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JeansenVaars

PUM v5.5 @Copyright 2022


https://jvhouse.xyz

Plot unfolding machine


The Plot Unfolding Machine (PUM) is a Game Master Rules (how to play)  
Emulator that allows you to play any tabletop RPGs
without a GM. On your own, or with another player. PUM is mostly a framework to design situations for
your characters. You don’t want them to immediately
How to play without a GM? get what they want, otherwise it would be too easy.
You’ve got that RPG you always wanted to play. The goal here is to help you come up with Scenes:
Maybe you are missing a group, or a difficult agenda, 1. Scene Setup (GM Mode)
or your friends might not be really in sync with your Setting up a scene is an initial phase, where you are
way of enjoying the setting you wanted to explore. out of your PCs point of view, thinking about the next
Well, it is possible to play alone, or even with a friend stage in your game. This is where you sit down with
on a similar situation, without anyone wanting to GM. the GM Emulator, and together gather the minimum
Despite being a bit difficult to start, playing GMLess is necessary needed to let loose your PCs to take over.
fun and can work well. Plus it can help your GM skills! PUM provides two methods for defining scenes.
Sounds too good to be true? Well, a little bit, yeah. Choose one and roll on its specified table:
Who prepares the game? Who comes up with the first 1. Expectation Checker: You have an idea of what
scene? Who opposes the characters? Who plays the your PCs will attempt to do next, or where to go
NPCs? If you played other Solo systems like Mythic,
and Game Master’s Apprentice, they give you a lot of Ramsey goes back to the tavern, to meet back with
resources. But in the end, you are the one who has to Eleonor, and tell her about his last discoveries
come up with content. The question is how hard it is. Eon decides to stay a while, investigating the room
further, before he leaves it. Asks the others to leave
Finally, how do you remember what happens as you
play? As opposed to a novel, here you can’t go back to The expectation checker table will basically decide
make changes to the story! So, how to do it? Do you whether such expectation happens, or if something
have to write the game as fiction? or speak it out loud? interrupts your PCs, or ruin their plans.
Perhaps record yourself with a Microphone, or with a 2. Scene Prompt: You are not sure about what
camera to share on YouTube. Perhaps you want to happens next, or you expect a random event
voice it out, using a text2speech software to convert it
to text. Explore your favorite method , grab that RPG, Ramsey unlocks the door, and finally enters the
create PCs and put them through challenges in your facility… (not sure what he’ll find inside)
ideal world, then jump into their shoes and play them! Eon disembarks from the Ship. He is finally in
Bright City… (What is going on in the city today?)
What makes PUM special?
Other solo systems kind of leave you alone when it After rolling on a table, take a few moments to think
comes to content. That works well if you have that about what could it mean. This takes practice.
GM or writer spirit in you, and can come up with 2. Refine the Scene (GM Mode)
things on the fly easily. The question is a matter of You are provided with six scene designer tables:
effort, and figuring how do you actually put your PCs
in action, give them things for them to decide, and not catalyst, challenge, circumstance, discovery, risk and
complication. Become familiar with them, choose a
be always you the one thinking about everything. This single one and see if it sparks your imagination, if not,
system may work well for you, if you are looking for a add another element and repeat. You can also ask
less authoring solo system, where you are less GM.
oracle questions, with eight oracles at your disposal.
PUM provides a set of tools that help you design At this stage, you should use the entire PUM arsenal
your adventure scenes, while letting your protagonists to set up interesting, meaningful scenes for your PCs.
unfold of the plot. Eight scene design components, One advice here: Roll the minimum amount of
and eight questioning oracles can answer more than tables, just the enough to spark your imagination.
just yes and no, and you’ll be able to delegate some Stop as soon as you have a picture of the scene. Avoid
heavy lifting to PUM. Let yourself be part of the game. knowing more than what your PCs know, unless there
What do you need? are NPC involved (you’ll have to roleplay them, so will
need a general picture about them before your PCs).
An RPG: A game you like, and a bunch of dice for it
Characters: One or more. Two is good, so they talk 3. Play the Scene (PC Mode)
Adventure: An engaging plot hook & start location Regardless of your choice, as soon as you have a
Mood: Look around music and art for your game scene, jump to your character’s point of view and
PUM : Print or ready the last 2 pages of these rules think what would they do, say, or try. Don’t come up
Now let’s take a look at the rules, in which you will with everything yourself (we are not telling a story):
ask questions to the GM emulator. Any question you
be taking the roles of an assisted GM, and player. would ask a GM in a group game applies. Examples:
 
PUM by JeansenVaars | How to play 1
JeansenVaars
PUM v5.5 @Copyright 2022
Is there any alternative entrance to the palace? Scene pacing https://jvhouse.xyz  
Is there anyone around to help us out? Another option is to roll 1d4 – 1 to know how many
How does this person look like? scenes should you play before jumping to the scene
Can I (or John) cross this river by swimming? your PCs actually look for. This makes particular
What is the police doing here? What do we see? sense when there is opposition trying to stop them, for
Questions you make must be answerable from PC’s example, when playing a prison break, or space faring.
point of view: After your PCs find a corpse, you can’t If your PCs want to go to Mount Doom, don’t go to
ask Who killed her!, but rather have them figure it out. that scene yet, traps and monsters stand on the way!
Sometimes, you might need to know a few things in Random events
advance, for example an NPCs intention, so you know Whenever you roll doubles on an oracle question,
what they say or what they are trying to get from your something happens: If both dice are 5 or less, roll a
PCs. It is unavoidable, but not so terrible, try to keep a Risk and add it as a problem in your current scene,
mind note about what you as a player know, from perhaps an interruption, or something wrong going
what PCs know. Try to minimize that gap as much as on. On the other hand, if both dice are 6 or more, roll
possible, however. a Discovery instead, this is an opportunity to learn
And remember, we want your characters to take something useful towards your plot and PCs goals.
action, not you. So, whenever there is something that
relies on their skills or choices, switch to the RPG you Scene unfolding machine
are playing, before they get wat they are looking for. For extended GM Emulation, and after some PUM
4. Conclude Scene (PC Mode) practice, the Scene Unfolding Machine (SUM), can be
Eventually, your scene will fullfil it’s meaning, one added to your setup for GM and NPC actions.
way or another, good or bad for your PCs. How long
the scenes should be, and how well specified the cut Game advice
of each scene is, will be mostly up to preference and The Power of Expectations
practice.
You don’t have to play the scenes structured and PUM presents players a choice between Proposing a
disconnected from each other, you can play the Scene versus rolling a Scene Prompt. My advice here
transitions smoothly without calling them scenes. is always give priority to your own thoughts and ideas.
Instead, roll the scene prompts and expectation
checkers more freely. Let’s zoom in a bit into what an expectation is:
A concrete scene conclusion moment is also a good “Aribeth enters the Temple of Ilmather”. Is that an
time to write down some notes too, so even if you play expectation? No! Because you are not declaring what
with smooth transitions, remember to take a break to is she expecting. This example is a better fit for the
do a small recap. Consider the following bullet points: Designer, to figure out what happens after you enter.
However, if you say “Aribeth enters the Temple of
Open threads and questions Ilmather, she expects to find King Nasher”. Now
Characters met so far THAT is a good expectation, as it can be twisted. The
Important notes and reminders expectation checker can now indicate that Nasher is
Summary of the scene absent, or the doors are closed, or busy with someone.
Game pacing (optional rules)
Deciding how many scenes to place in your game can Unexpected Roll on the Scene Complication or pull any form
be quite tricky. If your PCs want to go from A to B, complication of plot twist into your game.
how many scenes will there be in between? How Interrupted by Your expectation is interrupted by a different
much trouble is the GM laying out down the road? diff. scene
Almost as
scene situation.
You were very close in the prediction, but have
Plot Score expected to make a slight change
The following system helps pacing your game:
Note Even better Fortune is on your side, add a favorable
down the thread(s) your characters follow, and assign element to scene. If unsure, roll Discovery
each of them a starting Plot Score of 3. At the end of a
scene, modify such score following the next criteria:
Criteria Modifier Running blank
Rolled Complication or Risk –2 Scene Prompts are not meant to tell a story on your
PCs failed at least one test –1 behalf. They are meant to inspire you with scenes a
PCs Succeeded all their tests +1 GM would throw at your characters. It is specially
A discovery was rolled +2 useful when traversing unknown grounds, or entering
Score the scene yourself –2 or +2 a place where you are not sure what you’ll find.
If you fulfill multiple criteria, sum them up together. It can help you with random events, unexpected
When any plot reaches 10, start thinking of wrapping situations, adventure fillers, travelling situations, and
up, or when falling down to 0, consider critical scenes. support you when you run out of expectations. Any
kind of what now? moment, is a good trigger for it.
2 PUM by JeansenVaars | How to play
JeansenVaars
PUM v5.5 @Copyright 2022
You will notice some results contain an 🎲 icon, Challenge https://jvhouse.xyz  
which indicates another random table to roll on. Challenges alone can be a great source of inspiration
for scenes “Strength, force or power might help”,
could mean there’s a door to be forced open, what is
Scene 🎲 Complications are very good plot twists and
that door and where does it lead to? Why is it there?
complication fillers, they spark a lot of ideas.
Don’t underestimate challenges. Either by a scene
Invoke scene Catalysts are implicitly calling your setting
expectation or a scene design. If your intention is to
catalyst 🎲 tropes, the world around your PCs.
use those RPG mechanics you have, have your PCs
Problem or
challenge🎲
This reminds you to make your PCs take action.
The challenge will prompt how.
drive the story, then you need to give them things to
do, put them in interesting situations so they shine!
Risk about to Risks, just like discoveries, refer mostly to
trigger🎲 dangers for your PCs threads and goals. Challenge prompts do not indicate how PCs have to
Opportunity Discoveries are ways of making progress in a solve them. They should prompt situations. Let’s run
to make 🎲 thread. If you know more or less how, you can an example, your PCs finally locate the king’s son, and
discovery
Social related
skip it, but this usually helps.
Bring someone known or unknown to your
when they open the door… (Challenge based scene):
encounter game. You can use who or describe. Something hidden or hard to perceive: the kid is
Conseq. of Your PCs don’t go messing around, killing hiding from you, perhaps he didn’t want to be
your actions things and making deals, without any found in the first place!.
or presence consequences. Think how others react. Confronting or fighting might be a way out:
Location Think of the area your PCs are in. Usually it has someone is holding the kid as hostage and is
specific something unique that reveals. willing to die protecting him.
Disc. enemy It can refer either to things your enemies did Something to crack, unlock or enable: The kid is
actions before you came, or doing right now. jailed behind a mechanism.
Trouble Your PCs face non ordinary trouble. Roll on
circumstance Circumstance to see how bad it is.
🎲 Did you notice how challenges can create situations?

Regarding when to roll for challenges: There is an


explicit invocation called from Scene Prompts 🎲, but
Word of advice, use the designer sparsely . It is by no other than that, call them whenever you need to fill
means meant to be used religiously scene by scene, the scene with things for your PCs to interact with.
but rather on those moments when you need a push, Circumstance
and require a prompt to put you back on track. This table is used to complicate challenges, as well as
Finally, you might also want to be familiar with the combats. It may be invoked whenever you need a bit
oracles. They might be easy to forget, but scene
prompts are by no mean auto-sufficient. They need to more of flavor in any of the scenes you are thinking of.
be followed up with further questions. For example, For this lone reason, Circumstances are Challenge
you discover enemy actions, which Activities they did? companions. Let’s take a look at some examples:
Scene Designer Tables Information or knowledge is missing could mean
your characters need to gather some information
These are all meant to sharpen up your scene setup. to pass through the challenge. If it is a skill test,
But it is full of elements: challenges, discoveries, well, they have to investigate first, there is an open
risks, circumstances and complications, even a scene question. If it is a fight, perhaps the enemy is heavy
catalyst. Which of them to use? And How? armored and someone needs to find a weak spot.
There is no hard rule here, but one method you can There is elevation or vertical terrain might make
use is the following: After deciding between the Scene things physically trickier. For example, you are
Prompt or the Expectation Check, ask yourself, do designing a scene, and you get an opportunity to
you have enough to play? If yes, stop the scene setup. find a console with encrypted information. Guess
If not, proceed one table at a time until you have what? That data node is on a 6 meters high post!
enough to get going, in this order: 1. Catalyst, 2. Hidden presence sneaking or watching means
Challenge, 3. Circumstance, 4. Discovery, 5. Risk. there is a camera somewhere! Or shady ninjas.
Catalyst Complication
These recall different meta-game elements of your The Scene Complication is best used when any of the
setting. For example, history, society, character other oracles call for it. Similarly, sometimes it can
weaknesses, remote events or curiosities around. The happen that the game events themselves lead to
idea is to remind you about your RPG, tropes and further trouble, so feel free to use any of the oracles
elements that you may usually forget about. freely, when you are in need of inspiration.
This table will be normally called from a Scene You will notice the Complication needs a Subject,
Prompt, although nothing prevents you from using it but this table may also be used on its own, whenever
at will, whenever you need some flavor or content you need a target or a MacGuffin for any of your plots.
material for your scenes.  
PUM by JeansenVaars | Game advice 3
JeansenVaars
PUM v5.5 @Copyright 2022

Discovery and Risk


https://jvhouse.xyz  
These represent outcomes, discoveries and findings PUM’s Yes or No oracle adds a twist: the caveat.
that advance or hinder your PCs goals. These tables Ignore it if it doesn’t make sense, but believe me if I
work well both in a scene setup, to refine them, or as tell you there is always a possible explanation.
well during a scene, when the opportunity arises.
Discoveries can be extremely useful when you want
to know what do your PCs learn on a finding situation, Don’t Whatever you have asked on behalf of your
a clue, a document or an NPC that reveals something. know character’s point of view, cannot be known, at least
not without further research, or just not today.
1. When coming up with a Scene Design: It helps Hard to An answer they have to figure out by themselves,
fleshing out such scene, for example if the say through a challenge or by other means.
discovery is Learn about a location, perhaps there possibly Whichever yes or no, cannot be confirmed to the
is a map in the room. Remember you can combine 100% Your characters will have to live with that for
different tables to spice it up, for example with a a while or find a way to confirm it.
challenge: you get Strength might help + Learn for now Things might be initially one way, but not later.
about a Location, then perhaps the map is under unless… This caveat refers to a condition. The answer to
heavy rubble that needs raw strength to lift it up. your question of Yes or No may rely on a
2. After you have an opportunity to learn something: prerequisite or have an exception
Perhaps you persuaded an NPC to reveal obviously This is of course a known fact, or something widely
something, or you found a Terminal and your known. Or not only so, but also exaggeratedly so.
hacker could hack it: Learn enemy weakness but, and Use these caveats with freedom and creativity.
means you found about illegal business trades, Empower or weaken statements, add or remove
your PCs could use this to blackmail them. elements to the answer for your own surprise.

Risks work very similarly. If you use the table while


designing a scene, a Lose a trace or waste time might
evoke you a situation where you have two paths to Fleshing out NPCs
choose from, only one of them leads to mount Doom. A frequent need is to come up with an NPC or their
On the other hand, if you just failed to convince the details. Let’s review the oracles available for refining
King from sending troops to the north, what is the them, but remember to only use the one you just need:
price? Lose or sacrifice something might mean the
King demands you pay tribute to him for your Who is useful to know a feature, and most
arrogance. Harm a relationship may mean similar. importantly, their allegiance (ally, or enemy, else)
Intent is probably your next question. It is the most
immediate, visible goal they have. It is what they
Answer an Make any question you like about a thread your
say they want, their next desired course of action
Describe someone can be used if you need to
open PCs follow. Whatever it is, the answer is here. If
question you get it, answer it with an oracle.
know how they look like, their appearance
Kind of role you need to know their profession
Helpful for a Either something someone likes, or a subject
Activity to know what are they doing now
relationship that someone or a faction would approve.
Reason is a deeper, to get inside inner motivations
Confirm a Did your characters wish for something? then
hope or this might mean it is true! This is a positive
theory outcome towards a thread. Using the oracles
Compromise Whatever happened here, it puts someone else
someone in danger or in an undesired position. The oracles mentioned above are not only meant for
Give enemy PCs action went in enemy favor, or gave an NPCs. Feel free to be creative with all of them for any
advantage upper hand. Perhaps a prisoner escaped. purpose, for example an Activity can be used to call
End up in a If designing a scene, then it is a fight. But if you for what is the Government doing?. You can also use
fight were already on a fight, and you lost… it in past tense, What were they working on?
The What oracle is an open-ended table. It fits various
In summary, these tables provide value to unfolding situations, sometimes better than others. What was all
the fuzz about? or What were they talking about?
your games with content and imagination material. could be good questions. When your PCs are late to a
The ‘Yes or No’ oracle situation, you can also ask What happened here?.
The Yes or No oracle is a fantastic expectations probe. The Describe oracle is for visual appearance and
Make sure the question is significant enough, and if descriptions, all of them will carry an adverb, plus any
you are not already biased toward an answer that you one of the other columns, depending on whether you
already want. Save yourself some unnecessary dice need to describe a place, a person or an object. Kind
rolling. It is alright to be arbitrary if it means more of oracle is better fitting to features or properties.
enjoyment and faster pace.  

4 PUM by JeansenVaars | Game advice


JeansenVaars
PUM v5.5 @Copyright 2022

Playing with others PUM as a GM tool


https://jvhouse.xyz  
PUM can be played cooperatively, as it is not If you are still into running game groups, all concepts
necessarily solo only. How would that work? explained so far can be used to come up with content
Hive mind
on the fly. PUM is really powerful as it can help with
complications, risks, challenges and even as a
Playing without a GM in a group requires a certain reminder of your setting through the catalyst table.
alignment process, so I recommend considering the Players may ask questions about things you have not
fact of playing with someone you feel comfortable thought about. Let PUM surprise you with an answer.
with, and share a common view regarding RPGs in When needing quick descriptions of NPCs, or places,
general. Since there is no one GM, it really comes dangers or content, use the oracle tables, to describe
down to a constant agreement and acceptance of each what is going on in a specific location.
other’s ideas, even when not entirely liking them.
Any of you will have awesome questions to make and Overall, PUM could allow you to run games on the fly
ideas about what could happen. Important thing is, to and reduce the amount of prep you might need.
make sure everybody has an equal voice, not to cancel
each other out, avoid making statement that PUM for plot hooks
underestimate others meaning of fun. A risk of Need a story starter? or a side quest? Let’s take a look
cooperative gaming, is that each player might want to
always favor their own ideas over the rest. What needs to be done?
Why are the PCs needed?
Roll Challenge
Roll Circumstance
Another thing to avoid, is to constantly add details one Present story element Roll Catalyst
after the another until perfection is achieved, leading What is it all for? What goal? Roll Discovery
to a very hindered pace and slow progress. Avoid What if we fail (trying to avoid)? Roll Risk
making of every small thing an entire brainstorming Combine all results and do a joint interpretation,
session. Go for the most reasonable next thing, and and consider rolling Subject + Complication for a plot
lower your perfectionist, Hollywood expectations. trigger, or What oracle for details. Remember, avoid
Finally, beware of having someone very experienced asking too much, at some point go for your gut feeling.
or with a stronger voice taking over the game and
everyone else ending up following their lead. It is not Playing with Mythic
so terrible, but perhaps it means you are better off Mythic GM Emulator has an interesting chaos rank
with such a person playing as a dedicated GM. system, and a granular fate chart oracle. Given that
Because of these risks, let’s take a look at possible Mythic is also scene oriented: You can simply use
party dynamics you can try out, that tackle these out: PUM’s scene designer page (for scene proposals) with
Mythic oracles, thread elements and random events.
Coop dynamic one: Ping Pong GMs
Take turns to decide who proposes the next scene You would then drop expectation checker in favor of
content (either prompt or expectation). Any question Mythic’s scene alteration check, and drop PUM
made to PUM oracles and tables, has to be read and oracles page. For a Mythic Random Event, you should
interpreted from a player other than the one who stick to mythic, but if you need help coming up with
made the question, rotating turns to answer them, or content and ideas, you can use PUM’s scene designer.
have the asking player deciding who reads the results.
Coop dynamic two: Scene GM
PUM Software
Taking turns, each player will be acting as GM for the If you have FoundryVTT, the module Mythic GME
Tools supports Mythic GM Emulator, Game Master’s
entire scene. If helpful, use a token to mark such a Apprentice cards and Plot unfolding machine out of
player. The elected player will be in charge of deciding the box, meaning that, with just a few clicks, you can
between a scene expectation or a scene prompt, and have all oracles and tables at hand.
Alternatively, if
will be also entitled to drive the scene forward. Other you play more while writing, such as in programs like
player(s) can make questions, but the elected player is Obsidian, or in your own blog, or anywhere on your
empowered to answer them, or roll an oracle for PC, search for Play by the Writing on the internet. You
them. The scene GM will also make interpretations of will find a little program I did to call Mythic, OPSE
any oracle questions during that scene. Of course, any and PUM commands from the keyboard directly.
player can bring cool ideas to the game, but to favor
pace and progress, the scene GM has the final say. Support me
Feel free to try variations and different things, while If you like what I do, a contribution is appreciated at
allowing everyone to bring something to the game and my Ko-Fi page, Itch.io or DriveThruRPG. You can
give a chance to ask open questions. If conflicts also find many actual plays and goodies on my blog:
happen too often, Scene GM may be a good choice. https://jvhouse.xyz/ - Thank you! - JV
 
PUM by JeansenVaars | Game advice 5
JeansenVaars
PUM v5.5 @Copyright 2022
https://jvhouse.xyz

Plot unfolding machine - Example


Game Setup combat avoided! I picture a foul demon showing up  
We will be playing in the world of Dragon Age, a from another dimension, incredibly dangerous.
fantasy medieval game where humans and elves may 🎲 With the Templars Powers, the PCs actually fail to
born mages, with powers that expose them to avoid this combat and get into a Fight. I decide this
demonic posession and can cause terrible harm. fight is incredibly difficult, and 🎲 they actually lose
The hook the fight. Taking a look at a consequence Risk and
Eron and Setia are Templars, and have been invoked read there is 🎲 Expose weaknesses or plans.
to the town of Niteras, to investigate demonic Unfortunately, the demon now knows Templars are
appearances. The Organization suspects this can be a on the hunt. And happen to know that templars are
renegade mage let loose, and the situation is dire. vulnerable (weakness) to Lyrium.
Eron is trained a knight, whose weaknesses are an Scene 3
addiction to Lyrium. Setia is a Mage-Hunter archer, The demon escaped and the templars got hurt, things
her weakness is her cold-blooded reputation. doesn’t look good for them.
Scene 1
Since I have no idea how can the game start, I will use I am deciding that they will want to take a break and
Scene Prompt and a Challenge:
make camp. However, since I am making a scene
proposal, I roll on the Expectaction Checker which
🎲 Prompt: Face active opposition 🎲 Happens as expected. This means the templars
🎲 Challenge: Job for a crafts expert finally get a moment of respite and safe recovery.
Alright, this is telling me the game is going to start Scene 4
with Active opposition, so I will ask an oracle 🎲 “Is The templars will want to keep looking for the
this a demon?” → No - so in that case I am going to Demon, so off they go. I am picturing a scene where
read this as someone resisting the templars from they are travelling across the Forest but I really don’t
doing the job in town. know what can happen, so let’s setup the scene:
Since the Challenge said this is a Specialist thing, it 🎲 Prompt: Problem or challenge
means the Templars powers will be relevant in such 🎲 Challenge: Charisma or a strong personality
scene, probably by invoking their order treaties and 🎲 Catalyst: History or past recalled
laws. I proceed to wrap up the Scene Setup: There are
some complices in town trying to protect a mage that We mentioned earlier an earthquake in this forest,
they think innocent. but it will take a social related challenge. Based on
Charisma or a strong personality, I read we will find a
Now I play with my characters point of view, 🎲 the wanderer, whose 🎲 Intent → {Demand Plans}. He is
Templars will check their abilities to detect foul magic angry, and demands the Templars to tell their leaders
in town, despite what townfolk say, and they succeed. that “The Doomed” will never forget what happened.
Next, The templars will try to convince the guards that
they are just trying to help, 🎲 and they succeed the The templars intimidate this crazy man and put him
persuasion roll. back in his place, 🎲 since they succeed, we learn
Finally I need to know what the templars learn from from the man (🎲 Scene Discovery: New way of
the guards, and since they succeeded, we roll a solving thread) that through the Earthquake Cliffs in
Discovery 🎲 Learn about a location. The guards tell
the forest, the Templars might be able to track the
that there is indeed a mage, but outside, in the forest. dangerous mage faster, than through elsewhere.
Scene 2 Conclusion
The templars will go to the forest the guards pointed As you can see, the Scene Setup elements helped me
out (🎲 Describe area: Knowingly Abandoned), a unfold the plot hook, used my RPG of choice to solve
place not traversed anymore since (🎲 Reason: problems, and made oracle questions to clarify things.
Matter of culture or history) there was an earthquake This is of course a simplified game, but you should be
and it destroyed the trade routes coming across. able to do similarly. Notice how Discovery and Risk
I will use again two Scene Designer elements to helped figuring out what was learned or risked, and
figure out what happens when travelling in the forest. how other scene elements helped shape the game.
🎲 Prompt: Risk about to trigger A GM Emulator acts like a guide of few words. Try to
🎲 Risk: Fight or be killed take the most of it, by making many questions, but not
🎲 Challenge: Sanity, spirit or willpower tested that many so to slow down. At some point, it won’t be
My scene interpretation, is that the Templars will able to clarify any further, and it will be up to you :)
have to resort to their powers, because they will be Be creative with the available tables and how you use
facing a demon, that can be in fact banished and the them, but only one or two at a time, on a need basis.
6 PUM by JeansenVaars | Game example
JeansenVaars
PUM v5.5 @Copyright 2022
https://jvhouse.xyz
Plot unfolding machine - Setup
Scene prompt (1d10) Expectation checker (1d10)
1 There is a complication 🎲 6 Social related encounter 1 Interrupted by a different 6 Happens as expected
2 Invoke scene catalyst 🎲 7 Consequence of your scene prompt 🎲 7 Happens as expected
3 Problem or challenge🎲 actions or presence 2 There is a complication 🎲 8 Happens as expected
4 Risk about to trigger 🎲 8 Location specific event 3 Almost as expected 9 Happens as expected
5 Opportunity to make a 9 Discover enemy actions 4 Happens as expected 10 Even better than what
discovery 🎲 10 Trouble circumstance 🎲 5 Happens as expected expected

Scene designer
Catalyst (1d20)
1 History or past recalled 6 Local faction activities 11 It’s about to happen… 16 Test for keen senses
2 Social event occurrence 7 An opportunity to trade 12 Be summoned or called 17 Change in environment
3 Setting aspect featured 8 Alternative route found 13 An esoteric occult event 18 Route or path blocked
4 PCs backstories referred 9 Find something of use 14 Someone else’s troubles 19 Character flaws recalled
5 Location detail invoked 10 Call character strengths 15 Impacts of remote event 20 A danger is nearby…

Challenge (1d20)
1 Immediate healing or medicine required 11 Something to crack, unlock or enable
2 Have to endure, resist or withstand 12 Something needs protection or care
3 Strength, force or power can be of help 13 Potentially hiding or ambushing actors
4 Things here may take long time to solve 14 Driving, piloting, handling to be done
5 Presence of magic, divine or technology 15 Charisma or a strong personality can help
6 Something hidden or hard to perceive 16 Requires keen senses or extreme intuition
7 An element is hard to reach out or get 17 Something only for experts to understand
8 Job for a specialist or crafts expert 18 Could use a soft hand, empathy or wisdom
9 Presence of guards, sentinels or security 19 Something fails, breaks or needs repair
10 Have sanity, spirit or willpower tested 20 Confronting or fighting might be a way out

Circumstance (1d20)
1 There is more trouble than expected 11 Presence of innocents or bystanders
2 Presence of special equipment or feats 12 Location is moving or unstable
3 Deception, hazards or traps are laid out 13 There are atmospheric difficulties
4 Information or knowledge is missing 14 Tactical devices may be utilized
5 There is elevation or vertical terrain 15 Vehicle or machine can be utilized
6 Location is dangerous or problematic 16 May have secret passages or routes
7 Someone supporting from a distance 17 Hidden presence sneaking or watching
8 Unexpected help or support is arriving 18 Luck or chance plays an important role
9 Something needs to be done in parallel 19 Obstructing heavy or blocking elements
10 Time limit or intense pressure 20 Presence of invisible forces or powers

Discovery (1d10) Risk (1d10)


1 Answer one open question 6 Upcoming event or twist 1 Lose a trace or waste time 6 Give enemy advantage
2 Meet or learn of someone 7 Learn about a location 2 Compromise someone else 7 Confirm a concern
3 Find something very useful 8 Helpful for a relationship 3 Lose or sacrifice something 8 Harm a relationship
4 New way of solving thread 9 Confirm a hope or theory 4 Be exposed to severe harm 9 Endanger an object
5 Learn enemy action or plan 10 Discover enemy weakness 5 Expose weaknesses or plans 10 End up in a fight

Complication (1d10+1d20)
1 Enemy 1 Missing, Lost, Forgotten 11 Mistaken, Discarded, Wrong
2 Faction 2 Delicate, Dangerous, Sensitive 12 Leaked, Discovered, Revealed
3 Plan 3 Blocked, Hidden, Trapped 13 Unreliable, Erratic, Insufficient
4 Target 4 Problematic, Disastrous, Rebelled 14 Disrupted, Modified, Altered
5 Location 5 Dead, Destroyed, Unrecoverable 15 Concerning, Unsettling, Feared
6 Ally 6 Broken, Damaged, Injured 16 Useless, Abandoned, Obsolete
7 Being 7 Flooded, Overloaded, Exceeded 17 Sick, Hazardous, Weak, Incapable
8 Object 8 Sabotaged, Captured, Taken 18 Prepared, Defended, Ready
9 Information 9 Corrupted, Twisted, Cursed 19 Unprepared, Unarmed, Surprised
10 Ability 10 False, Fake, Corrupt, Concealed 20 Delayed, Late, Hindered

   
PUM by JeansenVaars | Scene Designer 7
JeansenVaars
PUM v5.5 @Copyright 2022
https://jvhouse.xyz

Plot unfolding machine - Oracles


Yes or No Are there any traps? Do they accept the deal? Activity Current doings or actions of an NPC or Faction
What Recent past events, or subject matters and topics Reason The inner motivation of an NPC for their choices
Who Determines the role of a new NPC in your game Describe Visual or apparent description of an element
Intent Describes the intention or goal of a given NPC Kind of The nature of an element. Roll each column twice.

Yes or No (2d10) What (2d10)  


d10 even unlikely likely d10 d10 type d10 subject
1 Don’t know Don’t know Don’t know , possibly. 1 Known 1 Weakness
2 Hard to say Hard to say Hard to say , for now. 2 Sensitive 2 Event
3 No No No , but… 3 Conflicting 3 Result
4 No No No . 4 Valuable 4 Backstory
5 No No Yes . 5 Surprising 5 Location
6 No No Yes . 6 Personal 6 Politics
7 Yes No Yes . 7 Dangerous 7 Business
8 Yes No Yes , and… 8 Own 8 Encounter
9 Yes Yes Yes , unless… 9 Secretive 9 Decision
10 Yes Yes Yes , obviously. 10 Unique 10 Request

Who (2d10) Intent (2d10)


d10 subject d10 type d10 they d10 subject
1 an unimportant 1 Ally 1 Fight 1 Enemies
2 a strange 2 Ally 2 Oppose 2 Allies
3 a local 3 Ally 3 Demand 3 Cause
4 an old 4 Person 4 Request 4 Situation
5 a family related 5 Person 5 Need 5 Object
6 a scared 6 Person 6 Offer 6 Location
7 an angry 7 Being 7 Explain 7 Information
8 a desperate 8 Enemy 8 Join 8 Plans
9 a powerful 9 Enemy 9 Trade 9 Resources
10 an important 10 Enemy 10 Help 10 Power

Activity (2d10) Reason (2d10)


d10 they are d10 subject d10 an action d10 a motive
1 Claiming 1 Business 1 Seek 1 Power or status
2 Supporting 2 Authority 2 Recover 2 Revenge or a debt
3 Searching 3 Place 3 Control 3 Glory or reputation
4 Preparing 4 Faction 4 Matter of 4 Chaos or destruction
5 Hindering 5 Someone 5 Need 5 Culture or history
6 Holding 6 Defense 6 Eradicate 6 Knowledge or interest
7 Requesting 7 Knowledge 7 Deal with 7 Contract or an order
8 Controlling 8 Words 8 Desire 8 Justice or rights
9 Attacking 9 Resources 9 Secure 9 Safety or survival
10 Expelling 10 Agreement 10 Prevent 10 Resources or wealth

Describe (2d10) Kind of (2d10)


d10 adverb area someone object d10 item ability role enemy danger
1 Curiously Ruined Injured Broken 1 Healing Absorb Fighter Agile Trap
2 Specially Ancient Clever Antique 2 Deadly Harmful Medical Defend Explode
3 Defensively Abandoned Hunted Forbidden 3 Ingest Utility Civilian Sneaky Corrode
4 Knowingly Dangerous Dangerous Dangerous 4 Protect Elemental Scavenger Native Terrain
5 Strongly Empty Skilled Mundane 5 Mystic Enhance Academic Smart Enemy
6 Legally Unusual Exotic Rare 6 Tech Natural Faithful Magical Run
7 Actively Secure Innocent Harmless 7 Historic Weaken Powerful Animal Secret
8 Commonly Crowded Famous Legendary 8 Divine Tyring Craftsmen Artificial Sound
9 Mostly Fancy Rich Valuable 9 Move Healing Wealthy Gigantic Damage
10 Incredibly Fortified Powerful Reinforced 10 Static Support Enforcing Horrible Hide

8 PUM by JeansenVaars | Oracles

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