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Wizard 4 Sage

CLASS & LEVEL BACKGROUND PLAYER NAME


Azaroth
High Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 +3 30ft
7 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 18


Strength
DEXTERITY
+3
Dexterity

16 Constitution
CURRENT HIT POINTS IDEALS
+5
Intelligence
+3 ● +3
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

11
Acrobatics (Dex) Total SUCCESSES
0
Animal Handling (Wis) FAILURES

+5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

16 ●

+5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision
Longbow You can see in darkness (shades of
+3 +3
Insight (Wis)
Dagger gray) up to 60 ft.
Intimidation (Cha)
WISDOM Investigation (Int) * Keen Senses
● +3
Medicine (Wis) You have proficiency in the
13
Nature (Int) Perception skill.
+1

+3
Perception (Wis)
* Fey Ancestry
Performance (Cha)
You have advantage on saves
CHARISMA Persuasion (Cha) against being charmed, and magic
Religion (Int) can’t put you to sleep.
14 Sleight of Hand (Dex)
Stealth (Dex) * Trance
+2 You don't need to sleep, but
Survival (Wis)
meditate semiconsciously for 4
SKILLS ATTACKS & SPELLCASTING hours a day. While meditating, you
can dream after a fashion; such
PASSIVE WISDOM (PERCEPTION) dreams are actually mental
CP
Crossbow, Light, exercises that have become
Dagger, Dart, reflexive through years of practice.
Longbow, After resting in this way, you gain
Common, Deep Speech, SP
Longsword, the same benefit that a human does
Elvish, Primordial, from 8 hours of sleep.
EP Quarterstaff,
Undercommon
Shortbow, School of Necromancy:
GP 10 Shortsword, Sling - Grim Harvest
Orb(Arcane focus)
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

From a young age, Azaroth


wanted to understand the
nature of life and death. Born
from a wealthy family, he
gathered books to study and
when he was enrolled into the
Yharnam Academy of Magic.
He did his best to study, but
whether through arrogance or
sheer boredom. Azaroth
decided the academy wasn't
for him. Though not before
given the opportunity to travel
the world as part of his class
credits. One book he grabbed ADDITIONAL FEATURES & TRAITS
before leaving was the
understanding of old gods,
primordials, and the
underdark. Another thing of
note is when he was in
college, his favorite class was
biology. His favorite memory,
dissecting the body of a
mindflayer.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mold Earth
Chill Touch
Toll of the Dead
Blade Ward

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Burning Hands

Cause Fear
4
Comprehend Languages

Magnify Graivty
SPELLS KNOWN

2 2
Ray of enfeeblement

Wither and Bloom

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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