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E-GAME DESIGN RUBRICS

Criteria
Design 1-2 3-5 6-8 9 - 10
(30%) + Design is inconsistent. + Product has a good + Product has an + Product has an
+ Graphics which were layout, but some details exceptionally attractive exceptionally attractive
chosen randomly are of appear messy or layout. layout.
low quality, and incomplete. + Graphics are related + Graphics are related to
unattractive to players. + Graphics are related to to the theme and are of the theme and are of high
the theme and are of good quality and quality and enhance
acceptable quality but not enhance player’s player’s interaction or
really enhance player’s interaction or interest. interest.
interaction or interest.

Accuracy 1–2 3-5 6-8 9 – 10


(30%) + No rules are outlined, + The rule book is outlined + The rule book is + The rule book is
and no game pieces are clearly, and most outlined clearly, and outlined clearly, and all
included. necessary game pieces are most necessary game necessary game pieces
+ The questions and included but may not be pieces are included are included
answer keys are very consistent. harmoniously. harmoniously.
inaccurate and + The questions and + The questions and + The questions and
incomplete. answer keys are somewhat answer keys are mostly answer keys are accurate
+ None of the questions accurate but some may be accurate and complete. and complete.
are related to the incomplete. + All the questions are + All the questions are
assigned vocabulary list. + Most of the questions related to the assigned related to the assigned
are related to the assigned vocabulary list. vocabulary list.
vocabulary list.
Creativity 1-2 3-5 6-8 9 - 10
(20%) + It is evident that you + It is evident that you + It is evident that you + It is evident that you
used little creativity to used some creativity to used creativity to create used creativity to create
create the game. create the game. the game. the game.
+ Evidence includes + Evidence includes + Evidence includes + Evidence includes
somewhat interesting somewhat interesting rules some interesting rules interesting rules that can
rules but are not helpful which are fairly helpful for to help players help players easily
for players to memorize players to memorize and memorize and review memorize and review
and review vocabulary. review vocabulary. vocabulary. vocabulary.
Process 1-2 3-5 6-8 9 - 10
(20%) + Group did not work well + Some conflicts occurred + Group worked well + There was a high level
together; conflicts but were solved. There together. Conflicts were of collaboration.
happened often and were was not strong managed effectively. Members had good
not addressed. collaboration among the + Tasks were fairly problem-solving skills. 
+ Tasks were not fairly team. distributed and + Tasks were fairly
distributed. Only a few + Tasks were allocated monitored. distributed and
team members were fairly, but not monitored. monitored. Adjustments
active. were made throughout
the process.

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