Professional Documents
Culture Documents
Spellbound: Seer
Spellbound: Seer
sPELLBOUND: seer
Writing INTRODUCTION . . . . . . . . . . . . . . . . . . . 3
Scott Gearin
Using Spellbound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
scHOOLS OF MAGIC . . . . . . . . . . . . . . . . 4
Additional Material The Seer School . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Alex Flagg, Cameron Haigh, Patrick Kapera, Mark Newman
the Seer . . . . . . . . . . . . . . . . . . . . . . . . . 4
Line Developer Building a Seer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Scott Gearin Playing a Seer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
tables
Table 1: The Seer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Table 2: Spellcasting Checks . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Table 3: Seer Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
ogl/ogc . . . . . . . . . . . . . . . . . . . . . . . . . 23
Spycraft and all related marks are ™ and © 2008 Alderac Entertainment Group, Inc.
and used under license. All rights reserved.
All characters, names, places, and text herein is copyrighted by Crafty Games.
Reproduction without Crafty Games’ express permission is expressly forbidden,
except for the purpose of reviews and when permission to photocopy is clearly stated.
The mention of or reference to any company or product in this release is not a
challenge to the trademark or copyright concerned.
This release may use governments, intelligence agencies, and political figures
as settings, characters, and themes. All such uses are intended for
entertainment purposes only.
www.crafty-games.com
sPELLBOUND: SEER
sPELLBOUND: SEER
other organizations might already be long established with chapters • An ascetic monk funneling years of meditation and heavenly ki
for every faith and practice of the art; their emblems might appear into earth-shattering strikes and life-draining shouts
alongside those of churches and governments, or be relegated to the
• A wizened academic who recalls the most obscure facts and
cultural fringe with “the other loonies.” Magic can cut a deep, abra-
sPELLBOUND: SEER
Circle of Power VI: At Level 13, you may cast Level 6 or lower • Smite Fools: When you spend action dice to boost damage
spells you know. against an opponent with a lower Wisdom score than yours, you may
Circle of Power VII: At Level 15, you may cast Level 7 or lower replace the value shown on the single lowest action die rolled with
spells you know. 1/2 your Career Level (before other modifiers are applied to the die’s
Level BAB Fort Ref Will Def Init Wealth Gear SP Abilities
sPELLBOUND: SEER
sPELLBOUND: SEER
sPELLBOUND: SEER
Pleasures of a Chaotic Heart Lightning: When this spell’s effect happens underwater, the
You revel in bedlam. Distance becomes Personal and the Area becomes an explosive
Prerequisites: Casting Level 1+, Wisdom 15+, Chaotic Alignment sphere with a blast increment of 2 squares. Everyone in the Area
Benefit: You may substitute your Wisdom bonus for your suffers the effect, including the caster.
sPELLBOUND: SEER
sPELLBOUND: SEER
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Bless Water Effect: This spell anoints an Area, countering Consecrate spells
Level: 1 Word (Chaos, Evil, Good, or Order) with the opposing Alignment. Undead and outsiders with the same
Casting Time: 1 full action Alignment gain a +2 bonus with Morale checks, attack checks, dam-
Distance: Touch age, and saves, while those with the opposing Alignment suffer an
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Resuscitation (from World on Fire): Once per scene, the con- Oddball IV (Standard NPC — 120 XP): Init VII; Atk VI; Def V;
struct may revive a recently killed character between –10 and –25 Resilience V; Damage Save: V; Competence: IV; Skills: Athletics IV,
wounds who must have died within a number of rounds equal to Sneak VI, Tactics IV; SZ M; Spd 30 ft.; Qualities: Augmented III (silence
his Constitution score. The construct must tend to the character for gadget), augmented IV (invisibility gadget), class ability (criminal
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Scrye III
Arcane Script Level: 5 Divination
Effect: As Scrye I–II, except that while projecting you may also cast
Like thieves, spies, and other secretive sorts, spellcasters spells up to Level 3 as if you’re located at your point of view.
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Spell Points I (+3 XP): The character has a number of spell points The character doesn’t heal naturally but benefits from Medicine
at the start of each scene equal to the Threat Level. skill checks. He suffers damage instead of healing from Light spells
Spell Points II (+6 XP): The character has a number of spell points and heals instead of suffering damage from Darkness spells. His
at the start of each scene equal to the Threat Level × 2. wound points may not be negative and should they ever drop below
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sPELLBOUND: SEER
15. COPYRIGHT NOTICE: Open Game License v1.0a Copyright 2000, Wizards of the Coast,
OPEN GAME LICENSE Inc. System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet,
Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Spycraft
2.0 Rulebook, Copyright 2005, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Scott
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards
of the Coast, Inc (“Wizards”). All Rights Reserved. Gearin, and Patrick Kapera. Spycraft Espionage Handbook Copyright 2002, Alderac Entertainment
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have Group, Inc.; Authors Patrick Kapera and Kevin Wilson. Spycraft 1960s Decade Book Copyright
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