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CLASS ABILITY SKILLS STATS AND SAVES

SUIT Appeal to Contract: Can reroll any other ally’s Panic Linguistics. TWO OF: Art, Theology, Rimwise. BONUS: 1 +5 Intellect, +5 Speed, +5 Sanity Save, -5 Fear Save,
result once per session. Expert Skill OR 2 Trained Skills x10 Starting Credits

WITNESS A witness never looks away and seeks to bear witness Athletics, Archaelogy. ONE OF: Linguistics OR +10 Speed, -5 Body Save, +10 Sanity Save, +10 Fear
to knowledge. Panic Checks are made at [+]. Computers. BONUS: 1 Expert Skill OR 2 Trained Skills Save

FIELD Been There, Seen That: Negate a Panic Check for all Botany, Zoology, and 1 related Expert Skill BONUS: 1 +5 Intellect, +10 Sanity Save, +5 Fear Save
BIOLOGIST characters present once per day, provided there is a Expert Skill OR 2 Trained Skills
plausible (even if incorrect) explanation.

VOID MONK Mastery of the Psyche: Once per session, touch an 1 Trained Skill. BONUS: 1 Expert Skill OR 2 Trained +10 Strength, -5 Body Save, +10 Sanity Save
adversary, they make a Body Save or lose a sense of Skills
your choice for 10 seconds.
ZOOLOGIST [+] on Saves vs. xeno-lifeforms. All characters in Zoology, Field Medicine. BONUS: Surgery OR [1 Expert +5 Strength, +5 Intellect, -5 Body Save, +15 Fear
the presence of a Zoologist must make a Panic Check Skill and 1 Trained Skill] Save
if the Zoologist is hit by an attack from an alien
lifeform.
BOUNTY Reward upon successfully capturing/subduing a target Field Medicine, Hand-to-Hand Combat. ONE OF: Rimwise +5 Strength, +5 Combat, -5 Sanity Save, [+] Hits per
HUNTER alive. OR Athletics. MASTER SKILL: Disarming/Submission Wound, +1 Wound

VOID URCHIN [+] on Stress gain and Panic Checks. Reduce all Jury-Rigging. TRAINED SKILL: Endurance -10 to all Stats, +20 to all Saves, +1 Wound
Stress gained by 1.
CONVICT Whenever a Convict fails a Fear Save, consider it a Rimwise. ONE OF: Wilderness Survival OR Athletics. +10 Speed, -5 Sanity Save, +30 Fear Save, +1 Wound
Critical Failure. BONUS: 1 Expert Skill OR 2 Trained Skills

HYBRID [-] on Panic Checks. Hand-to-Hand Combat, Athletics. TRAINED SKILL: Xeno- +15 Strength, +15 Speed, +5 Body Save, -5 Sanity
Affinity Save, -5 Fear Save
WEAVER Whenever a Weaver Panics, they override any Theology, Mysticism, Hyperspace. +15 Intellect, -5 Combat, -5 Body Save, +20 Sanity
piloting/electronics/AI interface with unpredictable Save, +20 Fear Save, [-] Hits per Wound
results, when applicable.

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