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24XX Glossolalia
24XX Glossolalia
PLAY: Players describe what their characters ► Choose your character’s role in the Bureau.
do. The GM advises when their action is
KNIGHT OF THE HOLY CONTACT: Increase (d8)
impossible, requires extra steps, demands a
any 2 of Exo-Politics, Deception, Persuasion,
cost, or presents a risk. Players only roll to
Intimidation. Take an uncanny welcomed gift.
avoid risks.
SWORD OF DAMOCLES: Increase (d8) any 2 of
ROLLING: Roll a d6 skill die—higher with a
Hand-to-hand, Labor, Running, Shooting. Take a
relevant skill, or d4 if hindered by injury or
modified alien weapon. Courtesy of the Bureau.
circumstances. If helped by circumstances, roll
an extra d6; if helped by an ally, they roll their EPISTOLAR OF TARSUS: Skilled in Medicine
skill die and share the risk. Take the highest die. (d8), Xenobiology (d8), plus 1 other skill. Take a
medkit and cyber-surgery tools (bulky).
1–2 Disaster. Suffer the full risk. GM
decides if you succeed at all. If risking LIBRARIAN OF SESHAT: Skilled in Physics (d8),
death, you die. Astronomy(d8), plus 1 other skill. Take an
Unidentified Alien Codex of an extinct race.
3–4 Setback. A lesser consequence or
partial success. If risking death, you’re ETYMOLOGIST OF SILENCE: Increase (d8) any 2
maimed. of Climbing, Sleight of Hand, Stealth, Tracking.
Take a Classified Secret to make a claim.
5+ Success. The higher the roll, the better.
GATECRASHER OF ISHTAR: Increase (d8) any 2
If success can’t get you what you want (you
of Electronics, Hacking, Explosives, Piloting.
make the shot, but it’s bulletproof!), you’ll at
Take the Codes of an exo-colony Gate.
least get useful info or set up an advantage.
►Take a comm. You are the pinnacle of Mankind
LOAD: Carry as much as makes sense, but more
and yet, you’re expected to be expendable, but
than one bulky item may hinder you at times.
your equipment is not. Take 1 of each category.
ADVANCEMENT: When you return from an Good luck. Trust me, you will need it.
Event, roll any skill. On a 5+, roll on Strains; on a
ARMOR: Vest (break once for defense), battle
1-4, increase the skill (none⮕d8⮕d10⮕d12).
armor (bulky, break up to 3×), hardsuit (bulky,
DEFENSE: Say how one of your items breaks to break up to 3×, vacuum-rated, mag boots).
turn a hit into a brief hindrance. Broken gear is
CYBERNETICS: Cyber-ear, cyber-eye, cyber-limb
useless until repaired.
(upgrade with strong, fast, compartments,
HARM: If killed, make a new character to be implanted tool or weapon), cranial jack, healing
introduced ASAP. Favor inclusion over realism. nanobots, toxin filter, voice mimic.
SECRET AFFAIRS: The existence of alien TOOLS: Flamethrower (bulky), low-G jetpack,
civilizations is classified. Travel through the med scanner, mini drone, repair tools, survey
Gates and make the First Contact. Don’t expect pack (climbing gear, flare gun, tent; bulky).
human motivations from an alien. If something
WEAPONS: Grenades (4, any of fragmentation,
goes wrong, don’t leave traces behind.
flashbang, smoke, EMP), pistol, rifle (bulky),
GM: Lead the group in setting lines not to cross shotgun (bulky), stun baton, tranq gun.
in play. Fast-forward, pause, or rewind/redo
► Choose or invent skills
scenes for pacing and safety, and invite players
to do likewise. Present dilemmas you don’t Bureaucracy, Climbing, Connections, Deception,
know how to solve. Move the spotlight to give Electronics, Engines, Exopolitics, Explosives,
everyone time to shine. Test luck periodically to Hacking, Hand-to-hand, High-G, Intimidation,
check for First Contact or Strains— roll d6 for Labor, Low-G, Persuasion, Physics, Piloting,
(1–2) trouble now, (3–4) signs of trouble. Offer Religion, Running, Shooting, Stealth, Tracking,
rulings to cover gaps in rules; on a break, revise Xenoarchaeology, Xenobiology, Xenolinguistics.
unsatisfying rulings as a group.
THE BUREAU STRAINS
► Choose your character’s stance in the Bureau.
► Roll a d6.d6 if prompted by advancement.
CONSERVATIVE: Humanity first, even if we have You’re under partial control of an Alien Entity,
to leave behind thousands to save a million. infected or possessed. Symbiosis may be
Topics: preservationism, isolationism, security.
useful, but there’s a limit. If you cross the
PRAGMATIST: Improvise. Adapt. Overcome. Rubicon (up to 6 strains), we will cut you down.
Once you cross the door, you are on your own.
Topics: Do-it-yourself, technology, prosperity. 1.1 Glossolalia, fluent words without meaning.
1.2 Xenoglossy, domain of an alien language.
DIDEROTIAN: We’re all alone, we’re all lost. We 1.3 Pheromones, remember the mantis ritual.
look for a mirror out there, we get nothing. 1.4 Mimic, copy the alien kinesthetic language.
Topics: nihilism, iconoclasm, individualism. 1.5 Ataraxia, suppress desires and tribulations .
STRUCTURALIST: Centralize the Bureau. Keep it 1.6 Hyper-empathy, thoughts channels are open.
secret, but operate as a whole, p2p is outdated. 2.1 Autotomy, tear your body apart for survival .
Topics: hierarchy, legitimacy, stability. 2.2 Reptilian brain, raise your anger and hunger.
ENOCHIAN:Thousand tongues speak as One. 2.3 Agro fluids, saliva and blood are dangerous.
We must rebuild Babel Tower and God's work. 2.4 NT, your body suffers nuclear transmutation.
Topics: religion, xenophilia, community. 2.5 Casimir, Maxwell laws are outdated to you.
2.6 NNS, your muscles are non-newtonian.
ALEXANDRIAN: The true burden is all the
knowledge that will be lost if we don’t act. 3.1 Jelly999, pain and stress trigger euphoria.
Topics: research, science, history. 3.2 TT cells, a silicon fluid covers your wounds.
3.3 Chiral, you suffer but treat others better.
► Invent or roll for personal details. 3.4 Filter, you can filter a toxic gas in a room.
3.5 Cryo, freeze the environment for f*cks sake.
AGENT CODENAME 3.6 Pyro, heat the environment for your safety.
01 Alpha 06 Fox 11 Kilo 16 Papa 4.1 Hyperthymesia, memories are never gone.
02 Bravo 07 Golf 12 Lima 17 Quebec 4.2 Qualia, “What’s like to be?” C’mon answer.
03 Charlie 08 Hotel 13 Mike 18 Romeo 4.3 Hive net, intuition is never individual again.
04 Delta 09 India 14 Navy 19 Sierra 4.4 T-Room, The Council beyond time horizon.
05 Echo 10 Juliet 15 Oscar 20 Tango 4.5 Info bit, suck memories as an alien vampire.
4.6 Family, they have already visited us, lad.
AGENT HOMETOWN 5.1 Alienation, spreads scopolamine vapour.
5.2 Key, you can enter the Low Dimensions.
01 Sol (orbital) 11 Io 5.3 Berry, you exist in multiple wave phases.
02 Mercury 12 Europa 5.4 Thalamus, stimuli hungover never ends.
03 Venus 13 Ganymede 5.5 Ommatidium, your eyes are now open.
04 Earth 14 Callisto 5.6 Left-handed, your body is an invisible cloak.
05 Moon 15 Saturn 6.1 Derelict, a hidden synthetic organ is active.
06 Mars 16 Titan 6.2 WhFo, brain cells act like a fast GPU device.
07 Phobos 17 Uranus 6.3 Interlinked, your body is an electric catalyst .
08 Deimos 18 Neptune 6.4 Q-Com, you have access to a quantum net.
09 Ceres 19 Kuiper Belt 6.5 WRAM, your memories are volatile at will.
6.6 Antenae, your body can trace EM waves.
10 Jupiter 20 Oort Cloud
// LOST IN TRANSLATION: We are not alone in the hood and yet, the galaxy does not give a damm
f*ck about us. Follow the First Contact Protocol and may you return in one piece. Screw up
understanding a cryptic alien message and you've f*cked, with some luck, an entire extrasolar
habitat, somewhere, at sometime… no pressure. Welcome to The Bureau, agent.