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2B1 - Kuni Junko Kuni Shugenja Crab Clan
2B1 - Kuni Junko Kuni Shugenja Crab Clan
Kuni Junko
Character Name 32 42 30
GM
Player Name 3 1 Honor Glory Status
Identity
Social Standing
Crab Kuni 2 2
Ninjō
Clan Family 2
Kuni
Kuni 3
33
Shugenja
Shugenja
Giri
Roles
Titles
a Work of Art
Refine
Composition
Restore
Design
Invent
Smithing
Adapt
Attune DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills
Feint
Overcome
Government
Know or
Recall Contes
Medicine 1 Theorize
Sentiment 2 Survey
Theology 4 Sense ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES Sombre Secret
Command 3 Trick
Courtesy
Influence
a Person
1 Reason
Games
Incite PERSONALITY, HABITS, AND QUIRKS
Performance
Charm On remarque: maquillage
Stress: larme discrète
Enlighten
Con
Acquire or
Labor 1
Relationships
Produce
Seafaring
Innovate
Skulduggery 1 Exchange
Survival 1 Subsist
EXPERIENCE
Success
Symbol Key
Explosive Success
72 72 0
Opportunity
Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE
Derived Attributes
Rings and Stances
3 1 (Earth + Water) x 2
10
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 2 2 If you succeed, FOCUS 3
(Air + Fire)
not require a check or +1 bonus success
share a type with your 2 per symbol.
first action. VIGILANCE 2
(Air + Water) / 2
Disadvantages
SKILL NAME RANKS
Advantages
Combat Skills
&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References
WEAPONS ARMOR
NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament
Clothes
/
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