Professional Documents
Culture Documents
Psychological Intimidation
PCs: deduct excess from SKILL, then
Default squad STRENGTH 10 STRENGTH save to avoid Panic.
SKILL 10; 10hp; SMG (d6) green out of
action at 0HP, standard rolls STR for crit, NPCs panic: 1 fight 2–3 flight 4–6
elite advantage in area of expertise freeze
Game: the first time you encounter game in this place, roll
1d3 to see which of the kinds you determined when
describing the Kingdom at the start of the game it is.
Next time you roll a game result in this place, that’s the
kind you encounter.
Ammunition
A standard ammo pack/clip for a firearm provides a d4
supply die. Roll the supply die at the end of an action
scene if you used that weapon.
Blade
Damage d6
Range:
knife/sword contact,
spear close
Unarmed
Damage d3
Range: contact
AK-47
Cost: 5d20S gold Sten
Accuracy: 4/10 Cost: 3d20S gold
Damage: d10 Accuracy: 5/10
Range: short Damage: d6
Rate of Fire: 3 Range: short
Rate of Fire: 3
Shanxi Type 17
Cost: 2d20S gold
Accuracy: 3/10
Damage: d6
Range: close
Rate of Fire: 1
Image: Rustmester
Webley
Mosin–Nagant
Cost: 1d20S gold
Cost: 6d20 gold
Accuracy:4/10
Accuracy: 6/10
Damage: d6
Damage: d8
Range: close
Range: medium
Rate of Fire: 1
Rate of Fire: 2 Image: Auckland Museum