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CHARACTER SHEET – NARRATIVE MODE

Kuni Junko

Character Name 32 42 30
GM
Player Name 3 1 Honor Glory Status
Identity

Social Standing
Crab Kuni 2 2

Ninjō
Clan Family 2
Kuni
Kuni 3
33

School School Rank

Shugenja
Shugenja

Giri
Roles

ARTISAN SKILLS RANKS APPROACHES


Aesthetics
Craft or Repair

Titles
a Work of Art

Refine
Composition
Restore 
Design
Invent 
Smithing
Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

MARTIAL SKILLS RANKS APPROACHES


Aguerri

Advantages and Disadvantages


Fitness 1 
an Opponent

Feint
Overcome

Martial Arts [Melee] 2 Withstand 


Martial Arts [Ranged] ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed] 2 Shift  Franc-Parler
Meditation
Sacrifice 
Tactics

SCHOLAR SKILLS RANKS APPROACHES


PASSIONS: After performing a check related to your passion,
Culture remove 3 strife.
Analyze 
Learn a Fact

Government
Know or

Recall  Contes
Medicine 1 Theorize 
Sentiment 2 Survey 
Theology 4 Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES Sombre Secret

Command 3 Trick 
Courtesy
Influence
a Person

1 Reason 
Games
Incite  PERSONALITY, HABITS, AND QUIRKS
Performance
Charm  On remarque: maquillage
Stress: larme discrète
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce
Use Resources

Con 
Acquire or

Labor 1
Relationships

Produce 
Seafaring
Innovate 
Skulduggery 1 Exchange 
Survival 1 Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
72 72 0
 Opportunity
 Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE 10
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

3 1 (Earth + Water) x 2
10
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 2 2 If you succeed, FOCUS 3
(Air + Fire)
not require a check or +1 bonus success
share a type with your 2 per  symbol.
first action. VIGILANCE 2
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS 1
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262, Regarder dans les ténèbres: 1/round,
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band) contre une créature souillée, peut changer
[rang] conflits en réussite

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
/

TECHNIQUE TYPES AVAILABLE


Techniques (New Actions)

★ ★ ★

Offensive du feu (p 177) Gear


Armure de la Terre (p 197)
KOKU BU ZENI
Assaut de Jade (p 197)
Communier avec les esprits (p 212)
4
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
Seuil Infranchissable (p 213)
Poing de flamme (p 186)
Enchaîner les ténèbres (p 198)

Morsure de l'acier (p 205)


Techniques (New )

Assaut des feuilles pourpres (p 175)


Notes

Symbole de la Terre (p 200)


Terre, Incarnes-toi (p 200)
Style de la main ouverte (p 181)

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.

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