps, faster speed, greater agility.
2 Colorful sash 12 Extra long feathers
EQUIPMENT: Vac suits for crew. Upgrade with 3 Ear piercings 13 Fashionable scarf
armory, heavy loader, mining gear, tow cable. 4 Illuminate vest 14 Glowing markings
5 Metal bracelets 15 Big feather on head
HULL ARMOR: Break harmlessly for defense.
6 Tinted visor 16 Feather from lover
Upgrade with reentry-rated, sun shielding.
7 Holo-clothes 17 Dyed feathers
SENSORS: Upgrade with deep-space, life-sign 8 Work jumpsuit 18 Fiberoptic whiskers
scan, planetary survey, tactical vessel scan. 9 Sparkly jewelry 19 Full body bell-cloak
10 Shoulder wrap 20 Quad headphones
WEAPONS: Deflector turrets. Upgrade with laser
cutter, military-grade turret, torpedos.

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