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ZONE DISCOVERY
BOTANIST
GUIDE
TD-2039.2
A SOLO DRAWING & SKETCHING GAME Rev. 9.1b
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TD-2039.2 Plant Discovery Guide (Rev 9.1b)
DOCUMENT PURPOSE:
EQUIPMENT REQUIRED:
(1) Roll both dice (2d6), one light and one dark.
(2) The dark die determines the Plant Group. For example,
a result of 2 or 3 would be Plant Group B.
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1 PLANT GROUP A
1. SPARKLING FLOWERS: Covered in iridescent flowers on
the trunk and branches. Each flower is slightly
different in size and shape, with no two the same. You
find it hard to look away.
2. BLACK LEAVES: Instead of green chlorophyll, the plant
seems to use some other mechanism. The leaves are a
deep, matte black. They reflect no light, and look
like voids in the air. You have a strong urge to touch
them.
3. WHITE BARK: Pure white, exfoliating bark covers the
trunk. Peeling off in long strips that gracefully
sway in an invisible breeze. You notice that you find
yourself swaying in sync with the bark.
4. STICKY LEAVES: Only two massive leaves, thick and
leathery. Both are covered in tiny stalks dripping
with sticky sap. Insects are trapped in the glue,
struggling to free themselves before being digested.
You suddenly feel hungry.
5. EXPOSED ROOTS: Enormous root structures stick out of
the ground, looking like tree trunks themselves.
Perhaps tubers that store water and nutrients for the
plant. They are twice the size of the aboveground
structure of the plant.
6. LONG THORNS: Long thorns cover the entire plant, each
one about 10 cm (4”) long and razor sharp. Hardly any
portion of the plant is free of them. You can see a
small bird impaled on some of them high up in the
plant. It has clearly been there a long time.
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2 3 PLANT GROUP B
4
4 5 PLANT GROUP C
5
6 PLANT GROUP D
6
your briefly lose your balance. Regaining control,
you check your mechanical chronometer to find that
two hours have passed. [ Mark this location on the
map. Each turn spent in this hex, advance the hour by
two instead of just one during the “IV. Begin the Next
Hour” step. ]
5. CORRUPTING SPORES: Pale green buboes covering the
plant erupt, releasing clouds of choking spores. They
coat your nose and throat as you struggle to get away.
You can feel yourself changing. [ Mark this location
on the map. Immediately apply the next effect from the
Corruption Progression List. This happens each time
you enter this hex. ]
6. LASHING VINES: Dozens of bright yellow-green vines
lash and crack like whips. Each one is thin and
smooth. No barbs or thorns can be seen, but once
caught they constrict without mercy. You leap back to
attempt to save yourself. [ Mark this location on the
map. Roll 1d6 to attempt to dodge. 1-4: You are
successful and there is no effect. 5-6: The vines
slash your skin. Immediately apply the next effect
from the Corruption Progression List. ]
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OPTIONAL: SOLO JOURNALING
BACKGROUND:
Exclusion Zone Botanist was designed as a solo
drawing game. It combines this with a hex crawl with
push-your-luck in the form of Risk Value (RV). In
addition, there is the progression of “Corruption”
as you slowly become one with the forest.
One thing not explicitly called out in the original
version was that this can be a solo journaling game
as well.
Some players were already doing this, and it was
wonderful to see! Hopefully this will open it up to
more people.
This new Plant Identification Guide 9.1b attempts to
provide prompts that go beyond just plant
descriptions, and add material that could create
interesting journal entries.
Some descriptions now indicate events, feelings, and
urges. Others now require permanent locations to be
marked on the map.
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MODIFICATION:
To add a journaling mechanism, insert a step between
II. CHECK FOR CORRUPTION and III. KEEP MOVING.
After checking for corruption, update your journal with
the events of the day. This could include any new
plants discovered and/or corruption effects.
You should have one journal entry per game cycle (i.e.
each hour) of the game.
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54 45 4D 50 55 53 20 45 44 41 58 20 52 45
52 55 4D 20 54 55 51 55 45 20 49 4E 56 49
44 49 4F 53 41 20 56 45 54 55 53 54 41 53
20 4F 4D 4E 49 41 20 44 45 53 54 52 55 49
54 49 53 20 56 49 54 49 41 54 41 51 55 45
20 44 45 4E 54 49 42 55 53 20 41 45 56 49
20 50 41 55 4C 41 54 49 4D 20 45 4E 54 41
20 43 4F 4E 53 55 4D 49 54 49 53 20 4F 4D
4E 49 41 20 4D 4F 52 54 45 54 45 4D 50 55
53 20 45 44 41 58 20 52 45 52 55 4D 20 54
55 51 55 45 20 49 4E 56 49 44 49 4F 53 41
20 56 45 54 55 53 54 41 53 20 4F 4D 4E 49
41 20 44 45 53 54 52 55 49 54 49 53 20 56
49 54 49 41 54 41 51 55 45 20 44 45 4E 54
49 42 55 53 20 41 45 56 49 20 50 41 55 4C
41 54 49 4D 20 45 4E 54 41 20 43 4F 4E 53
TEMPUS
55 4D 49 54 49 53EDAX RERUM
20 4F 4D 4E 49 41 20 4D
4F 52 54 45 54 45 4D 50 55 53 20 45 44 41
58 20 52 45 52 55 4D 20 54 55 51 55 45 20
49 4E 56 49 44 49 4F 53 41 20 56 45 54 55
53 54 41 53 20 4F 4D 4E 49 41 20 44 45 53
54 52 55 49 54 49 53 20 56 49 54 49 41 54
41 51 55 45 20 44 45 4E 54 49 42 55 53 20
41 45 56 49 20 50 41 55 4C 41 54 49 4D 20
45 4E 54 41 20 43 4F 4E 53 55 4D 49 54 49
53 20 4F 4D 4E 49 41 20 4D 4F 52 54 45 54
45 4D 50 55 53 20 45 44 41 58 20 52 45 52
55 4D 20 54 55 51 55 45 20 49 4E 56 49 44
49 4F 53 41 20 56 45 54 55 53 54 41 53 20
4F 4D 4E 49 41 20 44 45 53 54 52 55 49 54
49 53 20 56 49 54 49 41 54 41 51 55 45 20
44 45 4E 54 49 42 55 53 20 41 45 56 49 20
50 41 55 4C 41 54 49 4D 20 45 4E 54 41 20
10
11
45 50 53 49 4C 4F 4E 20 4D 49 53 48 41
50 20 57 41 53 20 4A 55 53 54 20 54 48
45 20 42 45 47 49 4E 4E 49 4E 47
Exclusion
ZONE
BOTANIST
A SOLO DRAWING & SKETCHING GAME
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