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Application of Taking Subject Game Development and Real-Time Computer Graphics For

this Semester

Dear Sir or Madam,


With that being said My name is Danial Azwar Bin Mohd Azhar (B20EC0013) a SECVH
student 4th year. I would like to take the subject of Game Development and Real-Time Computer
Graphics even though the pre-requisite for Game Development is Real-Time Computer
Graphics.

2. The main reason I want to take the subject is I think it’s worthwhile for me to take the
subject considering they are not much subject that’s focused on SECV. My interest in making
interactive media is there, but this semester I have been asked to take another subject because of
my coordinator at that time arranged few of us to take the this both subject this semester and we
just follow the study plan that’s been given. It turns out the study plan we followed have pre-
requisite that’s in the study plan given is false and we have to change the subject.

3. Other than that, I can ensure that I can take the Game Development without having to
pass the pre-requisite is because I have quite a bit experience of using Unity and some game
development experience in the past. I have attached my past works In the APPENDIX 1.

4. Wanting to work in the big interactive or game studio in the future such as Konami,
SEGA and Microsoft. It will be very helpful get the knowledge of game development for that.

I hope that this request is being considered.


Thank You.

Best Regard Academic Advisor’s Approval

___________________________ ___________________________
(Prof Dr. Mohd Shahrizal bin Sunar)
(Danial Azwar Bin Mohd Azhar)
APPENDIX 1
Movrin – VR Exercise with Entertainment

Figure 1. Dashboard Movrin

Figure 2. Scene inside the exercise simulation


Dungeon Crawler – Level Generation experimental project

Figure3: Shows early stage of dungeon crawl.

Figure 4: Shows the playable scene with enemy tracking the player down.
Century End –Random Generation Terrain Project

Figure 5: Shows the theme setting and first intro level.

Figure 6: Shows the terrain forms inside a level rock.


Figure 7: Shows the optimization profiler of the scene.

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