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Dead Space RPG In Progress by Dennis & Hans Brother moon/Marker ‘The brother moon or marker is the game master in deadspace (pa ‘the marker ot brother moon may soenerios fluence the players in 2 different type of A: After something extramemly threatening to the mental condition of a player _accurs (Death of a teamate or extrame tragody ote atc up to B.M.) ‘the players must then make a toll with there mental fortitude (explained in attributes section) the Marker can then give the player/s that fail a note ‘explaining there secret objective the player/s then forget about it andl are driven to that area to complete it and also forget that they did it after it happens. B: a new scenario in this game is the second influence a marker can have on a player... player is dead but can be braught back due to resusitation or defribulation the marker has to send a briet message explaining what the ecromorphs are up to like broken images...this is due to the necromerphs trying to take control of the body but falling to due so due to being braught back tolife. ites & Physical Strength: affects carry wheight and 2 physical actions like prying doors and lifting. ® Mental fortitude: affects how strong mentaly you are. ® Endurance: affects your total HP Weapon Handling:affects how good you are with weapons. ) ® Intellegence: affects smart actions like hacking. ® agility: affects acts that 7 happen in the enviroment Wana and dodge skill.(like zeroG oF | character you have a total hopping over things) of 26 attribute points, Also acts as initiative Every player starts with a standard of 4 health blocks and 6 armor blocks. armor takes half dmg from enemies and health takes double. Every 1 point in endurance is another block of health Attribu When you throw your grenade you roll a6 sided die at a roll of 5 or Bit doos 10 dmgto the Security iron ae eae +2 to dice pool when using weapons with a military engine. At Ivl 5 you get 1 grenade at Ivl 10 you get a deployable auto turret & 1 extra die to your grenade use pool. Double or Nothing Lvl 15 in close quarters combat to security class can attompt to grapple and throw the necromorph onto the ground and shoot it blank range. in order to do this you split your attack die and strength die in half and combine them against the enemies evasion...if you pass your ‘next burst into their chest is at crit if you fail you cant attack or ‘move next turn and the necromorphs attack is erit without your armor in the calculation. Medic Perks: +2 dice pool success rate when healing other players with a medkit. at Iv 5 you get a defribulator that can be used to bring back a dead teamate that hasn't been dead for more than 2 combat turns. (can be used once every 2 combat engagements) at Ivl 10 you can upgrade any medkit up one Ivl once per combat engagement. Transfusion (sacrifice as many health bars as you want to give health to ane teamate gives up the use of medkits the next two engagements) If you fall a defib you lose 25 exp points engineer Perks: +2 to dice pool when using weapons with a telementary spike engine. at lvl 5 adds 2 dice to the armor pool of the entite party that last 3 enemy engagements and can be used once every 10 enemy engagements at lvl 10 you can create a weak stasis recharge Station that recharges 4 stasis points in total anyone can use(be kind and share) +2 inteligence Overtlock Lvl 45 (eives haif of your attack to a party member but neither can move and only the reciever can attack next turn neither ean) Mining Perks: +2 to attack pool when using plasma core weapons. at start of game mining classes have one extra dice in pool for armour at lvl 5 its 2 and at lvl 15 itis 3. at Ivl 5 mining classes gain a scavenger bot that can be used once every scenario at Ivi 10 they can deploy it twice. CockBilock Lvl 15 lose 5 mags of ammo to attract the attention of all necramorphs in combat area, Hacker Perks: 42t0 hydrolio engines at lvl 5 hackers gain one extra hack attempt in stressed enviroments (life or death situations etc. etc.) at lvl 10 hackers gain an auto pass on ALL light hacks +2 agility +2 inteligence splice & dieo LM 15 (the hacker has a 50/50 on everiding a med lock if fail lockout completely plus 4 die to attack and dmg to hydrolic engines) Skills When creating your character you have 600 points to put into skills all skills have a max lvl of 4 except special ones they will be explained when you read them. if you spend 30 points you get 5000 resources to spend twords starting equipment once your character is done they leftovers will dissapear. in order to get skills to 4 Ivl 1 costs 30 points Ivls 2&3 cost 20 points and Il 4 is another 30 points. Engine Skills: all lvl up the same at Ivl 2 you get one extra dice to attack pool using weapons with that engine and at 4 you get another dice to that same pool. Hydro Engine Military Engine Plasma Engine Numatic Engine Rip Core Survey Charge Telementary Spike Tesla Core Somatics Healing (1 point at 2 and 1 point at 4 ffor healing success rate) Statis affectiveness (1 point at 2 and 1 point at 2 for statis success rate) hacking (1 point at 2 and 41 point at 4 for hacking success rate) scavenge resource (after buying all 4 makes it so you can scavenge from fallen enemies) scavenge ammo (after buying all 4 makes it so you can scavenge ammo from fallen enemies) scavenge Meds (after buying all 4 makes it so you can svavenge Medkits from fallen enemies) Scavenge resource rarity (at 2 points increases chance of rare drops by 10% at 4, 20%) Scavenge weapon rarity (at 2 points increase chance of rare loot by 10% at 4, 20%) scavenge med rarity (at 2 points increases chance of rare loot by 10 % at 4, 20%) ZeroG (at 2 points adds 2 dice to your pools when menuvering in ZeroG at 4, 4 dice) Glyph Reading (at 1 point 20% at 2 40% at 3 60% at 4 80%) Ms I.R. Smokescreen (At max gives you once per session the ability at a roll of 5 or 6 to sneak past a group of enemies in combat at that rool fives you the ability to escape to a safe area) Blaze exel and wildfire unlocks at skill lvl 2 at lvl S Blaze exel and skill lvl 3 Ivl 10 (at 2 and 4 adds. 1 dmg to flamethrower weapons) Wildfire (at2 and 4 increases die amount for attack with flamethrower weapons) Perk Master (at 4 decreases cooldown of perk ability by 50% or one extra perk tool) resource conversion (-5% every 2 points off of making stuff engineer auto 10%+the5%) Cartographer (max all 4 to get a map of where you guys went at end and anytime asked you may be going back) enviromental repair skill(+1 die every other lvl max 4 to repair the enviroment when needed) Runs off of half str and half int Lwi10 lucky shot (at max takes a full turn and all actions to use but scans an enemy for a weak point you will always remember it and you can let your team know too) conditioning (2 point of hp per 1 point baught for this skill) intuitive combat(one die per 4 points to dodging) kenisis (adds an extra kenisis shot every other point into this skill) (at IV 2 adds 4 extra die to heavy lifting and at lvl 4 as well ) canunlock Ivi4 at 10 used to further interact with enviroment Grenade Launcher (adds 1 die when using grenade launcher at 2 and 4) WwI5 Crouch (when crouched adds 1 point to weapon use at 2 and 4 cannot dodge) lvii0 Dodge (use instead of movment during enemy engagement adds 1 dice at 2 and 4 to your agility attribute to dodge out of the way of an enemy attack before your armor takes. damage) Weapon Parts Engine name tung | semi | scrap military engine o 150 | 350 tesla core ° 150 | soo plasma core 0 200 | 500 hydraulic engine 20 250 | 500 survey charge 100 200 350 telemetry spike 50 200 | 400 tip core 100 150 450 pneumatic torch 100 250 400 Frames tung | semi scrap compact standard 0 10 450 heavy standard 0 45 300 compact elite 70 10 0 heavy elite 80 0 ° Earth Gov 60 30 ° wellers, O 150 25 Weapon Parts frames cont. tung | semi | scrap scaff heavy 60 30 o tips tung semi scrap Repeater 25 250 | 500 Precision 0 250 | 300 Conic dispersial 0 150 350 compressor 50 0 450 directed suspension field 100 250 500 rail accelerator 100 | 150 | 500 directed ejection field Oo 150 | 200 defraction torus 50 50 | 300 Attachments tung | semi | scrap flame glaze 100 | 250 350 Ammo Box oO 150 | 350 damage support 100 200 | 350 Weapon Parts attachments cont. tung | semi | scrap ammo support 50 50 400 electric charge 75 200 | 350 stasis coating S 200 | 450 explosion amplifier 150 oO 350 safety guard 200 | 500 | 750 acid bath 100 | 200 | 450 medic support 25 200 300 stasis support 35 200 300 Stasis amp 50 200 ° ammo sweep 0 50 250 scope 0 100 325 full zoom scope 50 150 0 Items tung | semi| scrap | somatic gel ammo clip 5 100 small med pack 40 Weapon Parts items cont. tung | semi | scrap | somatic gel medium med pack 100 large med pack 240 tungsten torque bar 20 100 transducer stasis pack 35 Ut Cena (eer Peer compact standard sub machine gun Sdie adm O tung 160 semi 800 scrap —— | See fe RO TN Otung ey Dene, (Umea) compact standard plasma cutter adie 2dmg 210semi —- 950 scrap Se Ty sae) co Per roa Ta Mee UTR Tes) oe es 1 7 a ie ce rae H ea esc ncaa) Uae) oor Tea Ey Prt a4 eer een ls compact standard blowtorch Sdie admg / 2die 1dmg Sdie 100 tung 295 semi 850 scrap | 100 tung po err aaaen eene eye Pema) Hone S ame me Paes © Select © treate Blueprint rer aoa roa Mou CE a) compact standard suspended 2dmg 160 semi 900 scrap a ene one Selected) ere See: eee eee Oe ae ea lone Selected cul ea e2 TORE or ieee © Select © Create Blueprint © Gone ee compact standard rivet gun compact standard arc welder 6die idmg 3die 2dmg 50 tung 210 semi 850 scrap O tung 160 semi 950 scrap ———— | * wT Ua cy ec oa ea Re eC is eR RY ee a ae Ue ea ea) (ec ci enue Heauy Standard frame lone Selected) Pee ere ee i heavy standard carbine heavy standard force gun 3 attack die 3.dmg per die 6attack die 2 dmg per die Pine deesemm, ‘S80SeSP loging 245semi 800 scrap Ue Te a lone Selected 7 Meare) Heany Standard fan et) Upgrade cats: exe ae) Uy etl Tate) (rec NCC) heavy standard flamethrower Cite eee) (cus OU ee Perea eke eed Ly ea ene Um a) 3 die 3dmg]heavy standard suspesion ripper are DUE Ue ee © Select © Create blueprint © Done Uefa ip Moun Cea ——— = = a i he DO ay Ue c ene, Pe eo hone Selected) Perea eee 2die 3am heavy standard javelin gun 50 tung 245 semi 245 semi 800 scrap Oe) a tect ro ene, Heavy Standard frame Ue ac) Pee Cee mee) ad —=_— | Ss Uc Survey Charge ray io ci Mount TNC UR tet) elena heavy standard grenade launcher 1die 10 dmg 100tung 245semi 650 scrap cannot make until v5 a. » & E z ® 2 He 8 HELO s TTT TTT tT yy | ie OA AAUP All you need to know about your character and how to make him or her better First oft what's on everyones mind how to level up. you get EXP for killing necromorphs, once your EXP reaches a certain point you level up leveling up has its advantages, you gain 25 extra skill points up to level 40 atter that you gain 50 more, you also get EXP for completing objectives, an easy objective gets you 100 EXP, a medium objective gets you 150 and a hard objective gets you 200. ZeroG A ZoroG enviroment will force you to move slower most of them have a way to get across but a fail why trying to make your way across may force you to drift slowly off into space. Zer0G is a -4 to your dice poo! when moving or completing any action. (there is a skill to all actions in a ZeroG enviroment) your character at start automatiealy has 3 tumns of oxygen in there sult anything after that you will die, there are ways to get more oxygen but they are expensive, they may even cost you your life. EXP guide 1-2 100 exp 2-3 200 exp 3-4 300 exp 4-5 400 exp 5-6 500 exp 6-7 750 exp 7-8 1000 exp 89 1250 exp 9-10 1500 exp 10-11 2000 exp Enemies Slashers are the most common form of Nocromorphs encountered In tho Dead ‘Space universe. While relatively weak when alone, and possessing slow reflexes, Slashers enn pose a serious threat when In groups. 6hp 6 attack 5 dodge 10xp 2dmg per die thru armor Loot class © ‘The Lurker is the recombinant result of the Necromorph infection on the bodies of the infant- like organ banks used in biolagical prosthetic procedures, or infected dogs. It Is one of the only two known types of Necromorphs that possess’ Infant-like features, the other being the Crawler. 2hp 5 attack 6 dodge 2.dmg per dice thru xp 10 Loot class ¢ Pregnants are specialized Necromorphs. They are named due to the enormous sac that extrudes from their abdomens, the contents of which are other, smaller forms of Necromorphs which burst forth when the sacs damaged. 4hp Satiack 4. dodge 10 xp with burst 20 on insta kill without burst 2. dmg per dice went thru Loot class C ‘Swarmers are tiny Necromorphs that appear te be composed only of re-animated bits of flesh that attack In large numbers and attempt to latch onto the character and overwhelm him/her. These little ctittors can overwhalm you easily. They are a minor threat, but if 6 or 7 get on you they will drain your health quickly. Swarmers often reside Inside Pregnants and only come out when the stomach is ruptured, but are also encountered from timo to time In indapandant swarms or, bizarrely, inside boxes. thp Lattack A dodge Sep 1 to 1. on dmg no loot class Leapers are Necromorphs with the ability to leap long distances toward thelr sey. Sporting a long soythe tipped tail made from the Victim's intestines and legs, along with razorsharp tangs, they are oxtremoly deadly foos. Shp Sattack 6 dodge 3 dmg per die thru 15xp Loot class B The Brute is a large Necromorph composed of multiple human corpses. It is heavily armored and possesses ‘extreme physical strength, making ita deadly foe in combat. 20np 5+ off color attack at a roll of 6 itis an insta kill 3 dodge atmor 6 25% off because of armour 4 per thru 7% Loot class A spitter 6hp © attack 1 dmg for 1 turn atter 6 dodge 10xp 2 per went through Puker © attack 4dmg 2 turns after you take 1 dmg non stackable 10 hp 5 dodge 20 xp Glass B Loot Tormentor 50 Hp 6 attack 1 off color 4 dmg 5 dodge 259% dmg resistance S class loot

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